KazuhiroTsuchiya

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  • The evolution of the 'Asura Pose'

    by 
    Ben Gilbert
    Ben Gilbert
    08.19.2011

    Back at E3, Joystiq Features Editor JC Fletcher took the best picture ever, as seen above. Little did we know that Capcom's Kazuhiro Tsuchiya and CyberConnect2's Hiroshi Matsuyama would be so keen to show off their latest version of "The Asura Pose" this week at Gamescom after demoing Asura's Wrath. Osuuuu!

  • Power Stone Collection producer wants more Dreamcast ports

    by 
    Andrew Yoon
    Andrew Yoon
    11.01.2006

    IGN got a chance to talk to Capcom about their newly-released Power Stone Collection. According to the game's producer, Kazuhiro Tsuchiya, the game is relatively unchanged because they wanted to preserve the game's quality. Yeah. They weren't trying to be "lazy" at all. Interestingly, the PSP is compared to the Dreamcast:IGN PSP: Because of the button layout, the PSP seems the perfect fit for Dreamcast ports. Does the internal architecture of the PSP make it easy or difficult to port DC games? And is there a chance we will see some more Capcom classic Dreamcast games come to Sony's handheld system? Tsuchiya: The button layout on the PSP was definitely well suited for Power Stone and we are happy with the final results. In terms of hardware, it actually was not all that easy to transfer a Dreamcast game to the PSP. It took a lot of work to recreate the same experience because the systems are quite different. In the end though, we were able to pull it off and keep the same level of graphics and sound, so now we know it's possible. Capcom does have a lot of great games on the Dreamcast, and if user demand is high enough, we would be happy to consider moving other games to the PSP.The Dreamcast is one of my favorite systems ever. It would be awesome to see more games head from the Dreamcast to the PSP, especially considering how the Dreamcast never got to live the life of fame it so deserved.