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  • Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman

    by 
    Matt Daniel
    Matt Daniel
    05.14.2012

    Namaste Entertainment's upcoming MMO-narrative-building toolset, Storybricks, is quickly picking up steam among the massively multiplayer gaming community. The quirky title recently released a public alpha client to coincide with the project's Kickstarter campaign, and I had the opportunity to sit down with Namaste's Brian "Psychochild" Green and Kelly Heckman for a tour of the client as well as a short interview on what the future holds for the toolbox-cum-MMOG project. Follow on past the cut and join me as I try to pinpoint Namaste's goals for the future of Storybricks.

  • Storybricks taking an alternative approach to MMO story

    by 
    Jef Reahard
    Jef Reahard
    09.12.2011

    If you've been following MMOs in recent months, you've no doubt been inundated by the new story focus of the genre's upcoming AAA titles. Whether we're talking about Star Wars The Old Republic, The Secret World, or even TERA, story has been the favored industry buzzword for a while now. Enter Storybricks, a new concept from Namaste Entertainment that eschews the big boys' affinity for tacking single-player narratives onto a traditional MMO foundation in favor of player-generated content. Storybricks is more tool than game at this point, and a new post at Kill Ten Rats sheds a bit of light on what makes the software unique. Ravious describes Storybricks as an offshoot of tabletop roleplaying, and as such, a concept that linear gaming and conventional MMO fans may not embrace. It's an interesting read, and it features commentary from developer Brian Green and community manager Kelly Heckman. You can read more about Storybricks via Massively's hands-on impressions piece from this year's GenCon.

  • Storybricks: Opening the Pandora's box of MMO design

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2011

    "I could make a better game than this!" At one point or another, we've all said this, usually in disgust after we've become fed up with another tired MMO trope or lazy quest design. Unfortunately, most of us don't have the good fortune to work for a major game studio and thus will never see our brilliant ideas come to fruition. Except that this may no longer be true. Enter Namaste Entertainment's Storybricks, a bold and intriguing concept aimed at putting game design in the hands of Joe and Jane Gamer. Namaste is a small startup that began in 2010 when its team members got tired of derivative titles and mechanics in the industry. Storybricks is the team's first project, and while it's still in its infancy, it's already started to capture the imaginations -- and excitement -- of gamers everywhere. At this past week's GenCon, I caught up with Brian "Psychochild" Green and the rest of the Namaste crew as they publicly demoed Storybricks to the gaming crowd. Hit the jump as we look at why this program may just be the answer to a question you've never fully asked.