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    LinkedIn's new quizzes can prove you're not lying on your resume

    by 
    Christine Fisher
    Christine Fisher
    09.17.2019

    Starting today, LinkedIn is rolling out Skills Assessment quizzes. The short, standardized tests will allow you to prove your knowledge of everything from coding languages to Photoshop and Microsoft Excel. If you score in the 70th percentile or above, you'll have the option to add a "verified skill" badge to your profile. The change, LinkedIn hopes, will benefit both job seekers and recruiters.

  • London's Mayor plans Knowledge-like test for Uber drivers

    by 
    Nick Summers
    Nick Summers
    06.24.2015

    London's Mayor wants Uber drivers to pass a test similar to the "Knowledge" before they can start working in the capital. In a State of London debate, Boris Johnson said it wasn't fair that taxi drivers spend years preparing for the famous exam, which tests their geographic knowledge, while minicab drivers are able to take to the streets straight away. The MP also said he disapproves of "the brash attitudes" of large American internet companies and wants to do more to champion London's black cab industry. As such, his proposed test for minicabs would be easier than the Knowledge to ensure regular cabbies "retain their distinctiveness." It would, however, make certain that Uber drivers "understand more than the difference between left and right," according to the Mayor.

  • Visual encyclopedia builds itself by scouring the internet

    by 
    Jon Fingas
    Jon Fingas
    06.12.2014

    Crowdsourced knowledge bases like Wikipedia encompass a lot of knowledge, but humans can only add to them so quickly. Wouldn't it be better if computers did all the hard work? The University of Washington certainly believes so. Its LEVAN (Learn EVerything about ANything) program is building a visual encyclopedia by automatically searching the Google Books library for descriptive language, and using that to find pictures illustrating the associated concepts. Once LEVAN has seen enough, it can associate images with ideas simply by looking at pixel arrangements. Unlike earlier learning systems, such as Carnegie Mellon's NEIL, it's smart enough to tell the difference between two similar objects (such as a Trojan horse and a racing horse) while lumping them under one broader category.

  • Wikipedia adds Draft feature to ease pressure on article writers

    by 
    Sharif Sakr
    Sharif Sakr
    12.23.2013

    Here's a Wikipedia stat you probably didn't know: around 80 percent of new contributions to the crowdsourced encyclopedia are abandoned before they're submitted. The organization thinks a lot of writers get cold feet because, since its creation, Wikipedia has deliberately prevented them from being able to save their articles without publishing them: you either went public or you went home. That's changing now, as the site has decided to implement a Draft mode that allows work to be saved while still remaining invisible to most search queries. The site's designers acknowledge that the feature is pretty basic right now, but they promise it'll be refined over time to allow for collaboration on articles that are still in the draft state. The addition of tools like these make sense given that Wikipedia's legion of volunteer contributors is reportedly shrinking, leaving its pages more vulnerable to the influence of iffy PR firms, but the organization says it has simply "matured" to the point where it can afford to be more flexible about how new content is created.

  • The Summoner's Guidebook: Quick League of Legends advice

    by 
    Patrick Mackey
    Patrick Mackey
    09.12.2013

    I can't play League of Legends right now. In the most dire of circumstances, I had to send my gaming laptop back to the manufacturer to be repaired. While I frustratingly pined over not being able to play, I looked over the shoulder of my roommate while he played. He's usually pretty good; he's a better mid player than I am, and he sometimes makes genius plays. On the other hand, he makes lots of little mistakes and is not very good at certain things. While I sat around backseat driving, I made a lot of little advice points, most of which he just whined about sucking at. He came back to me later claiming he was getting better, and of course, like the wise mentor I am, I told him that he wasn't actually trying to improve at any of the things he was performing poorly at. "You have to make an effort to improve," I said. "You can't just play and get better; you have to focus on getting better."

  • The Summoner's Guidebook: How to be the best at League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    08.15.2013

    What does it take to be a top League of Legends player? A lot of people sell themselves short, saying, "I could never be as good as HotshotGG," but I think that's a falsehood. Don't mistake me, I do think that most of the current LoL pros (including Hotshot) are prodigal. I do think that they got to where they are partially due to natural talent. I've watched a lot of streams and interviews and listened to pros talk about their training schedules, and I can honestly say that while they do practice a lot, most of them don't practice enough. But no amount of talent can replace the other skills you'll need. Even if Pobelter has a natural ability to dominate LoL matches, he has refined that talent through hard work. If you practice the skills here dilligently, you can get in the top levels of the solo-duo ranked ladder and you can get picked up by a pro team.

  • The Daily Grind: How do you define MMO expertise?

    by 
    Jef Reahard
    Jef Reahard
    03.14.2013

    MMO expertise is hard to define nowadays. See, back when there were three or four titles in the genre, it was easy (if time-consuming) to style yourself as an expert. In 2013, there's a new MMO released every other week, and so it's quite challenging to keep track of them all, let alone play more than a handful at a time or know a title's mechanics inside and out. Massively's writers and livestreamers are mostly generalists, with a couple of exceptions, meaning that we play a huge variety of games at the cost of knowing everything there is to know about one or two of them. What about you, comment crew? Do you consider yourself an expert on certain titles or on the genre as a whole? How do you define MMO expertise? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • First signs of Google's new 'semantic search' spotted, put to good use

    by 
    Sharif Sakr
    Sharif Sakr
    05.09.2012

    So, Google wasn't merry-dancing when it promised to update its search engine with new "semantic" algorithms. One of our readers sent in the screen grab above, which shows what happens when they search for "Howard Carter." In addition to all the regular links, there's a box on the right that seems to be distinctly aware of who that poor fellow was (er, happy birthday old bean). We haven't been able to replicate these results, which probably means it's a limited roll-out at this time. Nevertheless, if we're right, then this archaeologist's name will have wormed its way through Mountain View's constantly updated knowledge database, which we're told can link facts together rather than just match keywords. Carter's cause of death? Hmm, clearly the system still as a few things to learn about mummies and curses. [Thanks, Joseph]

  • The Encyclopaedia Britannica is going out of print

    by 
    Amar Toor
    Amar Toor
    03.14.2012

    It was probably inevitable, but on Tuesday, it became official: the Encyclopaedia Britannica is finally going out of print. The news was confirmed yesterday by Jorge Cauz, president of Chicago-based Encyclopaedia Britannica Inc., who told the New York Times that his company has decided to completely abandon print operations, in favor of its online platform. The announcement marks the end of a remarkable 244-year run for Britannica and its leather-bound tomes, which at one point stood as a hallmark of middle class living rooms and libraries. In fact, it's been barely two decades since the company reached its high water mark, when it sold some 120,000 sets back in 1990. Once the internet came into full bloom, however, Britannica's sales soon plummeted. In 2010, the publisher sold just 8,000 sets, leaving an additional 4,000 unsold copies to gather dust in a warehouse.Tuesday's announcement may mark the end of an era, but Cauz seems to have come to terms with Britannica's decision, calling it a "rite of passage." He's also eager to devote more time to his company's website, which will look to chip away at Wikipedia's market hegemony. Cauz, however, believes the two platforms can (and must) co-exist, because they fill two different roles. "We cannot deal with every single cartoon character, we cannot deal with every love life of every celebrity," he explained. "But we need to have an alternative where facts really matter. Britannica won't be able to be as large, but it will always be factually correct."

  • Daily iPhone App: Wolfram Alpha

    by 
    Mike Schramm
    Mike Schramm
    10.17.2011

    Games are popular on the App Store right now (check out the lists of top paid and free aps), but several readers have asked us to extend beyond games with the Daily iPhone App series. So, here you go. Wolfram Alpha for iPhone is a mobile version of the very useful "computational knowledge engine" service. Just like the online version, Wolfram Alpha for iPhone provides answers to your questions about math, almanac-style timetables, or just about anything else you need to know. Answers are provided in the form of text, images, tables, charts, graphs, grids, and so on. The app does require an Internet connection, unfortunately, but it's recently been tuned up and streamlined, so it should be faster than ever. The app has also gotten support of Facebook sharing, so if you find something interesting, you can make sure your friends see it as well. WolframAlpha can be super helpful whenever you're out and about. The universal app is available on the App Store for US$1.99.

  • Storyboard: Archetype discussion - the Scholar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2010

    It's time for our third archetype discussion, with the previous two being the Soldier and the Rogue. I've been pleased with the positive response I've seen so far, especially since the archetypes seem to help highlight the difference between a class and the character. There are classes that suggest a more roguelike approach (not a Roguelike approach; that's different), but people play them as soldiers, undertaking missions and killing based on exterior orders rather than any sort of malice or desire. And that's great -- the power of archetypes is that you can have almost any class or combination of abilities backing them up. Such is the case with today's archetype, one that is often seen as being limited to spellcasters but which can really cover almost any set of skills. James Joyce wrote that when you think about things, you can understand them, and that's the bread and butter of the scholar. Queue up some appropriate music, and let's take a look at someone who just wants to know more.

  • Waging WAR: Community guide to Warhammer Online

    by 
    Greg Waller
    Greg Waller
    05.22.2010

    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} So here it is: the first installment of Waging WAR, a weekly column about Warhammer Online: Age of Reckoning. Every Saturday, the column will deliver the latest in information, press news, stories, debates, and more about WAR. What happened in Praag this week? Are they serious about such-and-such going live with the next patch? Are Shadow Warriors fixed yet? As it is with all new Massively game-specific columns, Waging WAR is launching with a community guide for fans of the game -- old-schoolers, re-enlistees, and new-comers alike -- to use as a collective resource of links and information about WAR. Join us after the break to check it out!

  • The Daily Grind: How much do you expect from people?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.20.2010

    Intellectually, everyone in a given game understands that everyone plays at their own pace, spends their chosen amount of time studying the game, and so forth. Asking more than someone's willing to commit is just asking for failure, and it's just a game after all. But in practice, you find yourself playing Guild Wars and you can't help but start screaming for someone to stop attacking Glint because she's using Crystal Hibernation, you stop attacking then, everyone knows that! And in extreme cases, you might even kick the person from your party like a bad habit, because come on. That's basic knowledge. Of course, there are the people who genuinely remember every single scaling skill value in Guild Wars and would be shocked that you don't instantly know that. We all expect different things amounts of knowledge from players in games, so how much do you expect from others? Do you expect people to know the strategies of a fight before they head into content? Do you expect to do some explaining? Or are you that mythical person that patiently explains everything about the game, even after wiping on the same boss repeatedly?

  • The Mog Log: How Final Fantasy XIV will crush our hopes and dreams

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.10.2010

    It seems only appropriate after last week to continue turning things on their ear. Fans of the column (I could probably just write "fan" there) have probably noticed that I talk about Final Fantasy XIV in a way not entirely separated from a child discussing their idol. I seem to maintain faith that the game will include every wonderful system ever, that it will take story and gameplay to an unheard-of level of connection, that it will be beautiful and vibrant and living, that it will bring food and water and smite our enemies. But I am not alone in this, and we are all so painfully wrong. If you have played Final Fantasy XI (and if you're reading this, odds are good), you know that Square-Enix uses hope in much the same way that Lucy uses a football. While I spent last week talking about how the old game deserves more love than we give it, this week I'm going to list five reasons why we'll be disappointed when Final Fantasy XIV arrives. (And tune in a few weeks from now when I am still not anywhere near getting into the beta. I'm a slow learner sometimes.)

  • Wolfram Alpha lowers iPhone app price, will give refunds

    by 
    Mike Schramm
    Mike Schramm
    04.01.2010

    Well here's an interesting twist on the Wolfram Alpha saga -- after initially releasing their "knowledge system" on the iPhone and then pulling it and trying to go premium with a $50 iPhone app, they've now reversed their position once again. The iPhone app will drop back down to $1.99 on Sunday, and there will again be a free mobile site accessible from the iPhone (and presumably the iPad as well). Wolfram Alpha seems to be cognizant of their mistaken decision to try and go premium on the app, and they're even offering refunds for those who purchased the app before this announcement. It's great that everyone will have access to the app again (and we're sure they'll see a lot more usage as a result), but it does say something about the App Store when an app with as much function as Wolfram Alpha can't find a premium selling point. Hopefully they'll find some other way to monetize and keep the service up and running. Assuming this isn't actually a bad April Fool's story (the mobile site is back up and running now, even though the app price isn't scheduled to change until Sunday), we'll see how Wolfram Alpha does with this new philosophy. Update: Apparently the price has just been dropped. The app is now $1.99 in the App Store.

  • Behind the Mask: A community guide to Champions Online

    by 
    Patrick Mackey
    Patrick Mackey
    03.25.2010

    Behind the Mask is the new Massively column devoted to everything you might want to know about Champions Online. Fortunately for Massively readers, the guys at UNITY have given me the go-ahead to declassify my stories as a super-powered operative. As a result, we'll be giving you the down and dirty facts that you'll need to make it in the superhero world, as well as bits of news you won't hear anywhere else. Behind the Mask will cover issues related to life in Millennium City as well as detailed info about criminal hotspots around the globe. Our first column will be a community resource for Champions Online. While there were a fair number of community sites at launch, most of them have suffered from a lack of new content in recent months. The ones that continue to be updated are the best of the best -- ranging from community hubs for roleplayers to detailed info on the game's many missions. If there's one thing to be said about the fans of Champions, it's that they are devoted to their game and eager to put out new content for it.

  • A Mild-Mannered Reporter: Community guide to City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2010

    Welcome to A Mild-Mannered Reporter, Massively's new weekly column all about City of Heroes! We were originally going to spin you a dynamic yarn about how I had watched my parents die, then spent years training in secret to strike fear into the hearts of criminals by writing about video games, but that was eliminated during the concept stage due to copyright infringement. Instead, we're just going with a column. For our first installment, we're highlighting a number of sites that are useful in one way or another to the City of Heroes playerbase. While the game has enjoyed quite a lifespan, the web presence on it has been a bit more limited than some other games, probably due in no small part to the fact that it's much easier to simply pick up and play. That doesn't mean there's nothing here, though -- the community has developed a number of excellent tools and community gathering points to improve everyone's experience in Paragon City or the Rogue Isles. Take a look at what we've looked at and see as the highlights.

  • Apple 'experts' coming to a store near you

    by 
    Mike Schramm
    Mike Schramm
    01.14.2010

    Along with the "Geniuses" and "Creatives" currently available at the Apple Store, there's a new type of employee that'll be wandering the store floors. Apple "Experts" are set to debut in about two weeks at retail locations around the country. The men and women selected as Experts will move up into what seems like a more elite sales position, with their jobs being not only to educate the incoming public about everything Macs can do for them, but to "create the next generation of Apple fans" -- in other words, sell as many computers as they can. 2010 should be an interesting year for Apple retail -- not only do they have that prototype store planned in Palo Alto, but they're working on growing some of their locations as well and trying to build up more "flagship" stores like New York's Fifth Avenue store and Chicago's Michigan Avenue location. Sounds good to us; visiting the Apple Store is always interesting, and if they're planning to mix it up even more, we look forward to the surprises. [via AppleInsider]

  • Philosony - Ryu's Episteme

    by 
    kylie prymus
    kylie prymus
    11.29.2008

    This Thanksgiving I want to give the bulk of my thanks to one company for helping me answer a question that has been bothering me for over 15 years. The company? Capcom. The question? Put simply, do I really have preternatural Street Fighter skills?I still remember the first time I saw a SF2 arcade machine. It was at Walley World Six Flags Magic Mountain in the Spring of 1991, and the first character I chose was Dhalsim. The inspired lovechild of Iyengar and Reed Richards got me hooked and my freshman year of high school was a non-stop deluge of fierces, roundhouses, and quarters. There was no practice mode, no free play, and no internet to turn to for tips and tricks. Becoming a BAMF in a fighting game back then took nonstop on-the-job training. And I trained well - so well, in fact, that I soon ran out of people willing to sacrifice their money for my amusement. Even when the home version arrived my friends soon tired of me whupping on them. Being able to defeat them with my eyes closed probably didn't help. The thought of being a big fish in a small pond never occurred to me. All I knew was that I had a gift and no one could prove me wrong.* Would that natural talent hold up if I ever faced real competition?

  • Breakfast topic: Burning questions

    by 
    Amanda Dean
    Amanda Dean
    07.28.2008

    Wrath of the Lich King news started off as a trickle. First it was the development of the expansion than the addition of the Death Knight class. Then we had a lot of speculation and evasive answers from Blizzard. Now that the Beta test has been opened up there has been a flood of information. Most of this comes from the observations and mining of players, more so than Blizzard itself. Perhaps the most frustrating part of the WoW experience is waiting for Blizzard to give us information. There are some tidbits that we're all excited to hear. When will we see Wrath go live? Will there be another expansion? Where does Kalgan live, and does he have decent body guards? I'd like to know if there are any plans for additional server types in the future. We always do our best here to get as much information about WoW as possible as quickly as we can. If you had the opportunity to ask your three most burning questions of the game developers, what would you ask?