kojikondo

Latest

  • The 'Ocarina of Time' soundtrack is coming to vinyl

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.08.2016

    In The Legend of Zelda: Ocarina of Time, music had a pretty big role. For instance, all it took to summon a rainstorm or change the time of day was playing a few notes on an the titular musical instrument. And now you can get in line to buy those iconic tracks and more on 180 gram vinyl. Hero of Time is scheduled to release second quarter of next year and will set you back $40 plus shipping. Rather than just pressing the MIDI score from the Nintendo 64 game to wax, however, a 64-piece orchestra performed the tunes. I see what you did there, iam8bit.

  • SMG video update: Powerups, galaxies, and a live orchestra

    by 
    Eric Caoili
    Eric Caoili
    10.18.2007

    The Super Mario Galaxy media frenzy continues with a bucketful of new videos. Naturally, we're emptying that bucket over your head, partly to douse you with fresh movies, but mostly for comedic effect.You'll find the streaming clips in the Japanese site's powerups and galaxies sections, yelling out with orange word balloons, "New!" You can watch them past the post break, too. Also on the list of updates for today, the third volume of Iwata Asks (Super Mario Galaxy edition) has some great footage of a live orchestra recording one of the game's songs while Koji Kondo and Shigeru Miyamoto watch, an overturned tea table likely nearby. According to the interview, 28 tracks in all have been recorded by the orchestra.It's likely just us -- in fact, we're sure of it -- but there's something about Super Mario Galaxy's main theme that reminds us of the Perfect Strangers opening credits, particularly the part where the song crescendos, "Staaanding tall!" Also, the action-platformer's music makes us break out into the "Dance of Joy" whenever we hear it, causing us to jump into the arms of anyone nearby. It's really quite embarrassing for everyone involved.

  • Remixed medley of The Legend of Zelda's soundtrack

    by 
    Eric Caoili
    Eric Caoili
    03.18.2007

    One of our favorite touches of the new Phantom Hourglass' trailer shown at this year's GDC event was its use of the reworked Hyrule Castle theme from The Legend of Zelda: A Link to the Past. If there's one thing we love, it's retro tracks brought back for another round. That's why we're featuring a medley of songs from the original Zelda game (NES) remixed by electronica musician Ochre, for your Sunday listening pleasure. We imagine that trying to add anything on top of Koji Kondo's classic work without ruining it is a difficult task, but this arrangement doesn't miss a step. Ochre's interpretation blends the 8-bit pieces with his own playful style, taking the listener through a six-minute daydream of Link's adventures. If you're a fan of lush synths and summery rhythms, we definitely suggest downloading this song along with Ochre's other remixes and original offerings at his site. [Via The New Gamer]

  • Overheard at GDC: "Greatest moment of my life"

    by 
    Kyle Orland
    Kyle Orland
    03.08.2007

    "That was the single greatest moment of my life. He stood in front of me, he smiled, he took my game, he signed it, he shook my hand."-A passerby, talking on his cell phone about a chance meeting with Shigeru Miyamato, shortly after a presentation by game composer Koji Kondo.

  • Koji Kondo and GDC make beautiful music together

    by 
    Kyle Orland
    Kyle Orland
    03.08.2007

    The Game Developers Conference has been trying to get Koji Kondo to come speak about game audio for ten years, according to an introduction by Tommy Tallarico. The wait seemed well worth it, as the famed Nintendo composer's first public appearance in the United States drew a standing ovation from the hundreds-strong assembled crowd today.Kondo, who has worked on the music for the Mario, Zelda and Star Fox series, among others, stressed three main points in making good game audio: Rhythm in game audio is not just having a catchy beat, but matching your beat to the animation and button presses in the game. "If the music doesn't reflect the rhythm of the game, it might as well be piped in from a source outside the room," Kondo said through a translator. Balance in game audio means not just balancing things like sound effect and music volume, but also bringing individual audio pieces in a game together as a single composition, with a defined introduction, bridge and ending. This is why Kondo always submits pieces to his director four or five at a time, so they won't be given equal weight but instead be balanced in the correct way. Interactivity in game music can be as overt as a faster tempo when time is running out in Super Mario Bros. or as subtle as slight phrasing changes in each trip through the overworld in The Legend of Zelda: Ocarina of Time. Kondo stressed that "this ability of the video game medium, which is not possible with CDs, movies etc., is a very interesting and unique feature."

  • GDC 07: Koji Kondo and the art of interactive music

    by 
    Andrew Yoon
    Andrew Yoon
    03.08.2007

    Koji Kondo, famed composer for Nintendo, spoke to a packed auditorium at this year's Game Developer's Conference. Before the session began, giddy members of the audience snuck up to Kondo-san, a copy of Zelda or Mario in hand, asking for an autograph. To answer the question, "what are the main points of game music?," Kondo-san showcased the retro NES favorite Super Mario Brothers. By looking at how Mario jumped, and ran, Kondo-san was able to think about the rhythm intrinsic to the game playing experience. The length of Mario's jump can be exemplified by a eighth note: when a composer thinks of these kinds of attributes, music becomes part of the gameplay itself. If a game's soundtrack doesn't bother coordinating to the rhythm of game, Kondo explained, the game's soundtrack might as well come from an unrelated room next door. A second element to good game music is balance: thinking about left and right stereo balance is certainly one thing, but thinking about the game as a whole is crucial. Music can tell a story, especially when referencing familiar themes: when Mario picks up the Metal Hat in Super Mario 64, the music will play homage to the original invincibility theme from the NES Super Mario Bros. Through music alone, players will be able to understand how powerful Mario has become.

  • Zelda music nails the golden ratio

    by 
    John Bardinelli
    John Bardinelli
    03.03.2007

    Video game music has gradually evolved from background noise to the focus of professional composers and entire communities of remixers. Some tunes are far more recognizable than others, and a few have become so famous that professional orchestras perform them. But what makes one song better than another? The Tanooki thinks it's a little thing called the golden ratio.In short, the formula illustrates a relationship between the parts and the whole of anything from buildings to faces, paintings, apple pie, and bunnies. Artists and thinkers such as Leonardo da Vinci and Salvador Dalí have known about this ratio and incorporated it into their most famous works. Whatever exhibits proportions close to the golden mean seems more beautiful, satisfying, and memorable to us. Music is no exception, and this article shows that composer Koji Kondo has incorporated the magical formula into several songs from The Legend of Zelda series.It's an interesting theory and certainly a great excuse to use when your grandmother wants to know why you listen to the Minibosses so often. But the real question is: do we like a game's soundtrack because of the music itself, or because it accompanies a great game?[Update: TheTanooki has posted a follow-up article explaining the golden ratio in more detail and answering a few reader questions.][Thanks, Christian]

  • Nintendo composer rockin' the GDC

    by 
    David Hinkle
    David Hinkle
    02.20.2007

    None other than legendary Nintendo composer, who has worked on many a Mario and Zelda game, Koji Kondo is set to perform during Video Games Live! at the conclusion of this year's GDC (Game Developer's Conference). This is to take place on March 9th of this year and will be joined by video game pianist Martin Leung, as well as a full-on orcestral performance of tunes from past LucasArts titles such as Monkey Island, Outlaws and a little-known title by the name of Grim Fandango. Of course, with the promise of a keynote from Nintendo's Shigeru Miyamoto, this makes this year's GDC one that any Nintendo fan will hate to miss.

  • Nintendo's Koji Kondo joins Video Games Live lineup

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.20.2007

    If one plans to append adjectives to Nintendo's music composer, Koji Kondo, the word "legendary" makes for an obvious start. The Legend of Zelda, along with Star Fox and Mario, are just some of the properties Kondo has contributed to since joining Nintendo in 1984. Attendees of this year's Video Games Live concert will be pleased to learn that the man himself will be making an appearance and performing "one of his favorite melodies" on stage. Can't say we've heard that one -- could someone hum a few bars?The event, which brings GDC to a symphonic end, is being held at Nob Hill Masonic Auditorium, San Francisco on March 9 at 8PM. Other highlights in this year's show include Martin Leung with a new piano arrangement, an acoustic medley by original LucasArts composers (Monkey Island!), a Chris Kline Contra presentation and a performance by voice-over artist, Dee Baker. Get your tickets here, if you please.[Via Press Release]

  • Mario ringtone marks over two years on charts. Who knew?

    by 
    Kyle Orland
    Kyle Orland
    12.07.2006

    While Nintendo's mascot hasn't really been burning up the console charts lately, there is one area where the Nintendo mascot has been unquestionably dominant . This week marks the 112th consecutive appearance of the original Super Mario Bros. theme on Billboard's Hot Ringtones chart. This continues an unbroken streak of chart appearances that has gone on since Billboard started tracking ringtone sales back in November 2004.The streak is made even more impressive when you consider that the chart only tracks ringtones that are actually sold by various major vendors. Add in all the nerds who've undoubtedly downloaded a free version to their bluetooth sets and the classic theme is probably even more ubiquitous.Personally, I'm cheap and lazy enough to actually use the built in ringtones on my phone, but I'm always curious to see what other people use. Have any Joystiq readers actually downloaded the Mario theme to their phones? What other video game ringtones have made an impression on you?