KyleKinkade

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  • Kyle Kinkade speaks at MacTech on the power of AirPlay

    by 
    Mike Schramm
    Mike Schramm
    10.20.2012

    Kyle Kinkade, you may remember, is one of the original early developers of Tap Tap Revenge (one of the biggest hits of the App Store's first generation of games). He was last seen working on Bartleby's Book of Buttons, a beautiful and interactive book for the iPad. This week at the MacTech IT and developers' conference here in Los Angeles, Kinkade took the stage to talk about AirPlay, a technology that he says has some major ramifications and consequences for both Apple and the entire interactive entertainment industry going forward. "By 2014," Kinkade said of AirPlay integration, and multiscreen interaction, "this will be a very common thing." Kinkade began by showing off some examples of AirPlay integration, and how developers had learned to use the service so far. The core function of AirPlay is simply to send a video signal from your Apple device up to a larger screen, either out to a television or to your computer. Apps like Netflix and the TED talks app, for example, are simply kicking out video to the larger screen. But Kinkade also pointed out that AirPlay is being used more and more in other ways as well: Some games are using AirPlay to send a larger signal to then be controlled by the handheld device, and other apps (including Kinkade's own Bartleby book) are actually creating two different experiences, whether you're playing on just the smaller screen, or with the large screen also showing other context and information. In fact, said Kinkade, lots of AirPlay functionality is actually not just being shown on a bigger TV or a computer screen, but on a full 5.1 home theater system. Developers, he said, shouldn't just think of AirPlay as a fun gimmick to see iPhone graphics on the big screen, but they should start thinking about it as a larger experience, as an entire second app or maybe even as the primary function of all kinds of apps, from games to productivity apps to anything else. Devs should not only think about sound as they design, and "do more than mirror" information on both screens, but they should "consider multiple dual screen paradigms" as they code, realizing that users are going to be appreciating and even expecting functionality like this going forward. For his own app, Kinkade says he's not yet seeing anywhere near a majority of users investing in AirPlay, but the numbers are growing, from about 5% of users a year ago, to more than 11% at the current time. Kinkade also said that as other "second screen" technologies get more and more popular (like Microsoft's Project Glass functionality, and Nintendo's Wii U game console), AirPlay will have a chance to really lead the industry. "When it's no longer nerdy to have a screen in your hands as you play a game," said Kinkade, then AirPlay will become hugely important. And finally, Kinkade suggested that Apple was thinking along these lines already. "Apple's taking AirPlay pretty seriously," said Kinkade. "You just don't know it yet." The company has been adding more and more functionality to AirPlay already (including the mirroring function), and Kinkade says that when Apple does reveal its final plans for AirPlay, developers already familiar with how it works and how it can be used will have a distinct advantage. His talk was definitely convincing: AirPlay is already a very fascinating technology, and it's easy to see how Apple, developers, and eventually users will have lots of fun and useful ways to take advantage of it in the future.

  • iBook Lessons: Can an iBooks-only strategy work?

    by 
    Erica Sadun
    Erica Sadun
    06.17.2012

    iBook Lessons is a continuing series about ebook writing and publishing. One question I keep encountering is this: "If iBooks Author is so great, can I make enough money selling only through Apple and only to iPad owners to stay in business?" The answer to that is that results will vary. Can you add enough value in an iBooks Author presentation to justify leaving out a large segment of the ebook market? Using proprietary formats, the iBooks Author app allows you to lay out your books and add custom elements in ways that go well beyond the EPUB standard. Your books look exactly as you intend them to; you can build interactive widgets that leverage the power of HTML and Javascript for new kinds of interaction. This extended standard means that iBooks Author excludes Amazon's Kindle and Barnes & Noble's Nook platforms, and it also cuts away anyone who might purchase and read your ebook on an iPhone or iPod touch. iBooks Author in its current state is Apple only and iPad only. [Note that you're free to repurpose your text, images and other content for those other platforms if you want to build Kindle/Nook-friendly editions. The iBooks Author licensing agreement says you can't sell the output from iBooks Author anywhere but the Apple iBookstore, but your content is yours and you can use other tools to build for other ebook platforms. –Ed.] That's not the entire picture, however. For some authors, specifically those creating highly-interactive titles, their choice hasn't really been about Amazon-or-iBooks, since standard EPUB represents a fairly static output technology. Their decision is more about choosing between an iBooks Author ebook versus a custom, standalone iPad app. I have encountered book creators who have gone in both directions. iOS development house Tapity chose to go iBooks. Founder Jeremy Olson told me, "To build an interactive digital book, our choice of platforms was really straightforward. Kindle doesn't yet allow the kind of rich interaction that we were looking to build so it was really between building an app versus building an iBook. When iBooks Author was announced in January, the choice was a no-brainer: It's pretty simple: cost to build, time to build, price you can charge, and less competition." Tapity's first entry to this field was Cleaning Mona Lisa. An interactive iBook, it introduced readers to painting techniques and the need for restoration. Host Lee Sandstead offers a series of enthusiastic lectures about the topic through embedded videos. Interactive widgets guide readers through virtual "cleaning" exercises, revealing the hidden colors and details hidden by the debris of time. "As a team of creatives, building Cleaning Mona Lisa with iBooks Author cost us next to nothing but our time," Olson said. "Just a few thousand dollars. I expect building an app with the same kind of user experience could have cost us close to a hundred thousand dollars to contract out the programming. This makes building iBooks far less risky than building apps." He pointed out how effective this choice was. "Programming a project generally consumes half or more of the development time. With iBooks Author, we design it and it's done (apart from just a few small HTML 5 widgets we had to program). This also cuts out the process of designing something in Photoshop and exporting it for use in an app." Going iBooks also helped sustain the book's bottom line for sales. "With apps, $2.99 is a premium price. With books, folks expect to pay more and so $2.99 was an extremely reasonable starting price for our book. With future books we think that we can even charge much more. With higher prices we don't have to worry about the volume so much." Monster Costume CEO Kyle Kinkade opted for a custom app instead. Having debuted in the ebook scene with the highly popular Bartleby's Book of Buttons, Monster Costume is known for producing high-quality, extremely interactive titles with a strong attention to detail. "We do books as applications," he explained, "Because, frankly, there's no platform that's mature enough yet to support the kind of interaction we create. If iBooks Author could produce the level of what we wanted it to do, we'd use it in a heartbeat. The problem is that it can't handle the demands we put on an interactive book." For Monster Costume, iBooks Author's Keynote-esque toolset -- intended for ease of use and book production by non-programmers -- doesn't deliver the level of interactivity or customizability needed. The company builds its own proprietary book development tools in-house. "We can handle logic way better than iBooks Author, and we can handle high-level scripting," Kinkade said. "We provide finely detailed interaction as well. We can adjust ourselves and our engines to a much higher level of graphical horsepower, too. In comparison, iBooks doesn't provide the horsepower or the finesse that we need for our projects." Monster Costume is currently working on The Adventures of Tyler Washburn. Kinkade told TUAW, "For Washburn, the title we're building now, we just couldn't have done it in iBooks. That degree of graphics and interaction simply does not exist in the tools that Apple has provided." Economically, building in-house tools has been an investment in the future. "The cost of development for our engine was extremely high," Kinkade explained. "Using that engine for future titles will be at a far lower cost now that we've created it. We are in talks with various content producers and publishing companies right now to license those tools, to let them do what we do." Choosing to go in or out of the iBookstore represents another point of difference between developers. For Olson, iBooks is a positive. "The iBookstore is a new marketplace and iBooks Author books are an even newer phenomenon. That means that Apple loves to promote great examples of innovation on the platform and it's easier to get on their radar. It also takes fewer sales to get high up in the charts," he said. "So did we make the right choice? Absolutely. No regrets. Our iBook peaked at the #12 book in the iBookstore and was the #1 app in Arts & Entertainment for over two weeks. Sales are definitely not on the same scale as the App Store but they don't have to be because we charge more than what we would for an app and sales are good. We think we can find ways to make these iBooks even more efficiently and you can definitely expect more iBooks from us in the future." Kinkade prefers the App Store. "We've found that the iBookstore gets way less traffic than the traditional App Store. So we get the advantage by positioning our books with the apps. The only negative is that it's harder to get featured as a book in the App Store -- although we did. It was just hard as hell."

  • WWDC 2010: Bartleby's Book of Buttons

    by 
    Mike Schramm
    Mike Schramm
    06.12.2010

    Erica Sadun got a chance to see Bartleby's Book of Buttons a little while ago, and her writeup does a good job of explaining exactly what it is: an interactive book for children that uses the iPad's various features to entertain young users while also giving them a fun story to read and explore. Developer Kyle Kinkade also brought the work in progress to WWDC this past week, and we were able to see an updated build with a few new pages ready to read. "We wanted to make something that could only exist on the iPad," Kinkade told me. "As if someone had transported it back to 1937 and given it to Walt Disney" to see what he'd do. And indeed, the graphics are bright and clean, and the interactive features are both simple enough for a child to play with, but deep and varied enough to support multiple readings. Kinkade said the book was really designed for parents to read along with their children -- some of the text is a little tough for young readers, but rather than teach the kids to read, the object is to keep them interested, and help them to think about interacting with books in a new way. %Gallery-95005%