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  • PAX East 2010: A closer look at the Fallen Earth iPhone app

    by 
    Rubi Bayer
    Rubi Bayer
    03.30.2010

    Just a few short weeks ago, the Massively staff descended on GDC in San Francisco, sending back all sorts of new information from MMO-land. One of the most exciting things we came across that week was from Icarus Studios. The minds behind Fallen Earth have been working in every direction on their game: joining Facebook, planning for a Mac client, and joining the ever-growing list of games that will be adding an iPhone app. We brought you a detailed overview of the app from GDC back then, and we were lucky enough to spend some more time with Dave Haydysch, Fallen Earth's Project Manager, at PAX last week. We got a look at the upcoming content for Fallen Earth as well as a closer peek at the iPhone app. We've got some brand new images of the app, and the guys over at Lagwar got something even better: video! Check out the gallery below, and follow along after the jump for the video. We think you'll agree with us that this app can't get here fast enough! %Gallery-89297%

  • Wasteland Diaries: Explaining Fallen Earth's patch 1.3

    by 
    Shawn Schuster
    Shawn Schuster
    02.12.2010

    This week's patch 1.3 for Fallen Earth is the first in a long line of projected game-improvement patches slotted for the game's immediate future. I thought this would be a good time to talk a bit more about what is included with this patch to make it less confusing for those who may not want to read 16 pages of release notes. In addition to the site's official info and any press releases we get, I wanted to reach beyond that to a recent interview with Lead Designer Lee Hammock on the LifeNet podcast. Lee talked candidly about the changes that arrived with patch 1.3 on Wednesday, as well as more specifics on what's to come. So I'll dissect that interview for this week's edition of Wasteland Diaries.