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  • The Summoner's Guidebook: Supports are ruling League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    01.23.2014

    I think Season 4 of League of Legends has been dominated by support play. Some of this is because there have been a number of really inspiring star support players at the pro level, and their brilliance is shining down a bit on us plebians. Although I think that the Season 4 jungle is still really messed up, the support role has really solidified in a good way. What do I mean by "good"? Supports still get less gold than other roles and don't generally rock huge K/D ratios. They're still the team's ward machines, as we talked a bit about last week. However, the support's overall game impact has increased dramatically. Supports get more gold than before; they are making plays, initiating fights, and making way more of an impact in those fights than they ever were before. There's no more need for a support who is an ult and ward bot; you can now tank, deal damage, or whatever mix of support you want.

  • The Summoner's Guidebook: The allure of new LoL champions

    by 
    Patrick Mackey
    Patrick Mackey
    12.26.2013

    Picking new champions in League of Legends is akin to picking a role. There are a few major schools of thought: Either you pick a small number of characters and stand by them or you grab every new character that strikes your fancy. Of course, there's a middle road where you get a lot of characters but you still focus on getting new characters that add something to your roster. There's less of an opportunity cost with picking up a new character than there is with picking a new role. Learning a new champion takes some practice, but many of the things you learn while playing your new character are applicable to every character in the same role.

  • The Summoner's Guidebook: Picking a role in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    12.19.2013

    A lot of players advise approaching League of Legends with a jack-of-all-trades attitude. If you can play in any position, you'll cause a lot less friction on your team. On the other hand, playing a single role well has a lot of advantages. Individually mastering one aspect of the game doesn't automatically make you better than your lane opponents, but there's a wealth of knowledge available for each position that you can't learn while playing others. Personally, I fall into the latter camp; I can play one role well, two less proficiently, and the rest very poorly. There's a big reason that works OK for me, but almost everyone will want to be diverse. You simply won't be able to play a huge percentage of ranked and normal games in one role.

  • The Summoner's Guidebook: Working with your LoL lane partner

    by 
    Patrick Mackey
    Patrick Mackey
    10.24.2013

    The duo lane is the most strategically interesting lane in League of Legends, but that also makes it complex to play. In a solo lane, you have to think about only your abilities and your opponent's. In a duo lane, the interplay between ADC/marksman and support makes every situation different. I've talked about playing ADC and support already. Both roles are vital, but whether you're the guy with the gun or you're putting the enemy on lockdown, working with your teammate is the most important thing you can do to win the game.

  • The Summoner's Guidebook: Punishing common LoL laning mistakes

    by 
    Patrick Mackey
    Patrick Mackey
    02.21.2013

    This week in the Summoner's Guidebook, we're getting back to the basics of League of Legends. Laning tactics are an incredibly broad topic, and they're also a springboard to developing good teamfighting skills. When you can take your narrow laning focus into a teamfight and think broadly about a situation, you'll know that you've really made a big leap in skill. Although the header suggests we're talking about mistakes, this week's column is largely on the topic of counting cooldowns. We've already talked a bit about positioning mistakes, so the only option left on the agenda is timing mistakes. By the time you're finished reading today, you should have a good grasp on how to make an opponent waste a useful skill and take advantage of that skill's cooldown to punish him.

  • The Summoner's Guidebook: League of Legends' revamped 3v3 mode

    by 
    Patrick Mackey
    Patrick Mackey
    11.15.2012

    I really liked playing on the Twisted Treeline prior to the recent revamp. It felt like Summoner's Rift lite: a way to practice the key SR skills in a gametype that didn't require quite as much map awareness. Now, League of Legends' 3v3 mode has taken on a different face, and it doesn't feel much like SR -- or any other map, for that matter. I didn't want to comment right away on the new direction for TT. The game mode is new, and the metagame is in its infant stages. People are trying new strategies and builds, and while initially strong tactics have already been discovered, there's no telling whether those tactics will last into the start of Season 3. Any competitive game has points in time when different things are overpowered, and as people discover new counters, the true metagame will start to surface. This week in the Summoner's Guidebook, we'll look at my first experiences in TT and what I think of the new mode. It's starkly different from the old version, and the strategies are not obvious. Is it as broken as the detractors say, or is the meta still coming together?

  • The Summoner's Guidebook: Learning to help your jungler in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    08.16.2012

    I've been doing quite a bit of jungling lately in League of Legends. Jungling is hard, and one of the keys to being successful as a jungler is simply out of your hands: Your lanes need to play as if there were junglers in the game. I've played a jungler in countless games in which there was nothing to gank at all because my lanes played without regard for whether a jungler might come into lane. I'm not a pro jungler. Out of all of LoL's myriad roles, jungling is my second weakest (after mid lane). Rather than give advice on something I'm really bad at, I'd rather talk about jungling from the lane perspective. This week in The Summoner's Guidebook, we'll talk about the jungler's role and how you can help your jungler out. It isn't a simple matter, but I've been taking notes over the week about things that frustrated me and things that worked out for the best.

  • The Summoner's Guidebook: I suck at middle lane in LoL

    by 
    Patrick Mackey
    Patrick Mackey
    07.26.2012

    There are five roles on Summoner's Rift, and I play four with reasonable competency. Support is my strongest role; I'm cautious and attentive and I like warding. Also, I don't have to last-hit, a role at which I feel my skills are a bit deficient compared to the rest of my skillset. Despite feeling deficient at last-hitting, though, I actually play carry fairly well, given my current matchmaking rating. I am virtually always ahead in creep score compared to my opponents, and if an ally in my lane gives up first blood, it is almost always my jungler grasping at an opportunity that is not there. I've always been decent at solo top, I've recently learned how to jungle, and my jungling has been directly responsible for my team's victories quite frequently. There is one role in League of Legends' Classic gametype I'm not so good with, and that's solo mid. I'm not even an apologist for it, really. People fight over mid lane often enough that I've really never felt the need to field champions that play there. Many of my friends also specialize in mid lane champs. Although I feel my Classic skills are a bit on the weak side, solo mid is a special deficiency for me. Can we improve it? Let's find out!

  • The Summoner's Guidebook: Get back, get back!

    by 
    Patrick Mackey
    Patrick Mackey
    02.23.2012

    Last week, I said I would avoid doing articles on the situational "soft skills" in League of Legends. Well, this week kind of ruins that already. Today we're going to talk about lane positioning, zoning, and harassment. These things are not something I can just give you blanket tips on. There are a lot of nuances involved in good positioning, and every single matchup is completely different. You do not stand in the same places laning against Cassiopeia as you do against Kennen, and those positions change depending on which character you're playing, too. Even though there is a lot of matchup-specific knowledge involved in lane positioning, there are some general tips I can provide. This week I'm going to only teach you about the basics of lane safety but give you some dirty mindgame tricks that will absolutely ruin your opponents. Interested? Read on!