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  • The Mog Log: Stuff I'm going to miss from Final Fantasy XIV 1.0

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2012

    The end of Final Fantasy XIV as we know it provoked a lot of emotions from me, as did the trailer released concurrently. I felt a great deal of sorrow, both for the end of the world and the end of my character's story at the time (which is tied into a lot of roleplaying you don't need to hear about). I felt a stirring of hope for the changes coming to the game and the world. I felt inspiration at the sweep and movement of the events surrounding the conclusion and a sense of awe at what had been done. I also felt a great deal of frustration at the game's servers and the rather lackluster event itself, but that's kind of an irrelevant discussion. It's a lesson to learn for a next time that won't happen. Amidst all of these other feelings, I also felt a sense of sadness about certain parts of the game that are going away when it relaunches. There are aspects I'm going to miss about Final Fantasy XIV's first version, even if I know why those aspects need to be removed from a design standpoint. Today, I'm going to look back at those elements, things that we're going to be rid of that I'm still going to sort of miss in the long run.