league-of-legends-dominion

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  • The Summoner's Guidebook: A year of summoning Guidebooks

    by 
    Patrick Mackey
    Patrick Mackey
    01.31.2013

    It feels sort of strange to be writing the one year anniversary of the Summoner's Guidebook. On the one hand, it feels like yesterday since Shawn asked me to do more MOBA coverage and I pitched the idea of a League of Legends column to him. On the other hand, it feels like I've been writing about League for ages. I've grown tremendously as a player; from a guy who stomps pubbies in low-Elo games to a guy who gets stomped by experts in high-Elo games. I have no illusions about going pro, but I've made a lot of progress up the skill ladder. I don't chalk up this advancement to chance or aptitude. I know I didn't get here on my own. I have you guys to thank -- faithful readers who have read my column, either silently or vocally in the comments, who force performance upon me. I can't just be a hypocrite and tell you to practice a skill. I have to practice what I preach! When my authority in this column falls on my ability to execute on the battlefield, I need to step up my game. This week's Guidebook is my love letter to all of you.

  • The Summoner's Guidebook: Roaming the jungle in League of Legends Dominion

    by 
    Patrick Mackey
    Patrick Mackey
    11.29.2012

    Although players often consider jungling to be a role exclusive to League of Legends' Classic gametypes, proper exploitation of the jungle is vitally important to success in Dominion as well. At the lower levels of play, players often feed too much information to the enemy and allow their foes to move through jungle areas unmolested. Never do this! When you're ahead, the most important thing you can do in Dominion is secure your lead further by limiting the enemy's movements. The only way to do this is to control the jungle. If you're familiar with the idea of warding the enemy jungle to limit enemy movements on Summoner's Rift, controlling the jungle on Dominion will likely be familiar to you.

  • The Summoner's Guidebook: Why play League of Legends Dominion?

    by 
    Patrick Mackey
    Patrick Mackey
    11.22.2012

    Lately, there's been a bit of doomsaying about League of Legends' point capture gametype. Red posts on the subject have mentioned that while the dedicated Dominion playerbase is slowly growing, the lower-level playerbase is shrinking. This is unfortunate because a lot of LoL players just don't seem to get Dominion. I don't actually understand this because Dominion is a less complex game than Summoner's Rift even though it maintains similar levels of strategic depth. Top players have been pushing for ranked since Season 2 started, but the devs have pushed aside their requests, saying "Dominion needs more time." RiotNome mentioned that one of the biggest problems Dominion currently faces is that there's not enough propagation of information. That means that if we want new Dominion players, we have to show them why Dominion is great and what the basics of the game mode are. It'll be no surprise to regular readers that it's my favorite gametype, so I'm ready to do my part. Why play Dominion? Because it's fast and fun.

  • The Summoner's Guidebook: Good team composition for League of Legends Dominion

    by 
    Patrick Mackey
    Patrick Mackey
    11.01.2012

    I would have loved to cover the IGN Pro League 5 this week, but at the time of this writing it is still ongoing. I'll do a brief overview of it next week, but its timing didn't mesh well with the timing of the Guidebook. I've been playing a lot of Dominion lately, and as many readers of the Summoner's Guidebook know, it's the gametype I focus my skills on. I try to build knowledge of League of Legends' other maps, including Summoner's Rift and the Proving Grounds/ARAM, but Dominion is definitely my focus right now (I haven't played much of the beta Twisted Treeline, so coverage of that will have to wait). One thing that really bothers me about Dominion, particularly as I creep into high level play, is that people still randomly pick champions without regard for a strategy. While I do think my overall skill has improved a lot, a major reason that I win 60-70% of my matches is because I look for where my team is deficient and pick a champion to cover that area. As you escalate into the intermediate levels of Dominion skill, a good arsenal of champions to fill roles can be a huge asset. This week, we'll look at some of the possible roles and compositions and some good champions to pick up to fill those roles.

  • The Summoner's Guidebook: Time as a resource in Dominion

    by 
    Patrick Mackey
    Patrick Mackey
    06.07.2012

    I feel that time is the least understood concept in all of gaming. People in World of Warcraft or other MMORPGs talk about how they "farmed something for free" all the time. Obviously, this is a fallacy, as a gamer's time is worth something. In League of Legends, time is a very important factor. I'm not talking about the time you have to play the game, although we could talk about it on a macro scale and do time-to-IP graphs for their silliness value. Instead, I'm talking about the actual time in-game that you spend accomplishing goals in a given match. In Summoner's Rift, the goal for the first 10 or 15 minutes is to get as much gold and XP as possible. If you can directly deny the enemy time by harassing him out of lane, you're taking away his time, which effectively takes away his gold and XP. As the game progresses, time is still traded for gold, but it's also traded for the other team's time (via teamfights). If your team manages to win a teamfight, the enemy cannot affect the battlefield and your team is free to take objectives. This week, we're going to talk about time in Dominion. While time is a fairly complicated thing in SR, it is even more complex in Dominion. There are many different things to do with it, and there are no easy decisions about how to spend it. If you're interested in learning more about how to better make those choices, read on!

  • The Summoner's Guidebook: Practice makes perfect

    by 
    Patrick Mackey
    Patrick Mackey
    04.05.2012

    If you haven't noticed from previous editions of The Summoner's Guidebook, I emphasize practicing new techniques a lot. Practice is the only thing separating novice League of Legends players from experts. Talent can help speed up the process, but the best summoners are those who work hard to improve their skills. No pro player got to where he is today by playing only one or two games a day. However, merely playing a lot of games doesn't make you a good player. In fact, the wrong kind of practice builds bad habits that are hard to break. When I first got into League of Legends, I knew quite a few people who also played the game. Although a few (who are semi-pro players) are still much better than I am, I became vastly better than the rest of my peers in a very short amount of time. Want to know my secrets? Read on!

  • League of Legends Shyvana patch delivers Shaco buffs and more

    by 
    Brendan Drain
    Brendan Drain
    10.30.2011

    All this week, Riot Games has been releasing snippets of information on League of Legends' upcoming melee carry champion Shyvana, the half-dragon. Shyvana's sneak peek comic hinted that the champion may be able to transform into a full dragon form. When the champion's mechanic preview article went live, we got the first details on how this ability will work. Shyvana builds up stacks of a resource called Fury with each basic melee attack she lands, and once she has enough fury, she can activate her ultimate to transform into a dragon. The ability interestingly has no cooldown, so enemies fighting against Shyvana will need to be aware of how many fury stacks she has to tell when her ultimate is ready. In a new LoL patch preview video, Riot delves into the details of the upcoming Shyvana patch set to introduce the champion alongside a series of balance changes and gameplay tweaks. In addition to the draconic champion's arrival, players will find new champion Graves has been nerfed following feedback demonstrating that he's a little overpowered. Monkey King WuKong will be getting buffs to his offensive capabilities and his decoy ability will see a series of bug-fixes that should make it a more useful skill. Read on to find out how Shaco is being buffed and what's happening with Dominion, to watch the full patch preview video, and to have your say on whether this is a good patch.

  • League of Legends patch preview describes Dominion balance changes

    by 
    Brendan Drain
    Brendan Drain
    10.16.2011

    Last week, Riot Games gave League of Legends players a sneak peek at upcoming ranged damage-dealing champion Graves. In a new patch preview video this week, Riot explains all of the balance changes and updates that will be released alongside the new champion. Skarner's crystal slash ability is having its mana costs reduced to ensure it remains a viable attack in late game, his autoattack speed will be increased and his ultimate will now last longer. Champion Corki's gatling gun is also being redesigned to give it more consistent damage output. A series of changes are heading our way for LoL's new Dominion game mode. Popular item Hextech Gunblade turned out to be far too powerful in Dominion games, and is due for a nerf. In addition to tweaking the item's stats, Riot is removing the ability to stack several of the item to multiply its spell vamp. The personal score system is being modified to better reward players for team-based accomplishments rather than just kills, assists and attacking points. Due to the popularity of late-game carries in Dominion, developers are adjusting the rate of XP gain to make late-game dominance of those champions less inevitable. Skip past the cut to check out the video and find out the full details of all the changes coming to League of Legends in the next patch.

  • League of Legends: Dominion ready for summoning

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.26.2011

    Less than a week after entering a random-timing public beta, League of Legends' Dominion mode is now available. "Nearly a year in the making, League of Legends: Dominion represents the largest and most ambitious update to League of Legends since its launch in October of 2009," Riot stated in its release announcement. "League of Legends: Dominion is the latest example of our ongoing commitment to bringing you the best of the MOBA genre in new and innovative ways." Dominion tweaks the Multiplayer Online Battle Arena genre of "attack a base" by shifting the action to several capture points. Those who've played Battlefield's Conquest mode or most any other game's "king of the hill" will catch on quickly. %Gallery-129944%

  • League of Legends: Dominion enters limited beta, playable now

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.21.2011

    The eagerly anticipated League of Legends: Dominion mode is almost upon summoners, with Riot Games flipping the switch on the game's "limited beta" today. "Over the coming days, we'll be opening testing windows on our platforms during off-peak hours, each of which will be prefaced by a forum announcement to let you know you can and participate," Riot announced a short time ago. "And if you miss one of the testing windows, remember that there will be plenty more opportunities to help test Dominion as we speed toward launch!" The first test window is right now for "approximately two hours." There's no word yet on when Dominion will officially launch for League of Legends' millions of players. %Gallery-129944%