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  • 4SRS: the FBI built a list of Twitter slang to keep up with the kids

    by 
    Matt Brian
    Matt Brian
    06.18.2014

    Forget passwords: the FBI wants to crack your internet slang. Thanks to a FOI (freedom of information) request published over at Muckrock, we now know that the Bureau is TCOB (taking care of business) when monitoring the nation's social media use. Bypassing UrbanDictionary or the odd Wikipedia definition, the FBI compiled its own 83-page list of over 2,800 acronyms that range from the well-known, like LMAO, TMI, YOLO and SMH, to the outright ridiculous, including EOTWAWKI (end of the world as we know it) and IITYWTMWYBMAD (if I tell you what this means will you buy me a drink?) The agency says the list will help agents "keep up with your children and/or grandchildren," and also invites them to add their own. Perhaps that's why AMOG (alpha male of group) and DTP (disturbing the peace) have made it in, but we secretly hope it was an Engadget reader who added KIRF (keeping it real fake).

  • The Daily Grind: Do MMO crossovers break your immersions?

    by 
    Bree Royce
    Bree Royce
    11.16.2012

    When I was a kid, I read a post-Vietnam fantasy novel called Doomfarers of Coramonde that should have ruined crossover fiction for me forever. I just couldn't take seriously an Army hero whisked away by magic and plunked into a world of dragons and castles and sorceresses. MMO crossovers can likewise break my immersions. I'm not talking about sequels, and I'm not even talking about the unholy marriage of EVE Online and DUST 514. I'm talking about Funcom putting leet pets from Anarchy Online into The Secret World's cash shop, which is a thing that did in fact happen yesterday. It joins the Ultima Online ankh necklace my character wore in Warhammer Online on the list of bizarre cross-MMO promotions that really don't make a whole lot of sense in-character. Why in the world would my character in TSW have an adorable leet pet from the the planet of Rubi-Ka? What's next -- cupid wings on Ewoks? Oh. Right. So what do you think, morning crew and minipet-hoarders? Does this sort of promotion satisfy some deep craving, or does it just break your immersions? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Perfect Ten: MMO mascots

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2011

    Everyone knows that a good mascot can make a difference between a video game's death and rabid popularity. Mario, Master Chief, Duke Nuke 'Em, Pac-Man, Samus Aran, Pyramid Head -- each one of these mascots isn't merely an aspect of the game, they are the virtual spokesperson (or spokesthing) which represents the game itself. Yet when you think about it, MMOs have had a tougher time producing mascots than other video game genres, partially because unlike other games, you don't play as the mascots, and partially because when you have a cast of thousands of NPCs, picking out one to elevate above the rest is a difficult job. Difficult, that is, but not impossible. Today we're going to look at ten MMO mascots (MMOscots?) that studios have tried to promote as the face of these games, to varying degrees of success.

  • The Perfect Ten: Shapeshifters

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2011

    Because we are true geeks, last weekend my wife and I went to see X-Men: First Class. Afterward, we got into a discussion about what mutant power we'd pick for ourselves if we had the choice. I was torn between teleportation and quick healing, while my wife wanted to be able to turn into cash to pay off our mortgage. I think one of us is more grounded in the real world than the other. But the more I think about it, the more I was intrigued with the idea of a shapeshifter. To be anyone would give you unparalleled freedom -- and plenty of chances to get into mischief, too. Come to think of it, it's probably best I'm not granted that particular superpower. However, plenty of MMOs do give players the chance to shift between their normal forms and something else entirely. While there are far more than 10 examples that the brain trust over here came up with, I'm going to pick out my favorites to highlight.

  • BioWare releases Jedi armor progression video

    by 
    Jef Reahard
    Jef Reahard
    03.25.2011

    Due to what could be considered a lack of hard info on everyone's favorite Star Wars archetype, BioWare has had many fans crying out in terror. Today, said fans were suddenly silenced, though not because something terrible has happened. On the contrary, the traditional Star Wars: The Old Republic Friday update brings us a breathless look at glowstick-powered combat footage courtesy of the new Jedi Knight armor progression trailer. The clip runs a smidge over two minutes and features ample opportunity to feast our eyes on various animations, attacks, and of course armor sets and outfits. There's no voiceover, and those of us who haven't played the game at the various cons may not know exactly what we're looking at, but it nonetheless looks (and sounds) pretty cool. Don't take our word for it, though, see for yourself after the cut.

  • The Game Archaeologist and the Girdle of Anarchy: My expedition

    by 
    Justin Olivetti
    Justin Olivetti
    09.28.2010

    I have a confession to make: Returning to Anarchy Online was the driving force behind starting The Game Archaeologist. Oh sure, I pretended to be all business-like when I approached my boss and said, "You know, Señor Schuster, we are doing a disservice to some of the older MMOs and their fans by not covering these games, and I think, nay, insist we remedy that immediately." But of course, what I was thinking was, "Pay me to engage in hardcore nostalgia, dude!" It worked. *cue rubbing hands together and laughing maniacally* You see, Anarchy Online was my very first MMO. It wasn't my first MMO love, mind you -- that was City of Heroes. But AO holds a special place in my heart as the game that introduced me to the wonderful world of online RPGs. It was tough, near-incomprehensible, and quite buggy at the start, but I've never lost affection for the world of Rubi-Ka. So after my looking back at Anarchy Online's history, asking you to share your stories, and talking with Funcom's devs, it was time for me to return and see if this world still holds magic... or if it has lost its way.%Gallery-102015%

  • The Game Archaeologist and the Girdle of Anarchy: The history

    by 
    Justin Olivetti
    Justin Olivetti
    09.07.2010

    "The future in your hands," Funcom promised gamers in the early days of the new decade. As the MMORPG genre slowly took shape and grew in popularity, game studios were still babes in the woods, feeling out this brave and complex new world without a standard handbook to guide them to success. EverQuest focused on large group content and raids, Dark Age of Camelot featured Realm vs. Realm conflict, and RuneScape brought the MMO to the browser. Everyone desperately hoped he had the next big hook that would reel in gamers by the thousands, especially Norwegian developer Funcom, which made headlines in 1999 with its highly acclaimed adventure The Longest Journey. Funcom took one look at the small but expanding MMO market, got together in a group huddle, and said, "You know what guys? This fantasy thing, it's everywhere. Let's do something different. Let's drill for sci-fi gold. And let's throw in robots, cuddly rodents, randomly generated missions and a bitter rivalry between factions. Geronimo!"* (*Quote fabricated by author.) And thus, almost a decade ago, Anarchy Online hit the industry like a sack of broken features. It wasn't the stellar debut Funcom desired, but the game endured and went on to carve itself out a workable plot of land. This month, The Game Archaeologist trades in his rugged leather attire for space armor and a high-powered laser rifle. The year is 29475, and the place is Babylon 5. Er, Rubi-Ka.

  • Meet the L33t parents and bow before them

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.11.2009

    A young girl brings her boyfriend home to meet the parents, to disastrous results. Yes, it's a tale as old as time, a song as old as rhyme. However, in this case, the girl's parents are the "L33ts," an upper-class and tech-savvy family with a penchant for FiOS and fine gaming. Unleashing a hail of overwhelming DPS, the parents take down the über suitor with verbal sparring that causes insurmountable levels of DoTs. Check out the carnage after the break.

  • Comic Watch: Backward Compatible ganks the SciFi Channel's MMO

    by 
    Akela Talamasca
    Akela Talamasca
    06.07.2008

    We've featured Backward Compatible here on Comic Watch before, and the hits just keep on comin'. This episode is particularly timely, concerning itself with the recent speculation over the SciFi/Trion project.We have to admit, an episode of any television show spoken entirely in l33t would be difficult to watch all the way through, but would be worth getting through just once. Notice the nice touches in this comic -- the SciFi logo in the lower-right corner, and the references to the two great pulpy science fiction adventure series of all time.

  • Hands off those shoulders, Arena loser

    by 
    Mike Schramm
    Mike Schramm
    10.23.2007

    Wreck from Addicted to WoW sent us his interesting opinion on the Season 3 gear required ratings. Why, he asks, didn't Blizzard put rating requirements on all the gear? When season 3 starts, the season 3 shoulders and weapons will require a high Arena rating to own (2000 and 1850), and Wreck wants to know why only the shoulders and weapons got put behind a rating wall. Why not make all the gear that much harder to get?As far as I know, the cited reason behind the ratings was to keep raiders from losing in the Arenas and still getting gear. The weapons in season 3 are terrific, even compared to the mid-endgame raiding gear, and so raiders were playing just their 10 games every week, saving up Arena points, and grabbing the hot weapons. Blizzard didn't want that happening, so they put the requirement on the weapons-- you have to be good to wield those now.But the shoulders I don't quite understand. I've been told that the shoulders are the most obvious piece of "leet" armor, and that Blizzard, as Wreck says, really wants seeing those shoulders on someone to be a sign that they're really good in the Arenas. But shoulders? As a few players have said, give them a title or something if you want them to be recognized. There's good reason for putting the weapons behind a rating, but if you're going to put shoulders back there too, you might as well require the rating for all the pieces, or leave the armor out of it completely.

  • You know you are too old to play WoW when...

    by 
    Robin Torres
    Robin Torres
    07.17.2007

    Does leet speak reduce your WoW playing enjoyment? Do caps lock and abbreviations set your teeth on edge? If so, Xkhan agrees with you and attributes it possibly to age. His list of pet peeves incites an interesting forum thread discussing in-game annoyances along with the etymological origins of some leet speak.For example, did you know that GG stands for Good Game? While it is currently used sarcastically, for years it has been spammed at the end of FPS games as a show of good sportsmanship. Ah, playing CTF in Tribes II with the Hammer or something-or-other mod equaled hours of pure gaming pleasure. But I digress...We've discussed pet peeves before and whether or not we are killing our language with leetspeak. Many mature players would prefer not to play with children who are incapable of forming grammatically correct sentences or playing their character properly. But do we get more upset with these annoyances the older we get?

  • Texting harms are English

    by 
    Zack Stern
    Zack Stern
    04.26.2007

    First the bees and now our ability to write -- mobile phones are destroying us all. Ireland's State Examination Commission says that texting terse messages keeps kids from learning to spell, causing the world to go all Idiocracy on us.While our gaming habits may not be destroying the planet, unless all that WiFi we've got flying around is harmful, even gamers with full-size keyboards use 1337 speak. And what will happen when thumb-sized console keyboards debut? We're in favor of tools to avoid the shrill sounds of Xbox Live gamers, but will this cost us our written language? Maybe punctuation is overrated.

  • Game designer turns geek mafia

    by 
    Vladimir Cole
    Vladimir Cole
    01.09.2007

    Before you lynch us for recommending entertainment that's neither electronic nor interactive (books, they're the ultimate retro portable), know that GEEK MAFIA ain't just any book. First, it's hella cheap: $5. Second, the book features as hero protagonist a video game designer who gets entangled in a comic book counterfeiting scheme and uses game design skills to pull off a big con. Author Rick Dakan's bio includes a hint of the intrigue that may have inspired the novel. According to his bio, Dakan dreamed up the idea for popular MMORPG City of Heroes, helped found Cryptic Studios, and was fired by his business partners three years later. The kid's got chops, the book's getting props, and the price is right. We bought one. [Via Seth Godin]

  • Shuttle XPC goes 1337 with custom-painted SDXi gaming rig

    by 
    Darren Murph
    Darren Murph
    12.20.2006

    Flame jobs on a PC most certainly aren't new, but we fear it's a fad that will always burn on in some regard, and its companies like Shuttle that keep on fanning it. While the rectangular-shaped box has made its way into a many of homes, gamers looking for some serious horsepower in a mobile rig can find a quite a potent system in the firm's forthcoming 1337 SDXi series desktops. While all the specifics aren't nailed down quite yet, the machine will boast an Intel X8600 or QX6700 quad-core processor, liquid-cooling system, unmistakable custom-paint job on the case, keyboard, and mouse, ATIs X1950 Pro CrossFire graphics cards, support for up to 8GB of DDR2 RAM, gigabit Ethernet, and a hint of that early 90s vibe to boot. Unfortunately, such a flashy rig sports an equally stunning pricetag, as these bad boys will be "starting" at $4,999 when they land later this month.[Thanks, Marshall W.]

  • My guild is so leet that ...

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    12.10.2006

    Normally the WoW Raids & Dungeons forum is the conventional wretched hive of scum and villainy, with raiders complaining encounters have been buffed, other raiders disparaging the previous raiders' progress, and casual players making the 200th "Get out of your mom's basement" post the day. But sometimes, like today, the forum produces wonderful and hilarious things. "My guild is so uber 1337 that ..." is full of raiders talking about how, in fact, their guild is so awesome at WoW it extends beyond the confines of the game itself. In fact, they're so uber 1337 that ...