level-grind

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  • NCsoft aiming for Aion 2.5 test at the end of April

    by 
    Jef Reahard
    Jef Reahard
    04.06.2011

    Aion's 2.5 update has been a long time coming. We first heard tell of the patch in early January and are happy to report that NCsoft is looking to take the wraps off the new content via the game's test servers in the next few weeks. In a new interview at the official UK Aion website, producer Sean Neil and brand manager Dominic Wai take turns answering player-generated questions relating to the new patch, which Neil says should be "on our player test servers (PTS) at the end of April or beginning of May." What, exactly, does 2.5 bring to the world of Atreia? Quite a lot, actually, and whether you're talking about the extensive graphical overhaul or the new Empyrean Crucible and Esoterrace dungeon instances, chances are there will be something interesting in the update for every daeva. Getting to endgame should be less of a chore as well, and while Aion still possesses one of the more daunting gear grinds in the genre, NCsoft is introducing a mentoring system in 2.5 that allows "new players [to] level up quicker with the help of a friend."

  • Wings Over Atreia: Conquering the level grind

    by 
    MJ Guthrie
    MJ Guthrie
    06.21.2010

    So what's a girl like you doing in a grind like this? I can't tell you how many times a variation of this line has been lobbed my way regarding Aion. Hi everyone! I'm MJ and I have taken the Aion torch from Jef as he has moved over to cover EQII. I am looking forward to soaring through the Aionosphere with you. If you haven't heard about the loudest gripe ringing out over Atreia, please let me know what rock you've been hiding under lately so I can join you; even people who can't distinguish Aion from linguine seem to have this answer down pat! OK, all together now -- THE GRIND. We all know it, we all live it, and some have lost their remaining scraps of sanity due to it. Those who made it to level 35 still have the brick prints on their foreheads from slamming into that wall. Those who braved to 40+? Well, their foreheads are a bit squishy from repeated slamming. But no more! I am here to tell you that Aion has effectively taken a stick of dynamite to that wall by implementing the new repeatable quests. In fact, this noted anti-grinder was eagerly diving into them, in a dizzying comma of "just a few more." Earlier, we told you about a guide available for the "who" and the "where," but I am going to share the "why" and the "how," with tips to best maximize these juicy treasures of experience-hoarding goodness. Revel again in the feeling of progress! Don't believe me? Glide past the cut to see how you, too, can thumb your nose at the charred remains of the leveling brick wall.

  • To level no more forever

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.11.2010

    There's one constant in nearly every new MMO we play, and for many of us the games we play offline -- gaining levels. And Don't Fear The Mutant recently has set forth a sentiment that we're sure many players have shared -- the absolute, intolerable dread of having to level up again. Of having to go from Level 1 to Level Whatever, quickly at first and then ever so slowly as we creep toward the finish line, a finish that doesn't so much tell us what to do as gives us the option to do what we wanted to in the first place. Sometimes it's a slog, sometimes it's easy, but all of us have felt the pain before of the fact that the barrier to entry gets higher and higher over time. After all, to pick a random example, the community of City of Heroes is full of characters at Level 50. The majority of the game is played out there. It's difficult to suggest a solution that doesn't require partitioning off the world or vastly shortening the level grind a la Guild Wars, but if you've ever found yourself staring at that bar and dreading even stepping out of town to fill it a bit -- and you certainly have -- you may wish to take a look at the full entry.

  • Anti-Aliased: My first 30 levels with AFK... er... Jade Dynasty pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.12.2009

    So that's why it's called AFK Dynasty...When I finally found a new area to level in as my awesome level 30 self, I actually found that the quests had surprisingly become more tedious. Now it was kill 30 of a monster, or collect 10 to 15 of an item that would only drop once every 7 monsters. This is when I began to make crazy use of the invigorate feature, where I'd press the "kill stuff" button and my character would go off killing whatever she pleased.Was I worried about dying? Pfft, no! Using my wonderous cash shop gold I got a health and mana battery! These two items carried 700,000 HP and 700,000 SP inside of them, and would use enough of their charges to bring my character back up to full HP and SP when I dropped below 10% in a category. I had absolutely nothing to fear now all because my character was basically on a potion IV drip. Everything in my path was easily slaughtered, and I didn't have to be present for any of it.It scared me.Is this what an MMO is?Other games try to hide it with cutscenes, story, diversions, and other tactics. Jade Dynasty is the full, unabashed version of what a MMO is -- grindy grindy grind. But when the game becomes so advanced that it can play itself, then I need to ask an important question What the heck is the point? "Jade Dynasty is the full, unabashed version of what a MMO is -- grindy grindy grind." A better designer than I once said, "Making video games for a living comes down to one cold, hard truth -- you're making pushing buttons fun. Your job is making an extremely mundane task into an experience with impact." The fact that a game like Jade Dynasty exists is a scary proposition for our industry as a whole. It means we're walking the path of making timesinks, not games. It's like one of those old addages -- "How can we have fun playing a game when we're not playing the game?" I sound like a broken record, but this is a very strong reason why I preach about the necessity of storyline and impact in a game. While gameplay is very, very important, any repetitive activity will become boring unless it is spiced up with enough change to keep it engaging. We use to have a strong grasp of making worlds with engaging content. That grasp, however, has diminished since the dawn of the EverQuest and the rise of "kill X to level" quests. How do I know that we've lost our path regarding storyline? Well because Bioware is touting storyline as a new feature in The Old Republic. When we've gotten to the point that storyline is a "on-the-box" feature for a game, then we've done something horribly wrong in our designing. Our original designs focused on the adventure in the world, not the quick grind sessions to max level and the repetition of raids. I wish we could re-find those designs.My final note to you all for this week: if you want to play a game of numbers without playing the game, I have a recommendation for you. It's a "game" that runs on anyone's computer thanks to low graphical requirements and provides all of the same action and features that Jade Dynasty provides. It's called Progress Quest, it's equivolent to Jade Dynasty, and it's 100% free. Try it, you'll love it. Colin Brennan is the weekly writer of Anti-Aliased who is totally level 45 in Jade Dynasty by only playing it for an hour. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

  • Anti-Aliased: My first 30 levels with AFK... er... Jade Dynasty

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.12.2009

    So I learned a few things since last week. One, writing an opinion column on how much I like Final Fantasy XIV can push people into a frothing internet rage, and two, people apparently forgot that I write an opinion column.Therefore, because my column may induce emotional states similar to some drugs, I've been asked by the FDA to include a legible warning prior to each of my column topics.The FDA would like me to tell you that reading Anti-Aliased can, in rare cases, cause extreme emotional upset, eye strain, monitor punching syndrome, a feeling of discomfort around Mithra, itchyness, nausea, resurrection sickness, paralysis of the eyelids, and carpal tunnel syndrome. You should stop reading Anti-Aliased and consult with a World of Warcraft priest should you develop any one of these symptoms while reading.With that legalese out of the way, let's talk about Jade Dynasty -- dubbed by the illustrious James Egan as AFK Dynasty as it's the one MMO where you pay microtransactions to not play it. Yes, you heard me, it's more beneficial to not play Jade Dynasty than it is to play Jade Dynasty. EVE players, there is finally a game that puts your skill training system to shame.

  • Breakfast Topic: What's your questing style?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.02.2008

    It seems like there's a few basic questing styles I have noticed in Northrend. There's the guys people who just sort of go where the wind takes them, maybe try a few quests out of this zone, a few out of this zone, and play around. Others are focused on the level 80 and rep grinds, so they have the quests they want to take mapped out and plotted, the best to get to that end game so they can start heroic dungeons, raiding, PvP, or whatever else it is they want to do after they're done leveling. Then there's the people who want to get into every nook and cranny of a zone, trying to finish every quest before they move on.I'm generally in the last category myself. There's so much interesting lore and compelling story in Wrath that I don't want to miss risking a questline anywhere I go. Besides, if I finish all the quests, I'm that much closer to becoming a Loremaster, if nothing else. I do mix it up sometimes if I want to head into a zone early to grab a specific quest reward, such as heading into Borean Tundra to get my Axe of Frozen Death before heading back to Howling Fjord, but for the most part, when I head into a zone, I like to get it nice and cleared out from end to end. How do you quest, and why? Do you fit one of the types above, or do you have another method?