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  • The Daily Grind: Which MMO has the best 'ding'?

    by 
    Bree Royce
    Bree Royce
    03.28.2014

    Unless you're into sandboxy skill-based MMORPGs, the actual process of leveling up is probably an important part of whatever themepark you're playing. WildStar has been jeered at for its over-the-top level-up animation. EverQuest's ding is infamous; the jarring "chonnggggg" of it still haunts me, and some clever modder even made a plugin to add it to Skyrim. On the other end of the spectrum is Guild Wars 2, in which I frequently overlook the fact that I've leveled up at all because the cues are relatively unobtrusive. What do you guys think is the best MMORPG "ding" of all time? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: Instant leveling and the whining fringe

    by 
    Mike Foster
    Mike Foster
    11.12.2013

    Over the weekend at Blizzcon 2013, Blizzard Entertainment announced the fifth World of Warcraft expansion, Warlords of Draenor. The content add-on brings most of the things one might expect from an expansion -- new zone, new features, new quests, new dungeons -- but perhaps most notably includes the option to instantly raise any one of your characters to WoW's current level cap of 90. While you'll still face 10 levels of Warlords of Draenor questing, killing, and fetching if you opt to take the insta-level, the feature has re-ignited the argument among MMO fans as to whether offering players a maxed-out character somehow violates the core rules of the MMO genre. Should developers really provide high-level characters just to get/keep players in the game? The short answer, of course, is "duh." Here's the long answer.

  • Level UP: inside Chicago's mall-based teen makerspace

    by 
    Brian Heater
    Brian Heater
    08.06.2013

    In 1947, the Tucker Car Corporation opened shop at the Dodge Chicago Plant, the one-time world's largest building located on the city's southwest side, a stone's throw from Midway Airport. Half a decade before, construction workers lovingly nicknamed the site "Hitler's Headache," a title it earned for being the birthplace of most of the engines for World War II's B-29 bombers. After Tucker's notoriously brief tenure, Ford took over, again devoting the massive structure to the construction of military aircraft, this time for the Korean War. Look to the left of the entrance when you arrive at Level UP's subterranean storefront, and you'll spot a model of Tucker's 1948 Sedan sitting atop a glass case. Jackie Moore keeps the little burgundy Tucker "Torpedo" for some small sense of history of the space her program occupies. "You know they made these right here," she explains, holding a plastic version of Tucker's stillborn dream. "All 51 of them." Level UP is located in the basement beneath the food court of the Ford City Mall, a sprawling shopping center that opened up on the lot in 1965, borrowing its name from the third car company to take up residence here. Once upon a time, these underground tunnels housed cafeterias and machine classes for factory workers. These days, however, this particular wing stands more as a testament to the state of the American shopping mall in the early 21st century. Down here, there's a hairstylist and shop devoted to eastern herbal remedies, but not much else to speak of beyond employee locker rooms and several empty storefronts. Moore apologizes for the mess when we first arrive. It's clearly a well-loved space, with various tools of the trade scattered all over the tables and floor. Nearly every wall in the converted storefront is papered with writing -- charts, diagrams and instructions for tinkering with electronics. In the middle of the space is a strange four-wheeled vehicle, with exposed circuitry and a small chute with a spinning wheel that sends Frisbees flying at high speeds. On a nearby table sits a huge orange Pac-Man-shaped cutout on wheels and a nearly finished CNC machine. There are a number of deconstructed Roomba-like iRobot open-source platforms, including two that serve as the base for anthropomorphic banana and grape characters built from PVC piping that are, admittedly, a bit worse for wear. Toward the front, beneath the Tucker Torpedo, is a glass case loaded with trophies and certificates from competitions with names like Botball, all testaments to the work that goes on here. Jackie Moore has devoted this space and her life to teaching kids how to build robots.

  • The Daily Grind: What's the fastest you've hit the level cap after a raise?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2013

    I hadn't really been trying to hit the level cap in Star Wars: The Old Republic after the expansion launched. I wanted to, certainly, but I figured it would happen when it happened. Turns out that it happened very shortly after the expansion launched, thanks to a combination of early access and a whole lot of play for first impressions. As it stands, I'm pretty sure it's the fastest turnaround I've had for hitting the cap after it's been raised. Everyone's racing to the cap when a game first launches, but when the cap is raised it's a different ball game. You know how to play the game, you've got resources on your character, and you are often in pretty good equipment to start off. So what's the fastest you've ever hit the level cap after it's been raised? A week? Four days? A few hours after the patch has gone live? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Daily iPhone App: Beastie Bay is Kairosoft's addictive take on Pokemon

    by 
    Mike Schramm
    Mike Schramm
    02.11.2013

    There are a few words in gaming that, whenever I hear or read them, just make the hair on the back of my neck stand up in anticipation. "Blizzard." "Civilization." "Puzzle Quest." And I would say that it's time to add "Kairosoft" to that list, because the Tokyo-based developer's mobile games are some of the most addictive titles I've ever played. I've lost hours and hours to great games like Game Dev Story and Grand Prix Story, and I've been scared to even play Dungeon Village for fear of what the Kairosoft formula of perfectly paced and rewarding strategy gameplay combined with a fantasy RPG setting might do to my already busy life. Now, the company has released a new game called Beastie Bay, which takes Kairosoft's extremely addictive earn / upgrade / "earn more" cycle and pairs it with another addictive gaming theme: Collecting and upgrading beasts, a la Pokemon. Like all of Kairosoft's other titles, this game uses their older mobile engine, so the graphics and menus aren't all that impressive. But also like all of Kairosoft's other titles, the gameplay is just so spot on. As you build facilities for your pets and helpers, take them out to battle, find new pets and then build more facilities for those pets and new helpers, you too will likely get caught up in the mania of "just one more turn" that these games tend to bring on. The beast-collecting twist is a definite lift from Nintendo's powerhouse franchise, but it's done in a very Kairosoft way, designed so that you're always winning and growing rather than simply grinding away in the tall grass. The other difference here from Kairosoft's past titles is that this game is definitely free-to-play. It features ads prominently (though they can be removed with a one-time US$4.99 purchase), and there are in-app purchases for in-game currency. But I think that change will allow even more people to see what Kairosoft can do on mobile, so I think the switch to F2P will be a good thing for the company. Kairosoft's games are already extremely addictive, and I can't really recommend Beastie Bay highly enough. Someday, if the company finally embraces iOS as a native platform, they'll more or less be unstoppable.

  • LEGO Universe update adds progression system

    by 
    Jef Reahard
    Jef Reahard
    08.08.2011

    LEGO Universe has the creative aspects of MMOs and online gaming down pat. After all, we're talking LEGOs (edit: LEGO BRICKS OMG, LEGO BRICKS) here, and if there's one word that's synonymous with the long-running Danish toy line, that word is build. What's there to do in LEGO Universe when your creativity runs dry, though? Thanks to the game's latest content update, traditional MMO character-building is now a viable option. Player minifigures may progress through 40 levels of content, unlocking points, achievements, and equipment along the way. That's not all, as the latest LEGO Universe patch also features four new faction kits (Specialized Adventurer, Shinobi, Inventor, and Space Ranger), each of them aligned with one of the game's four Nexus Force factions and each offering players the opportunity to rank up and explore "new gear, powers, and abilities." Last but not least, the new LEGO Universe update brings a new instance challenge in the form of the Avant Gardens, and a big nasty known as the Spider Queen awaits players who are creative enough to make it through to the final battle.

  • The Soapbox: Level the playing field

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.26.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Levels exist in every single MMORPG on the market today. There are games that eschew the class-level format popularized from EverQuest onward, but even those games still feature levels of one variety or another -- your character in EVE Online might not be a Level Seven Warship Pilot, but she still has certain skill levels at the right levels to make her effective. Levels are a great way of marking character progress, of showing a character growing in power and competence over time. They're also a great way to cause all sorts of problems, from PvP to PvE, from disparities in high-end play to the infinite frustration of having to gain twenty levels just so you can play with your friends. And unfortunately, the obvious solution of just removing the blasted numbers doesn't actually fix things. Levels are a great advantage to MMOs, even as they're also a big hindrance.

  • Breakfast Topic: Some day my ding will come

    by 
    Lisa Poisso
    Lisa Poisso
    08.19.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. Your fingers ache from the constant play while sweat beads down your neck. Your eyes become unfocused, the colors and background blending together until they resemble something akin to a Monet painting. Clicking at a furious speed, you slay mob after mob, all the while watching the XP progress bar as it inches towards your final goal: the level cap. Time flies. You ask yourself, "Has it really been 13 hours? No, surely it couldn't have." You open the drapes, staring at the stars and moon with a challenging look. Their day, too, will come. No matter. Neither man, murloc, nor the perpetual spinning of the earth about the sun will stop you this day ... er, night. Pixilated blood shoots from your prey. Their cries warm your soul, adding another notch to your symbolic belt. Then, whether expected or not, it happens. Your character is engulfed a soothing light, and the game changes forever. You've done it. After days, weeks or months of work, you've hit the level cap. You can stare proudly at your once-lowly character and proclaim your might to all of Azeroth. You're the new tough guy on the block, and nothing can stand in your way.

  • Cataclysm Beta: New level up UI video

    by 
    Mathew McCurley
    Mathew McCurley
    07.03.2010

    One of my favorite user interface changes in Cataclysm are the new level up features. A huge complaint over WoW's lifetime has been that players must go back to a trainer to see if they had learned any new skills or ranks of skills, or check a website such as WoWhead to find out their skills. Not anymore! We previously gave you a peek at the new changes to the level up notifications. The new level up interface announces bold and clear your level, and then gives a list above your character of the new skills, talent points and other relevant information. Since skill ranks are gone, you won't have to worry about training those over your leveling experience, and new abilities will come more spaced out. Take a look at the video we have captured for you guys, and marvel at how a nice, neat, new UI change can make all the difference in the leveling game. Notice how the game now alerts you to your new level, abilities gained at that level, features unlocked like battlegrounds and your new talent points. Cataclysm is really shaping up to be an awesome expansion, and adding even more polish to an already smooth experience. If you're looking for more content like the video above, WoW.com has an ever-growing YouTube channel with lots of great content from Cataclysm and more! Subscribe for all of the latest videos. It's getting exciting around here with tons of information about the new expansion all over the place, and we don't want you to miss a minute of it!

  • Cataclysm Beta: Updated user interface elements

    by 
    Matt Low
    Matt Low
    07.02.2010

    Our friends at World of Raids are showing a preview of some slick changes coming to the user interface in Cataclysm. Some of the elements that have received an overhaul are: character panel leveling up spells and professions book trainers quests ... and more! Just be warned that there are going to be a few possible quest spoilers in here, so you may wish to skip over this if you want to remain unspoiled.

  • Get experienced with Massively's new WonderKing giveaway [Updated]

    by 
    Shawn Schuster
    Shawn Schuster
    04.09.2010

    Those generous people at NDOORS are at it once again with a brand new giveaway in their 2D MMO WonderKing. This time, the Level-Up Set Giveaway presents new players with the opportunity to grab one of 1,000 keys we've been given for our readers. These keys grant seven days of in-game EXP Tickets (+20% EXP) and Drop Tickets (+30% drop rate). Limit one key code per person. How can you grab one for yourself? Simply head over to our giveaway page, claim a code at the bottom of the page and follow the directions there. You'll need to be a new WonderKing player with an active account, which can easily be remedied by visiting their main site and signing up. [Update: We contacted NDOORS after comments left on this post and they've now informed us that these codes are only for new players.]

  • The Daily Grind: Do you aim for the level cap?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.27.2010

    There are two ways to look at the level cap in any game -- and there is a cap, whether it's a clearly-stated number or a skill system you can never truly overcome. The first option is to see it as a target, the point where you get out of the training areas and the real game can start. The other option is that it's just a number past which you can't progress. Hitting it is no different than, say, finding every last fish for a drawn-out questline -- a completion and an achievement, but not hugely noteworthy. In games with an older design aesthetic, such as EverQuest and Final Fantasy XI, the game's community progressed much more slowly to max level if they ever reached it at all. More modern games such as World of Warcraft or Champions Online, on the other hand, essentially have the leveling game as a road designed to lead you up to the level cap, with most of the game's options becoming available then. What about you? Do you prefer to stay in the lower levels of a game, or do you head right for the endgame with abandon?

  • The Daily Grind: Leveling, the playing field

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.02.2010

    They might be called security levels, they might be split between ranks and levels, they might disguise themslves as skill grinds. But in pretty much any MMO you care to name, there will be levels of some kind. (The only exception that springs to mind is Second Life, and even that can be argued.) Generally, it's accepted that the most meat to the game will come after you've made it to the apex of the leveling curve, whether it's a low cap or a high one. But that's not when you started liking the game -- no, even though most players see it as an impediment to getting to the good part, the leveling game is what first hooks you on the game as a whole. So today, we ask a simple question -- what game have you played where you most enjoyed the leveling process? Forget all of the endgame nonsense, whether you had a broad endgame or a fairly narrow one. When did you just enjoy the path toward the endgame, perhaps even enough to be a bit saddened when it was over? Or have you always wanted to just get to the end without bothering with the whole "journey" element?

  • WoW Insider Show live today at 3:30pm Eastern

    by 
    Mike Schramm
    Mike Schramm
    08.01.2009

    Yes indeed, you might have thought that we'd call it quits after the 100th show spectacular. But no such luck -- we're back for another 100 (200? 300?) shows, starting with this one today. Alex Ziebart and Lesley Smith will be on board with Turpster and I, and the words on everyone's lips are "patch 3.2," as we're expecting the new patch any minute now. We'll look down the notes and remind you of all the important stuff to look for when the game gets updated, including the major class changes that we haven't covered yet. And we'll talk about the most popular posts of the past week, including who benefits from PuGs, whether or not there are bad talents, and just how incredibly easy it is to level up nowadays. It all starts up at August 1, 2009 3:30 PM EDTvar date_span = document.getElementById("date"); var date = new Date(date_span.innerHTML); var monthname=new Array("Jan","Feb","Mar","Apr","May","Jun","Jul","Aug", "Sep","Oct","Nov","Dec"); var weekday=new Array("Sunday","Monday","Tuesday","Wednesday","Thursday", "Friday","Saturday"); var year = date.getFullYear(); var day_of_month = date.getDate(); var month = monthname[date.getMonth()]; var day = weekday[date.getDay()]; var hour = date.getHours(); if (hour > 11) { if (hour > 12) {hour -= 12} am_pm = "PM"; } else { am_pm = "AM"; } var minute = date.getMinutes(); if (minute < 10) { minute = "0"+minute; } date_string = day + ", " + month + " " + day_of_month; date_string += " at " + hour + ":" + minute + " " + am_pm; offset = -date.getTimezoneOffset()/60; if (offset >= 0) { offset = "+"+offset; } date_string += " in your time zone GMT"+offset; date_span.innerHTML = (date_string); over on our Ustream page, or, as always, you can find the embedded stream below. We'll see you this afternoon.

  • RF Online server rollback combats cheaters and 500% inflation

    by 
    James Egan
    James Egan
    06.08.2008

    RF Online in the Philippines recently had serious issues with dupe hacks, prompting an unannounced rollback of the servers. PlayNoEvil writes that the operator of RF Online for the Philippines, Level Up Games, discovered a dupe exploit and tried to purge it from the servers as well as those who used it. However due to time constraints with unraveling the intricacies of the exploit, the company decided to roll back the game to a point before the exploit was used. Level Up Games issued a statement on the problem: Based on DB evidence, numbers as well as feedback from the community, the GMs, the Vanguards and also from our field agents, there was an oversupply of in-game currency and gold - as high as 500 %. GMTristan of RF Online Philippines clarified the situation further on his blog: