leveling-curve

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  • Enter at Your Own Rift: The burden of leveling

    by 
    Justin Olivetti
    Justin Olivetti
    01.09.2013

    I've seen a lot of positive comments about RIFT: Storm Legion so far, many of which are praising the expansion's zone designs, the new classes, and especially the Dimensions housing system. However, it seems that there's another comment that pops up frequently that's not as kind: It takes way too long to level from 50 to 60. For some of you, this may be moot. You might already be level 60, have multiple 60s, or have been 60 since the day after Storm Legion came out. For others who aren't even level 50 yet, the expansion might sound a bit intimidating because of the hefty XP requirements to move that level marker up one number. In any case, I think that a good number of us can agree that it's definitely a slow process that detracted from rather than added to the experience of Storm Legion. I've got several thoughts about how leveling in RIFT has become a burden instead of a blessing, how Trion is reshaping the XP game, and what this might portend for the future of the title.

  • Flameseeker Chronicles: Your Guild Wars 2 mileage will vary

    by 
    Elisabeth
    Elisabeth
    09.11.2012

    There's been a good deal of talk, here in the early days, about the level and experience curve in Guild Wars 2. A great many people are tackling the game in a great many ways, which leads to a tremendous variety in folks' perception of the leveling curve. There are a few of ways that your experience gain might not match up to your desired or expected level. These ways mostly deal with feeling underleveled for storyline content and zone progression. As I said, everyone's moving through the game differently: Some folks made a point to run around major cities right of the bat to tuck a few safe levels under their belts, while others made a beeline for personal story content, and others still (and I count myself in this category) are stumbling this way and that through content with all the focus and willpower of a drunken goldfish.

  • Ten ways En Masse changed TERA for the west

    by 
    Jef Reahard
    Jef Reahard
    05.01.2012

    TERA's launch day is upon us at last, and in between bouts of action combat we're scouring the web to gauge everyone's reaction to the game. One of the more interesting pieces we've run across thus far outlines all the changes made to the TERA client to accommodate western audiences. Gameranx.com has a list of 10 things En Masse did differently when it appropriated the Korean version of the game, including controller support, quest rewrites, reputation, and daily quests. The firm also made extensive changes to the game's leveling curve to avoid the dreaded "Korean grind-fest" syndrome that supposedly prevents Asian MMOs from finding success in the States. En Masse also borrowed EVE Online's anti-gold farming PLEX idea, renaming it Chronoscrolls for the world of Arborea. There's more too, but you'll have to click the source link below to read it.

  • Bounty Hounds Online closed beta featuring new content

    by 
    Jef Reahard
    Jef Reahard
    11.15.2011

    Bounty Hounds Online is talking up its AAA characteristics in the latest press release from Wicked Interactive. According to the blurb, the sci-fi MMORPG "brings triple-A quality to the free-to-play genre" and allows players to choose from five different mercenary class types while directing their avatars through "multiple worlds and environments." Beginning today, Wicked is rolling out a substantial update to the title's closed beta client. The new content includes five high-level Cambria group instances. There are also new missions and events on tap including objectives in the Wastelands that give both stat and skill point reset items. Finally, earned character titles now unlock unique stat-boost accessories, and XP requirements have been adjusted "so you'll spend less time grinding." Sound interesting? Head to the official Bounty Hounds website to learn more. [Source: Wicked Interactive press release]

  • The Mog Log: Let's talk about EXP, baby

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.12.2011

    If there was one thing I always hated about Final Fantasy XI, it was the leveling process. Not the grouping for levels, which was fun and often a good distraction from the monotony of camping and grinding. (It was obnoxious trying to level Dragoon, sure, but that was excellent motivation to spend more time as a healer.) No, it was something much simpler -- the actual speed of the level-to-level process, or more accurately, the earth-shattering lag between levels that only increased as you got higher. Both Final Fantasy XIV and Final Fantasy XI are on the horns of an experience change, with the former having happened and the latter still to be seen as of this writing (I'm working fairly far ahead, so watch the patch drop this week). Seeing as how leveling is kind of a big deal until you've reached the level cap in everything, the changes are worth examining for what they add to the game and for whether or not the changes are actually worthwhile and useful.

  • MapleStory's Big Bang update takes a bow

    by 
    Jef Reahard
    Jef Reahard
    12.08.2010

    There are updates, and then there are updates. MapleStory's Big Bang patch is most definitely the latter seeing as how it's the largest set of changes in the history of the game. It's so big, in fact, that the roll out is going to happen in three phases. Phase one began yesterday and includes overhauled graphics, a simplified UI, rebalanced skills, a faster leveling curve, and two new shards. "Big Bang is going to completely change the way players enjoy MapleStory. We've been listening to our players and this complete overhaul of the game will implement major changes based on their input, making the game more current and modern, allowing them to experience new adventures in a game they know and love," said Nexon producer Crystin Cox. Check out all the details on the game's official website, and don't forget to watch the trailer after the cut.

  • The Daily Grind: Are you a devotee of the endgame?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.11.2010

    "The game begins at the level cap." That's the mantra of many an endgame player, with the ironclad belief that all of the leveling and learning and gearing you did along the way to the highest level was nothing but a warm-up. Whether the cap is at 99 or even just 9, or if indeed there's even a hard cap of levels, what ultimately matters is that you've reached the state of power from which you will only grow laterally, not vertically. And from every corner of MMOs comes the less-catchy but equally frequent mantra of the non-endgame player: "Screw that." For every player who sees the leveling game as a race to the end, there is one who believes that the important thing is enjoying the journey. Maybe you dislike the endgame because you don't like the content available, or maybe you like it because that's the one part of the game where content isn't outgrown in a short matter of time. Whatever your reasons, do you consider the endgame the "real" game or just a fragment of the overall game? Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!

  • A year in the life of Aion

    by 
    MJ Guthrie
    MJ Guthrie
    09.24.2010

    Grab yourself a glass of mela juice and join me in an anniversary toast! September 22nd marked one year to the day that Aion was released into the hands of hungry Daevas-to-be in the Western market. And what a day that was! Heralded by NCsoft as its biggest launch to date, Aion saw a record number of players attempt to dive into the world of Atreia and prepare to spread their wings. Aion has come a long way since that first day, when two-plus hour queues thwarted many a prospective Daeva from experiencing the rich new world. While some of us admittedly didn't survive the initial nightmare queues at launch (cough, cough), we nonetheless found reasons to return after a couple days, a couple months, or even longer. The introduction of two free updates in the past year -- 1.9 and Assault on Balaurea -- have addressed and ironed out some of the kinks that plagued the game and frustrated players. Adjustments to leveling, population, PvP, monetary rewards, and new content, along with a sprinkling of some fun elements, have enriched an already beautiful world and improved gameplay. If you have been away for a while, come on back and join the party. There is cake! As Daevas scatter petals about, meander past the cut and onto memory lane where we look at how Aion has evolved over the course of the past year.

  • Upcoming level and zone changes in Cataclysm

    by 
    Mathew McCurley
    Mathew McCurley
    07.23.2010

    Nethaera (Blizzard community representative) has posted some new, interesting information about the leveling experience in Cataclysm. Mount Hyjal and Vashj'ir, the two opening zones of the expansion, will now require level 80 to enter and begin questing in. Betas go through a lot of balance and experience tweaking, and this new change hints at some issues with the previous leveling curve. In addition, creatures' health pools have been increased with the new level restrictions, and level 80 is required to use the dungeon finder for the opening 5-man instances of the expansion, Throne of the Tides and Blackrock Caverns. Nethaera -- Upcoming Level and Zone Changes In the next beta build the minimum level for entering and questing in Mount Hyjal and Vashj'ir will change from level 78 to level 80. All associated creature will have their levels increased to match the new flow. Additionally, after careful review and consideration we've decided to increase the hit point values of level 80+ Cataclysm creatures. The new hit point values are roughly double their previous values. Level 80 (OLD) 16400 Level 80 (NEW) 31000 Players will also now need to be level 80 in order to use the Dungeon Finder System for Throne of Tides and Blackrock Caverns. source

  • Lost Pages of Taborea: That nasty level curve

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.17.2010

    The sands of time have poured like Red Bull at an all-night LAN party and the week was gone before I knew it. However, Father Time is reversing things on me this week because I'm looking at 24 hours without playing Runes of Magic this week. Even though this is a painful prospect, I can take some comfort in knowing that Chapter 3 will be waiting on the other side. I'm itching to get back in and continue my climb to the new level 60 cap. A month ago, I thought I was going to be prepared for it, but I had hit a leveling curve. It turns out that leveling slows way down when making the move from Weeping Coast to level 53 and up Savage Lands. Let's laugh in Father Time's face as we whittle away a few minutes of the day by looking at how this level curve affects RoM.

  • Breakfast Topic: The leveling curve (and bending it)

    by 
    Mike Schramm
    Mike Schramm
    05.29.2008

    This forum thread talks about a person who dinged 70 while still back in Nagrand, and while I didn't finish off the run to 70 that early (he probably did lots and lots of instances), it is possible to bend the leveling curve a little bit, especially in Outland, where there are so many quests to go around.So how far have you bent the leveling curve? Early on, it's pretty clear where to go to level up -- there are only a few areas you can go into at each level, and while there are definitely more quests than you need to do (especially in the newer Dustwallow Marsh content), things are pretty laid out for you. In Outland, though, things get a little squished -- Blizzard really went overboard with quests, and so it's possible now to hit the last level without ever seeing one or two of the zones.Fortunately, any XP that you would have gotten at 70 is translated back into gold on a quest reward, so even if you've finished early, there's still lots of reason to go back and see what's out there (and there is some must-see stuff later in the game). But how off has your leveling been? Anyone hit 70 even before Nagrand?