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  • Know Your Lore: Scholomance revisited

    by 
    Anne Stickney
    Anne Stickney
    01.29.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. On a lone island located in the middle of Darrowmere Lake it sits, the remnants of the keep of Caer Darrow. The history of this isle dates all the way back to the high elves of Quel'Danas, who used the site as the location of one of many runestones the quel'dorei used. But the history of this isle has been lost in the face of far more recent history -- the history of the noble Barov family and their downfall, the history of a school dedicated to horrors the rest of Azeroth would rather forget. During the Second War, the ancient site was invaded by the Horde, who took the runestone and broke it into pieces that were taken to create Altars of Storms. And some time after that, the Barov line came to own the property, as well as several others across Lordaeron. The Barovs, however, were not content with their mass amounts of land -- they wanted to make sure they held that land and their fortune for as long as possible. And so they struck a deal with a powerful mage, one who could easily give them all they asked and more ... for a price. The mage's name was Kel'Thuzad.

  • Know Your Lore: Scarlet Monastery revisited

    by 
    Anne Stickney
    Anne Stickney
    01.22.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Number three on the list of Top 10 Lore Developments of 2011 was the subject of progressive instance lore -- the idea that an instance could change over time. We've had a few different examples of this over the past year; Cataclysm launched with heroic versions of both Deadmines and Shadowfang Keep, each with different, new bosses and a full-out story for why these new bosses were present. This was a surprise to those who were simply expecting level 85 versions of the old bosses -- but the new bosses and mechanics were well received. In addition, 2011 saw the introduction of patch 4.1, in which both Zul'Gurub and Zul'Aman were treated to makeovers and presented as 5-man heroics instead of the raids they used to be. Again, these changes were made along with story developments that explained them fully, with a new quest line and a patch cinematic thrown in, to boot. Though the dungeons themselves were incredibly difficult, the story of the rise of the Zandalar Empire and the conflicts with Vol'jin is gripping and still isn't finished being told. But all of this leads to one simple question. What exactly will we see in heroic Scarlet Monastery?