limitations

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  • Storyboard: Working with mechanics

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.08.2013

    One of the points I've harped on in the past is the idea that game mechanics don't encompass your entire character. They can't, almost by definition. Mechanics are in place to ensure that everyone plays by the rules and works according to a standardized system, while individual characters are meant to have their own unique traits and abilities. So no matter what, when you create a character in an MMO, you're creating the best possible approximation rather than an absolute copy. The odd thing is that as I recreate one of my favorite characters yet again, I find that she's a lot easier to build and understand as a result of the limitations of many games. While there's a definite case to be made for the awkwardness of fitting a character into a system, I think we give the limitations of most systems too little credit in terms of narrowing down character ability and making for a better environment. So let's talk about the benefits of having mechanical limitations.

  • EverQuest II does away with coin limitations on accounts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.07.2012

    Recently, EverQuest II introduced Krono, tokens that can be redeemed for subscription time in the game. In theory, this meant that players who were normally free players could purchase game time with in-game currency. However, there was a practical problem with this -- players who purchased Krono tokens weren't exactly giving them away on the cheap, and free players were limited to a currency cap that made purchasing the game time impossible in practice if not in theory. The most recent game update contains a number of balance tweaks and bugfixes, but the most relevant portion is the abolition of the coin limit, allowing players both free and subscribed to earn money without an upward limit. This gives free players the ability to earn the money they need to buy game time, and it gives players buying Krono tokens a new market for these little bits of time. Everybody comes out on top, except for the monsters that will inevitably be slaughtered to fund these time-related antics.

  • Republic Wireless is only kinda, sorta unlimited, may ask you to take your business elsewhere (updated)

    by 
    Terrence O'Brien
    Terrence O'Brien
    11.11.2011

    Republic Wireless certainly garnered itself a lot of attention with the promise of unlimited everything for only $19 a month and no contract. The company keeps the price so low by using what it calls "hybrid calling" -- a fancy way of saying it relies almost entirely on WiFi and VoIP, only falling back on Sprint frequencies when you wander away from an 802.11 connection. The service may be billed as all-you-can-eat, the reality is a little more complex. While you're free to plow through as much data and as many minutes as you want over WiFi, there are "fair usage" limitations on your cellular footprint. Specifically, if you cross a threshold of 550 minutes, 150 text messages or 300MB of data you may be asked to take your business elsewhere -- not exactly "unlimited" now is it. Update: Republic Wireless issued a clarification on its Facebook page, explaining that you can in fact go over the 550 minute "example" above. "People of the republic, we'd just like to clarify that 550 minutes, 150 texts, and 300 MB of data over 3G is just an example, not a limit. The more you offload to Wi-Fi, the more you can use. It's truly unlimited. We do have fair use guidelines and we encourage you to use Wi-Fi whenever possible."

  • Storyboard: To say nothing of Elim Garak

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.01.2011

    As usual, my promise of what would be in this column has been foiled, this time largely because my previous plan will require a bit more refinement. It happens. Last week's column also provoked some interesting discussion, some of which will fit well in a future column. But today, I'm going to go in a completely different direction and talk about something we've encountered at least once or twice before: the guest star. Guest stars are players who aren't as reliable as clockwork -- they show up every so often when real life, personal motivation, and various other circumstances align. Sometimes it's a case of the player not really wanting to show up on a regular basis, but more often it's a combination of external pressures and obligations. So when someone wants to be present more often but isn't, how do you make sure to get the most of the times when she is around? And if you're the guest star, what can you do to make your transitions in and out of presence as painless as possible?

  • The Daily Grind: What game would you play if you had the time?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2011

    There are a lot of MMOs on the market at the moment, and while it can be argued that many of them are drawing inspiration from the same well, there's still plenty of variety available. You can roam in post-apocalyptic Nevada, soar through a variety of spaceways, or slay a truly staggering number of different dragons in the myriad worlds available online. But you are limited by one force no matter what -- you only have so much time during a single day. That means that there's necessarily a game you'd love to play, but you just don't have the time. No matter what, the game you can't quite fit into your schedule is a game you like. It's usually just a case of not liking it quite enough to ditch the game (or games) you spend most of your time on. So what game would you love to play if you had more time for it? Is it an old favorite you've moved past, a new game that interests you, or a title that's long been on your radar but never quite moved into being a must-play venture? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Atlantica Online removes Stamina, allows unlimited play

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.23.2011

    Nobody likes to be told how to play. Even if you have a good reason to try to limit player activities, players want to have the freedom to play an MMO however they want and whenever they want. It's a lesson that Atlantica Online has taken to heart with its latest mechanical change overhauling the Stamina system. Specifically, the overhaul consists of removing the system in its entirety as of today, allowing players unfettered access to the game's content. Previously, the system was in place to prevent players from taking too many actions during a given period of time, which fatigued characters and locked down further progress. The removal allows players to continue playing for as long as they wish. Atlantica Online's players will no doubt be happy to hear that there's no clock in the background any longer, which is undeniably good unless you needed to be reminded to get up from the computer once in a while.

  • The Mog Log: What we know we don't know

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.07.2010

    All of the information we've been getting about the Final Fantasy XIV beta has us spoiled beyond belief. Really, it'd be best if we just stopped looking for a while, because we're in knee-deep, and we aren't getting a clear picture any longer. Which would be bad enough if not for the fact that we're all pretty sure we know exactly what's going on in the game. I found it interesting from the beginning that Square-Enix told players outright that the beta testing was going to be neutered, for lack of a better term. There are huge chunks of stuff that we know are meant for the game eventually but don't presently exist in the actual test client... stuff that we know nothing about aside from its promised existence. So it's not really fair to judge Final Fantasy XIV just on what we know without considering what we know we don't know. And thus, we're writing this column to let everyone know what we know we don't know. You know?

  • Criterion thinks if you've maxed out the 360, you're not trying hard enough

    by 
    Ben Gilbert
    Ben Gilbert
    06.13.2009

    Apparently the company that owns Criterion (EA -- duh!) and the company itself don't agree on whether or not the Xbox 360 has been "maxed out." Speaking to Eurogamer, Criterion's technical director Richard Parr said, "That's proof that you're not the best ... it means you're out of ideas." Dedicated Joystiq Biomass™ members will remember when, just three days ago, vice president of EA Europe Patrick Soderlund said, "I think that we've maxed out the 360 but we haven't maxed out the PS3." So, what is it, folks? Is the 360 already meeting its limits? Will the rumored new Xbox console of Fall 2010 help to assuage Mr. Soderlund's claims? Will Criterion get in a slapfight with EA Europe? We'll just have to wait and see.

  • Skype to FCC: open up those cellular networks, please

    by 
    Darren Murph
    Darren Murph
    02.22.2007

    It's painfully obvious just how tight cellular providers have control over how their networks are used, which features are enabled, and what handsets are locked, but Skype is hoping to chip away a bit more at the mighty provider stranglehold by suggesting that wireless networks be made to carry Skype calls. In a recent petition to the FCC, Skype is purportedly "asking regulators to force cellphone carriers to loosen their controls on what kinds of hardware and software can be connected to their networks," essentially paving the way for free calls to be made over costly connections. Skype is asking that the so-called Carterfone rules (circa 1968) be applied to the wireless industry, which basically "allowed consumers to hook any device up to the phone network, so long as it did not harm the network." Unsurprisingly, carriers are less than enthralled about the notion, and a cellular trade group has already reacted by calling Skype's proposal one that "completely disregards consumer benefits provided by a competitive marketplace," which is certainly nominated for laughable statement of the year. As of now, no other companies are putting their collective necks out to join Skype's agenda, but hopefully it won't remain solo for too much longer.[Via ArsTechnica]