LionheadStudios

Latest

  • 'Knights and Bikes' captures childhood in '80s England

    by 
    Nick Summers
    Nick Summers
    05.23.2018

    Knights and Bikes is a game about friendship, adventure and a county in the southwest corner of England called Cornwall. The area is littered with sandy beaches and quaint seaside towns that attract British families looking for a cheap summer holiday. Tourism, though, is not enough to sustain the region during the winter months. Rex Crowle, an artist, animator and video game developer, knows this all too well. He grew up in Cornwall in a farming family that raised sheep. It was a "pretty hard life," he said. Enough so that he sold his own flock at age 10 and bought a Commodore Amiga 500 computer.

  • Microsoft cancels 'Fable Legends' and closes Lionhead

    by 
    Jessica Conditt
    Jessica Conditt
    03.07.2016

    Fable Legends has officially been canned and developer Lionhead Studios will be shut down, Microsoft announced in a blog post this morning. Fable Legends was poised to be a free, multiplayer-focused, fantasy-action game -- and a fairly dramatic departure from previous installments in the series. Microsoft announced Fable Legends in 2013 and it was supposed to launch in late 2015, though in December it was delayed into 2016. Lionhead is based in the United Kingdom and it's responsible for franchises such as Black & White and (of course) Fable. Famed game designer Peter Molyneux founded Lionhead in 1997 and led it for more than a decade, even once Microsoft acquired the studio in 2006. Molyneux left in 2012 after finishing Fable: The Journey.

  • Lionhead Studios

    'Fable Legends' will launch after spring 2016

    by 
    Jessica Conditt
    Jessica Conditt
    12.14.2015

    Fable Legends -- Lionhead's free, multiplayer-focused fantasy romp for Xbox One and Windows 10 -- is scheduled to launch after spring 2016. It was originally on tap to release this holiday season. The game's open beta will go live in the spring, ostensibly with the full release close behind. For now, Fable Legends will remain in closed beta, with the studio inviting 100,000 additional players over the coming weeks (sign up for that here).

  • 'Fable' going free-to-play on Xbox One and Windows 10

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.26.2015

    Now you can add "price" alongside "gameplay" to the list of aspects that separates Fable Legends from its forebears. That's because the game's launching as a free-to-play title on Windows 10 and gratis with an Xbox Live Gold subscription on Xbox One. What's it all entail? A lot of similar bits if you've paid attention to how free-to-play stuff typically works (microtransactions for cosmetic items, for example), but with a few unique wrinkles. The official FAQ stresses that you'll be able to play the game from beginning to end without spending any real cash, and that all quests and storylines will be free -- same goes for "everything that affects gameplay." There's a possibility that some customization options won't be purchasable with the in-game currency you earn, and with its rotating system for playable characters, you have the option to permanently unlock a favorite character with cold hard cash, too.

  • The Engadget Show - 011: Peter Molyneux, Fable III, Milo, BlackBerry Torch, Windows Phone 7

    by 
    Chad Mumm
    Chad Mumm
    08.06.2010

    Brace yourselves, humans, because we have an all new, amazing Engadget Show fresh out of the box! For your viewing pleasure, we sit down with insightful game designer Peter Molyneux to get the inside scoop on some of his ongoing projects, from Milo to Fable III. Then, Josh, Paul, and Nilay bust out RIM's latest, the BlackBerry Torch and put it through its paces live on stage. They dive into Windows Phone 7 and do battle with K-mart's Augen Android tablet, and a bunch of audience members walk away with giveaways. Oh yeah, we also have brain-busting music from Zen Albatross and mind-numbing visuals from invaderbacca that you will absolutely want to check out. What are you waiting for? Watch it now! %Gallery-98931% Hosts: Joshua Topolsky, Paul Miller, Nilay Patel Special guests: Peter Molyneux Produced and Directed by: Chad Mumm Executive Producer: Joshua Fruhlinger Edited by: Peirre Verna Music by: Zen Albatross Visuals by: Invaderbacca Opening titles by: Julien Nantiec Taped live at The Times Center Download the Show: The Engadget Show - 011 (HD) / The Engadget Show - 011 (iPod / iPhone / Zune formatted) Subscribe to the Show: [iTunes] Subscribe to the Show directly in iTunes (M4V). [Zune] Subscribe to the Show directly in the Zune Marketplace (M4V). [RSS M4V] Add the Engadget Show feed (M4V) to your RSS aggregator and have it delivered automatically.

  • Be the first to show up at the Engadget Show with Lucky Charms and Peter Molyneux will put you in Fable III! (We've got winners!)

    by 
    Nilay Patel
    Nilay Patel
    08.04.2010

    Hey, Peter Molyneux is here at the Engadget Show, and his Fable III demo assistant Dimitri mentioned that he's looking for a box of Lucky Charms, since he can't get it in England. That prompted Peter to make an insane crowd-sourcing offer: the first person to bring a box of Lucky Charms to the Engadget Show will become a character in Fable III. Insane, right? What's more, everyone else who brings a box will get a free signed copy of the game, which is some seriously serious cereal. The show starts in 30 minutes -- we'll see you soon! Updated: See that lucky guy and girl right up there?! Yep, they're going to be characters in Fable III. Congrats, Monica and Jay -- we'll see you in the game.

  • Lionhead's Molyneux open to revisiting his past catalog

    by 
    Jason Dobson
    Jason Dobson
    03.20.2008

    Though his vision usually outstrips his games' technical prowess, super developer Peter Molyneux is still responsible for some the most unique gaming experiences ever put to code. He's let us soar through the air on an enchanted rug, mow down civilians in a near-future dystopia, and has even let us play god once or twice. Unfortunately, after having the distinct 'pleasure' of being absorbed by larger studios on two separate occasions, many of his most memorable creations have since been left to the pages of history. Even so, while Molyneux is currently courting players with his canine-friendly Fable 2, he recently told Shacknews that he's open to revisiting his earlier games, particularly Syndicate. "I really would love to redo a version of Syndicate," he commented, adding that while he has not been given the go ahead to knock the dust off his past achievements, "one day, I'm sure that opportunity is going to come up and I'd love to do it." Of course, he's said this all before, but we continue to hold out hope. In a world filled with one mundane first-person shooter after the next, we could really use another Magic Carpet.

  • Role in Fable 2 up for auction through Child's Play

    by 
    Richard Mitchell
    Richard Mitchell
    11.07.2007

    Admit it, somewhere deep inside you is a long unsatisfied yearning. In the deepest untouched regions of your psyche is the desire to become immortalized in a video game ... as a non-player character. Now, thanks to the fine blokes (and lasses) of Lionhead, you're dream can come true. At least, it can come true if you've got the scratch. The company has decided to auction off naming rights for five NPC characters in Fable 2. It's all being done for the Child's Play dinner auction, so the proceeds will benefit the charity, which donates toys and supplies to children's hospitals around the world. So, if you fancy yourself as a farmer, shopkeeper, important villager, monk, or quest character, start saving up -- the auction takes place on December 11.Lionhead is also offering up some other goodies, including a pair of underwear signed by Peter Molyneux (we would never take them off, Peter). Hit the "read" link for the full list of items being donated by Lionhead. This is also probably a good time to tell you that you can head over to the Child's Play website if you're interested in donating directly.Finally, a word of warning. The folks at Lionhead are of the cheeky sort. It's quite possible that one of the NPCs being auctioned is this one. Make sure you read the fine print.[Via Joystiq]

  • Fable 2 aims to compete with movies, TV

    by 
    Richard Mitchell
    Richard Mitchell
    08.21.2007

    Peter Molyneux says it all the time. When you play Fable 2, he wants you to really feel something. As Eurogamer reports, Lionhead's staging director Georg Backer, who spoke in Molyneux's stead at GCDC in Europe, wants Fable 2 to be on par with movies and television as an entertainment choice. In order to achieve this end, Lionhead has been employing several techniques used in the movies and television to craft Fable 2. For instance, the company hired a sword master who worked on movies like Gladiator and Troy to help them design the combat. Lionhead has also worked with a film editor to better understand the best way to present the action to the player. Backer noted that realism isn't necessarily what's important. What's important, Backer said, is "that the drama is conveyed on-screen." Achieving such goals in the movies, says Backer, often involves distorting realism in favor of what conveys the proper meaning. "For us," said Backer, "this is a really new thing and we really desperately want to make sure that this drama and emotion gets pushed in games."A noble goal indeed. Might we suggest the gang at Lionhead take some time to research BioShock while they're at it?

  • Fable 2 Video Diary 2 now on XBLM

    by 
    Richard Mitchell
    Richard Mitchell
    07.30.2007

    The latest episode of the Fable 2 video diary is now available on Xbox Live Marketplace (we also have it embedded at the top of this post, courtesy of Gamersyde). The latest episode, as you might expect, focuses on the combat of Fable 2. As you may have read right here on X3F, Fable 2's combat is all pulled from single button presses. Every action performed is based on the context in which it is performed. So, having an enemy up against a wall will produce a different action than, say, sneaking up from behind. The episode also tells us a little bit about how the animators created the combat animations (hint: they played with swords). Fable 2 fans should definitely give the video a look.

  • X3F interview: Peter Molyneux

    by 
    Richard Mitchell
    Richard Mitchell
    07.19.2007

    In another of our rapid fire, 4 minute interviews with Microsoft VIPs, we had a chance to chat with Peter Molyneux, mastermind behind Fable and the upcoming Fable 2. During our chat, we go in depth with Molyneux about the new scarring system employed in Fable 2. We also discuss the property system (which Molyneux is particularly fond of) and seafaring. And, just for grins, we ask about ninjas. If you'd prefer to listen to this interview (as well as interviews with Frank O'Connor, Brian "Ske7ch" Jarrard, and Peter Moore himself), you can check it out in our latest Fancast. Otherwise, read on.

  • Fable 2 seafaring nixed, ninjas added?

    by 
    Richard Mitchell
    Richard Mitchell
    07.14.2007

    Whilst chatting with Peter Molyneux during a lightning fast, round robin interview session (8 tables, 8 Xbox luminaries, 4 minutes each: more at X3F), we learned two surprising things about Fable 2. First of all, we have bad news for all the would-be Fable 2 pirates: seafaring has been cut from the game. Molyneux told us that Lionhead had intended to allow players to become ship captains and sail the ocean blue, but eventually made the decision to cut the concept from the game. According to Molyneux, it's part of his job to cut things out of Fable 2 so that what is left -- the combat, for instance -- is really polished. Molyneux did inform us that the game will still contain pirates though, so that should serve as some consolation. As for the (possibly) good news: since we were on the subject of pirates, we cheekily asked Molyneux if Fable 2 will have ninjas. Molyneux responded, "Ninjas? Well, we aren't saying anything about that. It's funny you should ask that question." Why, Peter? Why is it funny that we should ask that question!? Tell us more!So then, for those keeping score on Fable 2:Death -- NoSeafaring -- NoPirates -- YesNinjas -- Mmmm ... could be.

  • X3F hands-on: Fable 2's musical combat

    by 
    Richard Mitchell
    Richard Mitchell
    07.13.2007

    You may or may not know this, but Peter Molyneux has something of a silver tongue. Having witnessed its power at GDC when he revealed "the dog," we weren't sure what to expect at the E3 Fable 2 presentation. Of course, Peter employed that same silver tongue to describe the original Fable, which, while being a good game in its own right, wasn't exactly what he promised. So, when he told us that Fable 2's combat is controlled with one button, we were a bit skeptical.

  • Molyneux: no death in Fable 2, but scars

    by 
    Richard Mitchell
    Richard Mitchell
    07.12.2007

    After sampling the delights of Fable 2 (more on that soon) we had a little chat with Peter Molyneux about death. Specifically, we talked about how death would be treated in Fable 2. Typically, death in video games means loading the previous checkpoint or restarting a given level. According to Molyneux, such will not be the case in Fable 2. Instead, when overpowered and bested by an enemy, players will be left with a permanent reminder of their defeat: a scar. Granted, the scars are cosmetic, but they do affect how NPCs perceive the main character. The idea apparently came to Molyneux after watching Casino Royale, in which James Bond undergoes particularly brutal torture during one scene and finds himself in the arms of a woman during the next. According to Molyneux, "In Hollywood, heroes always win the day." That's all well and good, but what if you don't like the idea of being disfigured? Players will have two choices it seems: don't lose, or you can pay a hefty fee to keep your attackers from scarring you. Molyneux revealed that testers are willing to lay down hefty sums of gold -- 1000, which is enough to buy a hut -- in order to avoid scarring. So there you have it, you won't die in Fable 2 -- even bosses can't kill you, but they leave deeper scars -- but you'll pay a price (one way or another) for failing in combat.

  • First Fable 2 video diary now available

    by 
    Richard Mitchell
    Richard Mitchell
    05.24.2007

    Ladies and gentleman, boys and girls, Fable fans of all ages, the first Lionhead Video Diary is now available on Xbox Live Marketplace. You can also grab it from Lionhead's website. Of course, if you're not too picky about fancy res-molutions, you can watch it right here in this post. If you kept track of Fable 2 during GDC, then you won't find too much new information here, although you will get a few cursory glances at the game in development and a high resolution fly-through of some of the environments. Give it a watch and tell us what you think.Note to Lionhead: let's put more gameplay into the next video diary, hmm?%Gallery-3398%

  • Molyneux hints at next big Fable 2 announcement

    by 
    Dustin Burg
    Dustin Burg
    05.21.2007

    Super Lionhead Studios fansite Loinhead scored an exclusive interview with the creative mastermind behind Fable 2 Peter Molyneux. And in the interview Molyneux talks a little bit about his past failures (Black and White 2), in-game combat, and hints at one of Fable 2's next big announcements ... death. Molyneux doesn't give any specifics to how death will be incorporated into Fable 2, but goes on to say that in other games when you die "you go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game". So, traditional ways of dealing with death will not be good enough for Fable 2. But we've already known that Lionhead doesn't plan on taking the traditional path with the sequel (dog anyone?).Check out more of Molyneux's candid discussion in Loinhead's complete video interview posted after the break.

  • New Fable 2 art is dark and spooky

    by 
    Richard Mitchell
    Richard Mitchell
    05.09.2007

    A new community update for Fable 2 has been deployed, with a handful of new concept sketches to go with it. The art is mostly some different character designs, but it also includes the super spooky image you see above. It makes us think of vampires and werewolves and people with thick accents. The update doesn't contain much in the way of new information. Basically, everything is going according to plan (designers are designing, planners are planning, etc.). The update concludes by letting us know that the Lionhead Video Diary is still on the way. We can't wait. Hit the "read" link for the update.[Via Xboxygen]

  • Lionhead announces video diaries

    by 
    Dustin Burg
    Dustin Burg
    04.05.2007

    Lionhead Studios, the geniuses behind Fable 2, just released the March edition of their online paper, the Lionhead Times. In this month's edition they talk about the big GDC announcement, what the development team thought, and a recap of everyone's reactions to it. Let's just say Peter Molyneux and that little dog put a lot of stress on the team, but everyone survived. Also, more interesting, is that Lionhead promises to release a monthly(ish) video blog looking at Fable 2's development process, current events, and whatever the heck else they want called the Lionhead Video Diary. They hope to be putting out the first episode in the next few weeks both online and on the XBLM, so watch for it. Make the jump and get your very own copy of the Lionhead Times.

  • GDC: More Fable 2 feature goodness

    by 
    Richard Mitchell
    Richard Mitchell
    03.12.2007

    As we slowly recover from GDC jet-lag, we thought it would be best to post some of the other features that Peter Molyneux confirmed for Fable 2. After all, a dog can't be the only new feature in Fable 2. There really is quite a bit to consider, so we'll just dole out the info in bite sized bits via a handy bulleted list. Everyone likes lists. Players can pick a male or female hero Players can choose to have protected or unprotected sex (and yes, there are STDs) Female heroes can get pregnant Players can have children The world responds to your "hero-ness" Two new character morphs (besides Good/Evil): cruelty/kindness and wealth/poverty Own every single piece of property Players can become king Let's look at these more closely.

  • Fable 2 concept art includes that dog

    by 
    Dustin Burg
    Dustin Burg
    03.09.2007

    Xboxygen posted a few new concept art images from Fable 2, which include that mysterious (yet revolutionary) dog. We now know why Lionhead Studios didn't release these images until after the big announcement, otherwise they'd have spilled the beans on the whole puppy thing and left people wondering "what the heck is that furry thing doing in my Fable 2 artwork?" So, go ahead and take a look, digest the recent Fable 2 news, pet your dog, and come back with a refreshed face and an optimistic outlook on life.