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  • Flameseeker Chronicles: Rooting through Guild Wars 2's Point of no Return

    by 
    Anatoli Ingram
    Anatoli Ingram
    01.20.2015

    How about that Guild Wars 2 season finale, huh? Although it's not the major event last year's was, it threw a huge chunk of fuel on the ol' rumor bonfires. Despite the buzz surrounding GW2 lately, I know a lot of players expected ArenaNet to underplay the last chapter of season two. Instead, we got a massive reveal and a surprise look at what ArenaNet plans to show off at PAX South on January 24th, and it's more full of exciting possibilities than I could have predicted. This article will necessarily contain spoilers, more spoilers, and even more spoilers, so make sure you're up to speed before reading further. Or don't, and suffer the consequences (I love saying that).

  • Flameseeker Chronicles: Is 2015 the Guild Wars 2 expansion year?

    by 
    Anatoli Ingram
    Anatoli Ingram
    01.06.2015

    Way back in the ancient era of 2013, I wrote an article about why I thought Guild Wars 2 could use one of those fancy expansion doodlehoppers MMORPGs tend to get after they've been running for a while. You might not be surprised to learn that my opinions have changed only slightly since then, and mostly in the direction of, "Yes, GW2 really does need an expansion pack." If GW2 fans have sounded a little like hungry baby birds repeatedly peeping, "Expansion!" for the past couple of months, it's not without reason: The most recent NCsoft financial report conference call reportedly contained hints at expansion plans, and ArenaNet seems to have something mysterious in the works for PAX South this year. But are there any real reasons to think that we might be getting an expansion announcement in 2015 when we've gotten our hopes up to no avail before?

  • Guild Wars 2's Season 2 finale is past the point of no return

    by 
    Jef Reahard
    Jef Reahard
    01.06.2015

    Guild Wars 2 is gearing up for the finale of its Living World Season 2 story arc. "With Glint's egg still missing, Tyria's heroes must rally their allies and prepare the pact fleet as they begin to launch an assault against Mordremoth," ArenaNet says in its latest press blurb. Players will ultimately face "a decisive moment" during the finale, which is probably why ANet dubbed the update "Point of No Return." Be sure and catch the teaser clip just beyond the break.

  • Guild Wars 2 season 2 to continue on January 13th

    by 
    Justin Olivetti
    Justin Olivetti
    12.09.2014

    The living world episodes for Guild Wars 2 are taking a month off for the holiday season, as ArenaNet announced today that Season 2 will reconvene on January 13th for "moments that will forever change the course of Tyria." That doesn't mean that Guild Wars 2 will go silent during this time, however. Wintersday is scheduled to return on December 16th, although this time it will take place in Divinity's Reach. ArenaNet is also hosting a test of its ladder season from December 16th through January 13th, allowing players to compete for various rewards, and a WvW Sneak Attack event during this same period. Finally, there will be the game's "first-ever" ESL monthly championship on December 10th.

  • Flameseeker Chronicles: Planting the seeds of memory in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    12.09.2014

    They say that those who don't learn from history are doomed to repeat it. I don't know who "they" are, but I don't think that particular truism was ever meant to cover a literal repeat of history. Guild Wars 2's latest living world content release has players doing exactly that: planting memory seeds, taking an uncomfortably invasive peek into Caithe's past, and trying to figure out exactly what might have led her to abscond with Glint's egg in the previous chapter. This stroll down memory lane technically takes place over 20 years in GW2's history, but it's new information to us, and so the statute of limitations on spoilers hasn't expired. You'll probably want to play the content before reading any further, unless you think my writing is improved by a lack of context (if that's the case, don't tell me).

  • Flameseeker Chronicles: Navigating Guild Wars 2's Tangled Paths release

    by 
    Anatoli Ingram
    Anatoli Ingram
    11.25.2014

    I was late playing Guild Wars 2's latest update, Tangled Paths, because I was on an airplane when it went live. That might be a better excuse than "the dog ate my homework," but I don't have one for "a dog ate my character," which is exactly what happened as soon as I got home and logged in. Read on for the reason I actually welcome our vicious new dog overlords, as well as why Caithe and I need to have a long talk. You'll also find an exclusive photograph of Bellevue, Washington, taken from the roof of ArenaNet's studio, which is exciting primarily because I got the Seattle skyline in the very same shot without it coming out blurry, even on my awful camera phone. I'm proud of that and nobody can take it from me. As usual, spoiler warnings apply!

  • Guild Wars 2's Tangled Paths update goes live today

    by 
    Bree Royce
    Bree Royce
    11.18.2014

    Episode six of Guild Wars 2's second season of living world content, Tangled Paths, arrives on production servers today. The continuing storyline sends players on an epic dragon egg hunt through "newly discovered underground caverns" in the Silverwastes. Players who've been piecing together the carapace armor set this season can look forward to a pair of gloves this go-round. Massively's GW2 expert, Anatoli Ingram, has been chronicling the seasonal plotline in his Flameseeker Chronicles column. Enjoy the fresh screenshots and slightly less fresh episode six video below.

  • Flameseeker Chronicles: Learning from Tyria's past in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    11.11.2014

    The latest Guild Wars 2 living world release, Echoes of the Past, seems to be a big hit. It's nice to see fans so unreservedly happy with an update since the past few months have been a little rocky for GW2, but ArenaNet has hit it out of the park this time. If you haven't gotten a chance to play it yet, I strongly recommend checking it out before reading further, if possible. There are spoilers below the cut, and hardly anybody likes spoilers. Except me: the guy who flips to the end of the book sometimes. I'm a monster.

  • Guild Wars 2 previews the Tangled Path for November 18th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2014

    A dragon egg exists in Tyria. Yes, we know, dragons are overdone, but the existence of one of their eggs in Tyria is extremely rare, as evidenced in no small part by the fact that the main enemies of the setting are the six elder dragons. So everyone wants that egg... including Mordremoth, the main antagonist of Guild Wars 2's second season of Living World content. And that means that everyone who can try to get that egg will try to get that egg. Yes, the next Living Story update is one big egg hunt, but it's one with pretty high stakes. The trailer just past the cut is short, but it should get players excited for when the update goes live on November 18th. And who wouldn't want a dragon egg of his very own? We recommend naming it Lord Snugglescale; that'll keep it on your side for sure. [Source: ArenaNet press release]

  • Guild Wars 2's Echoes of the Past goes live today

    by 
    Jef Reahard
    Jef Reahard
    11.04.2014

    It's release day for Guild Wars 2's Echoes of the Past update. The patch picks up "from a cliff-hanger ending that had the world of Tyria fighting the rise of the Elder Dragon Mordremoth," says ArenaNet. If the living world isn't your cup of tea, take heart because the update also features gameplay tweaks including the new Silverwastes locale. ANet says that "mysterious ruins in the area will provide key battleground locations in the ongoing war against Mordremoth's expanding armies. Players will fight to hold strategic locations, call in pact allies for aid and take a stand against the growing threat." The update also boasts new Bandit Crests, which can be vendored in exchange for recipes, materials, and armor pieces. Massively's Anatoli Ingram spoke to ArenaNet last month about the lore unfolding in these next chapters. Enjoy the new screenshots in the gallery below. [Source: ArenaNet press release]

  • ArenaNet teases Guild Wars 2's road to war

    by 
    Anatoli Ingram
    Anatoli Ingram
    10.23.2014

    After a break, a feature pack, and the yearly antics of the Thorn family, the second season of Guild Wars 2's living world will soon be back in business. The business is, of course, preparing to fight Elder Dragons; the We got to talk with ArenaNet's Lead Writer Bobby Stein and Associate Game Director Steven Waller about how the living world story has marked out what the team calls the "road to war" against Mordremoth and its minions. But as Game Director Colin Johanson said in his latest blog post, "The road to war is paved with points of no return." That doesn't exactly sound good for Tyria, but it may be exciting for GW2 fans who are looking forward to something big.

  • Guild Wars 2's living story season resumes in November

    by 
    Bree Royce
    Bree Royce
    09.10.2014

    A cryptic lore-only press release from ArenaNet this morning delivered this curious Guild Wars 2 news: The second season of the game's living story content will resume on November 4th, leaving just under two months between yesterday's feature pack release and the next leg of the playable plot. But if the teaser pic is any hint at all, we're likely to snag a new zone, at least. Here's the message: The fate of Tyria hangs in the balance. The world's races are uniting against the Elder Dragon Mordremoth. Their first lesson – there is no sanctuary. At the culmination of the first half of Season 2, Tyria's leaders had gathered for a secret summit at the Grove, at the base of the sylvari's sacred Pale Tree. They proved an easy target for Mordremoth's forces, facing a surprise attack by the Shadow of the Dragon. Tyria's heroes are now scattered across the world but in pursuit of one goal: how to bring the battle to Mordremoth. The secret may lie in a vision delivered by the Pale Tree moments after she was badly wounded by the Shadow of the Dragon. What did the vision mean, and will a united Tyria be enough to thwart the threat from this powerful Elder Dragon? The fight continues...

  • Flameseeker Chronicles: Taking command in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    08.19.2014

    Last week, ArenaNet wrapped up Guild Wars 2's two-parter story arc, The Dragon's Reach. It's a doozy, especially since part one of the chapter was, in my opinion, the weakest of the living world story's second season so far. It wasn't bad, mind you; it just didn't leave me staring at my calendar in thwarted anticipation the way previous installments did. Part two brings that feeling back, which is almost too bad since we're going to be waiting until autumn for the story to start up again. In the meantime, we've got a bunch of stuff to talk about, so jump past the cut -- but only if you're cool with spoilers for pretty much everything.

  • Leaderboard: What the heck is Guild Wars 2's Pale Tree?

    by 
    Anatoli Ingram
    Anatoli Ingram
    08.13.2014

    Since Guild Wars 2's humble beginnings, players have been debating the exact nature of the seemingly benevolent Pale Tree, an entity who has acted as a mother to the playable Sylvari race. Season two of the living world story has been throwing more fuel on this particular fire with almost every chapter, and this week's release of The Dragon's Reach: Part Two is no exception. Since ArenaNet has announced a mid-season break in the story, it seems like a good time to cast our votes once and for all and ensure bragging rights for those of us who turn out to be correct. What's your favorite explanation for the existence of the Pale Tree? Click past the break to vote (but be warned that while this poll is spoiler-free, the comments may not be)!

  • Guild Wars 2's living world mid-season finale launches today

    by 
    Bree Royce
    Bree Royce
    08.12.2014

    Guild Wars 2's latest content update, The Dragon's Reach: Part 2, launches today, opening a brand-new explorable area within Dry Top and adding PvP perks. Says ArenaNet, A historic summit is about to take place in the spreading shadow of Mordremoth's advance, but not all of the world leaders have agreed to attend. Can you convince uneasy allies to come together and cooperate, or will lingering tensions spell Tyria's doom? The launch brings to a close the first half of this current living world season; the storyline will resume "this fall. PSA: If you log in while the story update is active and access the story journal, you can unlock the content for your account permanently."

  • Part two of Guild Wars 2's Dragon's Reach lands on August 12th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2014

    Ready to dive further into Dry Top in Guild Wars 2? You'll be able to do so in a week. ArenaNet has just put out a new teaser video announcing the next part of Season 2's Living Story, The Dragon's Reach: Part 2. It goes live on August 12th, and while the Elder Dragon Mordremoth advances, not all of the leaders of Tyria's factions are willing to work together to fight this threat. Of course, we know you're here to analyze what you can from the trailer. So jump on past the cut and do just that. It promises plant-based hijinks, but let's be honest: You probably guessed that. But there's a bit more going on, and you... well, you'll see. We'd hate to spoil the whole surprise, after all.

  • Guild Wars 2 launches part one of The Dragon's Reach today

    by 
    Bree Royce
    Bree Royce
    07.29.2014

    It's Tuesday, so you know what that means: Another installment of Guild Wars 2's living story is here. Today, ArenaNet releases The Dragon's Reach: Part 1. "The third episode in this second season of Living World sees the whole of Tyria now threatened by the Elder Dragon Mordremoth," says the studio. "Attacks by Mordremoth's minions have stretched ever-farther, from the arid Maguuma wastes to the Timberline Falls and the heart of Kryta. [...] Now the threat is making itself felt in the far reaches of Ascalon. The charr in the Iron Marches have witnessed an outbreak of Mordremoth's corruptive power, and they're in need of your aid!" Massively's GW2 expert Anatoli Ingram wrote in-depth about the lore behind this episode last week, and we've included some new screenshots and the trailer below.

  • Flameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach

    by 
    Anatoli Ingram
    Anatoli Ingram
    07.22.2014

    Today's edition of the Flameseeker Chronicles is a little bit special. We've got the teaser trailer for Guild Wars 2's next living world release, The Dragon's Reach: Part One. We've got some sweet screenshots provided by ArenaNet to feast your peepers on: aw, yeah. And if that's not enough, I got the chance to chat with Associate Game Director Steven Waller about next week's episode. Check out the video, and then read on!

  • Flameseeker Chronicles: The true nature of Guild Wars 2's Sylvari

    by 
    Anatoli Ingram
    Anatoli Ingram
    07.15.2014

    Remember last week, when I made a comment about how neat the little touches in Guild Wars 2's Gates of Maguuma release are? Stuff like a vine poking at a waypoint in Dry Top and making it spark? Hey, it was actually kind of cute! Aww, the big fella probably doesn't know what a waypoint is. Maybe he's hungry. Those aren't for snacking on, you silly vine. Right. Well, hide your Miracle-Gro because more vines are now spreading eastward across the waypoint network. As of this writing they've gotten as far as Lion's Arch, which as we all know hasn't seen enough trouble lately. Some of them have even fully entangled the floating waypoint doodlehoppers, growing larger in the process. So I may have been right about the snack part, but that doesn't exactly bode well. What exactly is going on?

  • Flameseeker Chronicles: Guild Wars 2's Gates of Maguuma is a leap forward

    by 
    Anatoli Ingram
    Anatoli Ingram
    07.08.2014

    A few months passed between season one of Guild Wars 2's living world story and the start of season two, and the first content release of the new arc was going to have to make a big splash, no matter what it turned out to contain. Fans grumbled warily about the chances of being asked to repair road signs for weeks while waiting for the meat of the story, and ArenaNet played its cards close to the vest. Teasers, speculation, and season one recaps were all we had to quench our thirst for GW2's second season. We were parched, moving endlessly through a vast wasteland of -- wait, there's a metaphor here. Hold on, it's coming to me. Anyway, we've been delivered to an oasis: The Gates of Maguuma are open, and we've taken our first steps into a new region of Tyria. Along with several other media representatives, I was invited to take a developer-led tour of the new Dry Top zone and story content. Does it live up to the anticipation? The answer necessarily contains spoilers, so read on at your peril, mortal.