lootboxes

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  • FIFA 21

    EA removed a FIFA microtransaction ad that was aimed at kids

    by 
    Kris Holt
    Kris Holt
    09.30.2020

    It promoted FIFA Points, which are used to unlock FUT packs, in a toy magazine.

  • Psyonix

    'Rocket League' will replace randomized loot crates with 'blueprints'

    by 
    Kris Holt
    Kris Holt
    10.01.2019

    Psyonix revealed in August it planned to kill off Rocket League's randomized loot crates. It's now laid out how it will replace them: with a new type of drop called blueprints.

  • Psyonix

    'Rocket League' is ditching randomized loot crates

    by 
    Kris Holt
    Kris Holt
    08.07.2019

    Game publishers will soon have to disclose the likelihood of players claiming rare items in loot boxes in their console games, following an agreement between many of them, Sony, Microsoft and Nintendo. Psyonix had already revealed the odds of Rocket League players getting an ultra-rare black market item. However, it's getting rid of those paid, randomized loot crates.

  • Blizzard Entertainment

    Sony, Microsoft and Nintendo agree to disclose loot box odds

    by 
    Kris Holt
    Kris Holt
    08.07.2019

    Loot boxes have been a source of controversy in recent years. They offer gamers a way to snag virtual items, but because the rewards are typically randomized and players can buy them with real money, they've been called as a form of gambling. Some jurisdictions have banned them completely, and others have looked into them. The games industry is attempting to soothe those concerns. Microsoft, Sony and Nintendo have agreed to disclose the odds of obtaining highly-sought-after gear inside loot boxes.

  • Respawn Entertainment/EA

    The FTC will hold a public workshop on loot boxes in August

    by 
    Kris Holt
    Kris Holt
    04.08.2019

    The Federal Trade Commission pledged in November to investigate loot boxes, and it's set out the timeline for the first steps in the process. It will hold a public workshop on August 7th to look into consumer protection issues linked with them.

  • Chesnot/Getty Images

    EA stops selling 'FIFA' currency in Belgium due to loot box law

    by 
    Jon Fingas
    Jon Fingas
    01.29.2019

    When Belgium declared that loot boxes were illegal and amounted to gambling, EA didn't react well -- it not only defended the practice, it refused to honor the law and insisted its practice was legal. Authorities saw things differently, however, and EA is backing down. The publisher is halting sales of the FIFA series' in-game currency (FIFA Points) in the country by January 31st after "further discussions with the Belgian authorities." Footie fans can still use any points they have left after that moment, but they'll otherwise have to earn content the old-fashioned way.

  • Epic Games

    'Fortnite' eliminates blind loot boxes in its PvE mode

    by 
    Jon Fingas
    Jon Fingas
    01.26.2019

    Epic Games has kept paid blind loot boxes out of Fortnite's signature battle royale mode, but now it's clearing them out of the cooperative Save the World mode, too. As of the 7.30 update, Epic has ditched V-Buck Llamas in favor of X-Ray Llamas that show you what you'll get when you shell out 50 V-Bucks. You won't spend real money on a set you don't want, in other words. If you don't like what's on offer (and aren't prepared to earn it through gameplay), you can wait until the following day.

  • Blizzard Entertainment

    Federal Trade Commission agrees to investigate loot boxes

    by 
    Kris Holt
    Kris Holt
    11.28.2018

    The Federal Trade Commission has agreed to investigate loot boxes in games, along with their impact on kids. The agency's commissioners committed to the probe after Senator Maggie Hassan (D-NH) raised the issue at a Senate Commerce, Science, and Transportation subcommittee hearing. Loot boxes offer players in-game items, but because you can often buy them with real money and the virtual goods within are awarded at random, some claim they're tantamount to gambling.

  • Square Enix

    Square Enix removes three mobile games in Belgium after loot box ban

    by 
    Kris Holt
    Kris Holt
    11.21.2018

    Square Enix will no longer offer three of its mobile games in Belgium after the country banned loot boxes this year. You'll no longer be able to pick up Mobius Final Fantasy, Kingdom Hearts Union X or Dissidia Final Fantasy Opera Omnia in the nation.

  • Blizzard

    US and European gambling regulators may crack down on loot boxes

    by 
    Kris Holt
    Kris Holt
    09.17.2018

    Gambling regulators from Europe and the US are turning up the heat on game developers over loot boxes, which some jurisdictions claim violate gambling laws. A group of 15 European agencies and the Washington State Gambling Commission agreed to work together to "address the risks created by the blurring of lines between gaming and gambling."

  • Playground Games/Microsoft Studios

    'Forza' loot crates won't be around much longer

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    07.26.2018

    Future Forza racing games will not feature loot crates. Today, developer Turn 10 announced that it is removing loot crates from Forza Motorsport 7, and that this fall's caRPG Forza Horizon 4 won't feature them at all. "While we've never charged money for prize crates in Forza Motorsport 7, their presence in the game has continued to be a source of controversy," the studio's Alan Hartman writes.

  • Psyonix

    The rarest 'Rocket League' items only drop 1 percent of the time

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    07.24.2018

    Rocket League developer Psyonix wants you to know the chances of scoring a black market item for your ride, up front. Drop rates are as follows: rare (55 percent), very rare (28 percent), import (12 percent), black market (1 percent), painted attribute (25 percent), certified attribute (25 percent). "These drop rates have been the same since our Crates and Keys system launched in September 2016," the Psyonix blog post says.

  • Bloomberg via Getty Images

    How EA talks about loot boxes depends on who's listening

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.13.2018

    Electronic Arts is in a familiar position: Apology mode. The company spent a lot of time on Saturday self-flagellating in front of a global audience, recapping the mistakes it's made in the past year while promising that it won't make them again. EA wants you to know that it has changed; that it isn't the same company that put pay-to-win progression systems and loot boxes in two of its biggest games last fall. "We are always trying to learn and listen, and are striving to be better," CEO Andrew Wilson said before closing out the keynote address. He continued that, for people that purchase his company's games, he wants them to feel like they're being treated fairly. "No one is given an unfair advantage — or disadvantage — for how they choose to play. That for every moment you invest, you feel like you're rewarded, and you're given value for that investment."

  • Lucy Nicholson / Reuters

    EA is going to keep putting loot boxes in its games

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    05.09.2018

    Electronic Arts will "push forward" with loot boxes in its future video games, despite admitting that "all loot boxes are gambling." Yeesh. In an investor's call, CEO Andrew Wilson said that EA has worked with "all the industry associations" and with regulators across the globe to establish that programs like FIFA Ultimate Team (FUT) are not gambling.

  • Overwatch

    Loot crates are now illegal in Belgium

    by 
    Mallory Locklear
    Mallory Locklear
    04.25.2018

    Officials in Belgium have determined that loot boxes violate the country's gambling laws and if publishers don't remove them from their games, they face jail time and fines. Specifically, FIFA 18, Overwatch and Counter-Strike: Global Offensive were found to be in violation. While Star Wars Battlefront II was also part of the Belgian government's investigation, EA's removal of the game's loot boxes kept it from bumping up against the country's legislation. In a statement, Minister of Justice Koen Geens said that if loot boxes in the aforementioned games aren't removed, their publishers could be subject to up to five years in prison and a fine of up to €800,000 (approximately $974,926). If children are involved, those punishments could be doubled.

  • Electronic Arts

    'Star Wars Battlefront II' revives microtransactions for cosmetics

    by 
    David Lumb
    David Lumb
    04.13.2018

    Star Wars Battlefront II's pay-to-win loot crate fiasco more or less ended when Electronic Arts made it so the game's Star Card power ups could only be earned through gameplay. A month later, the company is cautiously reintroducing the buy-with-real-money Crystal currency, but you can only use it to snag cosmetic upgrades. Oh, and there's a new stormtroopers-versus-ewoks mode that will be available on April 18th for a limited time.

  • ESRB addresses loot box controversy with ‘in-game purchases’ label

    by 
    Mallory Locklear
    Mallory Locklear
    02.27.2018

    The controversy over loot boxes in games like Star Wars: Battlefront II, Need for Speed: Payback and Destiny 2 hasn't settled and state legislators in the US and governments abroad are considering legislation that would limit their use or straight up ban them. Central to the debate is whether loot boxes should be considered gambling and in that regard, the ESRB has maintained that's not the case, saying last year, "While there's an element of chance in these mechanics, the player is always guaranteed to receive in-game content (even if the player unfortunately receives something they don't want)." But that hasn't kept people from pushing the ESRB to do more. New Hampshire Senator Maggie Hassan sent an open letter to the regulatory body earlier this month, asking it to review its policies on loot boxes and take into account their potential to do harm. And today, the ESRB announced what it will be doing to address concerns over loot boxes.

  • Blizzard

    Can legislation fix gaming's loot box problem?

    by 
    David Lumb
    David Lumb
    02.24.2018

    Last year's gaming controversy has turned into this year's legislative battleground. Fans were outraged when Star Wars: Battlefront II launched with buyable loot boxes that unbalanced multiplayer combat, and other games like Need For Speed: Payback and Destiny 2 had their own pay-to-win controversies. Eventually, loot boxes unsettled enough constituents to rile their representatives. Legislators in Hawaii, Washington and Illinois have introduced bills to either study loot boxes or restrict access to young players, but how effective will they be? What else can lawmakers do?

  • lionvision via Getty Images

    State senator wants to regulate loot boxes in Washington

    by 
    David Lumb
    David Lumb
    01.25.2018

    Despite its long-awaited single-player story and gorgeous graphics and sounds, Star Wars Battlefront II will likely be remembered for one thing: Loot boxes, or the mismanagement of. The game's rewards took so long to earn that players were incentivized to buy crates of randomized extras that could speed the process up...or not. That uncertain outcome paid with real money, which is becoming increasingly common in games, sounds like gambling to some legislators, and Belgium moved to ban SW Battlefront II-style loot boxes outright. This month, a Washington Senator introduced a bill that would require the state's gambling commission to determine whether loot boxes are, in fact, gambling -- and suggest how to regulate them across gaming.

  • Bungie/Activision

    Hard-to-get 'Destiny 2' holiday loot creates another uproar

    by 
    Jon Fingas
    Jon Fingas
    12.23.2017

    Bungie has already learned some hard lessons about making content accessible in Destiny 2, but it's clear the studio still has some brushing up to do. Many gamers are complaining that the drop system for engrams (basically loot boxes) for the game's holiday-themed event, The Dawning, appears designed to goad players into spending real money on the in-game Silver currency. It's not that the items are incredibly valuable (they're largely cosmetic) -- it's that it's effectively impossible to get all of them by unlocking them strictly through ordinary gameplay.