lordbritish

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  • Lord British still likes WoW

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.03.2009

    Rich Garriott, aka Lord British, aka one of the grandfathers of MMO gaming and even gaming in general through the Ultima series, has fallen on some tough times lately. His latest attempt to re-enter the MMO market, Tabula Rasa, was recently cancelled, and with that, so was his job at NCSoft. Still, according to computerandvideogames.com, he says he's ready to bounce back and get right into the gaming market. But on a more topical note, he says something in the article about World of Warcraft, praising them for their phenomonal growth and saying that they have "shown us all what good game development is about." Certainly, most of us here, I would think, would strongly agree with that statement. But it is fun to compare and contrast this statement to somewhere around a year ago. Back then, he said that he didn't believe WoW would hurt Tabula Rasa's sales, because MMORPGers generally play a game or two at a time and move on after a year or so.

  • Today's most labyrinthine video: Lord British's house

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    11.21.2007

    Fans of real physical spaces inspired by video game logic might enjoy this ten-minute feature on Richard "Lord British" Garriott's home. He calls it "Brittania Manor" (appropriately enough), and the house has enough trap doors and hidden rooms to earn it a feature of Home & Garden's "Secret Spaces" television program.It's an adventurer's dream house, only made possible by the deep pockets of one of the industry's most revered designers. As much as we covet the house, we have to wonder how good the security is, since it has fallen victim to theft in the past.[Via GameSetWatch]

  • EA celebrates ten years of Ultima Online

    by 
    Jason Dobson
    Jason Dobson
    09.28.2007

    By today's lofty standards Ultima Online seems terribly archaic, yet when first released back in 1997, the game, which celebrated its tenth anniversary earlier this week, was the bee's knees. Along with other early MMOs such as 3D0's Meridian 59, Ultima Online helped shape what we now know as the MMO genre, and laid the foundation for more modern efforts like EverQuest and World of Warcraft. To commemorate this milestone, Electronic Arts is trying to win back former residents of Britannia who since have moved on to bigger and better things to retry Ultima Online using the game's recently launched "Kingdom Reborn" update, which will be free to download for past subscribers through October 9 by way of their old, most likely misplaced username and password. Calling the event its "Return to Brittania" campaign, EA will welcome players with a monster hunt and prizes including an ankh pendant necklace, map of Brittania, Ultima Online commemorative sculpture and virtue armor set. Characters will also be given a wand of fireworks and 10 décor tokens, though we haven't a clue what those might be. Happy Birthday, UO. Try not to break your hip fighting ogres.

  • Richard Garriott calls for MMO devs to innovate

    by 
    Ross Miller
    Ross Miller
    07.25.2007

    Speaking at the Develop Conference, game designer Richard "Lord British" Garriott (Ultima series) called for innovation in the field of MMO games. "Game design has not changed over 10 years. Fundamentally the gameplay is unchanged," he said, referring to his 1997 Ultima Online title that arguably laid the framework for modern-day MMOs. He later added, "We owe it to consumers to provide new kinds of gameplay." Garriott lamented on the prevalence of level grinding in current titles and emphasized the importance of artificial intelligence as the genre moves forward. We can think of at least nine million people who enjoy the current state of MMOs. Garriott has laid down the gauntlet; time will tell if his latest project, the oft-delayed Tabula Rasa, will advance the genre.

  • Lord British likes WoW

    by 
    Paul Sherrard
    Paul Sherrard
    05.03.2007

    Well, okay, maybe he doesn't *like* it like it, but Richard Garriott (aka Lord British) certainly appreciates the existence of the World of Warcraft. In an article I came across over at the WoW Vault on IGN, the creator of the Ultima series, and the Ultima Online MMO, discusses his feelings on the juggernaut that is WoW. The article quotes an interview with GamesIndustry.biz, where Garriott states, "We commonly get the question, is World of Warcraft a big competitor that might hurt our sales? It really turns out to be quite the opposite." He then goes on to comment that MMO players typically will only play a game or two at a time, but then move on after a year. I've been happily playing WoW since February of 2004, so I'm into my third year of the game, and nothing else has caught my eye in the MMO market. There are a couple of games on the horizon, but of the folks I'm playing WoW with, the majority have been around from the get-go. Are we just crotchety old-timers who won't admit that the average player only sticks around for a year? Is what Lord British says true? Did any of you ditch other MMO's to come to WoW, or have you ditched WoW for other MMO's after playing for a year?

  • Lord British Defies Blizzard's Throne

    by 
    Mike D'Anna
    Mike D'Anna
    05.19.2006

    Longtime gamers will immidiately recognize the name of Richard Garriott, a.k.a. Lord British, creator of the original Ultima series & MMO pioneer. After several years out of the spotlight, Garriott has teamed up with NCSoft, makers of CIty of Heroes & Lineage, for a new MMO called Tabula Rasa. In this audio interview from TGDaily.com, the Lord talks about his vision for a next-generation MMO and why he doesn't fear competing with Blizzard's juggernaut.I've played Garriott's games for around 20 years now, in one form or another, and I'd love to see him at the forefront of online gaming again, but a lot of things have changed since Ultima Online, and it will be curious to see how Garriott's new venture fares. The interview can be found here.

  • MMO design: the job of creating worlds

    by 
    Jennie Lees
    Jennie Lees
    04.16.2006

    Decisions over how long burning rivers should stay aflame for can have a profound impact upon the atmosphere and enjoyment factor of a virtual landscape. This, and many other decisions like it, is how Richard Garriott spends his time these days -- as executive producer for Tabula Rasa, he has to help craft a variety of planets. World-building isn't a new hobby; fantasy authors and tabletop GMs have been facing questions like this for years, and often throwaway comments cause a lot of trouble for those making film adaptations or video game versions of the world. Creating a world from scratch for gaming means that all the important questions need to be answered at once, however, or the players will ask them. It doesn't stop at the design stage; game companies are providing governments, too, by creating laws and rules on the fly.Universes created primarily by users, like the world of Second Life, still operate within boundaries and constraints set down by the developers and providers of that world. If the Metaverse idea is really the future of online gaming, there's going to be a lot of influence exerted by some early decisions, just as early networking protocols and standards still influence today's Internet.[Via Walkerings]