lore

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  • Amazon

    Amazon renews podcast-inspired 'Lore' series for a second season

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.26.2018

    Amazon's podcast-based series Lore will return for a second season. Production for the horror-tinged series begins in April, and in addition to new episodes, it'll feature a new showrunner, Sean Crouch, who worked on The Exorcist series. There aren't a ton of details, but Amazon promises that the new season will explore horror stories on a global level. Given the production timeline, it doesn't seem like a stretch to assume the new episodes will be available by Halloween -- just in time to compete with Hulu's forthcoming macabre show.

  • Amazon Prime Video

    Recommended Reading: 'Lore' makes the leap from podcast to TV

    by 
    Billy Steele
    Billy Steele
    10.14.2017

    'Lore' Proves Podcasts Can Inspire Disturbingly Effective TV Bryan Bishop, The Verge A year after Amazon greenlit the television adaption of the popular podcast, Lore debuted this week. The Verge reviews the series as it makes the jump from audio to visual, exploring whether or not the storytelling medium can be the basis for good television. Meanwhile, we're still waiting on that Serial TV show.

  • alexali111 via Getty Images

    Amazon is building a haunted house to hype its spooky 'Lore' series

    by 
    David Lumb
    David Lumb
    09.15.2017

    Amazon's podcast-turned-series Lore is launching on Friday, October 13th, just in time for pre-Halloween fun. But the online shopping has more up its sleeve to get folks in the right spooky holiday spirit. Amazon is opening an immersive haunted house experience in Los Angeles next month that's themed to the show's thesis: "The scariest stories are often true."

  • Kris Naudus/Engadget

    Amazon's podcast-inspired 'Lore' series premieres October 13th

    by 
    Jon Fingas
    Jon Fingas
    08.29.2017

    Amazon embraced the podcast revival late last year when it opted to turn the nonfiction podcast Lore into a Prime Video series, and you're about to see whether or not its effort was worth the wait. The internet giant has revealed that its Lore adaptation will reach Prime Video on October 13th. It's a six-episode stint, but it could be intriguing even if you haven't listened to a single episode of the show that inspired it. It combines documentary footage with cinematic scenes to tell the origins of horror myths, and it stars big names like Terminator 2's Robert Patrick and True Blood's Kristin Bauer van Straten.

  • Amazon picks up 'Lore' TV series

    by 
    Kris Naudus
    Kris Naudus
    10.06.2016

    Though comic conventions might traditionally be the domain of superheroes and space epics, Amazon Studios used its New York Comic Con panel today to announce that Amazon Prime will be the home of the upcoming Lore TV series, based on the popular nonfiction podcast of the same name. Producer Gale Anne Hurd and program creator Aaron Mahnke were on hand to talk about the show, set to debut on Amazon Prime in early 2017.

  • Supernatural podcast 'Lore' is getting its own TV show

    by 
    Matt Brian
    Matt Brian
    04.21.2016

    If you like your podcasts dark and to fill you with a sense of dread, then you may have come across Aaron Mahnke's Lore series. Launched in March 2015, the audio show focuses on horror stories of old, touching on the origins of legendary beasts, ghosts, witches and murderers based on real-life accounts and historical events. The award-winning podcast already claims more than two million monthly listens, and now it's going to get the TV treatment. According to The Hollywood Reporter, The Walking Dead executive producer Gale Anne Hurd is on board to turn Lore into an hourlong horror TV series.

  • Know Your Lore, TFH Edition: Unraveling Azeroth

    by 
    Anne Stickney
    Anne Stickney
    02.02.2015

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. What a map, huh? I've gotten plenty of mileage out of it -- only it was an older edition of the map, before we took Mists of Pandaria into account. Now the map has slightly changed, along with the meaning involved, and I guess there's sort of a star, although it's six pointed, now -- which means we've got another puzzle to unravel, one I've been trying to untangle for a very long time. And while I don't have all the answers (I never seem to, in these articles), we have enough information to ask some really interesting questions, and come up with some really crazy theories. Not just about Azeroth, about the Warcraft cosmos -- that strange expanse of universe that involves a mighty battle we still don't quite understand. Draenor's involved, Azeroth's involved -- according to Algalon, there are millions of worlds that have been involved -- but how do they interlink? When I first created this map, oh so long ago, it was under the presumption that there were five old gods, which correlated to the five Dragon Aspects of Azeroth. I wasn't quite wrong, as I discovered in Thrall: Twilight of the Aspects, but I wasn't quite right either. We have a sixth star, in Pandaria. I'm a fan of correlation -- so else what do we have six of? But before we get into that, let's talk about the naaru. Because that seems like a good place to begin. Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore TFH: First the ripples, then the stone

    by 
    Matthew Rossi
    Matthew Rossi
    02.01.2015

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. For my last KYL, a hat made of tinfoil. You know the drill - for the farewell of this column, Anne and I are going to go out speculating. This one's mine. You might want to read this old KYL to get a handle on the concepts I'm going to be throwing around. The idea is simple enough to start with, however. We know that at some point in the distant past, over twenty five thousand years ago, the fallen Titan Sargeras sought out a world whose inhabitants were powerful, with great potential for magic. Their culture was ancient - so very ancient that it had already risen and fallen and risen again, creating not one, but two golden ages. They were the eredar. Sargeras's offer was accepted, and the majority of the race along with two of the three triumvirs that ruled Argus entire became man'ari, corrupted. Barely a tenth of the race resisted and escaped, led by Velen and aided by the naaru, who sent the mighty Genedar, a dimension ship, to rescue them from this corruption. Velen first contacted the naaru using the Ata'mal Crystal, an ancient artifact of their people which was said to be a relic of their distant past. This has always interested me - the Ata'mal Crystal is said to be an eredar relic, yet it summons the naaru and their dimension ship, and when it is used in this fashion it shatters into seven fragments, each of which manifest strange new powers when used properly. Where am I going with this? Well, Sargeras was a Titan. Like all Titans, he has strange and almost unfathomable powers, and he seeks to undo the works of his fellow Titans, his former friends and allies in the Pantheon. He sought out the eredar - he went looking for them. This has always struck me as interesting, because the eredar resemble a race created by the Titans here on Azeroth, namely the mogu.

  • EVE Evolved: The end of EVE Evolved

    by 
    Brendan Drain
    Brendan Drain
    02.01.2015

    By now, you will have heard that Massively is being shut down along with Joystiq and countless other blogs run by AOL. That unfortunately means this will be my final article for Massively and marks an end to the nearly seven-year run of the EVE Evolved column, which now holds over 350 articles on topics ranging from ship fittings and opinion pieces to guides and expansion breakdowns. I'd like to take this opportunity to thank all of you for your readership and to express just how much playing EVE Online and writing for you really have impacted my life. I've been asked by so many people over the years for tips on breaking into the games industry as a journalist or MMO blogger, but the truth is that I lucked into this gig. When a post on the EVE Online news page said that some site called Massively was hiring an EVE Online columnist, I almost didn't bother applying. I was a prolific forumgoer back then and had written some guides for EON Magazine and my own blog, but I wanted to get into game development and had very little confidence in my writing ability. What I didn't know then was that writing for Massively would help improve my writing skills immeasurably and even help give me the confidence to launch my own game development studio. Massively gave me a platform on which to talk about EVE Online and an eager audience to share my game experiences with, but it turned into something much more profound. There have been low points dealing with trolls and organised harassment and tough times with budget cuts, but there have also some incredible experiences like attending the EVE Online Fanfest, investigating monoclegate, watching CCP redeem itself in the eyes of players, and collaborating with some of the best writers in the games industry. In this final edition of EVE Evolved, I look back at the start of the EVE Evolved column, break down my top ten column articles of all time, and try to put into words how much this column has meant to me over the years.

  • Know Your Lore, Tinfoil Hat Edition: The ordering of Draenor and Azeroth

    by 
    Anne Stickney
    Anne Stickney
    01.25.2015

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. According to various accounts, the Titans have had their hands on almost every inhabitable world in the universe. Certainly Algalon had to keep an eye on more than one planet in his impossibly-long life -- he says as much when we stop him from sending the signal that would re-originate our world. This fact alone is enough to indicate that in the Warcraft universe, worlds aren't quite as unique as we'd expect them to be. If the Titans had a hand in their ordering, they're likely going to have at least some similarities. But it doesn't mean that every world we come across is going to be just like Azeroth. We've been presented with the idea, time and time again, that Azeroth is unique in the universe. It's special. There's something about it that sets it apart from every other world. And yet, when you hold Azeroth and Draenor next to each other and take a good long look at what they are, you can see the bare bones of what was once upon a time, a blueprint shared between the two. Unfortunately, the comparison raises more questions that it seems to answer -- but those questions are pretty important. Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Flameseeker Chronicles: Rooting through Guild Wars 2's Point of no Return

    by 
    Anatoli Ingram
    Anatoli Ingram
    01.20.2015

    How about that Guild Wars 2 season finale, huh? Although it's not the major event last year's was, it threw a huge chunk of fuel on the ol' rumor bonfires. Despite the buzz surrounding GW2 lately, I know a lot of players expected ArenaNet to underplay the last chapter of season two. Instead, we got a massive reveal and a surprise look at what ArenaNet plans to show off at PAX South on January 24th, and it's more full of exciting possibilities than I could have predicted. This article will necessarily contain spoilers, more spoilers, and even more spoilers, so make sure you're up to speed before reading further. Or don't, and suffer the consequences (I love saying that).

  • The Mog Log: A primer for Final Fantasy XIV patch 2.5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2015

    Ladies, gentlemen, and those who fall into neither category: The end approaches swiftly. Final Fantasy XIV's last pre-expansion patch is about to drop, and just like the bass, it won't be the same afterward. Tomorrow you've got a whole lot of new content to play through, enough to probably keep you well occupied for the next three months. The fact that the second portion of the patch will be dropping in about a month just makes it all the more occupying. As we've done many times before, today's column is meant chiefly to take apart the patch elements we know of and get you up to speed so you can start playing without any issues once you can log in again. So let's start in on the first part of Before the Fall, complete with its new mystery trial and the promise of many revelations. Even if the big fireworks are coming in March.

  • Know Your Lore: Breakers and Primals

    by 
    Anne Stickney
    Anne Stickney
    01.18.2015

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. What is Draenor, exactly? It's a world beset by war on many different levels -- there's the threat of the Iron Horde, of course, and battling clans among the orcs, fighting with the ogres, skirmishes between orc and draenei. But beyond that, there's another layer of conflict on the world, one that seems like a much larger struggle, one far more ancient and primal than anything the orcs, ogres, draenei, or even the arakkoa could conjure up. In the wilds of Gorgrond, a struggle is taking place that almost seems to serve as a backdrop to the main Iron Horde-centered story we're concerned with. While we struggle with the Iron Horde and their plans, massive creatures both plant and rock are embroiled in a constant battle with each other, either unaware of our presence, or so intent on their purpose that we are simply being ignored. Or, to turn that around, we are so insignificant in the face of this conflict that to these giants of the world, we don't even register as being anything of importance at all.

  • Final Fantasy XIV drops the preliminary patch notes for patch 2.5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.16.2015

    The patch notes for Final Fantasy XIV always include a surprise or two. Yes, the preliminary patch notes for patch 2.5 are out, and they contain lots of things that players had known to expect. But aside from the three new dungeons, the World of Darkness, the previewed trials, the new quests -- whew! -- there's even more new stuff tucked away into the patch. For example, there's a new form of PvP match added to the game, which pits alliances against one another in a straight deathmatch. There's a new mystery trial unlocked through the main storyline. There's the new Aetherial Wheel furnishing, which allows free companies to charge up their company credits through alternate means. That's not even counting system adjustments or usability improvements or the items not previewed but expected such as new hairstyles. Take a look at the preliminary patch notes to get an idea of what's coming around once the patch goes live on January 20th.

  • Final Fantasy XIV shows off story content and trials for 2.5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2015

    The last pre-expansion patch for Final Fantasy XIV is titled Before the Fall, not That Time When The Heroes Fixed Everything. There needs to be a fall, doesn't there? And there's a lot of stuff that can start falling, as demonstrated in today's preview from the official site. Ul'dah can fall. The Scions can fall. Ishgard can fall. Eorzea can fall. Or if you decide to face off against the Dark Divinity himself, you can fall. Players not confronting the dread primal directly will still have plenty of opportunities for pratfalls, as the Hildibrand storyline is wrapping up with the final confrontation between the Gentleman Inspector and his thieving rival. There's also a second confrontation with Gilgamesh Greg in the Battle at the Big Keep, with the victor winning the Treaty-Blade... which sounds like pretty good loot, but Greg carries a lot of weapons, so it seems rather natural. Patch 2.5 drops on January 20th.

  • Know Your Lore: Breakout Characters of 2014, Part Two

    by 
    Matthew Rossi
    Matthew Rossi
    01.14.2015

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. When last I was writing about this, we covered some characters that got their chance at the spotlight in 2014. Real life then conspired to interrupt me, but I'm finally back, almost a month into 2015, to talk some more about 2014. Timely! Anyway, I don't think my choices are going to be groundbreaking or shocking for anyone. We all know my biases, but you may be surprised by some choices anyway, because sometimes, I actually try and ignore my biases and be fair. Sometimes. Ga'nar Straight up - I expected to hate Ga'nar. When you first meet him, he's your typical blustering orc, going on about murdering Iron Horde with his shovel (granted, they had him digging out latrines, I'd be pretty upset too) and posturing at Hellscream as you retreat from Tanaan. But something happened on the way through Frostfire Ridge. He started to grow on me. He was arrogant and hotheaded, yes, but also brave and well, such an orc about everything. And when he challenged Durotan, he showed a quality I hadn't expected in him - as Durotan refused to even fight him, declaring that he would stand and let Ga'nar kill him if necessary, Ga'nar backed down. The final confrontation with Fenris Wolfbrother (and the revelation that Fenris was the eldest son of Garad and Geyah) ultimately revealed Ga'nar's true self to the player. I'm a sucker for heroic sacrifices. Always have been. And this was a heck of a heroic sacrifice, all told - after dispatching their wicked elder brother, Ga'nar refuses to allow Durotan to die, instead hurling himself, a lone orc (say it in Muradin Bronzebeard's voice) against the forces of the Iron Horde, and his death buys victory for his people. I'm sorry, but as much as I often bag on orcs, this was an excellent heroes' death for Ga'nar, and it won my affection.

  • Final Fantasy XIV drops a trailer for patch 2.5, Before the Fall

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2015

    The final patch before Final Fantasy XIV's first expansion is a week away, and it's got plenty going on, so much that it's being split into three parts. A new trailer for the patch has been unleashed today, showing off bits and pieces of the whole thing but focusing chiefly on the content that will be going live on January 20th. You can view the whole thing just past the break, assuming you have 10 minutes to see all of the various hints and spoilers. Patch 2.5 brings with it more main scenario quests, three new dungeons (Keeper of the Late, Amdapor Keep Hard, and Wanderer's Palace Hard), the World of Darkness raid, a battle against the primal Odin, and a continuation of the Hildibrand storyline. Patch 2.51 is confirmed in the trailer for late February and will include the Manderville Gold Saucer, while part 2 of Before the Fall will wrap up the main scenario and set up the story of Heavensward in late March.

  • The Mog Log: Speculating on Final Fantasy XIV's Heavensward

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.12.2015

    We've got patch 2.5 around the corner, but Final Fantasy XIV's first expansion isn't all that far away either. And that, of course, brings with it no end of speculation about what players will find because so little is certain right now. What previews we've had have been vague by design, just enough to set our minds aflame with possibility without nailing down exactly what we'll find when we start venturing northward. Lucky for me, I love speculating. There are several ideas I've already seen regarding what we're getting in Heavensward, some of which are so far out of left field that I tend to think it's a pipe dream of the speculator and some of which seem to be logical predictions about the future of Final Fantasy XIV. So here's a bit of talk about those before we start hearing tons of expansion news and it's all proven transparently true or false. (Midway through the week, maybe.)

  • Know Your Lore: Highmaul and the Gorian Empire

    by 
    Anne Stickney
    Anne Stickney
    01.11.2015

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. "Why Highmaul?" is one of the most frequently asked questions I get these days. It does seem a little strange that we are raiding the capital of ogre civilization when one would think we should be facing down the leaders of all of the Iron Horde we've been fighting against throughout the leveling process. But there's method and reasoning as to why we're invading the ogre stronghold, and it absolutely ties back into the Iron Horde. When one thinks of ogres, one hardly thinks of things like intelligence or cunning -- it's usually the complete opposite. But the ogres of Azeroth are a far, far cry from what they once were, not so long before the events that opened the Dark Portal and began the First War. The Draenor we're currently visiting may be a slightly altered universe, but the history remains by and large the same. And in both instances, there was a point in time where the ogre race ruled supreme.

  • A new World of Warcraft comic book series is on the way

    by 
    Justin Olivetti
    Justin Olivetti
    01.09.2015

    Lore doesn't just have to come at you via in-game text boxes; there are other mediums, such as comic books, that can help you understand a particular fantasy world. For example, Dark Horse Comics is preparing a new World of Warcraft series to explore the ancient history of Azeroth. World of Warcraft: Chronicle Volume 1 will be the first of several issues that trace the backstory of the world in a time before the Horde and Alliance. Blizzard COO Paul Sams says that it's being done to sate fan curiosity: "We often get questions from players who want to know more about the origins of the Warcraft universe, and the rise and fall of their favorite characters. This new series digs deeply into all of that -- we can't wait for players to read it." Unlike most comic books, Chronicle Volume 1 will be a hardbound edition. The series will go on sale this November in comic shops and book stores.