luffa

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  • 9 years later, a venerable trinket finally dies

    by 
    Allison Robert
    Allison Robert
    04.06.2013

    There are very few items in World of Warcraft that have much of a shelf life beyond the games in which they debut. No matter how powerful and prestigious they are, they get nerfed, or their level range is restricted, or -- most commonly -- they're simply outclassed by bigger and better gear. Thunderfury lasted through early Magtheridon kills in The Burning Crusade before Blizzard nerfed its threat. The Luffa was resurrected for a few shining weeks to help guilds kill Moroes before the developers squashed its use for anyone past level 60. Even the most hotly contested BC trinket and Wrath trinkets, the Dragonspine Trophy and Deathbringer's Will, were eventually scuttled by DPS, no matter how much intra-guild bloodletting they'd inspired before. However, the Darkmoon Card: Blue Dragon somehow managed to fly under the radar for years. While it was never the best trinket in any tier outside of classic, it was still a pretty solid regen piece (albeit more so before in-combat regeneration was improved during Wrath). I got mine after Aertimus at Hotstree noted in early Wrath that it was still shockingly good almost five years after it appeared in the game, and I knew legions of healers who pulled theirs out of mothballs or went to hunt the Beasts deck themselves as a result. You never know, we all said, when it'll pop up in the middle of a sea of "better" trinkets and still be one of your best options for regen. No more. As Blizzard announced during a hotfix late on April 4 for the recent patch 5.2, the Blue Dragon "now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69." I guess it'll be in the bank for good now, because I just don't have the heart to get rid of a workhorse trinket that performed its job faithfully for so long.

  • Square Enix announces new Lufia game, platforms unknown

    by 
    Griffin McElroy
    Griffin McElroy
    11.12.2009

    We understand Square Enix's desire to branch out, but its latest move is just ... it's incomprehensible. To go from being the world's premier developer of RPGs to creators of shower paraphernalia? It makes no sense, but it's what's happening -- according to a recent Famitsu article, Squeenix is now working on a new Luffa. This is uncharted territory for the company, but we can safely assume that it will be a very high quality Luffa, designed specifically for people with soft skin and outrageously spiky hair. Update: It's been brought to our attention that the Famitsu article actually reveals that Taito (which Squeenix owns) is working on a new installment in the Lufia franchise (known as Estopolis in Japan), which looks a lot like "Luffa," so you really can't blame us for getting confused. No platforms have been announced, but the team from the original Lufia & the Fortress of Doom will be behind the wheel, so it should be fairly reminiscent of the classic SNES RPGs of yesteryear. Also, it probably won't help you clean yourself in the shower. Sorry about that. [Via Andriasang]

  • The return of the return of the Luffa

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.24.2007

    It seems like just yesterday we were talking about the Searing Gorge quest reward the Luffa and how useful it could be for an encounter in Karazhan. I, of course, was off silently cursing the fact that I'd vendored mine ages ago, being unable to think of a single use for it that was more important than the free inventory slot. However, it looks like I didn't need to be so sad about that -- because apparently the Luffa has been changed in 2.0.10 to not work on bleed effects cast by monsters over level 60. [Via official forums]

  • Return of the Luffa

    by 
    Mike Schramm
    Mike Schramm
    02.22.2007

    Answer honestly now: who actually kept the Luffa? The Luffa is a pretty much worthless trinket (except maybe for Rogues who often fight Druids or Warriors) available at level 49 from a quest in Searing Gorge. All it does is remove one bleed effect. It's not a bad trinket when you get it at level 49, but after that, more and more trinkets show up that do so much more that for most players, the Luffa ends up either in the bank, or, more likely, vendored away.I know I sold it. But those of you who hang on to everything you find in the game have a reason to celebrate: the Luffa is back. Apparently in Karazhan, there's a rogue boss named Moroes who lays down a debuff called "Garrote"-- it's a whopping 1000 damage per 3 seconds for five minutes (or until he dies, as of 2.0.6), which is a lot of damage. And yet, while Stoneform, Divine Shield and Ice Block will all remove it, the only other way you'll get it off is, you guessed it, the ol' Luffa.If, like me, you did vendor it, don't worry too much-- the Luffa only works sometimes, and the fight's not impossible without it anyway. But a few players are feeling a little regret at tossing away something they'd never thought they'd need. Maybe a future quest in Outland will someday grant us an extra absorbent Luffa for future use.Update: And here's even more reason to keep it. Commenter Wari asks about Rokmar the Crackler's debuff in the Slave Pens (he drops a bleed that does damage until the player who has it is healed to full), and it looks like the Luffa will clean that annoying buff off too. Who knew the Luffa would be so useful?