mage-utility

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  • Arcane Brilliance: The services we provide

    by 
    Christian Belt
    Christian Belt
    06.26.2010

    It's time again for Arcane Brilliance, the weekly mage column that come rain or shine, snow, sleet, hail, netherstorm or cataclysmic event is always delivered to your electronic doorstep by a mysterious robed man with a strange affinity for sheep. Perhaps you have wondered why Blink is distanced at exactly 20 yards? Because that's the exact number of digital yards between your internet yard and your neighbor's internet yard. This strange wizardly paperboy blinks onto your e-porch, unfurls this week's Arcane Brilliance, magicks it under your internet door, turns your internet yard gnome into an internet yard sheep, then poofs his way next door and repeats the process. He does this whether you've actually subscribed to Arcane Brilliance or not. It's all a bit creepy, but at least it's free. Let's take a moment and talk about utility, shall we? This week, I'm going to present the case for mages as the single best utility class in the game. Sure, druids bring their gifts of the wild, death knights bring their horns of winter, shaman bring their bloodlust/heroism, warlocks bring their evil little cookies and their obscene body odor, and rogues bring ... a tendency to stab things in the back ... but mages -- I think you'll agree after I pound it into your heads for the next thousand words or so -- are the kings of utility. You may think of us (and many of us may think of ourselves) as simple purveyors of arcane destruction. We trade in damage, humble merchants of death, standing behind someone wearing more substantial attire, churning out our fireballbolts and frostmadoodads and whatnot until the boss keels over, like any good ranged DPS class should. While this is our essential function, I'd like to spend this week's column shining a spotlight of sorts on the other things we bring to the proverbial table. Protip: one of the things we bring is a literal table.

  • Arcane Brilliance: The difference between good and great

    by 
    Christian Belt
    Christian Belt
    04.03.2010

    It's time again for Arcane Brilliance, the weekly mage column that believes frost mages shouldn't be the only mages to experience the joy of pet ownership. Reader Doidadetanga, aside from having more syllables in his character name than is reasonably necessary, sent in this picture of his very own Arcane Elemental, which (if Blizzard listens to my nightly prayers at all) will be a new spell in Cataclysm ... along with Anti-Warlock Bolt, the new 56-point talent in the Arfrostfirecane tree. I'm about to make a bold statement (literally; it's in bold typeface): I'm a good mage. My GearScore is adequate. I am fully capable of putting out an acceptable amount of damage over an acceptable timespan. When folks want free food and water, I somehow manage to provide it for them. My dress is appropriately pretty, and my staff is sufficiently formidable in terms of both size and the manner in which I employ it. I'm about to make another bold statement: Anybody -- absolutely anybody -- can be a good mage. I can, you can and yes, even that defecting warlock who has finally outgrown his dark eyeliner, Taylor Lautner posters and hating his parents can be a good mage. The problem is, not nearly enough of us manage to move beyond that particular tier of magehood. I know I'm still working on it, five years after I started playing this wonderful game, and chances are you are too. There are a whole lot of good mages out there -- but not a whole lot of truly great ones. But fear not, my fellow mages. Though I have not yet attained greatness, I can recognize it when I see it. I'm willing to bet a good number of you can, too. Follow me past the jump and we'll discuss the fine line that separates a good mage from a great one. Because I'm going to make one final statement, and this one isn't even bold: Every mage can become great. Every single one.