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  • The Queue: 7 days

    by 
    Alex Ziebart
    Alex Ziebart
    10.27.2014

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. I've had myself convinced that my road trip to BlizzCon began on November 4. I checked my intinerary this morning and realized it starts November 2. There's a bit of panic happening, people. It's okay, though. I'll just let Taylor Swift's new album loop a few more times. That'll fix it. Jalamenos asked: How will gems and enchants work on WoD gear? Changing stats according to spec is great but I would really rather not have agility gems on my healing gear.

  • Know Your Lore: WoW for Dummies, Act I: Alliance

    by 
    Anne Stickney
    Anne Stickney
    11.18.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. World of Warcraft was originally released in the US on November 23, 2004. That is eight years of our lives that we've been playing this game ... for some players. For many players however, their experience with WoW began in Burning Crusade, or Wrath, or Cataclysm -- or even right now with Mists of Pandaria. And because of this, it means these players have missed out eight years worth of lore and story from before they began to play. One of the questions and suggestions I see pop up most frequently, be it on Reddit, Twitter or even WoW Insider, is what happened during all of that time? What was the story behind these expansions? Sure, there are novels and comics aplenty available for reading, but these are side aspects to the original games that didn't really tie into the game so much. The game itself had its own story going, particularly in those first couple of expansions. So let's step back in time and take a look at WoW and the basic ongoing story that has kept it going all these years -- not the novels, but the game itself. Get ready for WoW for Dummies: the vanilla years.

  • The OverAchiever: In which Alliance has it much worse than Horde

    by 
    Allison Robert
    Allison Robert
    06.28.2012

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we are grateful to play Horde. This past week, I was tabbed out of the game writing an OverAchiever on Bloody Rare as a follow-up to our guide on Northern Exposure when something interesting started happening in the background. In the sliver of laptop screen dedicated to WoW, the chat channels exploded with warnings that the Alliance was attacking Orgrimmar. Given that the Midsummer Fire Festival is still going on with lots of players busy stealing enemy fires, this isn't particularly unusual. I shrugged and went back to work. And yet, the warnings just kept coming. Curious, I tabbed back into the game to discover that a full 40-man Alliance raid was fighting its way to Garrosh Hellscream. Other players said that none of the other Horde leaders had been attacked, so I can only assume the raid was starting For the Alliance! with the toughest foe among them. Now, Garrosh is by no stretch of the imagination anywhere near as popular as Thrall was, but lots of Horde players are still willing to defend him from attack because, well, he's got his moments. Orgrimmar's central district quickly became a lagfest of epic proportions as dozens of players who'd been gossiping in trade or loitering around the Auction House rushed to defend Garrosh. The Alliance raid was ultimately defeated, but they rallied and tried again -- unsuccessfully -- an hour later. This was the first of three days that I saw the same Alliance raid desperately trying to kill Garrosh, and something started to niggle at me by day two. Namely, For the Alliance! and For the Horde! are among the very few achievements that are significantly tougher if you play one faction over the other.

  • Know Your Lore: Anduin Llane Wrynn, Prince of Stormwind

    by 
    Anne Stickney
    Anne Stickney
    12.25.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. He is quiet, kind, and likely more keenly aware of the troubles of the world than most. He is drawn to the Light in a profound way, much as his father would like to dismiss it. Unlike his father, he isn't interested in the rigors of war and the brutal realities of fighting. He's already been a leader, though his reign was as a figurehead. He's suffered far more in his young life than most. His mother died when he was merely a baby, and his father disappeared and returned a man who was utterly changed by circumstances beyond his control. He is the heir to Stormwind's throne, to a kingdom that is tattered at the edges and trying desperately to hold itself together. While the rest of the world seems to revel in the chaos brought about by Deathwing's return, eager for the battle between Alliance and Horde to rear its head, he quietly follows the path of peace, looking to the future. It's a future that Prince Anduin Llane Wrynn may very well have to put back together again, perhaps sooner rather than later.

  • Cryptozoic announces new WoW card game Clash of Champions

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.25.2011

    Cryptozoic Entertainment, which puts out the WoW Trading Card Game, has announced a new way for you to enjoy the Warcraft universe with Clash of Champions, a new deck-building card game. This game allows you to take on the role of a major hero of the Warcraft universe such as Thrall, Jaina, King Magni, Garrosh, or Varian Wrynn and fight monsters and epic bosses. As you fight, you level up, and you can add new abilities and loot to your card deck. As you may expect from the basic outline of the rules, this will be a separate game from the TCG, with new rules and new ways to play, but it sounds like an epic playing experience and a fun way to battle with your favorite characters from the Warcraft mythos. The new game is expected in spring 2012.

  • Know Your Lore: The Shattering, part 2

    by 
    Anne Stickney
    Anne Stickney
    10.16.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. One of the biggest questions people have in regards to the Shattering patch that took place at the end of Wrath of the Lich King is just how much time passed in game during those events. Unfortunately, there aren't any concrete answers to that question, which makes trying to muddle out time lines a little more difficult than usual. The official time line on the original World of Warcraft website was removed when the site underwent its major facelift, and a new time line was never implemented. However, taking a look at the old time line over on Wowpedia seems to indicate that Blizzard likes patches to last approximately one year in the Warcraft time line. So classic World of Warcraft and all the events we encountered, from Molten Core to the original incarnation of Naxxramas, took place over the span of one year in the time line. The Burning Crusade and all events associated with it also took one year to complete. It stands to reason that Wrath of the Lich King would follow the same trend. But again, without concrete confirmation, we've got no way of really knowing for certain. That said, the novel The Shattering seems to take place over the course of at least a few months or so, if not more, so there was a bit of a time jump between old-world Azeroth and the Azeroth that was implemented in patch 4.0.3a. And now, let's continue on with what went down in that novel, shall we? Today's Know Your Lore contains pretty much every possible spoiler that exists for the novel The Shattering by Christie Golden. If you're avoiding spoilers, turn away now!

  • Know Your Lore: The Shattering, part 1

    by 
    Anne Stickney
    Anne Stickney
    10.09.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. On Nov. 22, 2010, millions of players logged in to World of Warcraft to view the old world one final time. Whether venturing to out-of-the-way spots, running around the park in Stormwind, or saying goodbye to Magni Bronzebeard and Cairne Bloodhoof, every player was well aware that the next day, these locations and people would no longer exist. As for me, my guild leader took those of us who wished to go on a romp around the hidden places in Azeroth that many had never before seen and would never see again. On Nov. 23, players logged on to find an entirely different, harsher world waiting for them. Orgrimmar was transformed into a bristling fortress of iron and steel. Stormwind's façade was forever marred by the charred claw marks of Deathwing, and the lovely park nestled in the corner of the mighty city had been torched and fallen away into the sea below. In Ironforge, the city was now ruled by a council of three; in Orgrimmar, a new Warchief sat on the throne. In Thunder Bluff, Baine Bloodhoof now stood in the place of honor once reserved for his father Cairne. For those who read the novel The Shattering by Christie Golden, all these events made perfect sense. For those who hadn't picked up the book, the resounding question asked was a simple "What happened?" Today's Know Your Lore contains pretty much every possible spoiler that exists for the novel The Shattering by Christie Golden. If you've been putting off picking up the book and giving it a read and would like to remain unspoiled, I would highly suggest turning away now.

  • Patch 4.1 PTR: Old Ironforge open for public viewing

    by 
    Sarah Nichol
    Sarah Nichol
    02.26.2011

    As a fan of Moira, the Wildhammers and the overall dwarf story arc, I was rather put out that Magni was simply gone. In game, we didn't get to see the events of The Shattering that led to the current state of dwarven politics. But now on the patch 4.1 PTR, it appears that Old Ironforge has been opened for public viewing. Magni Bronzebeard stands, still petrified, next to several extremely large tomes, attended by Advisor Belgrum and Honor Guard Dunstan. Advisor Belgrum used to be located in the Halls of Explorers, and his dialogue indicates that he feels he is to blame for Magni's current predicament. Belgrum was involved in the events of the Shattering, helping to translate the tablet that led to Magni's eventual petrification and heading up the interim goverment prior to the Council of the Three Hammers. Honor Guard Dunstan appears to be a new NPC (unless he is related to a certain mountaineer). %Gallery-117654%

  • The Queue: The last Friday, the last weekend, the last kiss

    by 
    Michael Gray
    Michael Gray
    12.03.2010

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Michael Gray will be your host today. This is it. The last Friday before the last weekend for our last kiss in Wrath of the Lich King. This is when we have our last hurrah, when we run down the bucket list to make sure we've done everything we can to prepare for the Cataclysm. If you're not sure what to expect next week, check out our guide to the Cataclysm expansion. There's a lot going on right now, so let's get into the heart of it.

  • WoW Insider reviews The Shattering: Prelude to Cataclysm by Christie Golden

    by 
    Michael Sacco
    Michael Sacco
    10.18.2010

    The Warcraft universe has incredibly rich lore supporting it, and it's natural that, like many IPs, it would expand outside of the game world. Warcraft novels have historically been hit or miss, largely due to the strengths and weaknesses of the various commissioned authors who write them. Some novels feature out-of-place characters invented by the author specifically for those particular stories; some struggle with the characterization of beloved characters. But there have been some bright spots: Rise of the Horde was a fantastic look into the birth of the Horde on Draenor, and Arthas: Rise of the Lich King provided insight into the man who would become the Lich King. These books have something in common besides their IP: Christie Golden wrote them. In Arthas, she gave Blizzard its first The New York Times-bestselling novel. Now, her latest offering is the Warcraft universe's newest novel, a tie-in to the upcoming Cataclysm expansion. We present to you our review of The Shattering: Prelude to Cataclysm.

  • A look at the new WoW figures at SDCC 2010

    by 
    Kelly Aarons
    Kelly Aarons
    07.29.2010

    Last weekend saw one of the greatest comic book conventions in North America, the San Diego Comic Con, come and go. One of our own WoW.com crew attended the great event and came back with photos of DC Unlimited's newest (and some older) World of Warcraft action figures. These displays featured many from the Premium Series 2 and 3, along with the regular series 6 and 7. I personally have a few of these around my apartment. They're of superb quality, and the regular series usually costs around or under $20. The larger premium series goes for quite a bit more (usually hovering around the $50 mark) but is undoubtedly worth it. You can actually preorder some of these (including those not show, like the Lich King) right from DC Unlimited's website. Check out the full gallery below! %Gallery-98354%

  • Know Your Lore: Current Alliance politics -- the dwarves, part two

    by 
    Anne Stickney
    Anne Stickney
    05.31.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. WARNING: The following post contains small spoilers for Wrath of the Lich King. Players who are still playing through the expansion and wish to avoid spoilers may want to avoid this post. In addition, theories behind the new Cataclysm race/class combinations will be discussed. The dwarves of Azeroth have had a somewhat rocky start politically speaking -- the War of the Three Hammers caused a rift between the three major dwarf clans that looked as though it would never be repaired. However, current events as well as revelations regarding new class combinations suggest that the dwarves may not remain as fractured as they've been in World of Warcraft's history. When we left off last time, it was to an introduction of the woman pictured above -- Princess Moira Bronzebeard, daughter of King Magni. Why is she so important, you may ask -- well Moira's been in the clutches of Emperor Dagran Thaurissan, leader of the Dark Iron clan since World of Warcraft's launch. How'd she get there? Why isn't she dead? What's Magni doing about all of this? Let's take a closer look at Moira and her role in what could possibly be upcoming conflicts.

  • Know Your Lore: Current Alliance politics -- the dwarves, part one

    by 
    Anne Stickney
    Anne Stickney
    05.29.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week we covered the gnomes, who much like the night elves have a history that spans centuries, but unlike the night elves, much of this history is unknown. Also unlike the night elves, the gnomes don't appear to have much going for them in the way of future conflicts. Today we're going to talk about the close friends of the gnomes -- the dwarves -- who are decidedly far more important than any have given them credit for to date. To summarize their origins: Way back in Azeroth's history, the Titans created a race of guardians called "earthen" to help protect and watch over the planet. There were a few different "types" of earthen originally created. The first type was prone to a "matrix destabilization" when in high-stress situations, and a nasty thing called the Curse of Flesh. This destabilization in conjunction with the curse led to the creation of the troggs. Yes, the same troggs that are currently plaguing the gnomes and Gnomeregan. These first earthen were sealed away in vaults all over the world including locations such as Bael Modan. Apparently the Titans seem to have this thing for locking bad things under the earth. The second round of earthen creations were just fine, and left as they were. Except that they weren't "just fine." These earthen were also susceptible to the Curse of Flesh, much like the gnomes were, and it worked on them oh-so-subtly. Over a gigantic chunk of time, they degraded into what we know today as the dwarves of the lower continents. As for Northrend, according to the Tribunal of the Ages, the Titans created the Forge of Wills to make yet another series of earthen, these designed to avoid the Curse of Flesh altogether. This is why you see earthen up in Northrend today.

  • Ask a Faction Leader: The Brothers Bronzebeard

    by 
    Michael Sacco
    Michael Sacco
    04.07.2010

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to Master Mathias Shaw, leader of Stormwind's SI:7, and he shed light on several key issues, including melee hunters, frenemies, cheesemongers, black dragons and erotic fanfiction. In this installment of Ask a Faction Leader, we'll be sitting with the brothers Bronzebeard, dwarven royals who tread very different walks of life. Our first reader question ... Dear Brothers Bronzebeard: Thunder Ale or Rhapsody Malt? Sincerely, Alenei di Capernio Shadow Council The brothers respond: Magni: Gettin' dwarves to agree on beer is like gettin' humans to agree on pizza toppings. Not possible. And ye'll never get a dwarf to say his favorite, either!

  • World of Warcraft 5th Anniversary mosaic finally complete

    by 
    Zach Yonzon
    Zach Yonzon
    03.04.2010

    It looks like the fans followed through, after all, and we finally get to see the Battlecry mosaic much sooner than I'd previously thought. The completed mosaic reveals a truly awesome piece of art by Wei Wang depicting all the current faction leaders. By awesome I mean truly mind-blowing, and Blizzard has high resolution versions of both the mosaic and the actual painting available for download in different versions. The full mosaic, for example, can be viewed in all its 14400 x 6150 pixel glory. Arguably the best version is the dual screen wallpaper which shows the most detail, although there are also much smaller versions for mobile phones. The Battlecry mosaic is comprised of 20,000 player-submitted pictures called out by Blizzard as part of the World of Warcraft 5th Anniversary celebration. Each section of the multi-part mosaic unlocked various content over the past few months, which included sneak peeks at conceptual art and even a piece of the game's musical score. The final artwork is arguably the best and coolest rendition of all the faction leaders so far, including a dual-wielding Magni Bronzebeard in armor that's significantly different from what he's wearing in-game, which may or may not hint at a possible model change come Cataclysm. Congratulations to all the fans who contributed to the mosaic!

  • DC Series 6 figures feature Sylvanas and Bronzebeard

    by 
    Mike Schramm
    Mike Schramm
    07.22.2009

    We only just posted about the DC Unlimited Premium series 2 figures, and here comes another set that's getting announced way earlier than it's getting released. The series 6 set isn't actually due out until March of next year (seriously, what's with all of the early announce dates on these things?), but it does have some of the most-wanted lore figures in the game depicted in action figure form. Magni Bronzebeard, Sylvanas Windrunner, and goblin tinker Gibzz Sparklighter are all making appearances, as you can see over on DC's page.I think they look pretty darn good, though I'm still not sold on actually buying one. We'll likely see them on the floor at BlizzCon, so if you want to get a closer look, be sure to poke around the DC booth there. And even if you're not going, we'll be sure to take pics for you.

  • Ask a Lore Nerd: Of Nerubians, Dwarves and Titans

    by 
    Alex Ziebart
    Alex Ziebart
    06.16.2009

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition. I'm going to get this out of the way right off the bat since I know I'll get a dozen people asking again this week: Yes, Know Your Lore will be coming back, it is not gone forever. I promise. I will pinkie swear on it, even. Come on, who wants to pinkie swear? Anybody? Anybody?Aler asked..."On the topic of the Nerubians and the Qiraji, is there any relation in the lore between the two? Or are two insect civilizations coincidental?"There's absolutely a relation between the two. They hold a common ancestry. Both the Qiraji and the Nerubians are offshoots of an even more ancient race, the Aqir. Way back when Azeroth was still very primal, and Trolls were the top dogs. There were three major players in the world: The Amani Trolls, the Gurubashi Trolls, and the Aqir. They warred for thousands of years. Thousands. It was a war of attrition on the grandest scale possible, and all involved more or less broke under the weight of their losses.

  • Ask a Lore Nerd: The 7th Legion is cooler than you

    by 
    Alex Ziebart
    Alex Ziebart
    02.09.2009

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.Another day with a load of Northrend questions! I like those sorts of questions, because they're relevant right now, but don't be afraid to ask about older stuff, too! We're going to jump right in today, though.gearwhizz asked...The Scarlets have a new class of Raven Priests who carry Terrok's Shadowstaff, cast shadowy magic and are accompanied by flocks of birds; is there any other connections between them and the Skettis, is it a red herring or should I wait and see?

  • All the World's a Stage: So you want to be an Alliance Warrior

    by 
    David Bowers
    David Bowers
    11.09.2008

    This installment of All the World's a Stage is the twelfth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. From the way that warriors are available to nearly every race in the game as a sort of default fighter person, you'd think that they would be the fallback choice for any number of different sort of characters you might imagine. Any sort of regular shmuck could be a warrior right? You just gotta pick up some sort of weapon and start swinging it around at an enemy, yes?No. Even though the Warrior class is available to almost every race in the game, every race has its own tradition of what it means to be a warrior -- it's not just a farmer with a pitchfork running around and trying to kill things. Warriors go through extensive training, learn to wield a wide variety of weapons, and train themselves in staying upright and charging about even while wearing all kinds of heavy metal on their bodies.So today we'll look into some of the ways that the races of the Alliance understand what it means to be a warrior, and see which heroes your character might look up to, as well as the archetypes these heroes represent.

  • The funny, morbid, and sad coins of the Dalaran fountain

    by 
    Allison Robert
    Allison Robert
    10.11.2008

    Level up fishing so you can fish in the Dalaran fountain. I'm serious. This completely nonsensible and illogical statement is brought to you by the 53 tiny lore moments you'll get if you'll just sit yourself down somewhere and level up fishing. Yes, it's boring having to fish up dozens of useless fish to get to the good stuff in Outland and Northrend. Yes, you could be farming up gold or materials that will help you level in Wrath. I don't care. Go fish.You see, while you'll be fishing up a lot of equally useless fish in the Dalaran fountain, you'll also get coins. No, not in the sense that you'll be fishing up ingame money, but you'll fish up coins tossed into the fountain of this very old city by 53 people, many of whom will be known to you if you've played the game for any length of time. Some of them, perhaps most of them, are funny. Some are serious. Some are heartbreaking. I admit to a touch of being a lore geek, and it was wonderful being allowed a peek into the irreverent or hopeful or sad heads of Jaina Proudmoore, Thrall, or Stalvan Mistmantle. It is idiosyncratic little touches like this that make WoW hopelessly fun to play, and it is my fondest wish that whatever person at Blizzard who thought this up is pulled off whatever they're doing right now and chained to a desk until they come up with more stuff like this.So, if you don't do anything else with your time between patch 3.02 hitting and Wrath going live...level up fishing so you can fish in the Dalaran fountain. But don't read any further if you're not interested in Wrath spoilers, because there are a few here...