major-glyphs

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  • WoW Archivist: A Glyphmas story

    by 
    Scott Andrews
    Scott Andrews
    12.17.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Professions in Warlords of Draenor feel completely different than at any other era in WoW. Creating powerful items is no longer a matter of farming, luck, or gold. Instead, we have to produce their key ingredients via garrison work orders. Leveling crafting professions is no longer about creating a bunch of useless items that we instantly vendor or disenchant, and reaching max level is now a slow burn instead of a quick grind. This is the first expansion where I haven't hit max level on all my professions within the first week or two. The profession that has changed the most is the most recent: Wrath of the Lich King's inscription, added in 2008. Even the interface changed: the glyph window was originally part of the spellbook UI, not the talent pane. Because of those changes, for a few very special weeks, inscription transformed the financial futures of countless WoW players. I was one of them. We called it Glyphmas, and it was magical.

  • Death knight glyph changes in patch 5.0.4

    by 
    Megan O'Neill
    Megan O'Neill
    08.28.2012

    When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs. Below is our list of new or changing glyphs for death knights. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over. There are no brand new death knight glyphs. Glyphs that are changing into new majors: Hungering Cold becomes Dark Simulacrum Obliterate becomes Enduring Infection Bone Shield becomes Icebound Fortitude Raise Dead becomes Mind Freeze Blood Boil becomes Outbreak Frost Strike becomes Shifting Presences Rune Tap becomes Unholy Command Heart Strike becomes Unholy Frenzy Glyphs that are changing into new minors: Rune Strike becomes Army of the Dead Death Strike becomes Corpse Explosion Scourge Strike becomes Foul Menagerie Blood Tap becomes the Geist Howling Blast becomes Tranquil Grip It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Lichborne: More death knight glyphs in Mists of Pandaria and patch 5.0.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.14.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Last week, we started our discussion of the redesigned glyph system for Mists of Pandaria. This week, we'll finish out that discussion, covering the remaining major glyphs as well as minor glyphs. The glyph system continues to look remarkably alien compared to what we have had before, but there are still some familiar glyphs, as well as a few long sought-after cosmetic additions. As we mentioned last week, there are very few mandatory glyphs, so a lot of this is going to come down to your personal preferences and playstyle. Be sure to read part 1 of this guide if you haven't already, then read on for the rest.

  • Lichborne: Death knight glyphs in Mists of Pandaria and patch 5.0.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.07.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. In redesigning the glyph system for Mists, Blizzard's taking away the prime glyph tier. More than that, though, they've essentially gutted the system, removing many glyphs and changing others in incredibly drastic ways. In the case of death knights, what this has done is leave us with very few mandatory]glyphs and even fewer glyphs that greatly affect our ability to do our jobs or climb higher on the damage meters in any meaningful way. With this in mind, lets take a look at death knight glyphs in Mists of Pandaria as they stand. You will be able to use three major glyphs and three minor glyphs at any given time. There's a lot of glyphs to cover, so we'll do this in two installments. We'll cover most of the major glyphs today, and next week we'll finish off the major glyphs and talk about the minor glyphs.

  • Mists of Pandaria Beta: New glyphs

    by 
    Michael Sacco
    Michael Sacco
    03.21.2012

    Not much else to say here, folks: On top of the warlock tanking glyph, there are a ton of other new glyphs in the Mists of Pandaria beta that we found via WoWDB. Blizzard has gotten really creative with a lot of them. There are a bunch of really awesome minor glyphs and some incredibly useful major ones. Check out a sample below and the rest after the break! Glyph of Animal Bond While your pet is active, all healing done to you and your pet is increased by 10%. Glyph of Anti-Magic Shell Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit. Glyph of Armors Reduces the cast time of your Frost Armor, Mage Armor, and Molten Armor spells by (1500/-1000) seconds and increases the defensive effect of each Armor by an additional 10%. Glyph of Aspect of the Pack Increases the range of your Aspect of the Pack by 15 yards. Glyph of Avenging Wrath While Avenging Wrath is active, you are healed for 0% of your maximum health every 4 seconds. Glyph of Beacon of Light Removes the global cooldown on Beacon of Light Glyph of Blade Flurry Your attacks have a 30% higher chance of applying Non-Lethal poisons while Blade Flurry is active. Glyph of Blessed Life While Seal of Insight is active, you have a 50% chance to gain a charge of Holy Power whenever you take direct damage or are Stunned, Feared, or Immobilized. This effect cannot occur more than once every 20 seconds.

  • The Light and How to Swing It: Paladin Protection glyphs

    by 
    Gregg Reece
    Gregg Reece
    11.03.2010

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com. We've recently looked at builds for protection and retribution, so let's continue that trend and take a look at glyphs. I'm going to review all of them, as we're getting pretty close to Cataclysm, and I'm going to also review them in a more global context instead of talking about what is going to help you on hard-mode Lich King. The way I've set it up is that everything that you're likely going to want without question has an asterisk next to it; those are pretty much things you'll want to take. If you look through the major and minor glyphs, you'll notice that there aren't very many marked as such. There's a reason for that. We just don't have that many spectacular glyphs that are useful in all situations for those types. That's not to say the other glyphs are bad (well, some are, but we'll get to that), but they're more situational and require some choice on your part.

  • Arcane Brilliance: Random postpatchery

    by 
    Christian Belt
    Christian Belt
    10.23.2010

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, Arcane Brilliance brings you a random collection of thoughts, impressions, half-baked ideas, and unprovoked hatred for warlocks spawned in the wake of the single most significant patch in the history of WoW. But then again ... except for the patch part, that pretty much describes every Arcane Brilliance, right? I thought I'd throw that picture of the tier 11 mage set up there to start the article because it looks so awesome. Someone in the comments section last week suggested I spend an entire column waxing poetic about how cool our tier 11 looks, and I want you to know that I gave the idea serious consideration. Could I come up with a thousand words on one set of gear? Yes, yes I could. Would it be worth reading? No, probably not. But did I want to do it anyway? Yes, yes I did. Let's leave it at this: I really, really want to put that flaming skull mask on my mage's face, and I don't care how many warlocks raid bosses I have to kill to make that happen. So now that the insanity of patch week has come and gone, how are you coping? Got your mage's specs all sorted out? Comfortable with your new spell rotation yet? Updated all your addons? Disconnected a few dozen times trying to summon the Headless Horseman? If you're still looking for a bit of help, check out last week's column on mage specs, glyphs, and spell rotations for a basic primer. This week, I figure I'd just spend the column going over a bunch of stuff I ran out of room to mention last week, along with a few new things that have occurred to me during this week's play.

  • The Art of War(craft): Must-have PvP talents for death knights in 4.0.1

    by 
    Zach Yonzon
    Zach Yonzon
    10.15.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. So the bomb finally dropped. As expected, Patch 4.0.1 finally made it to live realms and players are scrambling to get used to everything new. For most players, that first free respec is used for PvE to enable them to join the latest PUG looking to down the week's raid boss. This is when reality bites -- that spec you've been fiddling around with over at Wowhead or wowtal.com isn't delivering the way you thought it would. That's OK. If you're doing some PvP, understand that there are a number of bugs out there, so things aren't behaving exactly as they should. Add to that the fact that the game is balanced around being level 85, that stamina is low, and resilience has taken a hit ... things are going to be somewhat wonky. So don't write off that spec you've theorycrafting on for weeks just yet. Since specs are pretty complex and fluid at this point, we'll take a look at vital PvP talents instead. The fun thing is that at this point in the game, all specs are good to go for PvP -- although your mileage may vary. There isn't much room for variation, unlike before, when players could reach deep into two trees, especially for PvP. But inevitably, there are talents that are extremely useful in a PvP environment. Today we'll take a look at core PvP talents for each spec for death knights, just in case you were wondering what to do with those last few talent points. For this exercise, we won't bother discussing any 31-point talents because, well, you're supposed to pick those up, anyway.

  • The Queue: Pop

    by 
    Michael Sacco
    Michael Sacco
    10.10.2010

    Welcome back to The Queue, our daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Speaking of pop, Bejeweled 2 is free on PopCap.com today until 10 p.m. PST! Go get it! Liam asked: What is the difference between major and prime glyphs? I thought a tier of glyphs was supposed to be more fun and cosmetic now, but they seem the same to me, just changes to our spells. Prime glyphs are no-brainer DPS/effectiveness increases. Major glyphs offer new utility or changes in your rotation that are hard to "math out." Minor glyphs give fun or cosmetic changes.

  • Cataclysm beta: New glyphs for rogues and shaman

    by 
    Michael Sacco
    Michael Sacco
    09.03.2010

    Blizzard's been hard at work adjusting a lot of WoW's game systems for Cataclysm, and one of the biggest changes in the pipeline is the overhaul of the inscription profession. You may remember the Path of the Titans alternate advancement system was axed in favor of making inscription, well, better. On top of other changes and a new UI, part of this task is adding a new tier of glyphs -- called prime glyphs -- on top of the already-existing tiers of major and minor. Ghostcrawler recently had this to say about the new glyph system: Ghostcrawler Prime glyphs aren't going to be exciting in a "change up your rotation" style. We want primes to be unambiguous dps (etc.) increases so we figured they might as well be easy to understand rather than something so convoluted that everyone would just go to a fansite to see which 3 to pick. The majors are more interesting, because they are either not dps increases at all, or dps increases in ways that are tricky to math out. We think players will debate and geek out more about which majors to use, and with the new glyph design, swapping them out once in awhile isn't very painful. Minors are basically convenience or fun. source Several classes have had their glyphs worked on and updated as of this beta patch, but only rogues and shaman glyph passes appear to be "done," so we've listed glyphs for those two after the break.