mana-drain

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  • Blood Sport: Drain Mana's removal and its impact on arena

    by 
    C. Christian Moore
    C. Christian Moore
    01.11.2011

    I was originally going to write this week's Blood Sport on the myriad of PvP changes on the PTR. However, I found myself writing a large amount about one subject, so much that it deserves its own post. Warlocks are losing Drain Mana in Patch 4.0.6. I'll get to the other changes some time soon (Blizzard is still not finished releasing changes at the moment). To summarize what is about to be a very long post, I don't agree with this philosophy. No sir, not one bit. Ghostcrawler We are probably going to remove Drain Mana from warlocks. It is incredibly situational in PvE but causes problems in PvP. This might mean we need to evaluate Mana Burn as well. source I'd like to know what kind of problems Ghostcrawler is referring to. I don't know anyone who thinks Drain Mana is an incredibly powerful ability right now. Does it shorten games? Sure. That's the intended effect -- or so I thought, anyway.

  • Wrath Hunter Talent Analysis, Part I: Marksmanship

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.23.2008

    Hunter talents are out, and there's definitely a lot to say about them, both good and bad. While we have discussed some of the changes to the lower Survival tree, what we haven't touched on is all the new talents and the talent changes in other trees. If I was to sum it all up in one sentence, I'd say this: The 51 point talents look lackluster, but most of the rest is downright drool inducing. Marksmanship's early tiers are now full of easily obtainable goodies for any Hunter, Survival's gained even more group and raid buff utility, and Beastmastery has even more amazing pet synergy. There's a lot to cover, so we'll tackle it one tree at a time. First, we'll look at Marksmanship, which was once premiere Hunter tree, but has fallen a bit to Beastmastery in Burning Crusade. It's certainly seen some marked improvement for Wrath so far, and even if you don't plan to spec Marksmanship, you'll at least want to know about the first few tier talents, as you'll probably want to grab many of them anyway.

  • "Make them bleed blue"

    by 
    Mike Schramm
    Mike Schramm
    01.29.2008

    Screwface on the forums has an interesting idea about a PvP tweak, even though his implementation isn't quite right. He says that since healers are so overpowered in PvP (well that's his first problem), abilities like Rend and Garrote should not only bleed blood, but also bleed mana off of casters. Of course, simply making all bleed abilities also take off mana would make them overpowered on their own, so his plan of making a sweeping change like that doesn't quite compute.But the idea of more abilities that directly affect mana is an interesting one. Right now, there are only four "mana drain" spells in the game (warlocks can steal mana for themselves, priests can turn mana into damage, and hunters can sting mana off of a target). But as much as mana pools and regen have grown in the last patch, it's true that there hasn't been a balance in the opposite direction. No, warriors don't need another buff, but what if shaman were given a mana drain totem somewhere in the next ten levels? Or Boomkins got a spell that negated mana over time?It's nothing to play around with lightly. But Blizzard does have to come up with ten more levels of abilities and talents for the next expansion, and messing with mana is something they haven't done much of lately. In Northrend we might not only be worried about health and DPS, but mana draining and mana attacks might become another piece of the class balance puzzle.

  • Are Line of Sight spells an unfair advantage?

    by 
    Dan O'Halloran
    Dan O'Halloran
    09.09.2007

    Player Amithral of the Magtheridon server has a complaint about LoS (Line of Sight) spells. These are channeled spells like Mindflay, Drain Mana, Drain Life, etc. Pretty much anything where you see a particle animation of a continuous beam from the caster to the target.His complaint is that if the target breaks LoS, the ray spell continues. Hunters are plagued by LoS issues, but Priests and Warlocks seem to get a free pass as long as they have LoS when they first cast their spells. Community Manager Tharfor responds that the ray-like spells are considered to be a "working feature and there are currently no plans to change it." However, he also went on state this game mechanic may need to be reevaluated and he will bring it up to the dev team to see if they want to address it.What do you think? Is the lack of a LoS check after casting an unfair advantage (especially in PvP) or should it be considered an advantage of the classes that have it?