mario-kart-64

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  • Teens playing Mario Kart 64: 'Who designed this?'

    by 
    Mike Suszek
    Mike Suszek
    01.05.2015

    Ready to feel old? The Fine Brothers' latest React Gaming video shows teens playing another classic game, 1996's Mario Kart 64. The ten-minute competition is entertaining through the final close race while taking older players back to simpler times. Among our favorite quotes is one of the test subject's confusion over the Nintendo 64 controller, turning it over while pondering, "Who designed this?" The React Gaming series pairs retro games and consoles with youthful players, putting their bewilderment on display for the benefit of all. Past videos showed teens failing at Mega Man, discussing the size of the Game Boy and the absurdness of the NES, the latter featuring Game of Thrones' Maisie Williams. Younger players may have a greater appreciation for the latest game in Nintendo's racing series, Mario Kart 8, which was one of Joystiq's best games of 2014. [Image: Nintendo]

  • JXD releases S7100 Android-based gaming tablet, manages to steal from everyone

    by 
    Chris Barylick
    Chris Barylick
    12.27.2011

    If you're going to steal, steal from the best. JXD has just released its S7100, a fairly conspicuous 7-inch Android-powered gaming tablet marketed towards playing old-school arcade games. The device features a D-pad, face buttons, an 800 x 480 capacitive touchsceen, ARM Cortex A9 CPU, Mali 400 GPU, 512MB of RAM, 16GB of internal storage, 0.3 megapixel front camera, 2.0 megapixel rear camera and HDMI-out. A video trailer shows the unit playing a variety of touchscreen games and classic ROMs including Metal Slug, Mario Kart 64, Angry Birds, Plants Vs. Zombies and Fruit Ninja HD. Not to be undone, the device also features the actual PlayStation button icons on its own buttons (sound familiar?), while the marketing website for the device sports icons from Apple, Google, Microsoft and others. If you're thus far undeterred, there's a must-watch promotional vid hosted just after the break -- nothing justifies a $140 price tag like Bieber, right?

  • Dave Perry gives first video tour of Gaikai

    by 
    Ben Gilbert
    Ben Gilbert
    07.01.2009

    Between OnLive and Gaikai, we're not sure who to trust less. Both systems are clearly operating under some form of unknown dark magic, allowing the mysterious services to stream high-def gaming directly into your television and computer browser. Both services though -- luckily and necessarily -- have representatives willing to happily test our skepticism in OnLive's Steve Perlman and Gaikai's Dave Perry.The video (found after the break) has the latter demoing Gaikai, streaming games from Mario Kart 64 to Spore to EVE Online, all from his Vista-powered PC running Firefox on an 800-mile trip between the server and his home. He claims in the video to be streaming all of the games demoed from sub 1-megabit internet speeds and says that "even a NetBook" could run Gaikai with no problems. From what we can see, things are running smoothly, though unlike OnLive, we've yet to get our hands on the equipment. Perry says we'll see more at this month's Develop Conference, so for those of you itching for more Gaikai, you've got a two-week wait on your hands. Perhaps you should play some of those old, less magic-filled gaming consoles you have. [Via Edge Online]

  • Top 5: Multiplayer Experiences

    by 
    Kaes Delgrego
    Kaes Delgrego
    11.03.2008

    As someone who writes on the Internets, I do a lot of reading as well. As just about any successful author will advise, if I want to be a better writer then I should be reading as much as possible. Thus, I tend to spend a good amount of time scouring the gaming websites and reading commentary from just about anyone. I wouldn't insult anyone by pointing out flaws in their work (as I'm host to many of my own), but it is sufficient to say that there is great diversity in the quality and other general attributes of gaming commentary. One source that I do consistently enjoy comes from GoNintendo's head honcho, known as RawmeatCowboy. Equal parts Nintendo fan and beard enthusiast, RMC has a passion for gaming unmatched by nearly anyone else in the entire industry. Whereas some journalists and commentators may give off an impression of jaded cynicism, this particular blogger is a bundle of video game-loving joy. Though he's not quite the wordsmith of a Jerry Holkins, his joy and optimism transcend any potential criticism. And after all, that should be the reason we play video games: for happiness. Stepping away from worshipping his shrine, I'll get back on target. In a recent post, RMC discusses offline multiplayer via a get-together involving several friends of his trying out Guitar Hero: World Tour. He states that multiplayer is more enjoyable in person than online, and I find it difficult to disagree. That is not to say that online multiplayer is garbage; quite the opposite is true. Aside from the obvious pragmatics of not always being able to round up a few friends to play a game you enjoy, there's the global aspect behind online gaming. Though I've been battling people online via chess years before any major console had such capabilities, the enormous power of the technology didn't register with me until very recently. As I was connecting to an online race in Mario Kart Wii, the identification of racers on the globe really hit home. Realizing that I was simultaneously connecting with individuals from Japan, China, Germany, and England was strangely beautiful. Despite the fascinating global implications of such connections, I remain a bit of a luddite in that I don't think there's anything better than having your friends in the same room with you while fighting with or against each other. Here's the Top 5 ways we recommend that you enjoy such opportunities. NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

  • Virtually Free: This Kart's for you

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.06.2008

    Another edition of Virtually Free has come to an end, and we've learned one thing: you guys really like Mario Kart Super Circuit and want to see handheld games on the Virtual Console. We're right there with you on that one! Considering this, however, it's no surprise that today's winner chose the GBA kart racer as his winning answer: Someguy: another vote for super circuit And that vote won! Congratulations to Someguy (hilarious name in this situation), and for everyone else: check back next week for an all-new shot at free Virtual Console games.

  • Virtually Free: Get into the race!

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.03.2008

    Don't forget to stop by and enter our latest Virtually Free contest, in which we offer up Virtual Console games for the mere price of a comment. If you're lucky enough to be chosen as next week's winner, you'll walk away with a copy of Mario Kart 64 delivered straight to your Wii. It's fun and convenient! Just head over to the original post and leave a comment between now and Monday if you want your shot at the prize.

  • Virtually Free: Karting, 64-style

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.30.2008

    Mario Kart Wii may be out already, but that doesn't mean we have to stop celebrating it! This week, we're giving away a copy of Mario Kart 64 (1000 points/$10) on the Virtual Console to one lucky reader, to better enable you to compare and contract the past and present of the series. Or, you know, just to have fun. Whatever works for you.So what do you have to do to win? First of all, you have to leave a comment (with a valid e-mail address) on this post suggesting one other Mario Kart title you'd like to see on the Virtual Console. Second, you must be a legal resident of the United States with an American Wii (sorry, Canadians, we have to leave you out of this one; blame the gifting system and not us!) and 18 years of age or older. You may enter once per day between now and Monday, May 5; the contest comes to a close that night at 11:59 PM Eastern time. Questions? Check out the official rules.

  • Sixteen years of Mario Kart

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.20.2008

    It's been nearly two decades since Super Mario Kart, and in that time, the five console releases have turned Mario's hobby into a powerhouse franchise in its own right. And no matter where you started in the series, be it with Super Mario Kart or Mario Kart: Double Dash, you've probably already noticed that the old adage applies here: the more things change, the more they stay the same. We're kicking off a week of everything Mario Kart with an overall look at the franchise, with an emphasis on old familiar faces and places. Reappearing characters, recurring tracks, and our oldest memories with the series: you'll find it all right here. Looking to stay spoiler-free? Only very basic information is revealed about Mario Kart Wii, near the end of the gallery. Follow Yoshi! >

  • Wii VC's Mario Kart 64 to remain ghostless

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.31.2007

    Nintendo has no plans to address players' inability to save time trial ghost data in the just released Wii Virtual Console port of Mario Kart 64 (the original game required a Controller Pak to record the data). "Due to unavoidable technical reasons unfortunately it is not possible to save ghost data," claims a Nintendo statement sent to Pro-G. Shoppers are apparently advised of the missing feature before purchasing the title from Wii Shop Channel.Unavoidable? Maybe, but we suspect Nintendo's just being lazy. Since no N64 game required any of the 'Pak' controller add-ons (including Rumble) to play (some required a Controller Pak to save), developers of VC's N64 emulator and its games aren't bothering to re-code scripts to circumvent commands meant for the Paks. Surely ghost data could be saved to Wii's flash drive; after all, the original Controller Pak contained a mere 256 KB of memory. If a more important Pak issue, for a more important N64 VC game arises, trust us, "unavoidable" will become "we're working on it."

  • VC Friday: Get your race on

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.26.2007

    Only two titles on the Virtual Console this week in Europe, but it doesn't matter, because one of them is Mario Kart 64. So we'll just see you guys on Monday then, right? We recommend two applications of pain cream per day if you want to play at maximum capacity -- it keeps those fingers from cramping up. Mario Kart 64 (N64) -- 1000 Wii points Soldier Blade (Turbografx) -- 600 Wii points

  • Amazon supports retro gaming

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    06.15.2006

    Jason spotted this gem over on Amazon's "browse by system" link. It's great that they're still supporting systems that could be considered retro (Mario Kart 64 anyone? No? How about Crazy Taxi for your DC?), although excluding modern platforms like the DS and the Xbox 360 may not be in their best interest. Maybe they should start up an operation in Senegal? We hear that retro is really popular over there.