market manipulation

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  • Representations of virtual currency Bitcoin and euro banknotes are seen in this picture illustration taken January 27, 2020. REUTERS/Dado Ruvic/Illustration REFILE - CORRECTING CURRENCY - RC2HOE9S9ODO

    The EU introduces new crypto rules to protect against fraud and climate impact

    by 
    Steve Dent
    Steve Dent
    07.01.2022

    Europe and its member states have agreed on new crypto regulations that "ensure high standards for consumer protection."

  • The Daily Grind: How do you prefer to get your money in-game?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.17.2012

    No matter what game you're playing, you need money. Luckily, pretty much every game on the market also has multiple options to earn that money. There are things to beat up and quests to be done, but usually there are other options beyond that. Playing the auction house in World of Warcraft, running teleportation services in Final Fantasy XI, or any number of business ventures in EVE Online allow you to make your money however you see fit. Some players find that manipulating auction house prices and playing a virtual stockbroker is the most fun path to riches. Others prefer to just make their money through quests, and if they wind up a bit poorer for it, so be it. So how do you like to make money when you're playing a game? Is it more on the intricate market manipulation side of things, or is it a fairly straightforward practice of just clearing content? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • New Fallen Earth dev blog talks fixing the economy

    by 
    Jef Reahard
    Jef Reahard
    08.24.2011

    What does the Fallen Earth dev team mean when it says "fixing the economy?" The latest dev blog has your answer, and there's nary a tax cut, stimulus plan, or partisan political argument in sight. Instead, producer Marie Croall waxes on about what's wrong with wasteland supply and demand, with a specific focus on crafting component drops and rarity. The end goal is to "give value to basic, improved, and advanced recipes," and Croall hopes this will happen as a result of the team's manipulation of the market. "We had to, in some cases, actually create rarity where there was none or -- in the case of cooking components -- create common items where there were only rare and uncommon," she explains. Fallen Earth's cooking mechanic is also receiving special attention, due in part to the large number of required components and the lack of rare ingredients in the current game build. The dev team is also taking a hard look at consumable buffs, and Croall states that more details on the upcoming fixes will be available as the patch nears release.