marksman

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  • Ghostcrawler reveals upcoming class changes in Cataclysm

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.27.2010

    Lead Systems Designer Greg "Ghostcrawler" Street has posted the blog post I think most of us have been waiting for ever since Cataclysm went live. It features a summary of where the dev team sees the PvE and PvP games at this point, including some analysis of various classes and specs, and some planned changes for those specs that are underperforming and overperforming. In PvE, Ghostcrawler mentions that Blizzard is mostly happy with the tank classes and notes that while healers do have it a bit hard, this is intentional. Heroics are meant to be a challenge. As for DPS, he offered that some classes, such as arcane mages and marksman and beast mastery hunters, are too low in their damage, while others, such as shadow priests and fire and frost mages, are being watched closely before final judgment is made on their numbers. In PvP, Ghostcrawler says Blizzard is satisfied with the decreased emphasis on healing prevention and burst damage. Crowd control and dispel mechanics, especially offensive dispels, may see some PvP nerfs, and priests will specifically be getting some PvP buffs. Stats also got some mention. A lot of stats are being neglected by some classes, and the dev team wants to fix this. Mastery will be either buffed or completely revamped for many specs, such as unholy death knights and retribution paladins. Haste may be made to scale with more attacks, such as Lacerate, Slam, and Steady Shot, in order to make the stat more desirable to certain specs. Check after the break for the complete text of Ghostcrawler's post, including a list of specifically planned (but not finalized) class changes for future patches.

  • Forsaken World marksmen shoot people in the face

    by 
    Jef Reahard
    Jef Reahard
    12.17.2010

    Want to be a Marksman in Perfect World Entertainment's new Forsaken World MMORPG? You're in good company, as PWE's Clifton Chu will be rolling one right beside you. Chu, the game's product manager, is featured in the second video short highlighting Forsaken World classes and the dev team members who love them. "It's no secret that, as a Dwarf, I have no magical abilities," Chu says of his preferred race/class combo. "But that's OK because I'm going to be able to shoot my enemies in the face." Have a look at the Marksmen trailer after the cut, and don't forget to research the class at the official Forsaken World website.

  • Scattered Shots: Marksman 101

    by 
    Brian Wood
    Brian Wood
    03.11.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. Marksman was the original hunter raiding spec back in vanilla. After falling out of the top spot in BC and early Wrath, MM is back with a vengeance. MM is topping meters, punting gnomes, and kicking so much ass MM hunters have to use addons to take names of all the ass they can't get to just now, but will get around to kicking at their convenience. The MM spec comes with the most versatile toolbox, the most controllable DPS cooldowns, two optimal raid specs, and the strongest AOE of the hunter specs. However, MM is also one of the trickiest hunter specs, relying more than other specs on proper use of cooldowns and good movement management. Join me after the cut as we go through the nuts and bolts of the MM hunter spec and how you too can learn to punt gnomes and top meters.

  • Resistance 2 Marksman recreated in fine form by Calgary modder

    by 
    Darren Murph
    Darren Murph
    07.21.2009

    If you're a regular to the site, you'd know that we've a soft spot in our hearts for recreated video game weapons. Partly, we enjoy seeing skill lead to wares, but we also find inspiration in life's littlest (and most dangerous) pleasures. Take Calgary's own Izy Cheung (shown above) for example, who spent over 100 hours toiling over the masterpiece she's wielding. Resistance 2 fanatics will no doubt recognize the gun as the Marksman, a long-range rifle that hardly leaves the side of a devout sniper. The official PlayStation Blog managed to sit down with Izy for a full-on interview, and we'd say the contents are fairly enlightening. If you're interested in what she has to say on the matter (and don't you pretend that you aren't), that read link down there is where you want to be.

  • All the World's a Stage: So you want to be a Hunter

    by 
    David Bowers
    David Bowers
    02.15.2009

    This installment of All the World's a Stage is the twenty-fifth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. The Hunter is probably the oldest class in World of Warcraft. Before anyone in Azeroth took up an axe or sword, or learned anything of how to cast spells -- even before they learned to write -- they had to hunt for food. If they were like early Earth societies, the people of many nomadic groups would have relied on their hunters to bring in the meat they needed, as well as to protect the community from enemies. Back then, there would have been no such thing as fancy armor or complicated magical weapons. The relationship of a fighter to nature was just as important as the weapons he carried, if not more so.Modern hunters in World of Warcraft come from the ancient tradition of those who learned to keep themselves and their families alive by living in harmony with nature. They learned the essential mysteries of survival in the wilderness, killing animals with stealth and primitive weapons, trapping them, and eventually turning predators and prey alike into friends and servants. As time went by, those fighters who took up the path of the druid would learn to become nature itself; shamans would learn to call upon it; warriors and rogues would make battle their art, each in their own way. But hunters remained at that pivotal point between sentient races and the natural world -- they are connected to nature, but not manifestations of it; they work together with nature, but they do not worship it or call upon its spirits; they fight their enemies with the utmost passion, but they do it with the tools that hearken back to the dawn of civilization.

  • Ghostcrawler: Sorry BM Hunters, our bad

    by 
    Mike Schramm
    Mike Schramm
    01.28.2009

    Well, well, well. As a guy who currently plays a BM Hunter, I'll try not to gloat too much (to tell the truth, I agreed that BM Hunters needed a nerf before 3.0.8, though I did think we got hit a little too hard afterwards), but Ghostcrawler has something to say to all of you Beast Mastery Hunters out there: We're sorry. On the forums, he says that Blizzard has had a long talk about it, and they've determined that yes, they nerfed Beast Mastery Hunters too much. He says Marksman is in a good spot, and Survival might be a little too high, but they're still looking at all three specs.Gloat if you want (BRK is probably very happy), but Ghostcrawler specifically says that they're fessing up to this partially in the hopes that it builds the devs' credibility in the community -- when they mess up, they'll let you know. And with that attitude, we can't really blame him. He was wrong -- let's move on.So where next? He says BM is due for buffs "before Ulduar." Steady Shot is likely staying where it is, but Kindred Spirits and Serpent's Swiftness will probably be improved a little bit. I wouldn't look for us to go back to where we were pre-3.0.8 (Volley will not be re-buffed, I can tell you that), but BM will definitely be a little stronger than it is now. Oh, and I hate to keep harping on this one, but can we get that Cower bug fixed now? Please?Thanks, Tribadala!

  • 2.4 leaves hunters low on mana

    by 
    Amanda Miller
    Amanda Miller
    03.27.2008

    Since patch 2.4, hunters have been having some problems. Aside from the outrage over the fact that our traps are now announced, we seem to be having issues with mana. On the forums, hunters are not seeing much love from the non-hunter crowd, but I suppose that is to be expected. It is important to note however, that our mana efficiency is an intended attribute of our class. We are useful, not solely, but arguably primarily, because we can provide sustainable, long-term DPS. No, we don't crit like mages. In a boss fight though, we can keep going after mages short out.Why are hunters all of a sudden having issues with mana? There are a few theories floating around, but we have yet to be graced with a blue response. Take the jump to learn more about why this might be happening.

  • Scattered Shots: Your first levels as a new Hunter

    by 
    David Bowers
    David Bowers
    02.14.2008

    Every week, Brian Karasek and David Bowers bring you help, tips and advice for the leveling Hunter in Scattered Shots. For those veterans looking for high end Hunter goodness, BRK will be returning to active duty next week. This post is part of the Hunter Leveling Guide. [Also, it was actually written by Brian Karasek, not David Bowers.] Hunters have it easy. They get a pet to hang around with and keep them company. They don't get hit that often (or at least for very long, one way or the other), and they have one of the best ways to shake off foes in the game. Furthermore, and most tellingly, Hunters can pretty much get to the level cap without ever working in a group or running a dungeon. It's our blessing and our curse, our boon and our bane. We have a built in tank that we can heal, and we're our own DPS support. What this means is that we can reach the heights of leveling in a multiplayer game, without once needing to play with multiple players.A problem for hunters often comes there: a level 70 character is often expected to know how to do things in a group, with multiple players. And many a hunter has gone into a level 70 instance as their first dungeon run, resulting in less than optimal outcomes.In this column, which I'll be sharing duty with one of my colleagues here at WoW Insider, I'll be discussing the Hunter class from the ground up, from a casual point of view. Starting from level 1 and going all the way to the level cap, I'll share my experience and advice, and ask for yours as well. For new hunters, I hope this column will let you avoid some stereotypical mistakes Hunters make. For old hunters, I hope this column will let you point out my shortcomings, offer your own advice, or notice some of your own.We ding level 2, after the jump!

  • Build Shop: Hunter 0/45/16

    by 
    Chris Jahosky
    Chris Jahosky
    01.29.2008

    This week on Build Shop I'm checking out a possible Marksman PvP build for the hunters out there. Hunters have been underrepresented in the Arena until recently, but they've been a staple in battlegrounds for a long while, so it's nice to see them finally gaining a foothold. Today's build focuses on increasing stamina, survivability, ranged damage, and picking up a few nifty utility skills. This is definitely more of a PvP build, and as such you'll want gear that maximizes your ranged attack power, resilience, and stamina to support it. Once you're geared up though, this build should serve you quite well.One thing this build doesn't include that I'm curious to hear your thoughts on is Improved Arcane Shot. It seems like with the new dispelling power of this shot, you'd want to take this talent but I can't find 5 points to spare for it from anywhere. Perhaps that's why I haven't seen too many builds that have it, but I'd like to hear your thoughts. Is it worth it, or is it more situational? Better in some brackets but not in others? These are some of the questions I'm hoping you can help me answer (because honestly, I don't PvP on my Hunter... I PvP with my Warlock). Read on for my dissection of the 0/45/16 build!

  • Hellgate: London class overview

    by 
    Robin Torres
    Robin Torres
    11.07.2007

    I am having a blast playing Hellgate: London, but it took me a while to sort through the different classes and choose one for playthrough. After dabbling with them all, I have settled on the Summoner as my current favorite. Following is a very general breakdown of the different classes to help you choose which one to try.The TemplarsThese are the melee classes. They have some good survivability skills, especially when surrounded by mobs.Guardians: This is the standard tank class -- sword, shield, the best armor, etc. They can also do a decent amount of melee damage and can acquire a healing aura at level 2 which heals the Guardian more as the number of mobs attacking increases.Blademaster: DPS Melee. If you like dual wielding blades, the Blademaster is your class. They can also carry shields if you like and get auras of their own like the Guardians.

  • Hellgate: London demo impressions

    by 
    Tateru Nino
    Tateru Nino
    10.20.2007

    I spent a little time today to download and look at the Hellgate: London demo. Now, bearing in mind that I don't have what anyone might reasonably describe as 'reflexes' and my hardware can only aspire to being as good as lousy compared to the rigs around these days (that Radeon 9200SE has got to go). If you don't want to flip below the fold, and just want the short form, it rocked. Download the demo, run through it, get your credit-card out and preorder. Longer impressions after the jump. %Gallery-9112%