mars-effect

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  • Is Notch's 0x10c an MMO?

    by 
    Jef Reahard
    Jef Reahard
    04.05.2012

    Markus "Notch" Persson has let slip the fact that he's working on a followup to Minecraft. The title -- jokingly referred to as Mars Effect a couple of weeks ago -- is now known as 0x10c, and it's got enough geek cred to make our hearts go pitter-patter. First of all it's hard science-fiction, and second of all, it has an ambitious feature list that boasts an advanced economy, space battles, seamless planetary landings, and "lots of engineering." It's also got a nifty ship system wherein players will need to manage a generator and wattage to power various onboard systems. Finally, there's a fully functioning computer within the computer game. Notch says that the "emulated 16-bit CPU can be used to control your entire ship, or just to play games [...] while waiting for a large mining operation to finish." The only question left in our minds (other than when can we play it) is whether or not it's an MMO. The website hints at single- and multiplayer functionality "via the multiverse," and it also mentions a monthly fee.

  • Notch's new space game is called ... Mars Effect?! [April Fools!]

    by 
    Jordan Mallory
    Jordan Mallory
    03.31.2012

    It looks like the Elite-inspired space trading game Mojang's Notch has been working on finally has a name: Mars Effect. The game's official site just went live with a smattering of gameplay details, as well as insight into the philosophy behind Mars Effect's name."After several weeks of trying to come up with a good name for the game, we finally decided not to learn from previous experiences and pick a name that's already kind of in use by a huge existing franchise," says Notch. "After playing around with names like 'Elight,' 'Wind Commander,' and 'Steve Online,' we finally settled on the very catchy name 'Mars Effect'."The game's bulleted list of features includes things like "waist high walls" and "a game ending that makes sense," among other things. Notch also outlines the game's "fixed wattage" system: All ships produce a finite amount of energy, and your ship's features require specific amounts of power. Activating a cloaking device, for example, requires so much power that other ancillary systems like computers and lights must be shut down in order to free up wattage. Each ship is also equipped with a fully emulated 16-bit computer, which "can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish."Update: Rather than play along with these gags as they happen, we've decided instead to tag each April Fools' Day prank as such in the headline, in order to avoid as many dashed hopes as possible. While we never believed for a second that Notch would actually call his next game Mars Effect, we wouldn't be surprised if some of these gameplay mechanics ended up in his actual space game.[Thanks, Jason!]