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  • Marvel

    Marvel comics arrive in Hoopla's public library app

    by 
    Nick Summers
    Nick Summers
    12.08.2017

    Comic books are a brilliant medium, but keeping up with the latest releases can be expensive. If you live in the US, it's worth checking out Hoopla; the service is supported by more than 1,500 public libraries, and offers free digital access to DC, Image and IDW titles. And starting today, another major publisher is joining the platform: Marvel. More than 250 collections and graphic novels will be available, including Black Panther: A Nation Under Our Feet book one — by author, journalist and comic book writer Ta-Nehisi Paul Coates — Civil War and X-Men: The Dark Pheonix Saga.

  • Insomniac

    Insomniac's 'Spider-Man' gets what it means to be Peter Parker

    by 
    Sean Buckley
    Sean Buckley
    06.17.2017

    When Sony revealed that Insomniac games was working on a PlayStation 4 exclusive Spider-Man game set in an original universe, the specter of another game hung over the announcement -- 2004's Spider-Man 2. This movie tie-in is widely regarded as the game that perfected web swinging, as well as the title that no subsequent Spider-Man game ever lived up to. Creative director Bryan Intihar is aware of the stigma, but he doesn't seem worried. He's confident his game will make players feel like Spider-Man. His goal is more complicated. He wants players to feel like Peter Parker.

  • Marvel's new Cinematic Universe Blu-ray set is up for pre-order

    by 
    Edgar Alvarez
    Edgar Alvarez
    10.23.2015

    Marvel fans, prepare your wallets for the hefty spending you're going to do this holiday season. The Marvel Cinematic Universe: Phase Two Collection will be available exclusively from Amazon on December 8th, for $220, with pre-orders open starting today. This limited edition, 13-disc box set follows the Phase One - Avengers Assembled Blu-ray box released in 2012, and similarly, you can expect to find a slew of goodies here as well. That, naturally, includes the latest Marvel films: Iron Man 3, Thor: The Dark World, Captain America: The Winter Soldier, Guardians of the Galaxy, Avengers: Age of Ultron and Ant-Man. You'll also get exclusive art work from each series, bonus video content like deleted scenes, a 1:1 replica of the Orb and many other rare items. The third round of Marvel Cinematic Universe flicks should wrap up by 2020, so you'll have plenty of time to reflect on these until then.

  • By Odin's beard! Marvel Unlimited comics subscription app now available for Android

    by 
    Mark Hearn
    Mark Hearn
    05.09.2013

    First gracing the digital pages of iOS devices in March, Marvel Unlimited is now available for Android. Part of the comic book publisher's digital subscription program, the app grants access to over 70 years of Marvel's greatest hits for $10 per month or $60 annually. Patrons looking to keep their data plans on a leash, or traveling beyond the reach of internet coverage, can stash books on their smartphone or tablet for offline reading. If your device is running Android 2.3.3 or higher (most are these days) and you're ready dive into the Marvel Universe, web sling on over to the source link below to get started.

  • Marvel giving away over 700 free first issue digital comics (for real, totally seriously this time)

    by 
    Ben Gilbert
    Ben Gilbert
    04.08.2013

    Remember, like, not even a month ago when Marvel tried giving away over 700 first issues of its comic library in digital form on ComiXology? Apparently that didn't work so well, with rabid fans crashing the digital comic service while attempting to pull down as many issues as possible. Fret not, law-abiding citizens, as Marvel is re-introducing its offer today, albeit with a different method for snagging those free copies. Head over to the service's special sign-up page right here and enter a bit of information ahead of tomorrow night's expiration. Following that, you'll receive an invite from ComiXology sometime on April 11th with instructions for how to download more comics than you'll ever have time to read. Even better, the whole shebang hopefully won't be bookended by download errors this time! That's what we'd call super.

  • Marvel unveils iOS comic book subscription service 'Marvel Unlimited'

    by 
    Michael Grothaus
    Michael Grothaus
    03.07.2013

    A few years ago I wrote an article titled Publishers' choice: Will the iPad be the hero or villain of the comic book industry? It was an open letter to comic book publishers urging them to embrace the digital distribution method to ensure comics didn't fall to the same fate as illegal music downloads. I spelled out four guidelines for a successful business model -- one that would appeal to comic book readers in the mobile computing area. Since then, the comic book industry has taken up some of the suggestions and it's now taken another step forward. That's because Marvel has unveiled its Marvel Unlimited service for iOS. Marvel Unlimited is essentially Netflix for Marvel comic books. Users can subscribe for US$10 a month to access a catalog of over 13,000 Marvel comics back issues. For a limited time, users can also pay for a year's subscription for only $60. The service serves up the comics in HTML5 and allows users to download six issues at a time. While 13,000 back issues seems like a lot, there's not much rhyme or reason to the selection or continuity of what's available. And that doesn't make a lot of sense because when collectors are reading a series, they generally read them in order. Also, the most recent issues of comics on offer will be at least 6 months old. That's because Marvel doesn't want to hurt its newsstand sales. Though Marvel Unlimited is a step in the right direction, I don't think it's the ideal solution for hardcore comic book fans. When Marvel makes complete series available on demand, the digital comic book subscription model will really fly. Marvel Unlimited is a free download.

  • Comics iPad app gets Retina-friendly update, 'POW!' bubbles now much POWier

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.20.2012

    ComiXology is usually keeping up with the latest-and-greatest, and it's doing so yet again by rapidly updating its Comics app to meet the new iPad's Retina-sized needs. In addition to the CMX-HD comic books coming to the 2048 x 1536 screen, the updated application also includes novel social sharing features via Twitter, Zuck's network and email. Among other bits worth noting are a handful of nondescript bug fixes as well as stability improvements. Best of all, the refresh won't cost you a dime and it's available now in the App Store, linked just below for your convenience.

  • Marvel announces augmented reality app, exclusive digital comics at SXSW

    by 
    Sean Buckley
    Sean Buckley
    03.12.2012

    Not content with simply doling out free digital comics to fans who favor the tangible page, Marvel is now giving readers a new reason to reach for their tablets: augmented reality. Android and iOS devices will be able to look beyond the page using Marvel AR, an Aurasma-powered app slated to launch alongside Avengers vs. X-Men #1 this April. When pointed at a compatible comic, the app will server up creator commentary videos, extra art and interactive 3D models of Earth's greatest heroes.Don't worry, your standard Marvel Comics app isn't being replaced -- in fact, it's getting a new line of sequential funnybooks called Marvel Infinite Comics. "Writers and artists now have a whole host of new tools at their disposal to redefine the comic book medium," Marvel Comics Editor in Chief Axel Alonso said at SXSW this week, "Current tablets and smartphones, along with comiXology's Guided View technology, allow us to develop new, full length stories for a different medium that are very much truly comics -- but experienced by readers in a way no other major company has ever executed." The digital-exclusive series kicks off with Avengers vs. X-Men #1 Infinite, which incidentally, will be free to folks who pick up the similarly named physical book. Ready for the revolution ReEvolution? Check out the links below for Marvel's official announcement and CNET's hands-on video.

  • Marvel Comics greets true believers with free digital copy for select print titles

    by 
    Jason Hidalgo
    Jason Hidalgo
    03.10.2012

    With great purchasing power apparently comes great affordability for Marvel Comics fans. Starting this June, folks who purchase any Marvel super hero comic priced at $3.99 will also get a free digital copy for Android or iOS. Examples of Marvel titles that will come with free codes include the Amazing Spider-Man, Avengers, Captain America, Mighty Thor and Invincible Iron Man. The new program continues the trend of comic book publishers invading the digital space like famished planet-eaters -- Dark Horse, for instance, recently made a deal with Barnes & Noble. Similarly, DC Comics inked an agreement with Amazon, a move that got some DC titles sent to the Phantom Zone by B&N. Judging from the positive response to digital codes included in the Ultimate Comics line and Avenging Spider-Man, Marvel expects the expanded code program to act like a radioactive spider bite for comic book stores, boosting repeat visits. Feel that tingling? That's your own Spidey sense telling you to swing past the break for Marvel's official PR.

  • Excelsior! Marvel Comics to offer digital releases same day as print

    by 
    Brian Heater
    Brian Heater
    11.03.2011

    Sure, we may have established that Stan Lee doesn't really know what to do with his iPhone on the last Engadget Show, but that doesn't mean your friendly neighborhood Marvel employees aren't ready to embrace the digital wave with full-force. According to Gizmodo, the comics publishing powerhouse will be bringing its full line of books (save for some third-party licensed titles) to digital platforms the same day they're released in stores, a move that comes as the company's chief competition, DC, has been aggressively establishing itself in the digital space. The transition is expected to be completed by the end of March. 'Nuff said.

  • Publishers' choice: Will the iPad be the hero or villain of the comic book industry?

    by 
    Michael Grothaus
    Michael Grothaus
    05.08.2011

    Music piracy rose to epidemic levels at the beginning of the 2000s (although, according to Wired, those days are now over). There were many causes of this growth in piracy -- high speed internet access, easy-to-use P2P software -- but perhaps the biggest accelerator of music piracy was two-fold: the emergence of devices that allowed us to easily copy and then consume music (namely CD-burners, and then MP3 players) away from the computers we downloaded them on, and the reluctance of the record industry to embrace new technology. In other words, once people had the hardware for consuming digital music, the record industry failed to give listeners the digital music they wanted at a reasonable price and in an easy-to-access centralized location. The same factors that lead to mass music piracy are now in place to disrupt another flavor of media -- comic books. The excitement and media attention around Free Comic Book Day yesterday shouldn't deceive anybody about the fact that there's trouble around the corner. Why is the comic book industry set for a piracy tipping point? After all, people have been able to illegally download comic books on the Web for years. Why should it suddenly accelerate? One factor: the iPad. Before the launch of the iPad, people who illegally download comic books read them on their computers -- compared to a printed comic book, a decidedly inferior experience. However, with the advent of the iPad and the tablet form factor that closely mimics a comic book, Apple's tablet is liberating illegal comic book downloads from the computer monitor and allowing them to be consumed in a much more appealing and natural way. I first noticed this last year when I was talking to a friend who was complaining that his local comic shop was out of a specific issue of a comic book he wanted. I suggested to him that he buy it through Marvel's iPad app. However, Marvel's app didn't offer the issue in question. That's when another friend asked what issue the first friend wanted. The next day, friend #2 emailed him a CBR (Comic Book Archive) file containing a pirated copy of not only that issue, but every Marvel comic that shipped that week.

  • Smith and Tinker talk of green goo, Marvel partnership

    by 
    Beau Hindman
    Beau Hindman
    09.13.2010

    Smith and Tinker is a company that is building products for today's "roaming audience," such as 2009's collectible-monster game Nanovor. Essentially, tweens battled microscopic silicon-based monsters that lived deep within their PCs. While it garnered much attention, Smith and Tinker decided it was time for a re-do. Now, we have Nanovor Evolution, a newly rendered 3-D multi-platform version of the game that offers "every player complete gaming satisfaction anywhere and everywhere, and by evolving our Nanovor digital collective game and future titles onto multiple platforms, we are on track to making that a reality." The new version runs within a browser, with future versions available on iPhone and iPad. After our discussion, I decided to a look at the game myself. True to the company's word, it loaded and ran within my browser and looked great. I walked through an animated tutorial, customized my avatar, learned the basics of combat, and was introduced to the public area -- a square for players to chat safely and challenge each other to matches. Really, it's a miniature version of many full-scale MMORPGs, built to be played on many different devices and while on-the-go. Take a look after the jump to catch a glimpse at the action!

  • Official DC Comics app is live

    by 
    Keith M
    Keith M
    06.23.2010

    ComiXology has done it again. First the Marvel Comics app was released, powered by the company's familiar engine, and then one recently for BOOM! Studios. Now DC Comics has finally released its own app, running on ComiXology's familiar interface. So far the DC store's offerings are rather slim, especially when you take into account all of the titles the publisher handles. Most of the titles available are the more recent ones, such as Green Lantern: Rebirth and Frank Miller's Batman. One very awesome offering of note in the store: Neil Gaiman's Sandman; it's only one issue so far, but that's a much better start than zero. ComiXology also has their own comics app and, just as the DC, Marvel and BOOM! apps are, it is free. Some of the same titles offered in the individual comics apps are available within the ComiXology app, though you can only get DC titles within their official app. [Update: ComiXology's official app was just updated with a specific DC Comics section.]

  • Iron Man 2: the gadgets (video)

    by 
    Thomas Ricker
    Thomas Ricker
    05.07.2010

    When done right, a science fiction or fantasy film will leave audiences with a prescient glimpse into our actual gadget future. Remember the heady pre-iPhone, pre-Pureness days of 2002 when you first saw Minority Report? Staring silently, mouth agape, jonesing for a chance to partake in a multi-touch, transparent display future using nothing but gestures? Well now that Iron Man 2 has been released, we've got another chance to look into the high-tech crystal ball, this time envisioned by a team of artists at Perception who did the design, animation, and visual effects work that turned Tony Stark's transparent LG smartphone (pictured above), touch-screen coffee table, and holographic lab environment into an on-screen reality. The group was compelled by director Jon Favreau and the team at Marvel Studios to keep the UI elements "legible and logical, while still appearing to be several generations beyond the typical user experience." Perception tells us that some of its inspiration was directly attributed to Engadget as it researched near-term technologies for the film's future reality. No doubt, we do see influence from Emblaze's First Else navigation elements and limited color palette as well as Microsoft's InkSeine research at the heart of the doomed Courier UI. And if we're not mistaken, Stark's big ass computing table is almost certainly inspired by Microsoft Surface. Now get past the break and check out Perception's contribution to Iron Man 2, the future of Google search alone is not to be missed.%Gallery-92501%

  • iPad apps: books and comics galore

    by 
    Joshua Topolsky
    Joshua Topolsky
    04.07.2010

    Reading on the iPad is something that is part of the device's DNA. Whether or not you think that LED-backlit display is a killer or a cure for the world's third favorite bedtime activity, you can't deny that Apple has pushed the idea of the iPad as e-reader pretty heavily. So, if you've got one you must be thinking about what kinds of reading choices you really have. Unlike a lot of platforms, you're not just locked into Apple's iTunes-integrated iBookstore for getting your textual kicks -- you can also utilize Amazon's Kindle service and a handful of other distribution channels for the books and comics of your choosing. So, which ones stand out? Take a look beyond the break and see our picks for reading on your magical new device. Oh, and be sure to check out our other app roundups right here.

  • iPad roundup: iDisplay extended desktop, plus Kindle and Time reader apps

    by 
    Vlad Savov
    Vlad Savov
    04.02.2010

    Say what you will, the past couple of days have been littered with signs of a rapidly expanding set of functions that the iPad can perform. Latest on the block is the iDisplay desktop extender, which will turn any of your iPhone OS devices into a WiFi-connected second monitor, allowing you to finally unchain your Mac OS (Windows version forthcoming) desktop and take it on the move. Introductory price is $4.99 and you'll find an early hands-on experience at the TUAW link. Next up we have the Kindle for iPhone app contracting its name to just Kindle and making the expected jump to iPad compatibility with version 2.0, which comes with iBookstore-like page turning and, best of all, won't cost you a thing. We've also got word of Time Magazine pricing what's free on the iPhone at $4.99 per issue on the iPad, with the excuse being that you can "experience Time in a revolutionary new way." Good luck with that, we say.

  • iPad in the family: What it'll take

    by 
    Michael Grothaus
    Michael Grothaus
    02.08.2010

    When Steve Jobs announced the iPad, I thought it was neat, but I didn't see how it would really fit into my life. What could it do for me that my iPhone or MacBook Pro couldn't? It seemed like that gap Steve Jobs said the iPad filled was targeted at a group of people I didn't belong to. So I asked the TUAW readers if you'd be getting one. Then I began talking to my family about the iPad and discovered some surprising things: the very people I thought would never buy one plan to, and the people I thought would jump at it are holding off. So here's a rundown of four very different people in my family and if/why they will be getting an iPad: Person: My mother. 62. Queen of the Luddites. Computer proficiency: Absolutely none. Will she be getting the iPad? Yep. The 16GB 3G model. Why? My mom has never owned a computer. She doesn't have an internet connection. She couldn't explain to you what Facebook is. And she refers to my iPhone as "that information device."

  • Ihnatko says Apple tablet could play hero to comic books

    by 
    Ken Ray
    Ken Ray
    10.21.2009

    Speculation based on rumor can be frustrating. But when the rumor is of Apple's fabled tablet, and the speculation is of a new golden age for comics, the 13-year-old kid in me comes alive. Writing for the Chicago Sun-Times, Andy Ihnatko says there are hints that Apple is getting into the digital comic book market, a statement he likens to saying "Apple is helping to create the digital comic book market." Digital comics today, he argues, are where digital music was in 2002. Legitimate businesses are so fractured, clumsy, and behind the times that pirated comics (online illegally one day after hitting store shelves) provide the best user experience. Enter LongBox, a company that has made the rounds at comic book conventions this year pitching an iTunes-like store for buying and selling digital comic books. Ihnatko talked with LongBox CEO Rantz Hoseley, peppering him with questions and looking for reasons that LongBox was doomed to failure. What he found instead was a company that respects the comic book as a medium, that has made publishing to the LongBox format (.LBX) as simple as adding a plug-in to the software publishers already use, and that has plans for outfits as big as Marvel or DC all the way down to the lone artists publishing on their own.

  • Marvel Comics hires former Sony exec as digital media VP

    by 
    Jason Dobson
    Jason Dobson
    04.25.2008

    Marvel Comics has announced the hiring of Ira Rubenstein, a 12-year vet of Sony Pictures where he oversaw digital distribution, casual and mobile games including properties such as Jeopardy! and Wheel of Fortune, as well as mobile titles like Spider-Man 2: The Hero Returns and Ratchet and Clank: Going Mobile. His new role will be much the same as the executive vice president of Global Digital Media at Marvel, where he'll handle digital distribution of content across across all platforms, as well as lead Marvel's charge into mobile and casual games -- meaning we'll know where to place the blame when someday we're coordinating the drapes in Stark Tower from our mobile phones.

  • Wii game testers wanted: must have flailing arms

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.29.2006

    An article on MTV News delves into the process of creating and testing gestures for the Wii version of Marvel: Ultimate Alliance (the one without hyper-realistic graphics) and highlights how videogame testing is affected by Nintendo's unique approach to gaming. Unlike traditional games that might pose challenging requirements such as pressing the A-button to jump or the X-button to attack, Wii games may ask players to perform more elaborate motions. The wide range of movement detected by the controller means that the gestures used in gameplay require a lot fine-tuning, lest your arm's attack thrust becomes misinterpreted and your character instead chooses to hug the mutant abomination attacking your party. Associate designer on the project, Mike Chrzanowski, points out that the game initially started with over 20 different gestures but was eventually simplified to include only five. With players constantly shooting webbing and tossing patriotic shields about, it was vital that the game could successfully recognize and distinguish between the various gestures. Tasking testers with repeating various swipes and stabs, the Vicarious Visions team carefully monitored the motions that resulted and how different players interpreted and reacted to the on-screen instructions. After countless coding and tweaking, they claim to have constructed an interface that is 97 percent reliable. While Marvel: Ultimate Alliance doesn't make the most extensive use of the Wii's controls, it does illustrate how game testing and control mechanics need to be adapted for the platform. It remains to be seen whether or not other developers will go through as much trouble as Vicarious Visions did to differentiate between specific arm motions and mindless flailing (there will likely be several games that count on the latter). More interesting is the recurring issue of shoehorning game actions into motion-sensitive controls. There's a fine line between taking advantage of a platform's capabilities and tacking on new mechanics. After all, is it really better that you twist your wrist in order to open a door as opposed to merely pressing a button? [Via Game|Life]