massively-tv

Latest

  • Choose My Adventure: Hunting for trouble (and riches) in ArcheAge

    by 
    MJ Guthrie
    MJ Guthrie
    07.25.2014

    Bouncing between alpha and beta has hindered progress in ArcheAge for Massively's MJ, but it hasn't diminished the fun. As per last week's vote, she spent the past weekend in beta, checking out life on the other continent as an Elf. Now, with the next beta a whole week away, it's back to alpha life as a Firran. But that doesn't mean it's a lonely life! MJ found a spot for her little farm and has been raising some goslings as she continues her crafting and trade exploits. And there's also this thing about joining a guild... we're sure she could find some more trouble to get into with friends. Perhaps she'll even finally make it to prison! Join us live at 7:00 p.m. for MJ's final two-hour CMA Live adventure. Game: ArcheAge Host: MJ Guthrie Date: Friday, July 55th, 2014 Time: 7:00 p.m. EDT Enjoy our Stream Team video below.

  • Choose My Adventure: The crafty side of life in ArcheAge

    by 
    MJ Guthrie
    MJ Guthrie
    07.16.2014

    After last week's exciting dungeon and boating adventure, Massvely's MJ was ready to settle into the quiet life of crafting in ArcheAge. And crafting can definitely be a whole way of life, taking all your time, attention, and funds. If you want to specialize in multiple crafts, it can gobble up that much more! Since you voted for MJ to try all the crafting, she's been trying to dabble in everything. However, getting all the various materials necessary for all the different professions turned out to be quite the undertaking, so she's been paying special attention to armor (which tied for first in votes) and housing items (which came in second). Join us live at 7:00 p.m. to see the crafty side of life in ArcheAge and help direct MJ's two-hour adventures during this CMA Live. Then don't forget to vote and direct next week's (and this weekend's) adventures! Game: ArcheAge Host: MJ Guthrie Date: Wednesday, July 16th, 2014 Time: 7:00 p.m. EDT Enjoy our Stream Team video below.

  • Choose My Adventure: Adventuring in ArcheAge

    by 
    MJ Guthrie
    MJ Guthrie
    07.09.2014

    Although ArcheAge has many different things to do, you decided that Massively's MJ should continue her adventures with quests, so that's what she's been doing. After showing off her favorite spot in game and brilliantly demonstrating death by jellyfish, she's been running to and fro delivering notes, assembling statues, and killing whatever vermin are bothering the locals. And there's certainly no lack of vermin! During those questing adventures MJ has come across a dungeon, and she's looking forward to taking you inside. Hopefully she'll find other in-game companions to enter with her as well, else she'll surely experience death in a new and spectacular way! If she's alone, will you still have her enter? Join us live at 7:00 p.m. to decide her fate live! And don't forget to participate in the next vote to decide which crafting profession MJ should pursue next week. Game: ArcheAge Host: MJ Guthrie Date: Wednesday, July 9th, 2014 Time: 7:00 p.m. EDT Enjoy our Stream Team video below.

  • Choose My Adventure: Forever Firran in ArcheAge's alpha

    by 
    MJ Guthrie
    MJ Guthrie
    07.04.2014

    Welcome to the first official all-stream version of Choose My Adventure, where Massively's MJ will delve deeper into ArcheAge on two-hour adventures that you help direct. She's continuing to explore the world as the feline Firran as directed by the last round of voting. But now the adventures are ramping up and she's picking up the pace, so what direction shall she go? There's no need to only quest if you want XP; you can also gather, craft, and farm. You can focus on land adventures or brave the high seas. There's plenty of choice involved, and the choice is yours. Join us live at 4:00 p.m. EDT and help decide what MJ does, then vote in the poll to determine next week's leveling path! The polls closes at 11:59 P.M. Monday, June 8th. Game: ArcheAge Host: MJ Guthrie Date: Friday, July 4th, 2014 Time: 3:00 p.m. EDT Enjoy our Stream Team video below.

  • Rise and Shiny revisit: Stronghold Kingdoms

    by 
    Beau Hindman
    Beau Hindman
    02.23.2014

    Stronghold Kingdoms is probably one of my top favorite MMORTS titles out there. There are many reasons it holds a special place in my slightly crumpled gamer heart, and I will be sure to get to those, but there are also many gameplay elements that could use some improvement. It's a pretty typical MMORTS in most ways; players build up a town, trade goods, fight each other, and swear loyalty to others. In fact, the genre is quite bloated with games that perform in largely the same way, many of them being delivered to us within the browser. For many players, these defining characteristics are exactly why they are attracted to the genre. In the same way, shooter fans appreciate many of the same basic mechanics from game to game, and trading card players need specific systems in place in order to feel satisfaction. So the existence of these repeated designs is not a problem for me. It's especially not a problem in Stronghold Kingdoms.

  • Rise and Shiny: Inferno Legend

    by 
    Beau Hindman
    Beau Hindman
    02.16.2014

    This week's game was a giant gamble, one that I should have known would not have worked out at all. The problem is that I have this crazy inborn optimism that tells me that even though many MMOs look and play the same way, you never know how they truly play until you actually play them. I've literally played hundreds of MMOs for this job and probably a hundred or so before that, so I've seen my share of games that look one way and play the other. So this week I decided to go ahead and roll in Inferno Legend, a new MMO by GameBox, even though it appeared to be an auto-player like League of Angels from a few weeks ago and other titles before that. I picked my character from five different classes: the Cyclops, Vampire, Samurai, Faerie, and Mummy. I barely got past the incredibly bad voice-acting that was presumably supposed to add life to the characters and popped into the game.

  • Rise and Shiny revisit: Alganon's new expansion

    by 
    Beau Hindman
    Beau Hindman
    02.02.2014

    It's been quite a while since I dived into Alganon, the indie MMO by Quest Online. The game has had a bit of an up and down development cycle, but I always found it to be a pretty unique game with a nice mix of mechanics. Granted, according to many readers, the game is nothing but a World of Warcraft ripoff thanks to its similar avatar graphics, but the game is only as similar to World of Warcraft as most other themepark titles are. There are quests, skill trees, and other things in Alganon that you'll find in a score of titles, but Alganon also offers a few things that together make for a pretty unique combination of gameplay in spite of superficial similarities to other games. The game is still rough around the edges, however, and needs some patching and tweaking in order to be nearly as polished as many other titles. The team is small, and I tend to forgive small teams for the these oversights as long as the game runs smoothly for the most part. Alganon does run smoothly and offers quite a few interesting and immersive systems. Let's go over what was added with this expansion as well as what's still missing.

  • Rise and Shiny: League of Angels

    by 
    Beau Hindman
    Beau Hindman
    01.26.2014

    I do not enjoy writing guide-like articles. I am no fan of reading walls of text that detail how to "properly" perform in an MMO, and I will not break my policy this week. It wouldn't really matter, anyway, because this week's Rise and Shiny game comes from the mind-bogglingly strange genre of hands-off browser-based MMOing. I've discussed the massive, massive success that browser-based gaming has seen in China and other places, but I always preface that discussion with a warning: It is not going away. There are plenty of players in the West who will (and do) gladly participate in this hands-off gaming. There is nothing so special about Western gamers -- and their tastes -- to prevent our MMOs from becoming single-click level races, and nothing more. I should have known as soon as I saw League of Angels that the game would ask nothing of me but to babysit the mouse and keyboard, making sure that neither ran out of juice. Sure, a player will occasionally need to look up from his Wyatt Earp biography to read two or three words of text on the screen, but generally the game does all of the work. That leads me to the two questions that always pop up when I play a game like this: Who does enjoy such a title, and why make such a title in the first place?

  • Rise and Shiny revisit: Myst Online: Uru Live

    by 
    Beau Hindman
    Beau Hindman
    01.19.2014

    I'm just going to get this out at the beginning: I absolutely adore adventure games, and honesty above all honesty, I think adventure gaming is almost the perfect genre. I wish MMOs would play like adventure games. I wish that adventure games had multimillion dollar budgets so they could go on forever and ever, patch after patch of head-scratching puzzley goodness. I wish that adventure games were not as rare as they are. But I also wish I were actually good at adventure gaming. I have a hard time with puzzles. Gollum would have had me for lunch. I've been enjoying my time in Lilly Looking Through and Memoria so, so much, all the while becoming extremely depressed each and every time I look up a walkthrough that made me feel like a complete and total three-year-old who could barely assemble one of those funny multi-colored donut toys. The thing is, I'm smart, right? I was in those funny advanced classes that taught me languages and told me my IQ was high and were separate from the muggles. At one point they even did experiments on me that made me put together odd puzzle-thingies and attempt to control a primitive computer. Yet here I am now playing Words with Friends and trying to spell words like "THURK" or "ZSATS." Why on earth did I subject myself to the tough puzzles of Myst Online: Uru Live?

  • Rise and Shiny: Genia Brain Storm

    by 
    Beau Hindman
    Beau Hindman
    01.12.2014

    I love it when I come across a game that surprises me. I usually load up MMOs well before I commit to writing about them just to test out whether or not it's worthwhile. I've covered too many duds to know that if I don't check the game out, I could be stuck with a game that literally doesn't work. So I signed up for a free Brain Storm account, picked out where my city should be located (based on a real-world map), and started the tutorial. At first I thought that an MMO that is essentially one part quiz-show, one part MMORTS, and one part SimCity-ish builder would come off as hokey and much too easy. But I was wrong on a lot of fronts. This game is clever, clean, and a lot of fun.

  • Rise and Shiny revisit: Istaria

    by 
    Beau Hindman
    Beau Hindman
    01.05.2014

    At this point it's a sure thing for me to revisit Istaria, the old-school MMO by Virtrium, every single year. I look forward to it each time even though the game always feels basically the same. I don't want to imply that the game doesn't change at all. In fact, the indie developer team that works to run the game should be proud of the frequency of communications and patches. Around seven patches (large and small) were applied to the game in the month of December alone. On the surface, however, the game largely plays the same way and features the same systems that it always has. That doesn't mean I am familiar with them all or have come anywhere near mastering them all, but it's a comfort to know that the game remains familiar to those who are returning after some time away. The team added a larger patch in December called Crystalshaper. The game also turned 10 years old, a feat in itself. I thought that now would be a perfect time to take another look at it, and I even ran a livestream of the game, co-hosted by Lead Designer Jason Murdick.

  • Rise and Shiny: Aura Kingdom

    by 
    Beau Hindman
    Beau Hindman
    12.22.2013

    You might have heard about Aura Kingdom, the latest game from Aeria Games. It's been generating a lot of buzz not just for its unique look and adorable graphics but for its pre-order offers that literally cost between $19.00 and $299.00. I wrote about the pricing policy in a recent Free for All article, though I don't have a problem with them. I like to ask if these packages are harmful to others, but in my opinion they are doing nothing new. They're just like any old gaming package or preorder or collector's edition that comes with physical or digital goodies. I have more of an issue with the game's early-game blandness. Unless you are the type of player who is used to soft-grinds and fast leveling or Anime-styled games that are usually played in groups, you'd think that the game was literally nothing but the pressing of a few buttons. I certainly thought it was that for the first dozen or so levels. Luckily, the game opens up and becomes fun, but it takes a while to get there. I sat down with game producer Aaron Biedma to ask about the controversial packs, combat mechanics, and adorable dragons.

  • Rise and Shiny: Eldevin

    by 
    Beau Hindman
    Beau Hindman
    12.15.2013

    Sometimes, this column scares me. I eventually had to learn to play the games I write about week after week ahead of time, else I could end up with a really boring, crappy or broken game that I have to suffer through for a week. Occasionally I cannot vet a game and go old-school R&S by jumping into a game without looking. If I'm lucky, I stumble across a real gem. This week, I took a chance on Eldevin, a browser-based MMO by Hunted Cow Studios (maker of Fallen Sword and other titles), and I got lucky. Really lucky. It turns out that Eldevin is a great example of good indie development. Sure, the game isn't perfect, and many modern or younger players might be initially turned off by its older looks and isometric camera, but for those of us who enjoyed Ultima Online or RuneScape, Eldevin is a fantastic title. Heck, it should be a good game for anyone who gives it a chance.

  • Rise and Shiny: Zombie Pandemic

    by 
    Beau Hindman
    Beau Hindman
    12.08.2013

    I really want to recommend Zombie Pandemic, a browser-based, post-apocalyptic "MMORPG" by Pixel Pandemic. I really do. The problem is that I can see you sitting down to play a cool-sounding game, recommended by me, only to leave it within an hour because its server issues literally make the game unplayable at times. It's such a shame because there are several great ideas going on in the game and several systems and mechanics that rely heavily on real timing and, you know, the server running smoothly. During my time with the game this week, I had the game reset a good portion of my progress, kill me with server burps, and block me from purchasing item shop goods. Yes, that's right... not only did the game prevent me from playing at times, but it also prevented me from giving it money. Still, I'm going to tell you why I liked the game and why you should still check it out. It's a great game for players who enjoy zombies, post-apocalyptic survival, board games, and relatively deep storylines.

  • Rise and Shiny: Rusty Hearts

    by 
    Beau Hindman
    Beau Hindman
    12.01.2013

    I have a soft spot in my heart for action-based titles. They just seem to skip past a lot of the BS that is involved with all of that theory-crafting math stuff and let you get right to the heart of the fight. OK, so sometimes I prefer to use my brain more than my character's brawn, but give me a good action title and I am almost instantly happy. In fact, the inclusion of an action mechanic can make a bad game much, much better just because the action is potentially more unpredictable than standard MMO combat. Not all action games are great, however. Some of them hide a grind behind a lame story and expect us to appreciate it. There are plenty of gamers who see achievement as much more important than having a good time, so even crappy action-based titles find an audience. So how does Rusty Hearts fare? Where does it fit in the action spectrum? I sat down with Mark Hill, Senior Producer from Perfect World Entertainment, to talk about the game.

  • Rise and Shiny: Minecraft

    by 
    Beau Hindman
    Beau Hindman
    11.24.2013

    We all know what Minecraft is, right? Well, just in case you have not played it for any number of reasons, let me explain. Minecraft is a sandbox defined by primitive-looking graphics, mining, building by using a massive set of LEGOs, multiplayer interaction, and modding. Lots and lots of modding. I bought it for only 10 bucks way back in its first or second beta, and all I can remember about those first few hours in the game was how high my pulse rate got, and then the buzz I felt when I first heard a pretty song play as the moon rose in the sky. Playing Minecraft for the first time easily goes down as one of my top 10 most thrilling gaming moments. Flash forward well past those betas and Minecraft has become an empire. There are Minecraft toys, clothing items, building sets, and all sorts of real-life tie-in merchandise. It's a popular game on both console and PC and has bridged the age gap between millions of gamers. But we don't talk much about it on Massively. Why? Well, it's not an MMO. Or is it?

  • Rise and Shiny revisit: Pandora Saga

    by 
    Beau Hindman
    Beau Hindman
    11.17.2013

    It's been a while since I looked at Pandora Saga. It's been almost three years, actually. I decided to check it out again because, well, that's what this column is all about. OK, it's about revisiting games and introducing you to new titles through the eyes of a brand-newbie, but you get the point. After all this time, it was possible that the game had changed so much that it would be as if I were a brand-new player again. And in many ways, this revisit was experienced through the eyes of a newbie, but even still, I felt as if the game had not changed as much as I expected. It's a game that's great for PvP fans but might not be so great for fans of, you know, not PvP. I have no problems with fighting other players. But a game that isn't fun until after levels and levels and levels of grinding? That I have a problem with.

  • Rise and Shiny revisit: Star Stable

    by 
    Beau Hindman
    Beau Hindman
    11.10.2013

    Sometimes you just need a place where you can chill out, jump on the back of your favorite four-legged friend, and go off on an adventure. During my week's revisit to Star Stable, I've simultaneously been researching zombie MMOs for an upcoming article, and after the third post-apocalyptic game filled with cursing juveniles, I had to cleanse myself by jumping back into the friendly, non-competitive world of Star Stable. It's a world in which you'll play a young girl who is loaned a horse. It's your job to work your way through a series of linear, story-based quests until you pay the horse off, save the town from evil corporations, help build a bridge to a new area of the map, explore, make friends, join clubs, and take care of your horse. And fashion. Let's not forget fashion. It's hard for me to find fault in the game, at all. Seriously. That's because I'm playing the game exactly as it's meant to be played.

  • Rise and Shiny: Path of Exile

    by 
    Beau Hindman
    Beau Hindman
    11.03.2013

    I've never been a huge fan of dungeon-crawlers. I've enjoyed them in the past, but overall I don't get much of a thrill out of tweaking my character with weapons and armor just so I can do it all again when I hit the next dungeon. Sure, some of the games from this genre are a blast to play for a bit, but not for a long time. Even with the linear storylines and sometimes fantastic special effects, they just feel more like work for me. I don't like to feel as if I am working when I play an MMO. Path of Exile comes from the olden days of hardcore gameplay. It's been in development for seven years (some of the designs, like the minimap, show its age), but it launched just last month. I was very eager to at least try it out since I haven't really given a game like it a go for a while. Next thing I know, I am eagerly clicking away at monster after monster, collecting more loot than I knew what to do with.

  • Rise and Shiny: Heva Clonia Online

    by 
    Beau Hindman
    Beau Hindman
    10.27.2013

    Heva Clonia Online, by publisher OGplanet, is a cutesy, Anime-style MMORPG that offers tons of combat, a lot of quests (mostly from kill-X-rats territory), a bunch of other players to join up with for dungeon-running, a pet collection system that borders on Poke-something, and quite a few other activities. I've seen my share of games from Korea, China, and Japan and know that the details of each game are what set them apart from each other. The foreign games can seem the same, just as many Western titles can, so to know the difference, you simply have to play them. I gave my usual Rise and Shiny treatment to the game and enjoyed it over the last week, casually poking around town, jumping into dungeons, collecting monster DNA, and trying to understand some of the strange, mistranslated quest dialogue. As I finished up my time with the game (for now), I discovered that I had quite a bit of fun, but I also ran into many of the same problems that I have had with other titles from the same area.