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  • The Daily Grind: If you designed a quest, what would it be like?

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2010

    Every once in a while, I like to turn the tables on the longstanding love/hate relationship players have with devs -- you know, "We totally love and appreciate you until you screw up, and then we'll eat your bones for dinner!" That sort of thing. From the outside looking in, it's often easy (and quite tempting) to play armchair-developer, to tell the world on forums and blogs just how it would be done if someone had the superior wisdom to put you in charge. You know what? I believe in you. And I'm not even being sarcastic here -- I truly believe that there's a huge well of boundless creativity amongst gamers that's itching to come out (I mean, heck, look at what everyone's doing with the tools that Minecraft gives you). Not to mention that most devs and CMs are gamers first and foremost themselves. So today I'm using the powers vested in me by the state of Massively to empower you to create one quest. If you could create an immersive, interesting, interactive, memorable quest for your MMO of choice, what would it be like? How would you make it stand out from all of the others? Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!