mastery-system

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  • The Light and How to Swing It: No more avoidance caps

    by 
    Gregg Reece
    Gregg Reece
    11.10.2010

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com. Oh, and I still love the Grand Crusader proc graphics even though they're unrelated to today's article. One thing that we've been taught as tanks throughout most of World of Warcraft is that you had to be capped at something in order to not be insta-killed by bosses. Back when I started playing, this was referred to as reaching uncrushable. You would have to stack up 102.4 percent avoidance in order to push the dreaded crushing blows off of the boss's list of possible attacks he could hit you with. This also meant that all incoming hits were avoided or mitigated in some way, shape or form. That primary form was blocks, and abilities like Shield Block and Holy Shield at that time were custom tailored to this environment. With the release of Wrath of the Lich King, crushing blows were deemed a thing of the past and bosses would no longer be employing them against tanks. However, we quickly had a new cap to deal with instead of that called the defense cap, aka reaching uncrittable. This meant accumulating 540 defense skill against raid bosses in order to remove bosses of being able to hit us with a critical melee attack. In early raiding tiers, this was a constant balance between gems, enchants and trinkets, as each piece of gear we accumulated could change how the scales tipped.

  • Spiritual Guidance: What few shadow priest highlights BlizzCon 2010 could scrape together

    by 
    Fox Van Allen
    Fox Van Allen
    10.27.2010

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Even weeks when your shadowy messiah, Fox Van Allen, is nursing one heck of a headache -- along with, presumably, everyone else who's still suffering from the non-stop party atmosphere of BlizzCon 2010. Let's start by saying that BlizzCon 2010 was an absolute blast. I met most of the WoW Insider crew, got to smell Mike Sacco's hair yet again, got some amazing swag and got to eat at Jack in the Box no less than five times. The best part, though, was probably meeting Orkchop (pictured above with WoW Insider's moonkin blogger Tyler Caraway, who can only aspire to be as amazing as Orkchop). The dude is an internet celebrity. For real. But enough about how awesome Orkchop is. Let's talk shadow priests, and how awesome they are. Now, I'm not good at sugar-coating things, so I'll just come out with it: BlizzCon 2010 was pretty disappointing in terms of World of Warcraft-related content. The biggest news out of the convention was the new loading screen for Cataclysm. Really. That was the big news. Seriously. And it's just a palette-shifted version of the Sindragosa loading screen. Despite the lack of earth-shattering news, I made sure to take note of all the shadow priest action. There wasn't a heck of a lot of it, but what little ground was covered was hugely important to the future of the spec. The good, the bad and the non-answers -- we'll go over it all after the break.

  • Totem Talk: Elemental stats and reforging principles in 4.0.1

    by 
    Sarah Nichol
    Sarah Nichol
    10.21.2010

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Get some Fulmination with your Lightning Bolts! Sort the shocks from the flames with Totem Talk: Elemental, brought to you by Sarah Nichol, otherwise known as Pewter from The 'mental Shaman and the Obscurecast and founding member of TotemSpot. The lead-up to Cataclysm represents an ideal opportunity to take the time to get re-acquainted with with the new principles around which a class revolves, without the pressures of normal progression raiding or leveling. I've always felt that the puzzle of perfecting a character can be absorbing even if you are not particularly inclined toward numbers and spreadsheets. Knowing the principles also makes it easier to adapt the common knowledge to your personal playstyle and circumstances. The new 31-point talent trees and three-tier glyph system make it much harder to go wrong with a basic spec these days, with glyphs so easy to swap in and swap out. I've found the past few weeks have been stressful, but there has been a wonderful sense of freedom in many of the discussions I've participated in. In case you can't tell, my maudlin draenei is being supplanted by a very cheerful dwarf shaman with a much more optimistic persona! Despite my grumpiness about Panquakes of Doom, and the lack of aesthetic pay-off for Fulmination, despite the bugs with Reincarnation and the expected stealth nerf of the elemental T10 two-piece bonus, I'm really enjoying this tremor phase of the Cataclysm buildup. The more I investigate and test things, the more I grow to like them. Even Earthquake is starting to look good, albeit in a chocolate chunk kind of way. Right, I was talking about shaman wasn't I? Ah yes. So there's a lot to cover this week, from reforging, to haste and mastery, to dots and totems and damage modifiers. It seems that the devil is in the details.

  • The Light and How to Swing It: Retribution in 4.0.1

    by 
    Gregg Reece
    Gregg Reece
    09.29.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com. A couple weeks back, I covered the changes to protection for the 4.0.1 pre-Cataclysm patch that usually goes out a month(ish) or so before release. The point of those patches is so that everyone can play with the new class features and get everything figured out before the chaos that is the actual expansion release. Now it's time to do the same sort of coverage for ret pallies. If you haven't been following the changes thus far, it's going to look odd. There are new class concepts and skill/buff consolidations. First off, picking your spec now has a lot more meaning from the get-go. You receive most of the passive buffs that you'd have to spend 40 talent points getting in the past for free at level 10 that are responsible for making your chosen spec usable. As an example, you get Sheath of Light, Two-Handed Weapon Specialization and Judgements of the Bold. That provides your attack power-to-spellpower conversion, your weapon damage bonus and your mana regeneration. All of this just for picking the spec. In addition, you get a new attack called Templar's Verdict that we'll get into later. First off, let's talk about the biggest change to our class in the expansion: holy power.

  • Cataclysm Beta: Spec masteries

    by 
    Brian Wood
    Brian Wood
    08.14.2010

    The latest beta build (12759) included the new mastery system. In addition to the specializations gained when you choose your spec, you also gain access to a mastery bonus specific to your spec. Mastery is a skill that can be trained at level 78, at which point you unlock your mastery bonus and can make use of the mastery rating stat on gear. The mastery stat will increase the bonus you receive from your spec's mastery (but not the other specialization bonuses). Continue reading after the cut for a the mastery bonuses for every class and spec.

  • Encrypted Text: Why good rogues take bad talents

    by 
    Chase Christian
    Chase Christian
    07.21.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the effect of utility talents on a rogue's psyche. If you've been reading my column regularly, you know that DPS should be the main focus of any raiding rogue. As a "pure" DPS class, we're really required to do amazing DPS or risk being sidelined for more useful classes. We're designed around the concept of maximizing DPS, and using spreadsheets and theorycrafting has become a core part of our class culture. I love putting my new gear upgrades into one of Aldriana's sheets and figuring out how to flex my gems and balance various stat caps. I know that there are a ton of rogues who feel the same way. So why are rogues in the Cataclysm beta wasting talent points on Improved Gouge and Blade Twisting then? Why has the development team chocked our talent trees so full of fluff that we're forced to pick up junk talents just to progress down our trees? We don't need talents like Reinforced Leather if our healers are doing their jobs, and why make raiders pick up PvP talents like Improved Kick? Does this mean that Blizzard failed when trying to streamline the talent trees? Actually, it means exactly the opposite: they've succeeded in every possible way.

  • Gameplanet interviews Cory Stockton and Greg Street

    by 
    Allison Robert
    Allison Robert
    06.17.2010

    In the flood of Cataclysm news that went live recently, Gameplanet got the chance to sit down with WoW's Lead Content Designer and Lead Systems Designer (you'll know them better as Cory Stockton and Greg Street, a.k.a. Ghostcrawler) and discussed a number of subjects likely to be affected by the expansion. Both interviews are great, and I've highlighted a few points past the cut if you're trying to avoid spoilers (in which case I must respectfully question your choice of website reading material).

  • Arcane Brilliance: Great balls of fire

    by 
    Christian Belt
    Christian Belt
    06.12.2010

    It's time again for Arcane Brilliance, the weekly mage column that asks the question: Which balls are the best? The answer, of course, is also provided by Arcane Brilliance: balls of fire. Balls of fire are the best. Wait, what kind of balls were you thinking about? That's pretty gross. But Arcane Brilliance likes where your head is. When the Cataclysm class previews were announced by Blizzard lo those many months ago, my initial reactions were a decidedly mixed bag. Arcane scared the crap out of me. Mana Adept? It took several weeks and many hours of therapy before I could envision any sort of scenario in which that idea didn't sound like a terrible, terrible idea. Frost struck me as kind of meh. I gradually became more excited after I thought about it for a while, but Deathfrost and Wall of Fog simply weren't all that thrilling as initial concepts. Fire, on the other hand, sounded awesome. A giant ball of conjured flame that travels along a set path, sending out tendrils of destruction that incinerate anything in its path? Sexy.

  • Cataclysm Leak: Mastery formulas

    by 
    Michael Sacco
    Michael Sacco
    05.13.2010

    Update: The Nihilum Wiki is currently password-protected, but the mastery information is available here. The Nihilum Wiki has been making some great discoveries in the Cataclysm alpha client files, including new UI elements, factions, and titles, but here's some of what we know you really like: math. They've broken down how each talent point you spend in a tree will bolster your spec's three mastery bonuses. Brief summary for those who haven't been following: each talent point you spend in your "main" tree will give you three separate bonuses that benefit your class, scaling up as you get more points. The first two are basic bonuses like spell power or melee haste, while the third is one specific to your class, such as a chance for your healing spells to splash to nearby targets. Formulas after the break.

  • Spiritual Guidance: Ghostly aspects of our shadowy hatepower

    by 
    Fox Van Allen
    Fox Van Allen
    05.12.2010

    Every Wednesday, Fox Van Allen climbs atop the Shandor Building to summon Vinz Clortho, the keymaster, and Zuul, the gatekeeper. Once gathered, all three sit down at a computer keyboard and take control of Spiritual Guidance. Subcreatures! Fox the Van Allen, Van Allen the destructor, Foxus Van Allenarian, the traveler has come. Choose and perish. My not-so-gentle Spiritual Guidance readers, I have a confession to make. I'm filled with hate. I hate cats. I hate Hummel figurines. I hate trifling gnome Wilfred Fizzlebang. I hate the taste of whatever brand ketchup they use at McDonalds. Lots and lots of hate. Oh, if only there were a way to channel this magnificent ... shadowy hatepower. Ask and ye shall receive, my brethren! Not from me, mind you -- from Blizzard. (I mostly just give out shadow priesting knowledge with the occasional nod to pop culture.) This week, Spiritual Guidance is tackling the changes to the shadow priest spec that currently exist within the Cataclysm alpha. If you're adamant on being surprised and don't want anything spoiled, I recommend you stop reading now and instead invest your time in the following YouTube video. I feel it provides a respectable alternative. But if you want to take your loathing for the formulaic CBS sitcom Two and a Half Men and channel it into a spiritual agent of death, and you just can't wait until later this year to find out how ... follow me past the break.

  • Offspec gear and Cataclysm raiding

    by 
    Allison Robert
    Allison Robert
    05.09.2010

    One of the things I haven't seen discussed much concerning the 10-man/25-man split in Cataclysm is how hybrid players are going to gear offspecs. This is the situation I'm in, and I suspect it's one that a lot of other hybrid players would recognize; I play restoration in most guild 25-man and 10-man raids, but I tank just about everything else. On easier content, or on nights when we have too many healers show up, it's not unusual for a few people to haul out their DPS sets and go DPS for the evening. As such, hybrid players (and particularly hybrids who have dual-specced into a role requiring a completely different set of gear) have an interest in keeping their offspec set up to date, and the best way to do this has typically been through 10-man raids where there's not much gear competition. I got 3 Sanctified feral pieces from heroic 10-man ICC, and I'm still using a few ToGC-10 pieces to tank as well. When you only have 10 players in a raid, the number of players angling for a given piece is necessarily small, and items go to offspec quickly.

  • Cataclysm Leak: Spec-specific mastery bonus info revealed

    by 
    Fox Van Allen
    Fox Van Allen
    05.06.2010

    With the release of the Friends and Family Alpha version of Cataclysm, information about the new expansion is spilling forth like water from a broken dam. MMO-Champion's latest leak concerns the new mastery system, the bonus Blizzard is implementing to encourage players to deep dive into their spec and to wear their class-specific gear. Standard spoiler alert -- more details and links after the break.

  • Cataclysm Class Changes: Discipline and holy priest analysis

    by 
    Dawn Moore
    Dawn Moore
    04.08.2010

    By now I'm sure you have read the priest class preview for Cataclysm and, assuming that you have any feelings toward the priest class, felt a multitude of emotions toward it. Whether you stayed up late with the rest of us last night or swallowed it all this morning, the announcements are certainly shocking. I don't think anyone expected us to be cloth-wearing death knights in the next expansion. I will get to that later, though. If you didn't already guess from the title above, I will be providing a full assessment of the class preview for healing priests. Having already browsed at reactions on the forums, I want to assure you that I am going to stay mostly level-headed with my review. I of course do this because I'm in no way bitter about waiting 15 hours for Blizzard to give me a winky-face at 2:58 a.m. EST, saying it's still the 7th of April in Anaheim, California. Anyway, whatever your feelings on the preview have been so far, hit the jump and I promise I won't spare you any variety of perspective.

  • Lichborne: Rune cooldowns, tank mastery, and Cataclysm

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.16.2010

    The devs have been speaking a little a bit about the new mastery system coming with Cataclysm, and while they've kept most of the specific numbers vague, there's been a surprising amount of information one can read between the lines about death knights. Of course, it started with the frost death knight stats. The stats were solidly DPS oriented, providing damage, haste, and runic power generation. This lead to two major concerns: What would frost tanks do for mastery? And for that matter, even DPS don't need runic power generation that much, considering we can only use so many frost strikes (or death coils for other specs) before we need to spend our runes anyway. The Blues actually gave answers to these questions, answers that managed to both answer the question and provide a whole new level of speculation and questioning. On the question of the new runic power bonus, Ghostcrawler and Eyonix revealed that death knights would find their rotation less constrained by the global cool down and rune cool downs, and that changes such as that would make the runic power generation more desirable. On the tank front, they're actually being deliberately coy about what they have planned for death knight tanks, but they at least seem to know the issue's on the table. This week, I figure it might fun to take a look at these statements and mull over some possible ways they might implement them.

  • Updates and clarifications on the mastery system

    by 
    Anne Stickney
    Anne Stickney
    03.09.2010

    We posted yesterday about some of the aspects of the mastery system, a new feature in Cataclysm that will allow players to obtain bonuses to whatever talent tree they choose to follow. Today Eyonix answered a few questions to clarify the system and how it will work with regards to specific classes and abilities: 1. 28/28/20 spec. Does mastery on gear affect both highest trees or give no benefit at all? 2. How are ferals and Dks as tanks working with mastery system in place? Are they to care about it for threat or do they have separate bonuses. 3. How are the non-pure classes going to be balanced against those with a full 76 point passive benefit? Balance, enhancement(not so much), shadow, feral, ele, resto, holy and Ret all have this issue. 4. Hybrids who use spells not improved by their spec on occasion such as heals or the extra lava burst are feeling that their non-specced spells are going to be extremely weak as compared to now. Check out the answers after the break!

  • Cataclysm: Stat and system changes for resto shaman

    by 
    Joe Perez
    Joe Perez
    03.02.2010

    Cataclysm is right around the corner, and with it comes sweeping change for every class whether it is talents or itemization. Restoration shaman are no exception to the rule and several of the changes will affect us and how we choose gear. Take some time to read through all the stat and system changes happening, but for right now lets talk about how this affects restoration shaman. Here's the list of things we need to be aware of: MP/5: Gone Spirit: Now the regen stat of choice for all healers, gear with spirit is specifically healer gear. Spell Power: Gone from all items except for weapons, marking specific weapons as caster items. Intellect : Spell power is now derived from intellect, making this stat very important Haste: Still around. Critical Strike Rating: Still around. Spell Ranks: Gone, Spells will now grow with you as you level. Levels at which you can learn spells will be changing. Mastery: This is a specialization stat found on gear. Mastery allows for you to be better at your defined role Existing gear: Your existing gear will be updated to fall in line with these changes before Cataclysm is released What does this mean for us exactly? More about that after the break.

  • Cataclysm: Stat and system changes for mages

    by 
    Christian Belt
    Christian Belt
    03.01.2010

    I have to say, there's an awful lot in the just-announced Cataclysm stat and system changes to take in. But if you're anything like me, you're able to cope with that dense heap of information by narrowing your focus to what's really important: what does all this mean for mages? Here's the short list of specific things we need to be aware of: Stamina - Like all clothies, we'll be seeing a bunch more of it on our gear. The aim is to have our max health be similar to that of plate-wearing classes. Spirit - We won't need it anymore. It'll be a healer-only stat, and we'll be getting our mana regen some other way. In other news, there is a God. Intellect - Now grants spellpower, but will provide less mana than it does now. I assume this is to balance out our mana pools with all that extra intellect we'll be seeing on all our gear. Spellpower - Gone from most gear, the only place we'll now be seing straight-up spellpower that isn't tied directly to intellect will be on weapons, and only to distinguish caster weapons from melee weapons. Haste - Still around. Critical Strike Rating - Still around. MP5 - Gone. Spell Ranks - Gone. Every spell will now have only one rank and will scale with level. The levels at which we learn many of them will change, to fill in the gaps. Mastery - New stat that will be tied directly to your talents. Supposedly, no matter your spec or class, getting more of this will always, always make you better at whatever it is that you're best at. For me, this means getting more mastery will make my mage incrementally better at making fun of warlocks. Existing gear - All of it will change to reflect this new statistical system, but we're being assured that the gear we have now will still be good for us. I have concerns about this, though. Brief (as brief as you're going to get with me, anyway) analysis after the break.

  • Lichborne: What Cataclysm might mean for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.31.2009

    Welcome to Lichborne, the Death Knight column that dares ask the hard-hitting questions of Blizzard. Questions such as: Can I make a Worgen Death Knight now? Pretty please with sugar on top? We've now had about a week and a half to digest all the new information from BlizzCon about the Cataclysm, and while it's not a complete picture of what we can expect from the expansion, there's enough information now that we can make some pretty good educated guesses about the direction of the game and the new theorycraft of being a Death Knight. Let's take a look at we can learn from the latest information. New Races The new races definitely have some pretty awesome racials. The Worgen's plus damage racial will make them a very solid choice for a DPS Death Knight, and the sprint will be excellent for closing distance in PvP, especially when paired with Lichborne or Icebound Fortitude to avoid CC. Even the skinning racial will be nice for a leveling Death Knight who decides to take some time out to level the money making gathering tradeskills. Goblins are definitely going to be a nice little convenient race, with low buy and sell prices and a free bit of banking. Combat-wise, the Rocket Boots should be nice for closing distances or running away. As far as whether these races will end up being the "best" races for Death Knights, I don't think I can say. Part of this is because I think the idea of a "best race" is, to at least some degree, rather subjective, but also, the devs strongly hinted they'll take a look at everyone's racial abilities as they move into Cataclysm, so its certainly possible that other races will get some new or upgraded racials that will keep pace with the awesomeness that are the new races' racials.

  • Arcane Brilliance: What Cataclysm will mean to Mages, part 2

    by 
    Christian Belt
    Christian Belt
    08.30.2009

    Welcome to the latest edition of Arcane Brilliance, the weekly Mage column and internet meeting place for IHATEWARLOCKS. If you can't remember what that acronym stands for, you can check last week's column, about two paragraphs from the end. If you can't be bothered, it doesn't matter. The name says it all, really. When I was growing up, way back at the dawn of time, in the late eighties, I didn't have access to a lot of games. It wasn't like it is now, where I have an unplayed backlog of quality electronic entertainment so deep my house reeks of shrinkwrap and unfulfilled potential. No, back then, I remember saving my pennies for an entire summer with an eye on getting a new game, then going to the game store and having a choice between Lufia and 7th Saga. I chose 7th Saga (mostly because you could be a robot in that one), and even though time hasn't been particularly kind to that game, it still holds a special place in my heart. You know why? Because I played it. I played the crap out of it, and when I finished it, I started over and played it again. And the next time I saved up enough money for another game, or tricked a relative into buying one for me, I snagged Lufia, and repeated the process. With the really great games--the Chrono Triggers, the Secrets of Mana, the Shining Forces--I played them so many times I came to the point where my fondest wish was that I could discover a way to excise them from my brain...to selectively forget I'd ever played them so I could plug them back in and experience their unique joys afresh. Yes, back in the late eighties and early nineties, we were pretty starved for games. But the ones we had, we loved. What does this have to do with anything? Nothing really, just thought I'd share. Ok fine. Read on, I promise I'll find a flimsy way to tie it in to the actual subject of this week's column.

  • BlizzCon 2009: The short version

    by 
    Allison Robert
    Allison Robert
    08.24.2009

    For all those of you out there who don't have the time to slog through the 100+ articles we published on BlizzCon 2009, we've condensed the events of the past few days into the most important things you need to know: THE END OF WRATH: Developers gave some pretty revealing information on what we can expect to see in patch 3.2.2 (the revamped Onyxia raid) and in patch 3.3, where we'll finally stare down Arthas himself. THE NEXT EXPANSION: Blizzard's own loremaster Chris Metzen debuted the first trailer for the next expansion, titled World of Warcraft: Cataclysm, and that sound you hear is millions of players who can't believe Blizzard would ever pull a stunt this big. Cataclysm's basic storyline features the return of Deathwing and the re-sundering of the world in his wake, forever altering Azeroth's classic landscape and sending players to previously unseen parts of the world like the Lost Isles, Hyjal, Gilneas, Uldum, and Grim Batol. FEATURES OF CATACLYSM: The most important features of the next expansion include two new races (Goblins for the Horde and Worgen for the Alliance), new class possibilities for existing races, a new secondary skill, character stat simplification, cross-server instances, the ability to level and "talent" your guild, new means of character advancement through the Path of the Titans, Mastery, and the revamping of the talent system, and rated battlegrounds. LIVEBLOGS: We blogged and liveblogged the convention from start to finish: the Opening Ceremony, the WoW Preview panel, the WoW Art panel, The Guild's panel, the first and second WoW Class, Items, and Professions Panels, the general WoW Q&A, the Breaking Into the Industry panel, the Game Systems panel, and the Raids and Dungeons panel. FUN AND GAMES: Even in the middle of all the craziness, we still found time for our third annual Reader Meetup (we expected maybe 300 people and got 1200+) with the cast of The Guild present, Premonition's live raid, the Costume contest, and the Dance and Soundalike contests. If you'd like a more thorough look at how BlizzCon 2009 went, visit our round-ups on Day One and Day Two of the con for a more complete guide to our articles, galleries, and videos.