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  • Street Fighter's Yoshinori Ono consulting on Remember Me

    by 
    Jessica Conditt
    Jessica Conditt
    08.20.2012

    Street Fighter producer Yoshinori Ono is helping out Dontnod Entertainment with the development of Remember Me, the cyberpunk action game Capcom announced at Gamescom last week.Ono has visited the Dontnod studio in Paris to offer his advice, Capcom senior producer Mat Hart tells Eurogamer. "He's my boss and he and I speak very regularly about the game, and he's come out with me to Paris," Hart says. "He knows the team and knows the game very well. I always benefit from his wisdom when I'm chatting to him about how we're progressing."Hart compares Capcom's relationship with Dontnod to the one it has with DmC: Devil May Cry developer Ninja Theory, describing it as a "collaboration," rather than the "old-fashioned approach of being adversarial."Remember Me uses combo-based combat with finishing moves and dodges, and special moves that are unlocked by progressing through the game, activated with a power wheel. "On top of that will come much more depth, as well," Hart says. "That we'll talk about later."

  • Remember Me's plans extend to next-gen consoles, Capcom looking to build 'into a major franchise'

    by 
    Ben Gilbert
    Ben Gilbert
    08.17.2012

    When Nilin's finished exploring the Neo-Paris of Dontnod Entertainment's Remember Me, that likely won't be the last of her adventures. Capcom senior producer Mat Hart says that the publisher wants more than just a one game from Dontnod. "We're looking to build a long-lasting relationship with them [Dontnod] as a developer, and built this into a major franchise," Hart told me in an interview this week.He was responding to a question about the game's release window – May 2013 – and the risk Capcom takes in launching a new IP during a very, very crowded release season. "The thing is, if you leave it too late into next year, then you are starting to straddle that line where you're starting to move into the next generation consoles. And what we wanna do is make sure we launch this on the current generation of consoles, to really sell it in, and establish it as a new IP. And then build the franchise out in line with the new consoles coming out."New properties can be hard to find in the final years of a console cycle, with many publishers instead choosing to launch alongside new hardware. Hart understands that risk, of course, but pointed out that "there's a clear difference between a risk and gamble."Specifically, he said, "You've seen the footage we've released of the game, and it's easy to see that Remember Me has the hallmark qualities of a top tier title. So we're very confident it competes in that particular landscape."%Gallery-162365%