Matchmaking

Latest

  • Halo MCC playlists tweaked prior to launch, Halo CE playlist delayed

    by 
    Danny Cowan
    Danny Cowan
    11.10.2014

    343 Industries has updated its launch-day multiplayer matchmaking playlists for Halo: The Master Chief Collection, introducing a number of last-minute tweaks to its previously announced lineup. Halo: The Master Chief Collection will debut this week with the series-spanning Team Slayer, the eSports-focused Halo Championship Series, 4v4 Halo Team Anniversary, tournament-ready Team Hardcore, and 16-player Big Team Battle, among other featured playlists. 343 notes that it has delayed the launch of a dedicated Halo: Combat Evolved playlist, and will reconfigure it to focus on 2v2 matches in response to player feedback. Halo: The Master Chief Collection premieres on November 11. [Image: 343 Industries]

  • Red Faction: Guerrilla opens Steamworks public beta

    by 
    Mike Suszek
    Mike Suszek
    11.05.2014

    Red Faction: Guerrilla is the latest game to completely shed its Games for Windows Live coat, and will now begin testing full Steam support features, Nordic Games announced. The publisher invited players to participate in a public beta of the game's new Steam-based functionality, which includes matchmaking and multiplayer support via Steamworks. The game's public beta will also feature leaderboards, voice chat and achievements via Valve's PC gaming service. Those interested in participating in the beta are instructed to follow this guide, selecting Red Faction: Guerrilla in step one and using the password "nordicrfgbeta" and the beta branch "publicbeta." First launching in 2009, Red Faction: Guerrilla was part of the $4.9 million set of intellectual properties purchased by Nordic Games in THQ's liquidation auction in April 2013, seeing itself as a "middle man" for potential sequels in its new series. The publisher told Joystiq at Gamescom in August that it's "not the right time" for Red Faction: Guerrilla 2. [Image: Nordic Games]

  • Guns of Icarus Online overhauls progression and matching

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.21.2014

    The latest patch for Guns of Icarus Online is going to make it a great deal easier for characters to get better. The game's progression system has been completely overhauled, with level now tied to experience earned via matches rather than to achievements. This is accompanied by a reorganization of stats and traits and a bump in the level cap to 45, which will also bump existing characters and give them more levels to play around with. Said patch also improves the game's matchmaking system, which helps get players into the action more quickly while also providing a more balanced system for everyone. A new tutorial to introduce new players to the game and a spectator system that makes it easier to watch games unfold have also been added, giving players new and old alike plenty to enjoy. Check out the full patch notes or just steal a glance at the video showing off these new features past the break.

  • StarCraft II: An MMO player's perspective

    by 
    Mike Foster
    Mike Foster
    09.21.2014

    StarCraft is of immense importance to the world of online gaming. It's one of the franchises responsible for establishing Blizzard Entertainment as a titan (get it!?) of the games industry. It serves, for many, as the ideal example of what an RTS game should aspire to be. And it was among the first titles to transcend one-off competitions and contests to become a global e-sport featuring pros who make the big bucks and events watched by millions. Without StarCraft, there would be no Dota 2, no League of Legends, perhaps no SMITE or Infinite Crisis. The MOBA niche, now one of the most profitable areas of online gaming, might not exist if not for the original StarCraft's custom three-lane Aeon of Strife map. StarCraft and its sequel, StarCraft II, represent the quintessential essence of small-scale online warfare. As a fan of MOBAs and an ardent lover of clicking things quickly, I took a spin in StarCraft II in an effort to better understand the foundation of the games I enjoy. What I discovered was a difficult, punishing game that demands your full attention and gives you plenty of reasons to keep coming back.

  • APB update pwns cheaters and creates quicker matchups

    by 
    Justin Olivetti
    Justin Olivetti
    07.30.2014

    APB: Reloaded has moved beyond merely shaking a fist at cheaters to waging war on them. Today, Reloaded Games released its Open Conflict patch that contains the much-vaunted "FairFight" technology that monitors for illicit behavior and nips it in the bud on the spot. This system also publicly shames hackers and botters as they are banned so that the entire server can witness their downfall. Open Conflict also contains cloud saves for character settings and a new matchmaking mode that lumps people together based on availability instead of skill. [Source: Reloaded Games press release]

  • Titanfall now features improved matchmaking

    by 
    Earnest Cavalli
    Earnest Cavalli
    04.03.2014

    Following last week's Improved Matchmaking Beta, developer Respawn has issued an update for mechanized shooter Titanfall that improves matchmaking in both the "Attrition" and "Hardpoint" game types. This update has been designed to counter one of Titanfall's most glaring flaws: its seemingly random method of matching would-be titan pilots in multiplayer. Titanfall itself has received glowing praise, but few would argue that the original matchmaking system made any sort of sense. Though this update will not affect matchmaking in the Campaign portion of Titanfall, Respawn claims that further matchmaking updates are on the way, just as soon as the studio can properly test their changes. Titanfall's matchmaking update is available to all players at no charge and should be installed the next time you fire up your giant robot of choice. [Image: EA]

  • Titanfall matchmaking updated to discourage dominating teams

    by 
    Jessica Conditt
    Jessica Conditt
    03.28.2014

    Titanfall's matchmaking system has been updated in the new "Improved Matchmaking (Beta)" playlist in Classic MP mode. The new program changes up the teams more frequently – if one team is kicking the snot out of another, the dominating team's skill level will be updated and it'll be paired with a better team. "Did you lose to a really great team?" Respawn asks. "We'll make them disappear and replace them with a new opposing team – and they will have no idea that you just got your butts kicked. This should end some of the frustration with playing for extended periods when you're having an off night." Finding appropriate teammates may take longer with the new system now, but the end goal is to build more suitable, and longer-lasting, matches. The graph above shows Respawn's behind-the-scenes skill curve, with level 25 as the average. [Image: Respawn]

  • Xbox One griefers may have Twitch privileges, dessert taken away

    by 
    Mike Suszek
    Mike Suszek
    03.26.2014

    When Microsoft revealed its reputation system for Xbox One in July, it sought to match the worst members of the gaming community with one another based on a long-term gauge of their behavior in online games. Now, the console manufacturer will begin issuing warnings for those that fall into the "Needs Work" category of players following feedback from other members of the community. In an Xbox Wire blog, Microsoft said, "these warnings are based on community feedback collected since Xbox One launched," so bad reports from others shouldn't take effect from just a few weeks of play. While Microsoft plans to "introduce rewards for good behavior," the more noteworthy course of action applies to the bottom-tier of the community. Those that fall into the "Avoid Me" category will see penalties on their account, such as "reduced matchmaking pairings" and restrictions on other Xbox Live functions, such as the ability to use "certain privileges such as Twitch broadcasting." Microsoft clarified in September that Xbox 360 reputation scores don't carry over to Xbox One. [Image: Microsoft]

  • Features that have changed the World of Warcraft

    by 
    Matthew Rossi
    Matthew Rossi
    08.27.2013

    Time to be blunt. World of Warcraft is way better now than it was in vanilla. Before you gasp and get a case of the vapors, let's get real here. I'm me, it's true, you know it's true. The talent system? Leaps and bounds better than the last minute Diablo II clone we got in classic. Raiding? Raids today are more accessible, better designed, and far more varied then the resistapaloozas we got back in the day. I say this as a dude who farmed UBRS for the Draconian Deflector and who tanked Princess Huhuran in cloth freaking booties because they had nature resistance on them. Throughout its near-decade long run, World of Warcraft has constantly changed, iterated and improved on the experience it provides. Every patch, every expansion has made adjustments and tweaks, and while nothing is perfect and not all changes were good (We all know that any change to warriors that didn't make them invincible supergods wasn't a good one, am I right? Why are there so many crickets here?) the game has moved forward with new systems and features. For me, it's interesting to look back over the history of the game at those changes that really improved the player experience or changed it in a fundamental way, that altered how we play. And so, now I'll do exactly that. With Flex Raids on the horizon for patch 5.4, what else can we look back on?

  • Xbox One reputation system matches trolls with trolls

    by 
    Jessica Conditt
    Jessica Conditt
    07.03.2013

    Xbox One's reputation system is a brand new beast designed to group people who harass other players into a separate matchmaking layer, where they'll end up playing with others who can give as good as they get. Players who consistently get banned or reported for griefing will find themselves in games with players who do the same things, Microsoft Senior Product Manager Mike Lavin tells OXM. "There'll be very good things that happen to people that just play their games and are good participants," Lavin says. "And you'll start to see some effects if you continue to play bad or harass other people en masse. You'll probably end up starting to play more with other people that are more similar to you." It won't be so easy to sink a specific, innocent player's reputation score in the new system, since the calculations are taken over time, Lavin says. "If we see consistently that people, for instance, don't like playing with you, that you're consistently blocked, that you're the subject of enforcement actions because you're sending naked pictures of yourself to people that don't want naked pictures of you .... Blatant things like that have the ability to quickly reduce your reputation score," Lavin continues. This tactic is similar to the Cheaters Pool in Max Payne 3, where players confirmed to have modded games or hacked saves are thrown into an online matchmaking system together, where they play only with other cheaters. Microsoft's version – the Griefers Pool, maybe – won't impact people's friends lists, but is designed to facilitate anonymous matchmaking based on compatible reputation scores. "Ultimately if there's a few per cent of our population that are causing the rest of the population to have a miserable time, we should be able to identify those folks," Lavin says.

  • Guild Wars 2 mixes up its WvW matchups

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.24.2013

    There's a problem in the Guild Wars 2 World vs. World matching system, and it's a subtle one that's almost invisible until you look closer. Because of the way ratings are calculated and how the matchups happen, the net result for each server is always being matched up against the same servers. No matter how well you perform, you wind up locked into a certain tier without any hope of changes. It's a problem that the development team is both aware of and is moving to address. The short version of how things will work is that servers will be matched up semi-randomly, with ratings taken into account to assure that the spread between opponents isn't too severe. More math beneath the surface takes into account both the current rating of a given world and its overall deviation, producing a "real" rating that will facilitate fair matches. Take a look at the official blog for all the hard details.

  • Google Play Games leaks out, will feature matchmaking and achievements

    by 
    Mike Suszek
    Mike Suszek
    05.12.2013

    The Android answer to Apple's Game Center app on iOS will be Google Play Games, according to information obtained by Android Police from a Play Services APK teardown. The service will bring lobbies and invites for matchmaking, in-game chat, cloud game saves, achievements and leaderboards to the platform for developers to make use of. The APK Android Police pulled apart is a file package primarily used to update Android apps, so this update was riddled with code that indicated what features would be coming to the platform down the road, but aren't accessible just yet. There is certainly a good chance Google Play Games will be fully unveiled at Google's I/O event next week in San Francisco.

  • Guardians of Middle-Earth: A fun game doomed by its business model

    by 
    Brendan Drain
    Brendan Drain
    03.12.2013

    The MOBA genre has exploded in recent years, with global giant League of Legends becoming the most actively played video game in the world and competitive tournaments getting more viewers than some televised sports. Today's MOBAs appeal to casual and competitive gamers alike, but until recently very few had crossed the console barrier. Released on PS3 and XBox 360 last December, Guardians of Middle-Earth took traditional DotA gameplay and made the quite experimental leap onto consoles. I'm not much of a console gamer (you can take my mouse and keyboard away when you pry them from my cold, dead hands), but I couldn't pass up the opportunity to see how Guardians of Middle-Earth stacks up against its PC-based counterparts. Monolith Studios has done great things in adapting MOBA gameplay to a console control scheme and audience, and the core game really is a lot of fun to play. But in charging an initial purchase price for a game that relies on having a large community, publisher Warner Bros. may have accidentally consigned Guardians to the scrapheap. In this hands-on opinion piece, I explore Guardians of Middle-Earth and ask why it's already a ghost town just three months after launch.

  • MechWarrior Online gets biggest map ever, new matchmaking system in latest update

    by 
    Mike Schramm
    Mike Schramm
    02.22.2013

    Free-to-play shooter MechWarrior Online has added a new update to the game, this one containing the biggest map yet. The environment is called Alpine Peaks, and features lots of cold, open areas, separated by some very tall high ground. In addition to the new map, the update also includes five new versions of a mech called the Trebuchet, which specializes in long range combat and carries medium weight.Finally, the newest update also adds in what Pirahna Games is calling "Phase 3" of the matchmaking system, which will allow players of the same skill to find and compete against each other in a balanced way, despite what mech they're driving. The new system also allows for cosmetic holograms in the cockpit, so you can now show off any House Faction loyalties you happen to have. Us, we're partial to Winterfell, but -- oh wait, wrong setting. At any rate, the update is now live on the servers, so go get that Mech a Warrior-in'!

  • Battleground gear disparity

    by 
    Olivia Grace
    Olivia Grace
    12.19.2012

    Blizzard's Daxxarri responded to a thread recently in the official US forums saying the following: Quote: Simply tier the BGs by ilvl. It's not simple, unfortunately. It would a) require a retooling of how Battlegrounds assemble teams and b) even under ideal conditions, it would likely slow down queue times dramatically. As Ovenmitz demonstrates, there are a lot of players who are very opposed to that. source This isn't a bad idea, in itself. One thing I've long wondered about is whether it would be possible, as the thread's OP suggests, to make battlegrounds face players off according to their gear. This would, as the OP notes, perhaps avoid the situation where players are faced against hugely disproportionately geared teams, so full epics against crafted and PvE gear. While he didn't speak directly about this, taking two of Ghostcrawler's recent PvP Dev Watercooler points together could shed some light on Blizzard's plans for gear and scaling.

  • Mann vs Machine update adds new difficulty settings and matchmaking options

    by 
    Mike Schramm
    Mike Schramm
    10.11.2012

    Valve has released a big update to Team Fortress 2's 'Mann vs. Machine' game mode this week, which of course pits human players against an army of invading robots. The update adds two new difficulty settings called tours, one tougher and one easier than the current mode, along with some new loot found throughout the two tours.Players will also be able to search for multiple missions or tours at a time. Matchmaking updates should make it easier to find and keep groups while playing: once you find a team and defeat a mission, teams will stay together. Good thing, too – those robot hordes aren't going to destroy themselves.

  • The Firing Line: World of Warplanes producer talks matchmaking, progression

    by 
    Jef Reahard
    Jef Reahard
    05.18.2012

    Last week I talked a bit about a couple of flight sim shooters coming soon to a PC near you. One of them is World of Warplanes, the followup title to Wargaming.net's ubiquitous World of Tanks hit. The World War II action MMO masters are slipping the surly bonds of earth with a new lobby-based battler that's currently flying through the early phases of its global alpha test. I had a few burning questions for the devs, including specifics on the matchmaking system, progression, and the possibility of historical scenarios. Producer Anton Sitnikau was gracious enough to answer those and more, so head past the break to see what he had to say.

  • Star Conflict blasts into beta

    by 
    Justin Olivetti
    Justin Olivetti
    04.05.2012

    Star Conflict may not be the MMO on everyone's tongue right now, but give it time -- it might just catch on. The gestating title from Star Gem Inc. has passed through the beta barrier and is looking for testers to help take it to the cosmos and beyond. Star Conflict is a free-to-play PvP-based game in which players team up to launch fully armed spaceships at each other in the hopes of winning a game of galactic chicken. It's set over 3,000 years from now, when factions battle over a discovered planet containing important ancient technology. Players begin their careers as wealthy mercs who have enough money to buy a few ships and outfit them the way they want. From there, players will join one of six factions and engage in instanced PvP maps. Star Conflict has several game modes in which factions look to extend dominion over each other. You can sign up for Star Conflict's beta today, and be sure to check out the first teaser trailer after the jump and let us know what you think! [Thanks to our tipster for the heads-up!]

  • SoulCalibur 5 getting balance patch March 21, monthly costume DLC starting in April

    by 
    Jordan Mallory
    Jordan Mallory
    03.15.2012

    The secret to a successful modern fighting game isn't so much the launch as it is the post-launch support. It's kind of like an MMO, in that patching and re-balancing based on community input adds refinement and longevity to the platform. Namco Bandai seems to get this, as it'll be updating SoulCalibur 5's ranked match matchmaking algorithms and character balance next Wednesday, March 21. Specifics on those balance changes are forthcoming, according to the SC5 Facebook page.The curators of the Stage of History have also announced that SC5 will receive monthly costume DLC packs, the first of which will arrive on April 3 for the 360 and April 4 for the PS3. No word yet on costume pack pricing or content, but we've got a sneaking suspicion that whatever we're expecting, we're probably way off.

  • The Game Archaeologist and the Kesmai legacy

    by 
    Justin Olivetti
    Justin Olivetti
    03.13.2012

    Most studios would be overjoyed to have pioneered one significant advancement in video game history, but then again, most studios aren't Kesmai. While it's not a household name today, it's reasonable to say that without the heavy lifting and backbreaking coding that this company shouldered in the '80s and '90s, the MMO genre would've turned out very different indeed. Last week we met two enterprising designers, Kelton Flinn and John Taylor, who recognized that multiplayer was the name of the future and put their careers on the line to see an idea through to completion. That idea was Island of Kesmai, an ancestor of the modern MMO that used crude ASCII graphics and CompuServe's network to provide an interactive, cooperative online roleplaying experience. It wasn't the first MMO, but it was the first one published commercially, and sometimes that makes all the difference. Flinn and Taylor's Kesmai didn't stop with being the first to bring MMOs to the big time, however. Flush with cash and success, Kesmai turned its attention to the next big multiplayer challenge: 3-D graphics and real-time combat. Unlike the fantasy land of Island of Kesmai, this title would take to the skies in aerial dogfighting and prove even more popular than the team's previous project.