max adventure

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  • GDC 2011: The future of Imangi Studios

    by 
    Mike Schramm
    Mike Schramm
    03.01.2011

    The husband and wife team of Keith Shepherd and Natalia Luckyanova make up Imangi Studios, the iPhone developer behind line-drawing hit Harbor Master. We've been following the duo for a while now, and we last talked to them at WWDC, when they were pretty far along in development with a game called Max Adventure, a dual-stick shooter with a plucky kid with a laser gun for a hero. Max Adventure was released last December (and has since been updated), and Imangi tells me at GDC that the launch went well -- mostly. "It was the best launch we've had on our own," says Shepherd, adding that both the ratings and sales numbers were great after the game released in mid-December. "But then...," says Luckyanova, trailing off. Then, it turns out, came the EA sale, filling the App Store charts with 99-cent sales of premium EA titles, and Imangi's carefully crafted Max Adventure got "crushed" in the Christmas rush. But the best part of the story is what happened next: a little while after Imangi had a blue Christmas, EA called them. The company liked Imangi's games and wanted to talk about a possible publishing deal.

  • Fruit Ninja and Max Adventure for iOS updated with new content

    by 
    Mike Schramm
    Mike Schramm
    02.24.2011

    Two of TUAW's favorite App Store apps (and probably yours as well) have been updated with new content. Halfbrick's Fruit Ninja has a few new swords to play with, including one that plays piano music as you swipe. There are new leaderboards to fight your friends (and everyone else) on for the Classic and Zen modes. Great free update for a terrific app -- no wonder it's sold 6 million copies (inspiring Halfbrick to build up an orchard in order to pay back karma for all that destroyed virtual fruit). Imangi's great Max Adventure dual-stick shooter has also been updated with a new survival level and a few performance improvements and bug fixes. More importantly, it's on sale right now for just 99 cents, so if you haven't grabbed this one yet, now's your chance. I just picked it up again recently, and despite the kid-friendly graphics and storyline, the action and progression are a lot of fun. We've got appointments with both Halfbrick and Imangi at GDC next week, so stay tuned to hear what's coming next from these two great iOS developers.

  • TUAW's Daily App: Max Adventure

    by 
    Mike Schramm
    Mike Schramm
    12.15.2010

    Max Adventure has been quite a while in the making. I first saw it at 360iDev earlier this year, and then again at WWDC, where we met up with the husband-and-wife team of Imangi Studios to talk about how it was coming along during development. You may have also seen this video of a level being made in the game. Finally, everything is done, and a few days ago, the game itself showed up on the App Store. It's a hit so far, too. Even though it's a dual-stick shooter, a genre that's been done to death on the iPhone, Max Adventure's got a fun and original sense of humor -- you play a little kid fighting off parent-kidnapping aliens around the neighborhood. There's an excellent story mode to play through, with progression, power-ups and quests to find and do, and if you finish that, there's a survival mode as well, complete with Game Center achievements and leaderboards. Just as you'd expect from Imangi, the folks behind Harbor Master (who recently updated their original app with Retina Display graphics just for the heck of it), the quality is excellent all around. The team at Imangi has put a whole lot of love into this one, and it shows. At the introductory price of just 99 cents (for the universal app!), Max Adventure is a bargain, even during the crowded holiday season. Odds are you've already picked up a few games this year, but even if that's the case, go find another buck in your couch because this one's a must-buy.

  • Watch a Max Adventure level get created in three minutes

    by 
    Mike Schramm
    Mike Schramm
    08.28.2010

    The good folks at Imangi Studios (husband-and-wife team Natalia and Keith) are hard at work on their latest iPhone game Max Adventure, and they've been sharing updates from the trials and tribulations of making a big iPhone game via their twitter accounts. Among those updates today was this little gem above -- Keith Shepherd hammering out a Max Adventure level over a time-lapse video. It's pretty cool to see, not only for how he builds the level block-by-block, but to see what changes as he goes along versus what apparently was the original plan. The whole time lapse plays out from a four hour period of real time, and considering how big the game will eventually be, this is probably a drop in the bucket. Shepherd also says the level editor is one that Imangi actually built for themselves, alongside Max Adventure (though presumably they'd be able to use it for other apps as well). Fun little behind-the-scenes of an iPhone game on this Saturday afternoon.

  • WWDC 2010: Hands-on with Max Adventure and interview with Imangi's Natalia Luckynova

    by 
    Mike Schramm
    Mike Schramm
    06.14.2010

    Natalia Luckynova is half of Imangi Studios. Along with her husband Keith Shepherd, she makes iPhone and iPod games, including the popular Harbor Master and a few other titles. We got to meet up with her at WWDC last week, and she was able to show off their latest title, Max Adventure, due out for the App Store in just a few weeks' time. The game was heavily improved since I last saw it in action, and it's shaping up to be a quality dual stick shooter -- a little kiddy, but with a fun element of exploring a nice mix of environments and an actual story to follow. You can see the game above, and once you've checked it out, be sure to head after the break, where Luckynova tells us how the company's first iPad game is doing, what they think of iPhone 4 and iOS 4.0, and how she learned what a Kraken is.