Max Schaefer

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  • PAX 2009: Runic Games announces Torchlight launch for October 27

    by 
    James Egan
    James Egan
    09.04.2009

    Runic Games announced at the Penny Arcade Expo today that Torchlight is slated for an October 27th launch, with Perfect World as the game's publisher. Torchlight will be a fully downloadable game, sold at $19.99. Massively had a look at Torchlight at E3 2009 and noted the game is influenced by titles like Diablo and Fate, which should come as little surprise given that the Runic Games is headed up by CEO Max Schaefer (co-designer of Diablo) and President Travis Baldree (designer of Fate). Runic Games now has a "Meet the NPCs of Torchlight" page up on the game's official site and will be giving fans an early peek at the game at PAX 2009. For the rest of us who can't be there, they'll also be on Twitter with updates from the expo.

  • Just to be clear: Flagship Studios is dead

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.15.2008

    Despite playing along like nothing was wrong not too long ago (making the image above more than appropriate), Flagship Studio's co-founder Max Schaefer tells Gamasutra that "for all intents and purposes" the company is closed down. It is no more. It has ceased to be. It's expired and gone to meet its maker ... etc., etc.Some former Flagship employees have gone on to start a new studio, but what they'll be working on is anyone's guess as the rights for the deceased developer's IPs were gobbled up by other companies. Now, let's all move on and learn from Flagship's mistakes and try not to repeat them. Writing stories about lots of people losing their jobs is never fun.

  • From the ashes of Mythos, Runic Games is born

    by 
    James Egan
    James Egan
    08.10.2008

    The fate of the former Flagship Studios staff is something a number of our readers have been wondering about, particularly after the confusion and drama surrounding the Hellgate: London and Mythos IPs. The writers at Massively have been curious about this as well, until now. We've gotten word from Joystiq that former Flagship Studios Seattle staff -- specifically, the Mythos team -- have formed a new company called Runic Games. Max Schaefer and Travis Baldree are at the helm of Runic Games, and have stated that their forthcoming projects will be announced in the coming days. There are no further details at this time, but Runic Games now has a site where the announcement of their resurrection is posted. Massively extends its congratulations on making a quick comeback, and here's hoping Runic Games will bring some of that Mythos magic to their new projects.

  • Max Schaefer thanks Mythos community

    by 
    Matt Warner
    Matt Warner
    07.19.2008

    It wasn't long ago that Max Schaefer, a Flagship Studios cofounder and operations chief, admitted to mistakes that the company encountered with Hellgate: London. Now, in a strange twist of irony the players are learning firsthand the lessons of Flagship's failures. The Mythos beta ended as it was placed on hiatus last night, possibly being the last time players will grace the world of Uld. Not long after that the Mythos beta forums went dark but before they did Max Schaefer left a wonderful message to the community. "They say it's not so much the destination as it is the journey that's important. We're really hoping that's the case around here these days. I can't really believe I'm writing a post like this, but here we are faced with the unpleasant task of taking a hiatus from this crazy project. Unlike most games, Mythos has been running with our testing community for almost its whole life. I really feel like we've all done this together. And despite this bump in the road, I think we've succeeded wildly. This is undoubtedly the best game community I've ever seen. This is the best game development team in the world, in both Seattle and San Francisco. The things we've learned here, and with you all, will be with us forever.

  • Mythos' Max Schaefer talks about the economics of free

    by 
    Brenda Holloway
    Brenda Holloway
    06.05.2008

    Flagship Studios' action-adventure MMO, Mythos, will be free to download and free to play. How will they ever make any money off the game? Sure, they have an item shop, but will that be enough? In this interview, Mythos' Executive Producer Max Schaefer explains how they will make the game profitable through the economics of free, bringing a World of Warcraft-ish game into a MMO market that already has a WoW, and the rise of indie games.There's not a lot of new information in this interview, We might have asked why they didn't release Mythos as it was, and then release the Overworld as an expansion along with a lot of new content? How would they distinguish themselves from the rumored Diablo 3? What kinds of questions would you have asked about Mythos? If you can propose some really hard ones, we'll send them along and see if we can get some answers.

  • Mythos crew addresses the issue of bird-men

    by 
    Chris Chester
    Chris Chester
    04.22.2008

    At this stage of the game, it really feels like we've culled absolutely every bit of information that Flagship Studios has to give about their upcoming dungeon crawler Mythos. We've already found out about the in-game mall, email system, group content, mini-games, the class differentiation, and what color sherbet Max Schaefer prefers on a particularly hot day.As it turns out however, there's always more minutiae to mull over! In the latest interview, the Flagship boys are asked about a bunch of things that you likely didn't even think to ask in the first place. What's going to be done about farmers, griefers, and spawn campers? (Something) How awesome will crafting be? (So awesome!) Will there be a bird race? (Like Big Bird? Maybe...) And as to the elusive question of whether and when the open beta is going to start, they still wouldn't give a solid answer. While that disappoints a little bit, at least their release date isn't set in mud, because we all know what that meant.

  • Interview with Flagship's Max Schaefer

    by 
    Brenda Holloway
    Brenda Holloway
    04.05.2008

    On their latest video podcast, the folks at 1UP had a chat with Flagship Studios' COO and executive producer of Mythos, Max Schaefer. He talks a little about Mythos' raison d'être as a sort of technology demo for last year's action MMO, Hellgate: London. It's taken on a life of its own since then to become the kinder, lighter action MMO, brighter and more just plain fun. In keeping with their more social goal for Mythos, there is full guild support, and they'll be adding in email, minigames, group-oriented content and, yes, an item mall. Following the lead of the Asian casual game market, Mythos is free to download, free to play, and though you may want to buy certain things to help you along the way at their item mall (though nothing overpowering -- you won't find the best swords or armor at the item mall), you will be able to see and do everything without paying a penny.Schaefer calls this new philosophy "Triple-A casual" -- top flight production values using the latest tech, but keeping development time short and focusing on the fun. We've been hearing a lot about Mythos lately; here's hoping they start their open beta soon so that we can all play.

  • The man in charge of Mythos gets interviewed

    by 
    Kyle Horner
    Kyle Horner
    03.02.2008

    There's not much more to know about Mythos at this point, but CVG has gotten a few good chunks of information out of the guy in charge of the upcoming massively game -- Max Schaefer. One such revelation is that the Mythos team will be aiming for expansions every three months and that said expansions will be available to everyone. That's a sensible decision considering their business model profits from players sticking with the game or at least coming back for new content and paying for the extra stuff.Aside from the standard Mythos matters, there's an interesting quote from Max, "PC gaming isn't going anywhere until people stop having PCs. It's up to developers and publishers to keep it fresh and keep bringing creative, entertaining games to market."We're glad that somebody out there has a rational response to the PC gaming death question. Especially from Flagship Studios, who's first title wasn't exactly a major hit. If things pan out the way we think they will, though, Mythos is going to have a pretty dedicated player-base.

  • Mythos' Executive Producer gets interviewed

    by 
    Kyle Horner
    Kyle Horner
    01.28.2008

    Over at Stropp's World, there's a very good interview with Max Schaefer -- Executive Producer for Mythos. To clarify; Mythos is a top-down Diablo-style massively game that's been in beta testing for a very long time now.Upon release Flagship Studios plans for Mythos to be free-to-play with an RMT model. In the interview itself, Max discusses their decision to use an RMT system. Citing the developer's desire to provide players with a "robust free experience" but offer attractive options through RMT to obtain extra luxuries and ways to improve their adventure. One thing we were happy to take from the interview is that Flagship knows better than to just sell the best items in their game -- meaning the only way to get the best loot in Mythos is to kill stuff. Beyond the RMT issue (which some may or may not like, but hey the game's free right?) there is a lot of talk about future features. A crafting system is on the way, although not very much is known about it right now. There will be basic PvP dueling and the Shadow World; a series of portals throughout the regular game world, which lead to an exact mirror world where PvP is everywhere. Also, other modes like group vs. group, Capture the Flag-type and other non-player killing competitions are in the works. We have to admit that the Shadow World concept interests us, although it's not very surprising to hear.[Thanks, Stropp]