merc

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  • Tattered Notebook: Are EQII mercenaries a solo-savior or group-killer?

    by 
    MJ Guthrie
    MJ Guthrie
    07.06.2013

    A couple of events this past week brought my mind back to a subject I have pondered off and on since EverQuest II's standalone expansion Age of Discovery launched back in December 2011. The first came when a Massively TV viewer expressed amazement at how our little group could decimate the triple-up heroics (a con system designation meaning hard) in a dungeon. The second came when a colleague was lamenting the difficulty of finding a group to get into a dungeon. How are these two situations tied to Age of Discovery? By the tethers of mercenaries. Mercenaries, or mercs as they are more generally referred to, are available to all players who have purchased that particular expansion regardless of their level. Plenty of Norrathians, including me, are running around with these for-hire companions. But the question on my mind is, are mercenaries a boon or a bane to EQII? The answer depends heavily on your playstyle.

  • EVE Evolved: Merging EVE with DUST 514

    by 
    Brendan Drain
    Brendan Drain
    11.04.2012

    When console MMOFPS DUST 514 was first announced, players were cautious of the game's ambitious goals. Developers promised that DUST battles would decide the ownership of planets inside PC MMO EVE Online, and that this would tie into system sovereignty and ultimately ownership of entire regions of space. We expected the two games to have separate communities and economies that would interact only when EVE players hired DUST mercenaries to take over sectors of particular planets, but we couldn't have been more wrong. Two years later, CCP blew our expectations out of the water with details of how DUST and EVE will be practically joined at the hip. We learned that the two games would share the exact same corporations and that ISK would be transferable between games. We also got a glimpse of the incredible plans for realtime integration, with EVE ships able to deliver air strikes to planets and DUST players able to shoot down ships in orbit with ground cannon. But have those ambitious goals stayed in focus during development, and what can we expect from DUST when it launches early next year? In this week's EVE Evolved opinion piece, I look through the public information on DUST 514's launch integration with EVE Online and speculate on how the link may evolve after release.

  • Allods Online has a few good mercs for hire

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2012

    Allods Online: New Horizons is, well, on the near horizon, and gPotato is shining a spotlight on the expansion's star pupils. In a new dev diary, the mercenary system is dangled right like a plump morsel in front of a starving crowd. Mercenaries work in a similar fashion to those in other MMOs. Players who are struggling to put together a full group for challenging content can hire one of these hard-working soldiers of war. Allods will give players their first mercenary contract for free, but subsequent ones cost in-game currency. Mercs last for two hours and are under control of the player who hired them. The mercenary roster includes Rowdy Brow, a tank; Matron Lighthand, a healer; Stormer the Fierce, a melee warrior; Casper Flinty, a ranged damage dealer; Lisa de Vevre, a buffer/debuffer; and Michael Grammar, a ranged spellcaster. New Horizons is on course to launch early this month. In the meanwhile, may we interest you in an exclusive interview with one of the devs?

  • Hyperspace Beacon: Mos Eisley Radio part 2

    by 
    Larry Everett
    Larry Everett
    02.07.2012

    Last week, I introduced to you again to the crew at Mos Eisley Radio. This podcast and web site launched itself to the Star Wars: The Old Republic community in 2009 and has been growing strong ever since. In fact, it's hard not to be shocked at the growth in viewers and content since SWTOR launched. Some of the other fan sites have actually streamlined their content to compensate for the fact that their crews are busy playing the game. But Mos Eisley Radio's producers have actually expanded its reach -- so much that I had to talk with them about what they are doing. Executive producer Zach Brown, host Evan Lewis, and guild leader Alan Nauman joined me in a chat about the site, the guild, and the future of the community they are building. If you missed the first part of the conversation, be sure to read that first, then jump past the cut for the rest.

  • The Firing Line: Getting into Global Agenda

    by 
    Jef Reahard
    Jef Reahard
    12.02.2011

    OK, so you've heard about this whole Global Agenda thing, and you've talked yourself into giving it a shot. It's completely free-to-play from start to finish these days, and the Unreal graphics, sci-fi setting, and strange mixture of hyper-competitive PvP and ultra-accessible PvE have always held a certain appeal. You're not sure, but you think it's kind of an MMO, given that it has persistent territory control, lots of quests, and plenty of progression-based gameplay. Maybe you're a pro skillz baller, or maybe the extent of your shooter knowledge is which end of the gun gets pointed at the bad guys. Either way, you'll likely have a good time in Hi-Rez's spy-fi action title, and you'll have an even better time if you understand a few key points about the game prior to diving in.

  • Lost Pages of Taborea: Is the guild lock-out good or bad?

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.13.2011

    I want to talk about Runes of Magic's lock-out that prevents anyone from forming a guild or inviting players to a guild between set hours each night. The lock-out takes place between the hours of 7 and 11 p.m. EDT every night. That's a four-hour window each evening that is within the only hours some people can play. It prevents players from forming or getting into guilds, which are standard features expected of MMOs these days. Forming communities and playing with others is one of the biggest reasons to play an MMO. This week on Lost Pages of Taborea, I want to discuss the allure of this feature, why I think it's bad that players have to work around it, the pros and cons of why it's in RoM, and why it's not being discussed.

  • Mercedes Terminal Mode partnership comes to fruition with internet-connected 2012 C-Class

    by 
    Tim Stevens
    Tim Stevens
    12.27.2010

    Last year Nokia made something of a telematics coup, partnering with just about every major European manufacturer and doing everything it could to get its Terminal Mode in-car smartphone integration into more autos. Mercedes was one of those partners and now we're getting a glimpse of the result in the new C-Class. Merc has made some minor exterior updates to the car (not necessarily for the better, in our opinion), but on the inside comes an updated Mercedes COMAND infotainment system that, for the first time, offers full internet access. Using Terminal Mode the car interacts with a smartphone to provide the data, allowing dashboard surfing (while stationary) and the transmission of Google Maps points and directions right to the vehicle. There's also Bluetooth for streaming your tunes through the car's sound system and a USB port in the armrest to keep things charged while you decimate that slab. PR is below if you're looking for more details, or you can just wait for our impressions when we get to Detroit in a few weeks.

  • EVE Evolved: Mercenaries, the hired goons of EVE

    by 
    Brendan Drain
    Brendan Drain
    02.16.2009

    In the harsh, hyper-capitalistic world of EVE Online, everything is for sale and everyone has a price. If you've had the misfortune of making some enemies with deep pockets that really like to hold a grudge, you might find yourself staring down the gun barrel of one of EVE's oldest professionals – The mercenary. In this article, I examine some of the main types of mercenary contracts and take a talk about the two most impressive mercenary groups to date. What is a mercenary in EVE?The mercenary is another of those professions in EVE that just plain wouldn't work in other MMOs. In a society where everything has a price, you can always pay someone else to do your dirty work and execute your evil plans. Good mercenaries are more than just guns for hire, they're a tight-knit unit of professionals with the skills and experience required to achieve literally any objective.

  • A look at hiring mercenaries in EVE Online

    by 
    James Egan
    James Egan
    12.15.2008

    The galactic setting of EVE Online is always buzzing with conflict, somewhere. The game is very PvP-centric, although not all players have an interest in the violent side of EVE. That's all fine and good, even those who concentrate on industry (EVE's take on the crafting system) have a powerful weapon at their disposal to fend off, or spark, hostilities from other players -- their in-game currrency. The power of the Inter Stellar Kredit (ISK) makes many things possible in EVE, and there are a number of mercenary corporations active in the game that are willing to kill or die for you, for the right price. While many players are aware that mercs can be contracted for industrial warfare, to force retractions of war declarations from aggressors, to secure territory, and complete a wide range of objectives for their clients, the protocols involved with making this happen are less transparent. That's where the Guide to Hiring Mercenaries comes in, written by Alekseyev Karrde, founder and CEO of the mercenary corp Noir.

  • Mercs and their role in EVE's industrial warfare

    by 
    James Egan
    James Egan
    10.30.2008

    Much of what's written about EVE Online focuses on the darker aspects of the game. It's not surprising, as those topics are often the ones most interesting to players and non-players alike, but EVE has a very deep industrial side to it as well. It's a side that gets much less fanfare; R&D (invention), manufacturing, trading, and investment are all possible within the game and occur in tandem with EVE's more violent pursuits. Most every ship, after all, has been manufactured and sold (or re-sold) by another player. Those who engage in EVE's industry on a serious level often come into conflict with rival corporations and alliances in wars played out on the market, which sometimes spill into formal war declarations and combat. But if you're not interested in or inept at PvP, what are EVE's industrialists to do? While an industrialist may not be well-versed in the art of war, he or she can play to their own strength: financial influence. EVE has a number of merc corps who are willing to solve problems, be it through armed escorts in hostile space or simply obliterating your opposition... assuming you can meet their price. Benilopax, of Warp Drive Active: Industry podcast fame and an E-ON contributor, relates his experience with contracting mercenaries to solve such problems, in what he refers to as 'the dark side of industrialism'. "There is a growing use of mercenaries by industrial entities to either take out the competition or keep them from easily making a profit," Benilopax writes for EVE Tribune. If you're interested in knowing a bit more about this side of the game, start with Benilopax's article (and A-Team reference) to see what it's like to deal with mercenaries in EVE Online.

  • Investigators: No evidence that poster of Jobs heart attack rumor profited

    by 
    Robert Palmer
    Robert Palmer
    10.24.2008

    According to the San Jose Mercury News, no evidence has been found to support the claim that a teenager who posted a rumor online saying Steve Jobs has suffered a heart attack tried to profit from the lower stock price. One person involved in the investigation (who declined to be identified because it's still ongoing) said the agency hasn't unearthed any trading records that show the teen benefited from the drop. The SEC and Apple officially declined to comment. An SEC manipulation case would depend on the teenager's intentions, according to the Merc. The initial report, posted to CNN's iReport website on October 3, was publicized Silicon Alley Insider, prompting nervous investors to sell their AAPL shares. That day, the stock fell by 5.4 percent, but recovered to close down by three percent. Update: My apologies: I misread the lead. Entirely my fault.

  • Proximity alerts controversial in EVE Online

    by 
    James Egan
    James Egan
    04.21.2008

    EVE Online is a brutal game. There should be no question in a player's mind about this, regardless of whether or not they believe themselves to be completely safe in Empire space. The first podding or two pounds that lesson into your head. Still, for most, life in Empire is relatively safe. But there are two main threats that loom large for carebears these days, particularly for industrial-types. One is JihadSwarm, the GoonSwarm effort to suicide bomb as many Empire miners as possible, which they've drenched in zealotry. The other threat is receiving a wardec from another corp. Once war is declared upon a corporation or alliance, they are fair game to all aggressors and Concord will not intervene to protect the war targets. In effect, nowhere outside of a station can be 100% safe to a war target. But, what if you could run a program that gives a proximity alert when hostiles enter your system?

  • Hands-on with Ideazon's Zboard gaming keyboard

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.27.2008

    If you didn't look closely, you could mistake Ideazon's Zboard for a standard keyboard. It's about the same size and shape as your average keyboard, with 108 keys and a row of hotkeys and multimedia buttons along the upper edge of the keyboard. A glance at the box shows us a left-handed key configuration designed for gaming and a pair of USB ports. So is this a gaming keyboard with a few extras? Hardly! This is only scratching the surface of the Zboard's abilities -- the real magic of a Zboard lies in its customized keysets.Curious? Keep reading!

  • Zfang portable gaming keyboard reviewed

    by 
    Stan Horaczek
    Stan Horaczek
    06.09.2006

    If you're looking to give your fingers a break but don't want to replace your regular keyboard with one of Ideazon's fairly large and generally graphics-laden Zboards, you might be interested in adding their compact new Zfang to your repertoire. Extremetech's review is generally positive, complimenting its ergonomic design and extensive customizability, citing only minor negatives like plastic construction and the $35 price tag. Other features, like buttons on each side to accommodate lefties, multimedia controls, and 11 weapon-specific keys, make the Zfang seem like just the thing to help us in our transition from FPS-player to real-life killing machines.

  • Zboard version 2: the MERC

    by 
    Jennie Lees
    Jennie Lees
    03.06.2006

    While you're waiting for the Infinium Phantom or Optimus OLED Keyboard, here's another peripheral that may pique your interest. Zboard have been making gamer-focused keyboards for some time now, but the compromise between QWERTY and separate WASD keys has forced some gamers' hands into unusual contortions (ours included). Fortunately, their all-new, all-singing, all-dancing MERC does away with the problem--it features a side WASD pad, with more programmable keys than before as well as a full QWERTY keyboard. No need for separate keysets this time; although the older model is much easier to clean thanks to its hot-swapping keys, we prefer comfortable typing every time.[Via Opposable Thumbs]