meteosdisneymagic

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  • Gaming to Go: Meteos

    by 
    matthew madeiro
    matthew madeiro
    07.03.2008

    The end comes quickly. White fire screams out of the night, raining destruction down from the heavens. The populace is thrown into chaos, helpless to stop the assault. Five minutes pass. When the dust settles, the world is quiet. The only sound comes from a distance: a single anguished scream as one angry word flashes across the sky.Annihilation. This is Meteos.That white fire? Call it Meteos, colorful symbols constantly plummeting towards the planet. The populace? Over thirty different alien races, each with its own unique world. And those five minutes? That, uh, isn't really a storyline element. No, it's a reflection of my skill, which typically dooms a planet to utter annihilation in the time it takes those poor aliens to start freaking out and hiding under tables.Welcome to Gaming to Go, a shiny new feature devoted to the games best suited for our increasingly busy lifestyles. Only have a few minutes to spare on your daily commute? Bored with thinking deep thoughts whenever you're on the toilet? Read on to hear why one of the DS's oldest titles is still one of the best to spend your precious scant time with.%Gallery-26728%

  • Meteos: Disney Magic gets the preview treatment

    by 
    David Hinkle
    David Hinkle
    10.23.2006

    It's been well documented here at DS Fanboy how much we absolutely love Meteos, as well as puzzle games in general. When the announcement hit that there would be a Disney-themed edition of the game, we almost literally blew up with excitement. Regardless of the Disney theme, more Meteos was just what the doctor ordered for our bad case of needing to solve puzzles. IGN recently got their hands on an early build of the game and there has been a few changes to the already-beloved experience, causing us to wonder if this updated dose of Meteos is going to cure our ailment.First of all, the DS now needs to be held like a book as if the player is playing Brain Age. Supposedly, this is to maximize visual space, but we'd be lying if we said the change was something we supported. Another change is that now on Easy and Medium difficulty, you can move blocks horizontally, as long as they're surrounded by at least one block on its left and right. We're anxious to get our hands on the final product, but for now we're choosing to remain skeptical. How about you, anxious or angry?[Thanks BPMΩ!]