michael-mcintyre

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  • Interview: Prince of Persia: The Forgotten Sands' Michael McIntyre

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.31.2010

    Positioned as a new sequel to fan favorite Prince of Persia: The Sands of Time, Ubisoft Montreal's Prince of Persia: The Forgotten Sands is a clear return to tradition. It diverges from 2008's cel-shaded scurrier in more ways than one: platforming is more difficult; the time rewind is back; and the adventure is entirely linear. Though the game showed promise at PAX East 2010, we couldn't help but ask Level Design Director Michael McIntyre what this familiar entry means for fans and the franchise. Joystiq: Prince of Persia: The Forgotten Sands -- how is that being positioned to fans of 2008's game? Is it an apology? Michael McIntyre: Oh, not at all. Actually, this project was started before that game even released, so we had no idea how that game was going to be received. We knew that the PoP 2008 was a daring take on the Prince of Persia franchise. but we knew that there would be people that definitely liked it and we just weren't certain what fans of Sands of Time would take it, even though we knew it was quite different from Sands of Time. So, there was already an early plan to do a Sands of Time-type game, not at the same time but it was already in progress. %Gallery-80265%

  • Prince of Persia: The Forgotten Sands fills in gaps before Warrior Within; new details revealed in developer interview

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.14.2009

    During a recent Ubisoft preview event, Michael McIntyre, director of level design for Prince of Persia: The Forgotten Sands, talked to Joystiq about the new sequel to the old trilogy, establishing its connection to the Sands of Time game series and the Bruckheimer film. The Forgotten Sands is a side story, based in the Sands of Time universe, bridging the seven-year gap between the original Sands of Time game and its sequel, Warrior Within. Clearly, Ubisoft has positioned the next game to piggyback on the Bruckheimer blockbuster and ideally generate renewed sales for the brand (which underperformed in its 2008 iteration). Forgotten Sands is also an opportunity for Ubisoft to finally justify the Prince's remarkable transformation from carefree hero to brooding, emo warrior. Continue reading for our full interview with Michael McIntyre -- after the break -- in which he reveals new (and rewinding revisited) elements in the game and the return of a familiar voice.