MicrosoftWindowsMarketplaceForMobile

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  • More Windows Mobile 6.5 app information from Microsoft's TechEd 2009

    by 
    Tim Stevens
    Tim Stevens
    05.14.2009

    Yeah, we know you. You devoured all 50+ pages of licensing agreements and developer regulations that Microsoft posted on its Marketplace for Mobile developer page yesterday, and now you're just itching for more. How about 45 minutes and 45 seconds of hot roundtable, Windows Mobile 6.5 developer action from TechEd 2009? Jorge Peraza and John Bruno from MS talk up widgets, which will be simple little gadgets that run within the UI, yet will still be treated like full apps from a developer perspective, meaning they'll be signed, secured, and only be able to be submitted by certified developers (those who have paid their $99 fee). Also discussed is the reasoning behind 6.5's less than groundbreaking UI, which comes down to deadlines. Eight or nine months were all the team had to write the OS; not nearly enough time for a complete presentation overhaul -- or for any Silverlight integration for that matter. Coming in version 7.0? Wouldn't surprise us. Full vid after the break.

  • Microsoft's Marketplace for Mobile developer portal now open for business

    by 
    Tim Stevens
    Tim Stevens
    05.13.2009

    Remember the 12 rules of Windows Marketplace for Mobile Microsoft posted a few weeks back? For coders, those were just the beginning. The Windows Mobile Developer portal is now live, serving pages upon pages of PDFs with rules, regulations, and plenty of fees, too. A 10-page license agreement describes the account fee ($99 per year), transaction fees (30 percent of each sale), and, most importantly, the license fee, which is the monthly amount paid out to the developer based on their app sales. A further 32-pages worth of submission guidelines advise on everything a registered developer needs to know to get an app through certification, including thrilling subjects like shortcut placement and icon design, DLL installation directories, and details of the fearful Hopper test -- two hours of random inputs and waterboarding. Apps will also be tested for memory leaks and to ensure that they play nicely with on-screen keyboards, two things many current third-party WinMo CABs have issues with. Marketplace will drop whenever Windows Mobile 6.5 starts hitting handsets -- officially, that is. [Thanks, the::unwired]