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  • The Stream Team: Dota 2's 6.82 madness

    by 
    Mike Foster
    Mike Foster
    10.01.2014

    The last few months in Dota 2 have come with a sense of stagnation. The professional and high-tier play meta, on display most prominently in this year's $11 million International championship, was in a rut. Something had to change before players grew bored or frustrated with facing the same three or four team strategies. Last week, Valve delivered an earthquake of a content patch, providing a ridiculously huge update that changed items, heroes, abilities, game modes, core mechanics, and even the map itself. For the next few months, pros and casuals alike must sift through the wreckage and try to re-optimize how they play. Tune in tonight as Massively's Mike Foster takes one of Dota's newly-reworked heroes for a spin and tries to make sense of the post-6.82 carnage. The action begins at 7:00 p.m. EDT. Game: Dota 2 Host: Mike Foster Date: Wednesday, October 1st, 2014 Time: 7:00 p.m. EDT Enjoy our Stream Team video below.

  • Choose My Adventure: The proud wanderers of Swordsman

    by 
    Mike Foster
    Mike Foster
    10.01.2014

    Since commandeering Choose My Adventure in August, I've been on something of a sci-fi rampage. First we took a second look at a post-release Firefall; then we spaced out with a beta build of Frontier's Elite: Dangerous. And while spaceships and rocket boots are certainly wonderful things, Choose My Adventure is as much about investigating new worlds and new genres as it is about checking out new games. Thus, it's time to leave the world of science fiction behind in search of something a bit more classical. This month, we're adventuring into Imperial China -- as far from deployable sentry guns and pulse lasers as possible -- with Perfect World Entertainment's Swordsman.

  • Ryse ditches microtransactions in next month's PC release

    by 
    Danny Cowan
    Danny Cowan
    09.26.2014

    Crytek's gory hack-and-slash game, Ryse: Son of Rome, is on its way to PC platforms next month without the microtransaction structure embedded in its previously released Xbox One edition, Videogamer reports. The version of Ryse that launched alongside the Xbox One console last year allowed players to boost their character stats using in-game currency, earned either through gameplay or purchased with real-world money. Several Xbox One-exclusive launch games premiered with embedded microtransactions last year, including the Xbox 360-ported Crimson Dragon, racing sim Forza Motorsport 5, and resurrected fighting game franchise Killer Instinct. Crytek notes that the upcoming PC port also bundles all four DLC packs originally released as add-on content for the Xbox One edition, adding a Survival mode, new multiplayer maps, and other bonus perks. The package additionally includes a selection of expanded graphics options, along with support for 4K resolution. The PC version of Ryse launches with Steamworks support on October 10. [Image: Crytek]

  • Bruce Lee comes to Conquer Online... sort of

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2014

    Conquer Online is co-opting one of martial arts cinema's greatest stars to be a playable character in its game. The team announced that it is bringing in a Bruce Lee "tribute" character called Lee-Long in a future update. "Many companies have put him in games to salute him, but there was no one putting his elements into an MMORPG," said the team. "As a popular oriental fantasy MMORPG in North America, and with the elements of martial arts and the Dragon combined, Conquer Online has the responsibility to create a character to show our respect to Bruce Lee." The creation of Lee-Long took a full year of work and involved motion capture and close examination of Bruce Lee's films. Bruce Lee died in 1973, but has remained a pop culture icon ever since. The team is being coy about the connection between Bruce Lee and Lee-Long, but said "more details" about be given soon. You can watch a making of video for Lee-Long after the break. [Source: 99.com press release]

  • Massively's ArcheAge launch diary: Day six - P2W and the early verdict

    by 
    Jef Reahard
    Jef Reahard
    09.18.2014

    Is ArcheAge pay-to-win? That's a question I've been asked several times in recent days. Before I answer it, let's get something out of the way up front. And by "out of the way," I mean that this is the most important part of the article and needs to be emphasized in the intro. Pay-to-win is 100% subjective. There is no scientific or universally accepted definition of pay-to-win. Some things in this life are absolutes. Pay-to-win is not one of them.

  • Google to refund at least $19 million over in-app purchases

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    09.07.2014

    If we were to face a complaint filed with the Federal Trade Commission, having a bunch of irritated parents on the other end of things is pretty low on our list of ideal situations. We're thinking Google feels the same way, now that they've agreed to pay a minimum of $19 million in refunds over purchases made without the account holder's explicit consent. The trouble stems from children making purchases through their parents' accounts without permission, which presumably led to some spirited child-and-parent talks over monthly credit card statements. According to the FTC's release concerning Google's settlement, the tech giant has also agreed to modify its billing strategy to "ensure that it obtains express, informed consent from consumers before charging them for items sold in mobile apps." Hopefully these changes will soon allow parents to deploy phones and tablets for much-needed sanity breaks without paying a premium. Then again, gardens aren't going to just grow their own zombie defense budget ... [Image: Google]

  • Choose My Adventure: It's lonely out in Elite: Dangerous

    by 
    Mike Foster
    Mike Foster
    09.03.2014

    In 1990, hurtling across the edge of our solar system at around 40,000 miles per hour, NASA's Voyager 1 space probe performed a quick rotation and snapped a parting photograph of the planet on which it had been conceived, built, and launched. The resulting image, known as the Pale Blue Dot photo, features a tiny Earth surrounded on all sides by an infinite blackness. It was this image, transmitted a distance of 3.7 billion miles at the speed of light, that inspired Carl Sagan to write, "There is perhaps no better demonstration of the folly of human conceits than this distant image of our tiny world." In other words, space is big. Really big. And it is into this great unknown, this unimaginable void wrapped in darkness and silence, that Choose My Adventure now boldly goes via Elite: Dangerous, a crowdfunded space simulator (no, not that crowdfunded space simulator) from Frontier Developments. With 55 star systems and 38,000 cubic light-years of space to explore, Elite's Beta 1 release should offer us plenty of freedom to sate our interstellar cravings and to thrive or die as an independent pilot.

  • Choose My Adventure: Firefall as it stands

    by 
    Mike Foster
    Mike Foster
    08.27.2014

    As I noted in the first week of this month's truncated Choose My Adventure, Firefall is finally an honest to goodness real-life video game. The extended extended beta is over, the launch trailer has released, and the game has been cut loose into the world. One might argue that Red 5 is now officially out of excuses; if something isn't satisfactory in Firefall, it must be unsatisfactory by design. We have stepped beyond the point where "it's a beta" is a fair explanation of the game's rougher edges. Because what we're dealing with is theoretically intended to be a full retail product, it's not useful to talk about what Firefall used to be, nor is it useful to speculate on what Firefall might become. The only honest evaluation of the game, if evaluation is the goal, must center on the current iteration of the product, the one that Red 5 considered complete enough to release as the finished version of its vision. Is Firefall, in its current state, worth playing? Does it offer enough content to keep players engaged? Is it finally delivering on the promise we have glimpsed in its systems? For the first time since my initial encounter with the game in early 2013, I'd say the answer is yes.

  • Choose My Adventure: The distraught wives of Firefall

    by 
    Mike Foster
    Mike Foster
    08.20.2014

    "There is no problem in this world a gun can't solve." These words, to my knowledge, are never explicitly stated in Firefall. There's no wise-in-his-grizzledness war veteran to rub his stubbled chin, frown into the distance, and impart such wisdom upon the player. But make no mistake, Firefall's world is one in which most tough situations are resolved with the thunderclap of gunfire. In Firefall's New Eden, violence really is the answer. In last week's Choose My Adventure column, I asked you to help guide my path through this dangerous world, to give my character an identity, a role to play, and a purpose to fulfill. Votes were cast; suggestions were made. I've since created a new character and blasted my way through the re-re-re-re-designed tutorial/opening experience. And while I am, as always, having a wonderful time, I still can't get over my one recurring Fireball criticism: I'm shooting a lots of stuff but I don't care or know why.

  • Choose My Adventure: Firefall is finally a real game

    by 
    Mike Foster
    Mike Foster
    08.13.2014

    Forgive me, Massively readers, for I have sinned. It has been six months since my last Choose My Adventure. Luckily, absolution is readily available via a 50-pound desktop computer, a mostly stable internet connection powered by one of the most hated companies in the United States, and three or four Hail Proudmoores. In summary: I have stared into the face of an eternal offline purgatory, clenched my teeth, and growled, "Not today." No, today I'm going to play Firefall. And you're coming with me.

  • Neverwinter unveils the Dragonborn Pack

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.24.2014

    Were you worried that Neverwinter's fourth major update, Tyranny of Dragons, would feature too few dragons? We're not sure how you could have been worried about that, but the good news is that you can bring even more dragon into your play experience by playing a Dragonborn. No, not that kind of Dragonborn; the kind that's literally half-dragon. Or all dragon, but... humanoid dragon. You get the idea. And you can play one. Buying the game's Dragonborn Legend Pack unlocks the new race as well as a set of cosmetic armor for your new man-dragon, the special Heart of the Red Dragon artifact, and a variety of other rewards including a race change token. The pack is on sale until August 18th, allowing players a chance to get in on the race at a discount. Whether you want to just one-up roleplayers claiming to be half-dragon or can't get enough lizards in your gameplay, you can pick up the pack now if it's your sort of fun.

  • Europe wants better safeguards on in-app iOS purchases

    by 
    Mike Suszek
    Mike Suszek
    07.18.2014

    It appears the European Commission isn't thrilled with Apple's slow movement to provide more safeguards from accidental in-app purchases made on its devices. The administration issued a press release today discussing joint action from the firm and member states to enforce better protection for consumers in regards to incidental purchases, praising Google's proposed solutions to the issue. "Although, regrettably, no concrete and immediate solutions have been made by Apple to date to address the concerns linked in particular to payment authorisation," the European Commission wrote, noting that Apple said it will address the issues in due time, though it did not provide a time-frame for the changes. An Apple spokesman told Reuters that "over the last year we made sure any app which enables customers to make in-app purchases is clearly marked," and that it will "continue to work with the EC member states to respond to their concerns."

  • Gibeau: EA 'innovated too much' with Dungeon Keeper

    by 
    Jessica Conditt
    Jessica Conditt
    07.10.2014

    EA's reboot of Dungeon Keeper rubbed new and old fans the wrong way with an aggressive approach to monetization – it's a free, mobile app heavy on microtransactions and shifty five-star rating schemes. The original game's creator, Peter Molyneux, dubbed the reboot "ridiculous," and in June, EA CEO Andrew Wilson called the situation "a shame." EA Mobile head Frank Gibeau this week told GamesIndustry that EA didn't do a good job marketing the game or communicating to fans what they could expect from a new Dungeon Keeper. "Brands ultimately have a certain amount of permission that you can make changes to, and I think we might have innovated too much or tried some different things that people just weren't ready for," Gibeau said. "Or, frankly, were not in tune with what the brand would have allowed us to do. We like the idea that you can bring back a brand at EA and express it in a new way. We've had some successes on that front, but in the case of Dungeon Keeper, that just didn't connect with an audience for a variety of reasons."

  • Aura Kingdom lands on Steam

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2014

    Aura Kingdom has been playable for some time now, but if you're one of those digital platform snobs who refuses to play anything that's not offered, you've previously been out of luck. This has all changed this week, as Aura Kingdom passed the Steam Greenlight process and has become available through the platform. Aeria Games CEO Pascal Zuta hopes that this will give the anime MMO a good boost: "Having a game launch on Steam is a sign of trust in the quality of the game and the service we provide. We are very excited to now be able to offer Aura Kingdom to a wider audience through the Steam platform." [Source: Aeria Games press release]

  • Forza Horizon 2 to debut without microtransaction tokens

    by 
    Earnest Cavalli
    Earnest Cavalli
    06.18.2014

    When Forza Horizon 2 races onto the Xbox One on September 30, long-time series' fans will notice a distinct lack of proprietary currency, only useful for buying virtual cars and other accoutrements within the game. Though these "tokens" were an omnipresent hallmark of Forza Motorsport 5, developer Playground Games prefers to grant players new cars based on their in-game performance, instead of their meatspace bank accounts. "The approach we've taken is that we've designed our game at Playground Games from the ground up to be fair, to be fun, to be rewarding," creative director Ralph Fulton told Digital Spy. "That's incredibly important to us. For that reason, we will launch in September without tokens." The idea, Fulton claims, is to offer players the ability to switch vehicles on a whim without having to spend real money to do so. "We want to enable you, at very regular intervals, to be able to change your car, pick a new one from the list," Fulton said. "If that doesn't work out, you're able to buy a new one really quickly." Unlockable cars will still be a cornerstone of Forza Horizon 2, but in lieu of a token-based marketplace, the game institutes a nigh-random prize wheel at the end of each race. If you're incredibly lucky, you could win a sole event and drive away in a $2 million Bugatti Veyron. [Image: Microsoft]

  • Massively's first impressions of Black Gold Online's beta

    by 
    MJ Guthrie
    MJ Guthrie
    05.31.2014

    Do you prefer a steampunk or fantasy flavor in your MMO? With Black Gold Online you don't have to choose! And for those who vehemently dislike one or the other, you're welcome to express that distaste on the battlefield; Snail Games' upcoming free-to-play game features realm versus realm warfare that pits machine against magic. With these two different genres represented, the game looks to please a broader spectrum of players than the traditional single-genre titles that populate the MMOverse. The question is, will it succeed? Even though we've perused available news and watched a variety of videos about everything from the various classes and different races to action combat to guild vs. guild systems, nothing beats getting into the MMO and experiencing it for yourself. Closed beta for Black Gold Online began mid-May, so I jumped in to get a taste of what awaits players when the game hits open beta this summer. What I found is that while the game excels in some areas, it comes up short in others. Here's a run-down of my first impressions.

  • You can now buy Battlefield 4 item packs with real money

    by 
    Mike Suszek
    Mike Suszek
    05.27.2014

    Battlefield 4 developer DICE is now opening up the option for players to purchase in-game content using real money. Starting today, the game's three types of battlepacks can be picked up; $1 for Bronze packs, $2 for Silver ones and $3 for Gold packs. Battlepack tiers vary in the number and rarity of the items within, bronze packs including three items while the gold battlepacks feature five. The packs will still be awarded to players through regular gameplay progression. In-game goodies found in the packs include accessories, knives, profile pictures, emblem shapes, dog tags, experience point boosts and paints The battlepacks are available to purchase through Origin, the developer's Battlelog site, Battlefield 4's in-game store as well as through the Xbox Live Marketplace and PlayStation Store. The next game in the series is reportedly known as Battlefield Hardline and is being developed by Visceral Games, according to assets leaked by EA earlier today. [Image: Electronic Arts]

  • Driveclub features campaign shortcut microtransactions

    by 
    Danny Cowan
    Danny Cowan
    05.12.2014

    Evolution Studios' upcoming PS4 racer Driveclub will offer players a selection of campaign shortcut microtransaction purchases at launch, director Paul Rustchynsky recently told IGN. Rustchynsky assures that vehicle microtransactions will be limited to cars that players can unlock during the course of the game's campaign. Microtransactions only serve as a shortcut to Driveclub's unlockable content, and Rustchynsky describes campaign progression as "really straightforward, really simple and [allowing] access to a lot of content really quickly." "In Driveclub you earn Fame, and as you earn Fame, you level up," Rustchynsky explained. "Every time you level up, we give you another car. There's no double gating or anything along those lines, you're given the car straight away without having to do anything else. The only thing we do have is a couple of shortcuts." Rustchynsky continued: "If you want to unlock a car immediately, you can pay to unlock that car straight away but it's not a consumable microtransaction. We don't let people buy Fame, for example and spend lots and lots. The idea is if you want to shortcut things you can do -- it's identical to what we did in Motorstorm RC. So if you played that, you know what we're doing here." Driveclub will launch on October 7 at retail and as a free PlayStation Plus download. [Image: Evolution Studios]

  • Massively Exclusive: Aura Kingdom's Dark Legion content update

    by 
    Justin Olivetti
    Justin Olivetti
    05.06.2014

    Aura Kingdom is set to get a major update this Thursday called The Dark Legion, and Massively has the first look at the patch. Dark Legion, Aura Kingdom's fifth content update, contains a wide array of new content with an emphasis on high-level adventures. The update will add two new level 60-plus zones: the alliterative Vulture's Vale and Blizzard Berg. Also coming are login bonuses, the Kaiser Zeta eidolon, the level-65 Landing of the Sky Dragon King dungeon, better rewards, improvements to the weapons and partner systems. You can check out the Kaiser Zeta teaser video after the break!

  • Eldevin gets thumbs-up from Steam

    by 
    Justin Olivetti
    Justin Olivetti
    05.04.2014

    It's a big week for Eldevin, as the indie MMO got greenlit on Steam this past week. Hunted Cow thanked the community for voting on the title and said that it's working on getting the downladable version of the game prepped for Steam: "We've got some work to do to get it ready for release on Steam (implement Steam achievements and integrate it with Steam accounts etc.) but we'll keep you updated on the progress." Eldevin won Massively's Frindie Award for Best Browser Game in 2013.