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  • Choose My Adventure: Dark Age of Camelot, week two

    by 
    Justin Olivetti
    Justin Olivetti
    03.21.2012

    Some of you probably know that I first got into the blogging scene with my Warhammer Online blog Waaagh! Back then in early 2008, I was a veritable Mythic and PvP newbie, and I spent a good portion of the lead-up to the game's release reading up on Dark Age of Camelot. I figured that, after all, WAR would be built on the foundation of DAoC. In a way, it both was and wasn't. The one thing I never did was actually play DAoC. Older MMOs can be quite intimidating; they have deep-rooted communities and tomes of updates and history, and they were more rough around the edges. Rough in their cores, too, if we're being honest. So the intimidation factor kept me away until this past week, when Massively readers sent me on a quest to Camelot for the first time in my life. Last week readers voted on the character I was to roll. An impressive 82% of you said to check out the realm vs. realm ruleset and roll a a Midgard (43.2%) beastly (40.8%) hybrid (43.3%) character. After reading some of the recommendations in the comments, I ended up making a female Troll Skald on a traditional server. She may be lumpy and bulky, but I took a shine to her right away.

  • Dark Age of Camelot quest revamp in the works

    by 
    Jef Reahard
    Jef Reahard
    10.06.2011

    Big changes are in the offing for Dark Age of Camelot fans. The latest Mythic dev diary sets the stage for a "return home to the Albion, Midgard and Hibernia of old." While the diary is long on pseudo in-character prose, it's short on specific details. What we've gathered, though, is that extensive revamps are in the works for many of the game's quests and more than a few of its classic adventuring locales. Mythic's Kai Schober says that new and returning players "may be hard-pressed to find their way at the outset of their journey," and as such the devs have set about revisiting many of the game's famous towns and villages with an eye towards modernizing the progression path. New types of quests are also in store, and the diary describes them as full of "moral deliberation" that will make for "diverse gameplay experiences as well as provide unique item rewards." Read more at the official DAoC website.

  • Rise and Shiny recap: Dark Age of Camelot

    by 
    Beau Hindman
    Beau Hindman
    11.14.2010

    I wanted to start this week's first impressions of Dark Age of Camelot with a clarification. I want to make sure that everyone knows exactly what I mean when I say, "I did a first impressions on that game." You'll notice that most (if not all) of the time I use the words "first impressions" instead of "in-depth review." We don't do those here on Massively; even our weeks-long Choose My Adventure series isn't a traditional review. We don't assign numbers or use any sort of scale. And from the very beginning of this column, I have maintained that premise -- I take a look at a game for a week and report on what I experienced, not on what I read about or was pressured into experiencing. I'm keeping that premise alive with Dark Age of Camelot. Yes, I know about the RvR. Yes, I'm aware that it's crazy good and it's what the game is "all about" according to readers. Did I experience it during my week in the game? No. While I'm sorry to disappoint already-familiar fans of the game, my job is to cover the initial experiences of the game for those who have not experienced it. This is not a trip down memory lane as much as a request for players to try the game out. So, what did I think? Let's take a look.

  • The Game Archaeologist and the Quest for Camelot: Interview with Mythic

    by 
    Justin Olivetti
    Justin Olivetti
    08.10.2010

    After last week's expedition into the dark Dark Age of Camelot, the Game Archaeologist uncovered the mightiest weapon of them all: the Hammer of Nostalgia. The hammer may be battle-worn, but it has never seen better days. Everywhere it strikes, fond memories of epic keep battles surface, and former players feel compelled to sign up for another tour of duty. The Game Archaeologist proceeded to take the hammer back to its makers, the sweat-stained smithies at Mythic Entertainment (now BioWare Mythic), to see whether they thought there was any magic left in the game. Two burly men put down their steel tools and stepped forward to testify, and their names were Colin of the Hicks and Jeff "Soulstriker" Hickman. The air became thick with memories as the duo recalled the early days of the hammer's history, when players were initially adding to its strength with each victory and each crushing defeat. Pull up a stool to hear their tale, and when you are done, send in your own favorite DAoC memories (100 words max, please) to justin@massively.com for next week's column!

  • The Game Archaeologist and the Quest for Camelot: The history

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2010

    After a two-week hiatus to recover from rattlesnake bites and a bear to the face, the Game Archeologist returns to travel to England, but not the England we know today. No, this is the England-That-Could-Have-Been, the England of King Arthur, Excalibur and pointy-hatted Vikings. This is the England of fairy tales and legends and blocky 2001-era polygon models. It is the England of three realms constantly jockeying for supremacy and power. It is Dark Age of Camelot. It's a pretty awesome place to live, even though the property values are way, way down after the last 18 marauding hordes trampled through the neighborhood. This month, the Game Archaeologist is trading in his copyright-infringement fedora and whip for a sturdy suit of armor and a fiery sword as he slashes his way into Dark Age of Camelot. It doesn't matter if it's only a model -- it still inspires him to break out into song anyway.

  • Dark Age of Camelot overhauls classic drops

    by 
    Justin Olivetti
    Justin Olivetti
    06.23.2010

    Rejoice, Mythic fans -- the dark days may be over now that there's a new loot sheriff in town! Michael Knudson, a new developer on the Dark Age of Camelot team, is jazzed to share an exciting update to the game. Starting with DAoC's patch 1.104, sections of the Classic World are getting a loot overhaul. Apparently, the loot set long ago by Mythic has been made obsolete due to the improvements handed down by the expansions, and they're looking to fix that. "It is our intent that these changes will make these items once more desirable to both new and veteran players leveling up through the Classic World," Knudson writes on the Camelot Herald. "Over the coming months, we will be revisiting additional classic world dungeons in a similar fashion with the goal being to breathe new life into other existing dungeons. Additionally, as one more way to sweeten the pot, we have added several new and unique items that will drop from some of the more notable denizens in these respective dungeons." Stonehenge Barrows in Albion, Spindelhalla in Midgard, and Coruscating Mine in Hibernia are first up for the upgraded loot treatment, with more to follow in successive patches. More yummy loot -- what's not to like? You can check out all the details on the new DAoC itemization in the 1.104 patch notes. [Via MMOCrunch]