MikeWilson

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  • Dennaton Games

    It's time to talk about mental illness in indie development

    by 
    Jessica Conditt
    Jessica Conditt
    04.04.2018

    This is normal. Heart pounding, hands shaking, head packed with static. The absolute inability to process what anyone is saying, let alone respond to it. Sitting alone at home -- lights off because you've been inside all day and the sun set hours ago, but your legs have been glued to the chair for just as long -- computer screen glowing. Wanting to be outside but unable to deal with the idea of people, conversation, smiling, pretending. Feeling worthless. This is normal.

  • Games for Change

    One Gamer Fund heard you liked video-game charities

    by 
    Jessica Conditt
    Jessica Conditt
    09.22.2017

    It's an exciting time to be Seven Siegel. Siegel is the executive director of Global Game Jam, the world's largest 48-hour gaming hackathon, but more important, they're a former game developer with an MBA in nonprofit management. This makes Siegel particularly suited to work in an emerging niche market blending philanthropy with cutting-edge technology: video game charities. There are dozens of charities in the video-game industry, including heavy hitters like the Gamers Outreach Foundation, which puts gaming equipment in children's hospitals around the nation; AbleGamers, which helps people with disabilities play their favorite titles; and Take This, which advocates for mental-health awareness in the gaming industry. And there are more community-led nonprofits popping up all the time. "We're seeing it on the individual level with Desert Bus for Hope, with the Mario marathon, with Awesome Games Done Quick," Siegel says. "These are all charity events that aren't big industry things. These are all people getting together with their love of games and making some good happen."

  • Gamecock's Wilson announces candidacy for ESA president

    by 
    Jason Dobson
    Jason Dobson
    05.11.2008

    With a number of names skipping out on this summer's E3, not to mention heavyweights Activision and Vivendi Games disavowing themselves of the ESA altogether, Gamecock sent word that its Grand Poobah Mike Wilson plans to step in to "right the ship" by announcing his candidacy for president of the Entertainment Software Association. The news, which was sent our way by Gamecock this weekend, included notice that the former GodGames co-founder plans to run on a platform of "bringing the fun back to the gaming industry."While details remain light, the exec expects to announce more of his plans in the weeks leading up E3 (an event we all donned black to help Gamecock bury last year). The re-imagined conference will take place the week of July 15, during which both Wilson and Gamecock proper will run a campaign headquarters at L.A.'s Hotel Figueroa. According to Gamecock, the location will be open to anyone and everyone in the public to drop in and play games -- no invitation necessary. We're on the fence as to if we're supposed to take this announcement seriously, or if this is just another grab for attention by the indie publisher, though either way Gamecock's track record promises that the end result will be strange.[Via press release]

  • Romero: GameCock is dumb, GameCock: No U R!, Us: Whose bitch are we?

    by 
    Justin McElroy
    Justin McElroy
    01.21.2008

    As the adage instructs, we are usually inclined to save drama for our mamas. But sometimes it's just too much fun to pass it up. Such is the case with a vitriolic exchange between marvelously coiffed game dev John Romero and GameCock CEO Mike Wilson. Let's get straight to the aforementioned drama, shall we?So, Romero was blogging, and he was all like "Once again, just like with Godgames, Wilson is taking all the credit away from the indie devs and pasting his asinine logo everywhere" and Mike Wilson was totally like "I will also not allow you to rewrite the history of it all, more to your liking and to my public detriment, and I will in no way take the rap for what you did (or didn't do)with your dream company."And we were all like "Have either of you guys made any games since the Clinton administration?"Though we're trying to seem cynically aloof and above all the squabbles, we do have to give the 2008 Burn of the Year award to Mike Wilson for "Your unparalleled work ethic and strong character has (just in the time I've known you) left only a bloody trail of ex-wives, fatherless kids, and ill advised breast implants strewn across this fair nation." Wow. Romero may have taken the first swing but Wilson responded with the Enola Gay. Metaphorically speaking, John Romero has just been shoved into a wood chipper.

  • Dementium 'Rx' video censored and uncensored version

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.28.2007

    IGN has been running a series of "Director's Diary" regarding the DS' survival-horror game Dementium: The Ward. We're still confused by what's really going on in the series, but the main point is the latest entry is about the video "Rx," a promo for Dementium that allegedly got into trouble with the ESRB. There's a series of email exchanges between the mysterious "Director X" and Mike Wilson of Dementium's publisher Gamecock. Beyond the ESRB issues, apparently Nintendo sent over an email asking, "Well....This one's a little over the top. Can you take out the loss of bodily functions (bladder, bowel and stomach); or, remove the Nintendo DS hardware?"The edited version can be found above. The link for the unedited version can be found after the break along with the rest of the promo videos in the series, which mix in-game footage with live-action. Oh, and before the freakin' Spielbergs get all uppity, the reason it looks "cheap" is because it was apparently done on "3k for 11 movies in 8 weeks or whatever the hell it is" according to "Director X." Beyond these marketing videos, we're keeping an eye on Dementium which releases Halloween because it could do well based on our time with it.

  • Joystiq interviews Gamecock about EIEIO and E3 funeral

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.12.2007

    Yesterday we spoke with independent game publisher Gamecock's Mike Wilson about their alterna-plans for E3. See, a few months back the ESA dropped the hammer on the smaller publishers and Gamecock decided to do their own thing close to Min-E3 Although Wilson says Gamecock didn't have the time to fulfill their vision of making Kentia Hall reborn, they will be living it up with EIEIO (Expo for Interactive Entertainment: Independent and Original) in the Hotel California (such a lovely place) and holding a funeral for E3 on the beach where everyone (not just journalists) will be invited.OK, so let's do the basics, EIEIO. For those who haven't been following this little saga, what is it and then give us a brief who, what, where, when, why, and sometimes how, of the event?EIEIO was the funny little name we gave to the event we were planning for E3, basicially as soon as the time and city were announced for E3 late last year. Early this year we locked up a space to do an alternative event, similar what we used to do for E3, just for ourselves and our developers. And then when the ESA announced they were actually only inviting about thirty companies, and almost all of them were public companies, we were inspired to do something a little bit bigger to give a home to these uninvited companies. But, unfortunately, this year we were unable to secure enough space. And with the ambiguous way E3 is going to be this year, it seems like it's going to be a bunch of rented out boardrooms and conference rooms at various hotels. I'm not sure our efforts are best used to try and set up an alternative event until we actually see what [E3] is going to be like. So basicially, we're going to be using the time to showcase our games to the press. We're going to be at the Hotel California [for the three days of E3], which is a great hotel on the beach in Santa Monica, sort of in the middle of all these bigger hotels all the other guys are at. We're going to bring out all our developers, we'll announce eight projects by then and we're just going to use the time to set up and talk about our games.