mike-mcmanus

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  • Ratchet & Clank: All 4 One preview: Making teamwork work

    by 
    Mike Schramm
    Mike Schramm
    04.13.2011

    In theory, it sounds like a great idea: Sit down with three other people and play Ratchet & Clank: All 4 One together. But in practice, four-player co-op can be chaotic and downright nasty: "Just hit the switch, dumbass! Gawd you suck at this game." Cordial coordination is challenging enough when all four of you are on the couch together. But how often does that happen? A lot of players will be teaming up online -- with strangers, no less -- and that can often mean complete radio silence. Insomniac is trying to design All 4 One to work in both cases, on the couch and online. "Certainly we think that both are extremely important," says gameplay programmer Mike McManus. "We don't want either to not work." %Gallery-121057%