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  • PAX South 2015: O'Brien and Johanson on Guild Wars 2's Heart of Thorns

    by 
    Mike Foster
    Mike Foster
    01.25.2015

    ArenaNet's Mike O'Brien and Colin Johanson (and Commander Shepard) took to the PAX South 2015 stage yesterday morning to announce Heart of Thorns, the first-ever expansion for Guild Wars 2. If you're not up to speed, check out our post covering the announcement and the official site to get the broad strokes on the expansion's new zone, new profession, new progression system, and more. News of the expansion raised many a question from our readers (and our staff!). Massively's Larry Everett and I sat down with O'Brien and Johanson to try to get those questions answered and dive a little deeper into the changes coming to Guild Wars 2's living world. And no, there isn't a release date.

  • PAX South 2015: The Guild Wars 2 Heart of Thorns experience

    by 
    Larry Everett
    Larry Everett
    01.24.2015

    As MMO players surely know by now, Guild Wars 2: Heart of Thorns is the first expansion ever for the ArenaNet MMORPG. In fact, most everyone suspected the announcement thanks to the leaked trademark information. But that didn't stop fans from being excited about it, nor did that bit of information satisfy their hunger. The emcee for the reveal event was none other than voice actor Jennifer Hale, whose voice players might recognize as Queen Jennah's. President and CEO of ArenaNet Mike O'Brien and game director Colin Johanson teased the PAX South crowd of over 1,500 fans waiting in the main theater. But the anticipation for the new expansion started well before anyone even came to the stage.

  • PAX South 2015: Guild Wars 2's Heart of Thorns is an expansion

    by 
    Bree Royce
    Bree Royce
    01.24.2015

    ArenaNet has just announced that Guild Wars 2: Heart of Thorns is indeed an expansion. Speaking from a packed main theater at PAX South 2015, ANet President Mike O'Brien formally confirmed the rumored expansion, saying it will take players "deep into the heart of the Maguuma jungle" and will avoid traditional expansion powercreep and gear treadmills by not raising the level cap. The expansion will introduce new group challenges, new profession specializations, and an account-based "masteries" system for character progression through the new territories. Game Director Colin Johanson told cheering fans that new legendary weapons and precursors are inbound, as are epic quests that help players acquire their precursors. The expansion will include one new class, the Revenant, which is a heavy armor class that channels the spirits of the mists and famous characters from Guild Wars lore. Each existing class will receive new mechanics and weapons that "fundamentally" change how they play; for example, Rangers can become druids and Necromancers will be able to use greatswords. WvW will also finally get some love, and there will be a new GvG game mode called Stronghold, which of course means... guild halls! The official site is live now, and the brand-new trailer is now below the cut. Massively's Larry Everett and Mike Foster are live at the event; we'll have more from San Antonio later this afternoon. Fans can follow the festivities on Twitch.

  • Guild Wars 2 looks to the future at PAX South

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.31.2014

    If you're a Guild Wars 2 fan and live in the right region to head to PAX South, you're in for a treat. Director Colin Johanson and ArenaNet president Mike O'Brien will be taking on a panel for the game on January 24th, one ominously titled Beyond the Point of No Return. And what will they be discussing? Waypoints, possibly! Sure, the actual panel description doesn't include any mention of waypoints, but it also doesn't specifically rule out talking about waypoints. Actually, the panel will discuss the framework for the next phase of updates for the game, teasing that "the Living World was just the beginning." There's also the promise of a sneak peek at what comes next, which could mean expansions, new areas, new standalone titles... almost anything. Short version: If you're a fan, you will want to be at that panel next month. [Thanks to Dystopiq for the tip!]

  • Flameseeker Chronicles: Looking forward to Guild Wars 2's feature pack

    by 
    Anatoli Ingram
    Anatoli Ingram
    03.25.2014

    The dust has barely settled on the Battle for Lion's Arch: Aftermath release, but ArenaNet is already releasing blog posts to discuss Guild Wars 2's April 15th feature pack. What's a feature pack? Well, it's exactly what it says on the tin: We'll be getting a big chunk of gameplay updates, quality-of-life improvements, and balance tweaks that don't fit into the living world or have story components. I usually refer to this stuff as "stuff," but "feature pack" definitely sounds more classy. As I write this, we've gotten posts on three of the topics locked up in the official feature pack site's nifty little sidebar doodad: one covering updates to the trait system; another to outline balance changes for runes, sigils and professions; and another to talk about swapping critical damage percentage for a new attribute called Ferocity. I have a lot to say about traits, but I'm also going to spend some time speculating on the next two blog posts in the lineup. There's nothing I love more than making half-baked predictions.

  • Flameseeker Chronicles: Ain't no party like a Guild Wars 2 party 'cause a GW2 party don't stop

    by 
    Anatoli Ingram
    Anatoli Ingram
    09.17.2013

    There's something in the water, and it's rising. Word travels along the shore of Sparkfly Fen in terrified whispers, and the names of the beast that stalks the Splintered Coast are on every tongue: Tequila the Sunrise. Taco the Soft Shell. Loot Piñata. At the very least, poor Tequatl the Sunless will hopefully be shedding the last nickname with the upcoming Tequatl Rising content patch for Guild Wars 2. That one's kind of mean; the others are just affectionate. You know, as affectionate as we can be toward an undead servant of Zhaitan bent on subjugating all life. ArenaNet previewed the new and improved Tequatl fight mechanics at PAX Prime, but apart from that (and the new LFG tool and the new World vs. World mechanics), this latest GW2 release seems a little bit...quiet. I'm OK with that. In fact, it may be exactly what we need.

  • PAX Prime 2013: Guild Wars 2's anniversary bash

    by 
    Justin Olivetti
    Justin Olivetti
    09.01.2013

    It seems that more and more studios at PAX are electing to avoid the convention hall altogether and go for off-site venues, especially when it comes to parties and fan events (I was told that even a small booth on the exhibit floor can cost a company $100,000). So while Guild Wars 2 was notably absent from the PAX Prime exhibit hall this year, it was quite a different story a few blocks away at the Renaissance Hotel in Seattle where ArenaNet set up camp for the title's anniversary bash. Players began lining up for the panels, playthroughs, and party hours in advance, all sharing the same glow of enthusiasm for the game they've enjoyed over the past year. By all accounts (I wasn't there a year ago), the launch party for Guild Wars 2 at last year's PAX was far more insane. Yet I think that this year there was a better feel to it. It wasn't about hype and anticipation for the fans but about experience and shared affection for the title they'd been enjoying since last August. So join me as I recap the anniversary bash, step by step, and perhaps we'll learn a thing or two about where this game is going in the near future.

  • Guild Wars 2's first birthday by the numbers: 3.5M sold, 460K peak concurrent

    by 
    Richie Procopio
    Richie Procopio
    08.28.2013

    Today Guild Wars 2 celebrates the first anniversary of its official launch day. On the one hand, it's hard to believe it's been a year already. On the other hand, the game has seen so many changes and content updates that my adventures in Tyria today don't resemble what they were like this time last year. According to the anniversary blog post just released by ArenaNet's president, Mike O'Brien, my experience is exactly what the team is aiming for: "I think the real mark of a success of an online world is how that world grows and evolves, and the extent to which players can take the world and make it their own," he writes. In addition to the blog post, ArenaNet has released a fancy infographic, announced a special anniversary bash, and answered a few of our questions via press conference. Read on!

  • Guild Wars 2 throws anniversary bash at PAX

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2013

    ArenaNet is throwing its own mini-convention during PAX this month. The studio's rented out the Madison Ballroom in downtown Seattle's Renaissance Hotel to throw a grand anniversary bash for Guild Wars 2. The event takes place on Saturday, August 31st in the afternoon and all of the evening. The anniversary bash kicks off with an address by President Mike O'Brien, followed by a sneak peek play session of exclusive new content, a panel on the living world of the game, a PvP invitational tournament, and a fun party. It is first-come, first-served and the event has limited capacity. Can't come? Don't worry: ArenaNet will be livestreaming the event of anyone who would like to attend virtually. [Thanks to Paul for the tip!]

  • Guild Wars 2 staff tackles the ascended gear controversy head-on

    by 
    Justin Olivetti
    Justin Olivetti
    11.26.2012

    It's been a rough couple of weeks for Guild Wars 2, following the news that ArenaNet would be implementing a new tier of gear to the game. Studio Design Director Chris Whiteside and President Mike O'Brien took to Reddit today for an Ask Me Anything (AMA), accepting the brunt of the blame while denying that the team had gone against its stated design manifesto. Whiteside said that the addition of ascended gear was not meant to add a necessary grind to Guild Wars 2, but to fill in a necessary gap in gear that the team identified early on. "It's an exciting problem," he wrote, "but one that has been poorly communicated and handled. And for this I take responsibility and apologize." O'Brien chimed in to address the many comments levied about the design manifesto: "We're left with a balancing act. Some progression is OK, but pushing players onto a gear treadmill isn't OK and isn't what the game is about. I don't think [the ascended gear] invalidates the fundamental concept that GW2 can have gradual stat progression without being a gear treadmill game." The AMA didn't merely dwell on the ascended gear issue; Whiteside fielded questions about the game's approach to future events, a desire to reduce grind across the board, the potential fracturing of the community, and ArenaNet's definition of grind ("Repetitive game play that is not fun," is the official answer, in case you were wondering).

  • ArenaNet talks security in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    09.20.2012

    Account security has been a hot topic in the world of Guild Wars 2 between the hubbub about the email verification system and the woes of hacked accounts. It's been such a hot topic that ArenaNet President Mike O'Brien wrote up a big ol' post about it. O'Brien began by reiterating one of the golden rules of account security: Use a strong and unique password for any account that you don't wish to have compromised. He pointed out that simply having a strong password does you almost no good if you've got the same password with the same email used for an account elsewhere -- if one such account is compromised, they all are. The same rule of having a unique password applies to the email account you use for authenticating your GW2 login attempts: the email authentication system can only protect you if your email is secure. Fans of two-factor authentication will be pleased to hear that Guild Wars 2 will have a two-step authentication system soon. "We had our own homegrown implementation of smartphone two-factor authenticator in testing, but we're going to pull it back and instead integrate Guild Wars 2 with Google Authenticator, which already has robust authenticator implementations on most major smartphone platforms. We expect to roll this out in the next two weeks." But that's not all! ArenaNet is also building a password blacklist (which is 20 million passwords long and growing) that blocks all passwords for which hackers are already scanning. According to O'Brien, "the rate of account hacking was about 1.5% for accounts created before this blacklist was in place, and is about 0.1% for accounts created after." This announcement comes with the request that existing customers change their password so that the blacklist protects them as well. Read O'Brien's full post on the GW2 news page.

  • Guild Wars 2 dominates European sales

    by 
    Justin Olivetti
    Justin Olivetti
    09.07.2012

    Guild Wars 2 is on a goodwill tour through Europe, and it appears that the crowds love ArenaNet's latest release. The fantasy title has topped the charts in not one, not two, but 10 countries in the region. NCsoft reports that Guild Wars 2 is at the number one sales spot for UK, Germany, France, Spain, Denmark, Sweden, Norway, Finland, the Netherlands, and Belgium. And as the saying goes, when you win over Finland, you've won over the world. ArenaNet President Mike O'Brien is bowled over by the accomplishment: "Our games have always been well-received in Europe, but this level of enthusiasm is both awesome and humbling. It also impresses upon us the responsibility we have to our players and explains why we've taken steps recently to constrain sales of Guild Wars 2 to ensure the highest quality of service. Of course, we hope to remedy this in the near future." Even with ArenaNet temporarily halting sales from its website, Guild Wars 2 is selling strong elsewhere. Amazon currently has it at both the #1 and #2 position on its top video game sales chart.

  • Guild Wars 2 hits 400k concurrent users before launch

    by 
    MJ Guthrie
    MJ Guthrie
    08.28.2012

    If you were enjoying Guild Wars 2 during the headstart weekend, you weren't alone. In fact, chances are 400,000 others were doing the same thing at the same time. Although Guild Wars 2 only officially launched in the wee hours of this morning, the game has already hosted 400,000 users online concurrently. At the same time. Yes. ArenaNet and NCsoft have also announced that over one million copies of the game were pre-sold, not counting the one-day pre-orders. Of course, that number will rise as folks purchase the game now that it has launched. President and co-founder of ArenaNet Mike O'Brien stated, "This is the culmination of a five-year journey and to be greeted by this level of enthusiasm by our fans is truly amazing. But really our work is just beginning. Now our focus is shifting to building on this living world we've delivered, continuously refining our game and improving services to ensure our players have the best possible experience." If you are joining in on the launch-day fun, be sure to check out Massively's GW2 launch guide. [Source: NCsoft press release]

  • Guild Wars 2 posts online manual, talks economy and art

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2012

    One of the unsung heroes of MMOs is the economist -- the guy or gal in charge of making sure that supply and demand doesn't get all wonky. Whether you think about in-game economy or not, its function impacts everyone. For ArenaNet, the man in charge of keeping Guild Wars 2's money ship float is John Smith, and he's created an interesting infographic showing the state of the economy from the beta process. From the chart, Smith deduces many interesting trends that may or may not play out in the live game. The largest sources of income during the beta were rewards, followed by dynamic events and tasks, while the most frequently traded items were crafting materials. He notes that an abnormal percentage of players gravitated to jewelcrafting as a profession, although he speculates that this was because of the temporary nature of the beta. Smith even compares the rate of gems to gold to Facebook's recent IPO and finds a similar pattern therein. Keeping up with the information reveals, ArenaNet has released the online manual for Guild Wars 2 that covers everything from "getting started" to "competitive play." If the economy and manual don't interest you, perhaps art does. MSNBC interviewed Art Director Daniel Dociu about the look of Guild Wars 2, and you can watch it right here after the break.

  • Flameseeker Chronicles: Slow news week for Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    07.03.2012

    I've had it up to here, ArenaNet. We, your community, are dying for some real information. You can't keep putting out flimflam posts and expect us to be happy. We've given you our money, for goodness' sake, we deserve a -- Release date, you say? August 28th, you say? Well then.

  • Guild Wars 2 devs answer anything, including launch date speculation

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2012

    ArenaNet President Mike O'Brien and his motley crew of pirates, flibbertigibbets, and developers just stormed the seas of Reddit and fought valiantly through a dynamic event of Q&As concerning Guild Wars 2. No topic was off-limits, although the team didn't necessarily address all of the hundreds of queries put forth. Some of the questions answered included confirmation that there will be a way for guilds to raise their membership cap, word on bug fixes, a detailed explanation of the new trait system, and excitement for the upcoming beta weekend event. For those hoping to hear word on playable Asura or Sylvari, however, the rote response throughout the Q&A was, "Watch this space." What bug will the team actually miss? "Sit jumping," Mike Ferguson replied. "I don't know why, but it seems like everybody loves it (except the guy that introduced it). I'll actually be sad to see it go." O'Brien did directly address the rampant curiosity surrounding the game's launch date: "The fundamental issue here is that we just don't have a release date right now. We're using beta testing in the traditional sense. When beta testing shows that the game is where we want it to be, we'll lock in a release date. We're not that far off. We're obviously going to release in 2012, and any statements to the contrary are absurd."

  • ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2012

    MMOs have to make money; that's a fact of life (and of business) ArenaNet President Mike O'Brien knows quite well. In an interview with VentureBeat, O'Brien explained how the studio is handling the monetization for Guild Wars 2 and blasts RMT companies for their practices. O'Brien addressed why Guild Wars 2 is being offered not as a straight free-to-play title but as a retail product with an up-front cost. "The answer is we're really focused on creating the highest-quality MMO, not the lowest-cost MMO," he replied. "I think Guild Wars 2 is one of the best values in gaming, period. Where else can you get this many hours of enjoyment, of content, of polish, of replayability, for $60?" He also took the opportunity to expand upon his own blog post covering microtransactions from a few weeks ago. "Creating a microtransaction system that doesn't upset or alienate your player base is straightforward, once you clearly define what's in-bounds and what's out-of-bounds," O'Brien stated. He says that ArenaNet wants to be "open and honest" with players regarding the in-game store options and promises that these will be "non-essential additions to the game and convenience services" only. O'Brien also had strong words about the shady practices of RMT companies, practices that ArenaNet is trying to combat by offering its own in-game RMT system. "Where there's a real profit incentive, someone out there in the world will lie, cheat, and steal to make that profit, " he said. "By letting players trade directly with each other, we take the power away from RMT companies and give it to the entire playerbase."

  • 'Hundreds of thousands' have already bought Guild Wars 2, played beta

    by 
    Jessica Conditt
    Jessica Conditt
    05.13.2012

    The Guild Wars 2 beta opened the weekend of April 27 to anyone who had pre-purchased the title, free from NDAs or embargoes, and "hundreds of thousands" of people signed on to test it out, ArenaNet president Mike O'Brien writes. ArenaNet couldn't handle all of the potential players, but as any practiced spokesman would, O'Brien frames the insufficient server capacity in its most positive form:"The number of people who pre-purchased the game far exceeded our expectations, and we had to temporarily disable pre-purchases," O'Brien says. "In the end that wasn't enough, and even with 48 worlds we didn't have enough server capacity to meet the huge demand. Fortunately, the vast majority of players were able to get into the game and experience Guild Wars 2 in all its glory."If a developer has to have a problem, we think "too many people want to play our game" is a pretty good one. ArenaNet will host a stress test tomorrow, May 14, from 11 a.m. to 6 p.m. PDT, again open to anyone (including us) who's pre-purchased Guild Wars 2.

  • Take a behind-the-scenes tour of ArenaNet's (totally awesome) offices

    by 
    Matt Daniel
    Matt Daniel
    04.23.2012

    Guild Wars 2 fans are surely champing at the bit to get their hands on the game next week in the game's first public beta weekend, but you know what's cooler than taking part in GW2's beta weekends? Doing so at ArenaNet's offices in Seattle, which is exactly what the folks at Eurogamer got to do just recently. Not only did they get the opportunity to sit down and play the Guild Wars 2 beta with the team, but they also got the chance to chat with many of the key figures behind it all. Virtually every department of development is represented in the lengthy article, which includes interviews with head honcho Mike O'Brien, QA manager Mike Zadorojny, art director Daniel Dociu, lead content designer Colin Johanson, and many, many more. So if you're interested in a behind-the-scenes look at the studio behind what could be this year's biggest MMO, just head on over and check out the full piece.

  • ArenaNet clarifies Guild Wars 2 CE pre-purchase options

    by 
    Jef Reahard
    Jef Reahard
    04.06.2012

    There's been a bit of confusion concerning Guild Wars 2 collector's edition pre-purchases of late. ArenaNet's Mike O'Brien took to Reddit earlier tonight to address the issues, and he had plenty to say about retailer reservations as well as the fact that Amazon isn't listing the CE. The long and short of it is that any retailer that is distributing keys prior to the April 10th street date is violating said street date "and risks losing [its] allocation of keys." That said, ANet can't stop stores from taking reservations, but O'Brien says unequivocally that "a reservation is not the same as a pre-purchase." As far as the Amazon situation goes, O'Brien explains that the company was simply unable to deliver digital codes at the time of purchase in addition to physical boxes on release day, so ANet has "reallocated [its] units to other retailers." Finally, O'Brien provides a link to some pre-purchase CE alternatives.