mike wilson

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  • DeepWell DTx

    DeepWell DTx is a therapy-focused game studio from the co-founder of Devolver

    by 
    Jessica Conditt
    Jessica Conditt
    03.15.2022

    More than 40 developers and medical experts are part of Mike Wilson's new project.

  • Doom (left) and Hotline Miami 2 (right).

    Indie history: How shareware helped build Epic Games

    by 
    Jessica Conditt
    Jessica Conditt
    06.02.2020

    "When [Epic] popped up and said, ‘We're redefining the publishing deal,’ it made me chuckle." - Mike Wilson, co-founder of Devolver Digital

  • Gamecock acquisition goes south - vendors accuse SouthPeak of not paying up

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.14.2009

    Created by industry entrepreneurs Mike Wilson, Rick Stults and Harry Miller, the Gamecock Media Group set out to buck-buck-buck the trend -- a perceived sequence of retreads, rehashes and remakes that characterized a rapidly expanding games industry. The games were undoubtedly indie, the choices bizarre and the rooster costumes touted by Wilson and the gang were just plain weird. But not nearly as weird as the David vs. Goliath scenario that ended with the lowly rock slinger shaking hands with his imposing foe. But in October of 2008, SouthPeak Interactive Corporation stepped out of the role of opposition, instead donning the chivalrous and sharply dressed persona of corporate savior. A shaky economy had compelled Gamecock's main investor to tighten the belt, an act which former Gamecock CEO (and subsequent co-founder of Devolver Digital) Mike Wilson deemed a swift and unexpected crisis. "He and his board decided that with their main business bleeding so badly, they needed to cut off anything 'ancillary'," Wilson said, "such as his investment in outside businesses, one of which was our company." With the timing sitting uncomfortably close to the Christmas rush and promising titles like Legendary and Mushroom Men on the verge of completion, Gamecock needed help. "And suddenly there was NO money. So, we literally had to find someone to acquire us immediately ... someone who knew the business, could see the imminent revenues versus liabilities, and move very fast." And for a Goliath, SouthPeak was pretty fast. "A week later, we were bought, and all we could do was put on a happy face and hope for the best."

  • Get your one-liner in Serious Sam HD by using Twitter

    by 
    Ben Gilbert
    Ben Gilbert
    07.15.2009

    (click to Sam-size) Here's the thing -- we already told you pretty much everything you need to know in the headline up top. Sure, we could expand on it a bit and tell you that the company producing Serious Sam HD, Devolver Digital, will be accepting entries via its Twitter account from July 15 to July 30. We could remind you that the producers are Gamecock and Gathering of Developers veterans Mike Wilson and Harry Miller -- known for storming Ken Levine and spawning Hail to the Chimp. We could even let you know that the only way to find out if your one-liner is going to be voiced by Serious Sam voice actor John J. Dick is to follow the aforementioned Devolver Twitter account or the game's publisher's account, Majesco, in "early August." But why would we do all that?... Dammit!%Gallery-66818%

  • Gamecock, Gathering of Developers founders re-emerge as Devolver Digital

    by 
    Christopher Grant
    Christopher Grant
    06.25.2009

    Following the sale of Gamecock to Southpeak last October, merry pranksters – and co-founders of both Gamecock and Gathering of Developers – Mike Wilson and Harry Miller have re-emerged as Devolver Digital. Devolver Digital is described as "a brand new production and publishing company based in Austin, Texas, specialising in delivering top quality entertainment to gamers worldwide at affordable prices by any and all means available."First spotted by Big Download this morning, tucked away in the Serious Sam XBLA remake news, Wilson confirmed his and Miller's involvement in the startup telling our sister site, "We're basically acting as the production company for the XBLA game, since we are not an official MSFT publisher yet, and will be publishing the PC version of the games." Video game historians will recall that Gathering of Developers published the original Serious Sam in 2001 and Croteam retains the intellectual property rights, giving them the ability to work with Wilson and Miller on this latest incarnation of the blow-up-big-things simulator. Majesco is serving as publisher of the XBLA release, which will be released "late summer" for 1200 Microsoft Points ($15).%Gallery-66818%

  • Rumor: Gamecock founder in talks to purchase Hardcore Gamer mag

    by 
    Griffin McElroy
    Griffin McElroy
    01.29.2009

    We always secretly enjoyed the low-brow hijinx the fellas over at Gamecock Media Group frequently found themselves carrying out -- particularly the monkeyshines of the indie dev's CEO, Mike Wilson. We were appropriately bummed when Gamecock was bought out by publisher Southpeak, but we had an inkling that we hadn't seen the last of Wilson. If recent rumors are true, he'll be making a reappearance soon enough, bringing his inimitable brand of tomfoolery to the esteemed realm of gaming journalism.Of course, Wilson couldn't enter said realm under unremarkable circumstances -- New York Times recently ran an article about Hardcore Gamer, the mag that was on the eBay auction block earlier in the month, in which they revealed that "an entrepreneur who had recently sold his video game business" purchased the mag minutes before the auction closed. Wilson, who fits this mold, confirmed to Kotaku that he has been in talks with the mag's owner, but denied that he was dropping the 42 G's required to purchase it.Whatever dealings that did go down are expected to be finalized by the end of this week -- hopefully, we'll be finding out more about the fate of Hardcore Gamer (and Wilson's presumptive involvement) soon.

  • SouthPeak buys Gamecock

    by 
    Justin McElroy
    Justin McElroy
    10.14.2008

    Tired of the pranks of Gamecock staffers, like rushing the stage when Ken Levine got his VGA or charging money for Hail to the Chimp? Well, it seems like you won't have them to kick around anymore: SouthPeak, the publisher of a slew of adventure games and some second-tier console releases, announced this morning that they had acquired the Gamecock Media Group.With the frequency of consolidation in the industry, we're sad to see any independent company bought out, but this one sucks double, because CEO Mike Wilson is such an interesting character to have around. We only wish Gamecock had done their talking with their games instead of their comical hats.

  • Gamecock's Wilson announces candidacy for ESA president

    by 
    Jason Dobson
    Jason Dobson
    05.11.2008

    With a number of names skipping out on this summer's E3, not to mention heavyweights Activision and Vivendi Games disavowing themselves of the ESA altogether, Gamecock sent word that its Grand Poobah Mike Wilson plans to step in to "right the ship" by announcing his candidacy for president of the Entertainment Software Association. The news, which was sent our way by Gamecock this weekend, included notice that the former GodGames co-founder plans to run on a platform of "bringing the fun back to the gaming industry."While details remain light, the exec expects to announce more of his plans in the weeks leading up E3 (an event we all donned black to help Gamecock bury last year). The re-imagined conference will take place the week of July 15, during which both Wilson and Gamecock proper will run a campaign headquarters at L.A.'s Hotel Figueroa. According to Gamecock, the location will be open to anyone and everyone in the public to drop in and play games -- no invitation necessary. We're on the fence as to if we're supposed to take this announcement seriously, or if this is just another grab for attention by the indie publisher, though either way Gamecock's track record promises that the end result will be strange.[Via press release]

  • Gamecock struts into Europe; Pirates vs Ninjas Dodgeball considered for PSN

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.05.2008

    Indie publisher Gamecock spent some time with GI.biz talking about its move into the European market and future game releases. Trying to leave the whole "John Romero incident" behind, Gamecock CEO Mike Wilson says the company depends on the developers its currently working with to scout new talent and projects. Of particular interest is the announcement that Dementium: The Ward will be coming to Europe in April, followed by worst-name-for-a-game award winner Legendary: The Box in June. Wilson also notes the upcoming XBLA title Pirates vs. Ninjas Dodgeball could eventually make its way to PSN, saying, "Sony really wants this Pirates vs Ninjas game we're doing for Xbox Live and we're platform agnostic so if we're investing in a title let's give it a chance wherever there is one." We'd laugh (and want a cut) if one of the first expansion packs ends up being PS3 Fanboys vs. Xbox 360 Fanboys.

  • Auran wants to make you their bitch

    by 
    Tateru Nino
    Tateru Nino
    01.27.2008

    John Romero and Mike Wilson might be indulging in increasingly childish verbal fisticuffs over the famous "John Romero's about to make you his bitch!" advertisement, but all of that testosterone-laden scuffling kind of glosses over the fact that antagonizing and belittling your players is not a great way to gain a solid following. Especially if your players are over ten years old. Well, according to Signe at F13, Auran (or whoever's really in back of the game Fury these days - funnily enough it appears to be Mike Wilson's Gamecock) wants you to suck it down and stop being such a shameful girly loser in what has to be one of the outright worst MMO incentive emails I've seen so far, endearingly titled "LOSER! LOSER! LLLOOOOSSSSEEEERRRRR!"

  • Romero: GameCock is dumb, GameCock: No U R!, Us: Whose bitch are we?

    by 
    Justin McElroy
    Justin McElroy
    01.21.2008

    As the adage instructs, we are usually inclined to save drama for our mamas. But sometimes it's just too much fun to pass it up. Such is the case with a vitriolic exchange between marvelously coiffed game dev John Romero and GameCock CEO Mike Wilson. Let's get straight to the aforementioned drama, shall we?So, Romero was blogging, and he was all like "Once again, just like with Godgames, Wilson is taking all the credit away from the indie devs and pasting his asinine logo everywhere" and Mike Wilson was totally like "I will also not allow you to rewrite the history of it all, more to your liking and to my public detriment, and I will in no way take the rap for what you did (or didn't do)with your dream company."And we were all like "Have either of you guys made any games since the Clinton administration?"Though we're trying to seem cynically aloof and above all the squabbles, we do have to give the 2008 Burn of the Year award to Mike Wilson for "Your unparalleled work ethic and strong character has (just in the time I've known you) left only a bloody trail of ex-wives, fatherless kids, and ill advised breast implants strewn across this fair nation." Wow. Romero may have taken the first swing but Wilson responded with the Enola Gay. Metaphorically speaking, John Romero has just been shoved into a wood chipper.

  • Joystiq interviews Gamecock about EIEIO and E3 funeral

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.12.2007

    Yesterday we spoke with independent game publisher Gamecock's Mike Wilson about their alterna-plans for E3. See, a few months back the ESA dropped the hammer on the smaller publishers and Gamecock decided to do their own thing close to Min-E3 Although Wilson says Gamecock didn't have the time to fulfill their vision of making Kentia Hall reborn, they will be living it up with EIEIO (Expo for Interactive Entertainment: Independent and Original) in the Hotel California (such a lovely place) and holding a funeral for E3 on the beach where everyone (not just journalists) will be invited.OK, so let's do the basics, EIEIO. For those who haven't been following this little saga, what is it and then give us a brief who, what, where, when, why, and sometimes how, of the event?EIEIO was the funny little name we gave to the event we were planning for E3, basicially as soon as the time and city were announced for E3 late last year. Early this year we locked up a space to do an alternative event, similar what we used to do for E3, just for ourselves and our developers. And then when the ESA announced they were actually only inviting about thirty companies, and almost all of them were public companies, we were inspired to do something a little bit bigger to give a home to these uninvited companies. But, unfortunately, this year we were unable to secure enough space. And with the ambiguous way E3 is going to be this year, it seems like it's going to be a bunch of rented out boardrooms and conference rooms at various hotels. I'm not sure our efforts are best used to try and set up an alternative event until we actually see what [E3] is going to be like. So basicially, we're going to be using the time to showcase our games to the press. We're going to be at the Hotel California [for the three days of E3], which is a great hotel on the beach in Santa Monica, sort of in the middle of all these bigger hotels all the other guys are at. We're going to bring out all our developers, we'll announce eight projects by then and we're just going to use the time to set up and talk about our games.