mike-wyatt

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  • New developer Q&A looks at the next stage of WAR

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2010

    Some things in life are so regular as to be dependable: the eruption of Old Faithful at Yellowstone, the frenzy of Black Friday shopping, and a Mythic developer Q&A Ventrilo session when a new patch goes up on the test server. Following a similar Q&A session from a week ago, Mythic devs returned to chew the fat with Warhammer Online players about anything and everything under the virtual sun. Mythic's Carrie Gouskos, Nate Levy and Mike Wyatt fielded a large range of questions, from class balancing to destructive environments. A lot of focus was given to the upcoming 1.4.X patch, the next major step for the game. Mythic was coy about topics like player housing and improved crafting, offering up a "no comment" when the devs were asked about them. One player wondered if fortress sieges would ever return, to which Mike replied: "Hopefully, at some point. There's a lot of problems with how we would like to implement it, usually with population density and the server not being able to handle the load. So we're looking at ways to bring them back in some fashion, at some point." The full transcript is available at Gaarawarr Gabs.

  • Development diary explains the Warhammer Online changes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.22.2010

    The rebalancing of Warhammer Online's Scenarios has been an arduous process for both the players afraid of losing well-loved content and developers trying to narrow down the field to help everything achieve critical mass. After a fair dose of testing and evaluation, they've reached a point where they're comfortable letting development manager Mike Wyatt write up a development diary giving a clearer picture of what informed the rather sweeping changes to the game's structure. As Wyatt puts it, first of all, trimming the number of Scenarios consolidates the best-liked encounters and weeds out the less-popular versions. Second, a smaller number of Scenarios allows better balancing and tweaking of each, helping improve the overall experience. Lastly, the smaller number can have their rewards more easily brought in line, to avoid making one Scenario much more profitable than others. What follows is a listing of the Scenarios that will rotate in and out versus those that are constantly available, which seems a bit smaller than the last one we received. The diary makes no mention of population concerns, content loss, or the general community reaction (ranging from "meh" to "no"). Still, with an ambitious change we can only hope that Warhammer Online's revisions prove to be a good thing for the game as a whole.