militia

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  • Paul Ratje/AFP/Getty Images

    PayPal and GoFundMe cut off donations to militia detaining migrants

    by 
    Jon Fingas
    Jon Fingas
    04.20.2019

    Crowdfunding and payment companies are no strangers to cutting off access to organizations that violate their policies, but their latest move could be more contentious than usual. PayPal and GoFundMe have confirmed to BuzzFeed News that they've shut down fundraising campaigns for the United Constitutional Patriots, a right-wing militia group in New Mexico that has been detaining migrants at the border with Mexico despite doubts about its legal authority. The sites claim that UCP has violated their policies barring support for hate or violence, in one case allegedly using funds to buy guns.

  • Haidar Mohammed Ali/AFP/Getty Images

    Iraqis use off-the-shelf drones to battle ISIS

    by 
    Jon Fingas
    Jon Fingas
    06.28.2016

    Let's say you're leading an Iraqi militia. You want to reconnoiter ISIS fighters' positions, but you don't have the budget for military-grade UAVs or helicopters. What to do? For the Iraqis themselves, the answer is simple: buy everyday drones. As Wired notes, both Shia militias and Iraqi officials are using consumer drones bought in hobby and toy stores (like DJI's Phantom line) to observe ISIS positions and help call artillery strikes. They seldom last for more than 40 minutes in the air, but that's enough to provide a heads-up and improve accuracy.

  • Associated Press

    Facebook is being used to sell weapons in the Middle East

    by 
    Billy Steele
    Billy Steele
    04.07.2016

    Facebook's social network reaches billions of people around the world, but its tools aren't always used with the best intentions. The New York Times reports that Facebook Groups are being used to sell weapons in the Middle East. The sales violate Facebook's policy for selling goods on the site of course, but that's not stopping folks in Libya, Syria, Iraq and other countries from posting weapons commonly used by terrorists and militants for sale.

  • EVE Evolved: Is DUST 514 a pay-to-win game?

    by 
    Brendan Drain
    Brendan Drain
    07.21.2013

    I've been following DUST 514's development with a cautious optimism for the past few years and have been trying to convince my console gamer friends to give it a try since it launched back in May. Last week I finally sat down to play the game myself and was thoroughly disappointed with both its 2005-era graphics and fundamentally broken gameplay. DUST 514 will likely stay in development for the forseeable future and may end up becoming a polished and integral part of the EVE Online universe, but right now it's a buggy and mediocre FPS that has very little impact on New Eden. DUST 514 launched to mixed impressions from the gaming media, catching a lot of flack from reviewers for its microtransactions options. Some have argued that selling skill point boosters and destructible Aurum tanks and equipment directly for cash makes it a pay-to-win game, while others maintain that it doesn't give you an advantage that free players can't buy for ISK. The definition of pay-to-win isn't always clear, and the console FPS audience may not be as tolerant of microtransactions PC users have long since accepted. In this week's EVE Evolved, I look at the arguments for and against it being a pay-to-win game and ask what went wrong with the game's launch.

  • EVE Evolved: Casual gameplay and public groups

    by 
    Brendan Drain
    Brendan Drain
    05.29.2011

    I've always held a belief that EVE Online isn't really at its best until I get into a good group. A lot of the most fun gameplay I've experienced over the years has been in a small group of strangers, friends or people who would soon become my friends. The year I spent in faction warfare and the two years I spent on wormhole expeditions with friends were incredibly good times that I look back on fondly. I've even found that the parts of EVE that aren't specifically intended for groups, such as exploration, mission-running, and trading, are a lot more enjoyable if I take a few friends along for the ride. There's no doubt in my mind that EVE is primarily a group game. Two weeks ago, I talked about how EVE is more of a giant social sandbox than a game and that it's EVE's social nature that really motivates people to keep playing in the long-term. The remarkable ability of social communities in MMOs to self-organise when faced with challenges could be a massive asset to EVE's development if used well. When faction warfare was first released, for example, players rapidly organised themselves into fleets. People who had never met each other, many with no PvP experience at all, were soon practicing core fleet maneuvers together as a cohesive unit and facing off against hostile fleets. With nothing but a war declaration, some cosmic anomalies, and a few medals, EVE turned thousands of newbies into four terrifying fighting forces. That is something I'd definitely like to see repeated. In this week's opinion-filled EVE Evolved, I delve into the world of casual gameplay and ask whether new public group activities could dramatically broaden EVE's appeal and keep gameplay fresh.

  • CCP Games addresses player concerns in EVE Online Q&A

    by 
    James Egan
    James Egan
    06.29.2009

    The first Q&A between EVE Online developers CCP Games and the Council of Stellar Management (CSM) -- a group of players (elected by fellow EVE gamers) that represents the collective interests of the subscribers -- was released this past week. It addresses a few concerns the players have had, for instance the delays with EVE's 'Quarterly Economic Newsletters', what is intended to be a regularly released overview of the game's ever-shifting economy. (CCP says they're on track to release the QEN's on schedule moving forward.) The Q&A also addresses a major question that has arisen for factional warfare participants, which began with the Empyrean Age expansion and its all-out war between the game's four races. Players fighting for the Caldari race's militia have, essentially, won the war. They've captured all of Gallente space. So where will (Caldari-Gallente) factional warfare go from here?CCP responded: "We plan the NPC timeline for events leading up to expansions, coordinating the release of news and integrating the high level plot with chronicles, video, and everything else we can. This year, our storyline theme was to try and 'cross the streams' more, meaning that we were going to look for ways to weave the exploits of capsuleers into the NPC canon. The Caldari sweep of contestable Federation space gave us the perfect context to do just that."

  • Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2

    by 
    James Egan
    James Egan
    04.09.2009

    I was dreading having to manually enter that long API string linked to my EVE account, but Capsuleer's system made it quite easy. Can you tell me about the Import Control System?Roc: The Import Control System was Sam's brainchild. Nobody wants to manually enter that string, myself included, but I also don't like applications "scraping" my game login data from the EVE Online website. The entire point of an API is to be able to access it without using your game login credentials. Since the iPhone doesn't do copy/paste (prior to OS 3.0), Sam came up with this method for effortlessly and securely importing your data to your device.Sam: As Roc said, the API is all about security. CCP introduced it so that 3rd party applications didn't need your username and password anymore. It's a secure and simple way to provide access to a limited subset of data without exposing the credentials needed to log into your account. My initial prototype had you typing in the big long API key, and man I don't think I got it right more than twice in a row. I knew that we needed a better alternative. That's when I came up with the Import Control System. We have been foiled a bit by a few email clients that don't like the evechar:// url syntax that we use (they try to validate it and can't because they don't recognize the prefix), but with 2.0 we have an alternative http:// based url that can be used as well, so that should hopefully clear up the issues that people ran into.

  • EVE Online interview discusses players determining storyline

    by 
    James Egan
    James Egan
    08.31.2008

    Split Infinity Radio, a gamer-run internet radio station (with a noticeable sci-fi MMO bent) recently interviewed Scott Holden, Lead Content Creator of EVE Online at Gen Con 2008. Holden has been integral in building up all the mission content that's about to drop in the upcoming Empyrean Age expansions over the next few months. Split Infinity asks Holden a question that's been on the minds of a number of EVE players: Can player actions really influence the storyline? Holden's answer is 'yes'... to a point. He discusses the initiative at CCP to create a system where events are announced in contested parts of space, prompting players to get involved. Their actions would be reported on through the in-game news, and in this way affects (or creates aspects of) the storyline. Participants in factional warfare, or anyone who reads the Interstellar Correspondents news pieces, know that this already exists to some extent in EVE, but Holden states that CCP would like to take the idea further as time goes on.

  • EVE Visual Guide: The Birth of New Eden

    by 
    James Egan
    James Egan
    08.29.2008

    The backstory of EVE Online is one of the game's major strengths. Not all players immerse themselves in the setting, which is a shame as the backstory -- built up over years -- is rich. No epic science fiction tale is without a grand struggle, and the story of EVE is one of the corrupting interplay of high technology and the power it brings, generation upon generation. EVE's backstory is a departure from the established notions of 'good vs. evil'; even its villains can become heroes in the gritty setting of New Eden. As the empires created by EVE's pilots rise and fall with relentless alliance warfare in 0.0 space, as they lend their strength to causes in the factional warfare of the Empyrean Age, they take the concepts established in the backstory and run with them -- in some respects, making the game into what they want it to be. The Birth of New Eden is a visual tour of the backstory of EVE, from humanity's first steps beyond the EVE Gate into the unknown, to the sweeping conflict of The Empyrean Age. Witness the Birth of New Eden >> %Gallery-30763%

  • EVE alliance circumvents factional warfare restrictions

    by 
    James Egan
    James Egan
    08.14.2008

    Factional warfare became a part of EVE Online in the Empyrean Age expansion, which ushered in a time of backstory-driven militia conflict for players aligned with one of the four races of New Eden. What promised to be a new avenue for EVE's roleplaying community ended up being inaccessible to roleplaying alliances. CCP stipulated that alliances cannot enlist with factional militias, as their sheer numbers could streamroll their opposition and create overwhelming odds for the disadvantaged side in the conflict. The only recourse EVE's alliances have is to form splinter corporations outside of the alliance, for the sole purpose of allying with a given racial faction. That is, until recently. An article from ISD Magnus Balteus, one of EVE Online's in-game reporters, states the Star Fraction alliance "has openly declared war on corporations that have joined the Caldari milita; the State Protectorate. For over a month, Star Fraction has been selectively targeting the corporations of fleet commanders in the Caldari militia."

  • EVE Lead Content Creator discusses new missions

    by 
    James Egan
    James Egan
    08.13.2008

    The Empyrean Age expansion has been a significant content update to EVE Online for players interested in factional warfare. Of course, many players aren't willing to enlist in a militia and be under a constant wardec by their factional enemies, and simply prefer to mission run for their agents. CCP Games announced that new content was in the works, back in June, but the latest EVE Online Newsletter has an updated announcement on this from Lead Content Creator, Scott Holden. CCP is getting closer to releasing new PvE mission content, Holden says, with Content Creation now based in Atlanta. This will be sped up by new staff on the Content Creation team in addition to the existing freelance writers already turning out EVE mission content. Holden says that new types of missions are coming to New Eden, and hints at 'epic mission arcs'.

  • EVE Community Spotlight: Jade Constantine

    by 
    James Egan
    James Egan
    08.13.2008

    Jade Constantine is a veteran player of EVE Online, long known for having a forceful personality and a flair for writing. As the CEO of Jericho Fraction and the head of The Star Fraction alliance, Jade has become a pioneer in EVE roleplay, upholding ideologies of freedom that run counter to some of the very systems that define the game. Along the way, Jade has made some enemies, but clearly some allies as well, having garnered the most votes in the Council of Stellar Management (CSM) election. As Chairman of the CSM, Jade Constantine is a magnet for controversy, but as an elected delegate, is also in a unique position to deal directly with CCP Games and potentially change EVE. Massively recently spoke with Jade on the state of roleplaying in EVE Online, the challenges that the CSM faces, and what it's like to be under the magnifying glass.

  • CCP Games releases faction overview for EVE Online

    by 
    James Egan
    James Egan
    08.02.2008

    For participants in EVE Online's factional warfare in the Empyrean Age expansion, it's common knowledge that there are four races embroiled in conflict. However, CCP Games has decided to add some more variety to the roles that EVE players can assume. To that end, EVE dev Matthew Woodward (aka CCP Greyscale) created a political overview for those who wish to immerse themselves a bit more in the backstory, or for those who wish to assume roles in the factional struggle beyond what is currently known about the key races in EVE's setting of New Eden. The cruel yet devoutly religious Amarr bring worlds and systems under their heel to 'save them from themselves.' They're opposed by the fractious Minmatar, a group of tribes resisting Amarr tyranny -- many of whom are chemically enslaved by a tailored virus and regular fixes of its narcotic treatment, ensuring their continued servitude to the Amarr.

  • Divinity and malevolence personified in latest EVE Chronicle

    by 
    James Egan
    James Egan
    07.21.2008

    CCP Games has been giving us a glimpse into the lives and motivations of the four leaders of the warring races in EVE Online, through a series of weekly Chronicles. Thus far we've seen the weight of years of struggle carried by the Minmatar leader, Sanmatar Maleatu Shakor, and the Gallente President Souro Foiritan forced to make horrific compromises to ensure the future of his people. We've also seen the questionable background of Tibus Heth, the head of the Caldari State. But it seems that CCP saved the best for last: Jamyl Sarum, Empress of the Amarr Empire, is by far the most forceful personality among the four -- a feared and loved ruler of billions. And rightly so, we've witnessed how grandiose her actions tend to be in the Empyrean Age trailer; she commanded the battleship which obliterated a vastly superior Minmatar fleet which included a Ragnarok-class titan. This time, in "All These Wayward Children," it's her words that speak louder than her actions. The viewing platform of an Amarrian starship, bearing the newly-coronated Empress, is the setting for the final of the weekly Chronicles. "All These Wayward Children" shows her extreme beliefs about the divine imperative to conquer other civilizations and how she doesn't simply punish perceived wrongs; she exacts sadistic retribution upon her enemies, political and otherwise... her "Benediction."

  • Empyrean Age warfare takes its toll on new recruits

    by 
    James Egan
    James Egan
    07.18.2008

    It's hard to be a noob, or at least a noob character, and simply drop into EVE Online's factional warfare. But that's just what Van Hemlock has been doing. Although he's learning by trial-and-error, he does have significantly more experience than someone who's new to the game and impulsively enlists in a factional militia. Van Hemlock's latest dispatch from the front lines imparts his readers with some more lessons, building on what he's already relayed to fledgling capsuleers in recent weeks. Despite what he's learned, Van Hemlock also faces what most combat pilots in EVE Online have at some point -- knowing what you should do, but then (in panic) doing something entirely different that gets you killed. Also knowing the Tech II variants of standard ships will allow you to avoid fighting against hopeless odds, as Van Hemlock encountered the much-feared Ishtar and Sacrilege heavy assault cruisers, which quickly reduced he and his wingman to flaming escape pods. Check out Van Hemlock's 'The Skirmishes of Space' to read about the exploits of a new pilot up against sometimes overwhelming odds.

  • EVE Online: Using neutral characters in militia activities is an exploit

    by 
    James Egan
    James Egan
    07.17.2008

    Oh you kids! When are you going to learn that you can't cheat at intergalactic war? Following up on the recent exploit of circumventing ship class restrictions in combat zones, EVE Online's GM Grimmi just decreed the following activity to be an exploit as well: "Using neutral characters to tank Faction Navy NPCs to stop them from attacking players involved in Factional Warfare with that faction is considered an exploit. Action will be taken against users found engaging in this activity." So it's official; using draft dodgers as a way to draw fire away from enlisted militia characters is evil, and will presumably get you thrown into a Concord cell with no windows. Be advised. Hippies.

  • EVE Chronicle puts players at the center of factional warfare

    by 
    James Egan
    James Egan
    07.07.2008

    The latest EVE Chronicle is called "The Dark End of Space." This installment connects the events seen in the full Empyrean Age trailer (namely, Jamyl Sarum's utter obliteration of a greater Minmatar fleet) with the lowsec militia conflicts and missions that have embroiled EVE Online's players in factional warfare. Indeed, "The Dark End of Space" focuses on how each of the four races -- despite having conflicting goals and ideologies -- view the capsuleers... the actual players in EVE Online: "A group of people so powerful they're practically a faction unto themselves. Immortal, fearless and wealthy beyond imagining. Born of all four empires but beholden, in truth, to no one but themselves. And utterly untapped, in this little skirmish of ours.""The Dark End of Space" shows how each of the races face similar difficulties, and how the players of EVE are thought by each faction to be the solution to their problems. EVE dev CCP Abraxas says of the newest Chronicle: "... this one breaks rank and instead focuses on the capsuleers. It explains how we went from the end of the novel to the onset of factional warfare, and how you guys got pulled into it." This could get very interesting if factional propaganda enters into the game, with each race's militia trying to further sway the capsuleers to their cause and tip the balance of power in the Empyrean Age. But for the time being, the Empyrean Age novel, the trailer, and the Chronicles are intertwined, and it seems that EVE's players are firmly at the center of what is to come.

  • EVE Online creates guide to factional warfare

    by 
    James Egan
    James Egan
    06.14.2008

    Factional warfare is the center of attention in most EVE Online news, given the changes affecting players in The Empyrean Age expansion. While these changes are new to everyone, they may not be terribly complex to seasoned players. However it's definitely a lot to grasp at once for newer players of the game -- much less those who are giving EVE a shot for the first time. CCP Games is trying to dispel some of the complexities surrounding the factional warfare game mechanics. In other words, they're answering the question: Where do I start? They've added a new section to the online player guide, which explains the main aspects of participating in factional warfare. The guide walks a player through enlisting in a factional militia, the consequences of being a combatant, territorial control, ranks, and everything in-between. They've also added new knowledge base articles related to factional warfare, such as explanations of ship restrictions in militia missions and battlefield intelligence. If you're interested in giving The Empyrean Age a go, but your head is spinning trying to figure it all out, these new sites are what you need to get a handle on it all.

  • VC Tuesday: Singles week

    by 
    JC Fletcher
    JC Fletcher
    07.10.2007

    No new multiplayer games on Japan's Virtual Console this week. It's a perfect week to sit in your apartment alone all day playing role-playing games. Now, if only that apartment didn't have to be located in Japan for us to take advantage.Normally, when an RPG shows up on the Virtual Console, it's big news. This week, Japan gets three, one of which is very big news indeed as the confluence of a good N64 game, an RPG, and a Mario game. Makai Hakkenden SHADA (PC Engine, 1 player, 600 Wii Points) Shining Force (Mega Drive, 1 player, 700 Wii Points) Militia (Super Famicom, 1 player, 800 Wii Points) Mario Story (Nintendo 64, 1 player, 1000 Wii Points)