Milo-and-Kate

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  • Milo & Kate engine footage shows off mega meshes, derelict backyards

    by 
    David Hinkle
    David Hinkle
    03.22.2011

    Before Milo captured the hearts and minds of a people (and was taken out back and shot like he had rabies), lead programmer at Lionhead Studios, Ben Sugden, worked on a world in which the boy could live. During his GDC panel, Sugden took attendees on a tour of Milo's world -- the video past the break shows that Milo's digs were quite pleasing to the eye, if a little unkempt.

  • Milo's 'drama director' discusses emotion-capture

    by 
    Griffin McElroy
    Griffin McElroy
    02.28.2011

    Milo and Kate -- Lionhead Studios' industry-wowing Kinect demo, first revealed at E3 2009 -- has been in limbo following last September's comment from Microsoft Game Studios boss Phil Spencer, who wasn't "convinced" the product would make it to market. We're still waiting with bated breath for news of some kind of playable implementation, but in the meantime, Milo's so-called "drama director," John Dower, has released a video diary featuring the real Milo (well, the mocap actor) and a behind-the-scenes look at creating the emotion within this would-be virtual boy. Check out the video (which contains a fair share of gameplay footage) after the jump. We warn you, though: It's just as intriguing and exciting as the first time you saw "Project Milo," which might send you into uncontrollable spells of worry that a finished product will never materialize. As always, we'll keep our fingers crossed.

  • Fable franchise expected to incorporate Milo's technology

    by 
    Christopher Grant
    Christopher Grant
    09.24.2010

    It seems like just a couple months ago that Peter Molyneux was on stage at the prestiguous TED conference sharing "Project Milo" with the attendees, and now rumors suggest the virtual boy-shaped tamagotchi has been put down and carved up. We spoke with Microsoft Game Studios boss Phil Spencer in Tokyo last week and asked him about the commercial prospects of the always commercially vague Milo project. "If I had to bet, which I guess I do, I think you will see the innovation that that team put forward come to market, absolutely," Spencer told Joystiq. "Will it be under the idea and framework of 'Milo,' I'm not as convinced of that."

  • Rumor: Project Milo 'canceled,' tech moved to Fable project

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.23.2010

    Milo may have wandered off from the safety of the pond and into the jaws of a balverine. A Eurogamer source tells the site that Lionhead's Kinect-powered Project Milo was canceled yesterday, with 19 contractors let go. Surviving staffers on the boy simulator team will allegedly use the tech on a "Fable themed Kinect game." Lionhead told Joystiq today that it "cannot comment on rumors or speculation." In late June, the studio dismissed prior cancellation rumors by showing a photo of the team hard at work. That didn't happen this time. Studio head Peter Molyneux had mentioned in recent months that Milo had become a "very, very big tech demo." Perhaps it was time to finally focus on a commercial product and bury the boy alive. (Wow, that's terrifying imagery.)

  • Molyneux's Milo demo from TED conference now available

    by 
    Ben Gilbert
    Ben Gilbert
    08.18.2010

    Lionhead Studio creative lead Peter Molyneux gave a TED talk last month featuring a whole mess of information about his team's "very big tech demo," Milo & Kate. Milo squashed snails and discovered the garden of his freshly minted New England property -- it was nothing short of moving. Now, through the magic of the internet, Molyneux's TED presentation is available for all to see (just after the break). Learn why snails are replaced with butterflies when you're playing with Kate and how that whole "hive mind" thing works -- no two Milos or Kates are the same, Molyneux claims. Also, you won't want to miss what happens just beyond the 10-minute mark. Check it out.

  • Molyneux: Milo currently a 'very, very big tech demo'

    by 
    JC Fletcher
    JC Fletcher
    08.06.2010

    Peter Molyneux echoed statements made by Microsoft's Aaron Greenberg about Milo and Kate's status as a game in an interview with the Game Hunters. Molyneux said that "I don't think of it as a released product at the moment. I still think this is a very, very big tech demo. I don't think of it as something that would be a boxed product on the shelf." He did say that players would actually get a chance to interact with something based on Milo, despite one major hurdle. "There's a lot of huge mountains to climb before that happens," Molyneux said. "The reason for that is it is enormously contentious for us to do a game, a story, an experience, about a boy. You are immediately appealing to all the dark thoughts of humanity." (We totally weren't going there!) Molyneux sees this taboo as a challenge, citing Up, a film "about an old man and a Boy Scout" as a successful transcending of this taboo that we didn't really think about in the first place. The fact that Molyneux is in such a drawing-board stage gives us a clue as to why we can't expect to see it this holiday season.

  • Milo, meet TED: Molyneux demonstrates Milo at conference

    by 
    JC Fletcher
    JC Fletcher
    07.13.2010

    Peter Molyneux brought out the big guns to impress the crowd at the TEDGlobal conference: a child stomping on a snail. Okay, maybe it's more impressive when you learn that the child was Milo from Milo & Kate, Molyneux's Kinect-based AI game, and the decision to squash the mollusk was split between demonstrator Dmitri and Milo himself. According to Wired UK's writeup of the talk, Milo encountered snails on a walk, and asked the demonstrator if he should step on it. When Dmitri encouraged him, Milo ended the poor e-creature's e-life. Live tweets from @TEDNews note that Milo hesitated before doing so. The demo continued with Milo going home to eat dinner, getting in an argument, and soliciting some words of encouragement from the player. All of this is significant not because we hate snails, but because this is the first demonstration we've seen of Milo since E3 2009. Molyneux ended the demonstration with the shocking truth that all the world's Milos are going to form a Borg-like hive mind, with the AI data "in the cloud" (as Wired puts it), continually learning from individual interactions. He also revealed a more concrete, game-like narrative for Milo, in which players experience a "tutorial" during which Milo's family moves, with the game opening up afterward to allow you and Milo to explore the new surroundings. [Image Credit: James Duncan Davidson / TED Conference]

  • 'Project Milo' team about 50 strong; 'product' not coming this holiday

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.29.2010

    Pictured here we see the "Project Milo Team" hard at work, according to a TweetPhoto posted by Lionhead Studios' Sam Van Tilburgh today. Van Tilburgh's proof comes in response to comments made by Aaron Greenberg about the status of Lionhead's Milo & Kate project in a video clip (see 0:41 mark) posted on the Australia-based ABC "Good Game" site. "Obviously, that's a tech demo -- and technology -- that continues to exist, but right now it's not a game that we're planning to bring to market," Greenberg said of Milo in the brief clip. While Van Tilburgh could not openly comment to Joystiq on the assumption (based on Greenberg's statement) that Milo could remain a non-retail tech demo, he did clarify, "There's about 50 people on the 'Project Milo Team'" (which would seem an unlikely number of staff and apparent resources to devote to a mere demo). Van Tilburgh deferred to Greenberg, who tweeted this official statement today: "Project Milo absolutely continues in development at Lionhead Studios, it is just not a product we plan to bring to market this holiday." While carefully worded, Greenberg's statement suggests that Milo, in some shape or form, is likely to be integrated into a retail product in the future. Just last week, Lionhead head Peter Molyneux teased that there was "a very interesting reason" why the updated Milo & Kate demo was not shown to media outlets during E3. Could it be that Molyneux is saving the big reveal for his scheduled TED talk? Probably not -- but the "game changing" designer will be lecturing about his "astonishing virtual friend" on Tuesday, July 13. Hopefully, he'll start to Kinect some of the dots.

  • Molyneux: 'Milo & Kate' fully playable, 'ten times more amazing' than before

    by 
    Mike Schramm
    Mike Schramm
    06.24.2010

    While we did get to see (and be impressed by) Fable 3 at E3 last week, there was no sign of Peter Molyneux's other big project, the demo now known as Milo & Kate for the hardware now known as Kinect. Molyneux tells CVG that it is now fully playable, and "ten times more amazing" than it was when we saw it at last year's E3. The game was shown off to celebrities, presumably at the closed-doors hands-on session held during the bizarre Cirque du Soleil event last week. So why didn't we get to see it? "There's a very interesting reason why," says Molyneux, "but I can't tell you why." Really, Peter? Didn't we mature past this random, vague hype? Fable 2 was great, and Fable 3 looks good, so we'll be patient. But the reason why Microsoft didn't show off what sounds like one of its most enticing Kinect titles had better be "interesting" indeed.

  • Job listing points to unannounced Lionhead project

    by 
    Richard Mitchell
    Richard Mitchell
    01.11.2010

    Most would think that Lionhead is already plenty busy with both Fable III and Milo & Kate, both of which will support Project Natal. Apparently that's not busy enough for Peter Molyneux & Co., as Lionhead has posted a job listing for a network programmer who will take part "developing and maintaining the network code of an unannounced title." The listing gives no clues as to what the game might be, though it does ask that potential candidates be familiar with both the Xbox 360 and PC. With any luck, maybe we'll see the mystery project alongside next month's Fable III reveal. We're not counting on it though. What the game is -- if it's even a full game -- is anyone's guess. A new Populous, perhaps? A Fable application similar to Halo Waypoint? Our best guess: Peter Molyneux's Hype. [Via VG247]